|Dragon Age: Origins - Achievement Guide|
Xbox360Achievements.org - Every Point Counts
There are 76 achievements with a total of 1750 points.
|Last of Your Line (10 points)|
|Completed the Human Noble origin story|
The Origin story is the first part of the game after creating your character. Choose "Human" as your race and "Human Noble" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.
|Corrupted (10 points)|
|Completed the Dalish Elf origin story|
The Origin story is the first part of the game after creating your character. Choose "Elf" as your race and "Dalish Elf" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.
|Conscripted (10 points)|
|Completed the City Elf origin story|
The Origin story is the first part of the game after creating your character. Choose "Elf" as your race and "City Elf" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.
|Harrowed (10 points)|
|Completed the Magi origin story|
The Origin story is the first part of the game after creating your character. Choose "Elf" or "Human" as your race and "Magi" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.
|Casteless (10 points)|
|Completed the Dwarf Commoner origin story|
The Origin story is the first part of the game after creating your character. Choose "Dwarf" as your race and "Dwarf Commoner" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.
|Kinslayer (10 points)|
|Completed the Dwarf Noble origin story|
The Origin story is the first part of the game after creating your character. Choose "Dwarf" as your race and "Dwarf Noble" for you Background. Play through the story and when you agree to join the Grey Wardens, this will unlock. The origin stories take about 1-2 hours each.
|Last of the Wardens (20 points)|
No matter which Origin story you choose, this is where you will head immediately after. Depending on which Origin story you chose, this may also be your first encounter with the Darkspawn. Simply complete the quests that are given to you.
|Standard-Bearer (20 points)|
|Used the Grey Warden treaties to recruit all possible allies|
To get this achievement, you'll have to complete "Broken Circle", "Nature of the Beast", "Paragon of her Kind", "The Arl of Redcliffe", and "The Urn of Sacred Ashes". You'll have to get on the good side of the humans in Redcliffe, the Dalish Elves, the Dwarves, and the Mages/Templars. Once you complete those quests, return to Castle Redcliffe and speak to the Arl. Tell the Arl to begin the Landsmeet and watch the cutscene.
|Hero of Redcliffe (20 points)|
|Completed "The Arl of Redcliffe"|
This is a very long quest that will see you traverse the map several times. You''ll travel to "Redcliffe Village" to begin this series of quests. After you help the people of Redcliffe and take back their castle, your quest will become to save the Arl. This quest becomes intertwined with "The Urn of Sacred Ashes" here. See Sacrilegious and Ceremonialist for more details. Once you've completed "The Urn of Sacred Ashes", return to Redcliffe Castle and use the ashes to revive the Arl.
|Rabble-Rouser (20 points)|
|Completed "The Landsmeet"|
After recruiting all of your allies, return to the Arl of Recliffe and speak to him about traveling to Denerim. This quest will begin in Denerim with you finding out that the queen has been kidnapped by Arl Howe. Break into his castle and rescue the queen. Then you'll investigate the rioting that has gone on in the elven part of town. Investigate the plague and suspicious activities in the Elven Alienage, and then head back to Arl Eamon to begin the Landsmeet. In the end, you will choose who will be the leader of Ferelden.
|Mercenary (20 points)|
|Complete 15 job-board quests|
Each town (Lothering, Redcliffe, and Demerin) has job boards posted in front of their Chantries. You can also find jobs for the Mage's Collective from their Liaisons in Denerim and at Lake Calenhad. Redcliffe and Denerim also have the The Blackstone Irregulars that you can do jobs for. Finally, in Denerim at the tavern in the Market, you can jobs for less reputable people. Complete 15 of these quests for this achievement. Most are pretty simple and don't take nearly as long as the main story quests.
|Recruiter (25 points)|
|Across all playthroughs, recruited all party members|
he party members that you have to recruit are: Alistair (Ostagar), Morrigan (Kocari Wilds), Leliana (Lothering), Sten (Lothering), "Dog" (Human Noble origin and in Ostagar), Zevran (encounter after Redcliffe), Oghren (Orzammar), Wynne (Mage's Circle Tower), and Loghain (after "The Landsmeet"). Be aware, if you accept Loghain into your party, then Alistair will leave it forever.
|Hopelessly Romantic (25 points)|
|Across all playthroughs, experienced all possible romances|
Complete the romance stories with Morrigan, Leliana, Zevran, and Alistair. For Morrigan, your character needs to be male. For Alistair, your character needs to be female. For Leliana and Zevran, your character can be either male or female. When you reach a certain level (track your progress with the meter below their Character Record), you will slowly approach the end of the romance. You need to get the meter as high as possible (Leliana for example is close to maxed out, Zevran doesn't take nearly as much). You'll do a quest for them, then share a kiss, and then...
|Perfectionist (50 points)|
|Across all playthroughs, discovered all possible endings|
This is all going to depend on the decisions you make and who you side with throughout your playthroughs. You should be able to get this in two playthroughs. For now, that is unconfirmed. Below in the spoiler tags, is the list of what you have to do. Do not read if you don't want things spoiled for you.
|Educated (15 points)|
|Used a tome to improve the main character's attributes, talents, spells, or skills|
At random spots in the game, you'll find these tomes that can improve your character. They will be in the "Usable Items" section of your inventory. Press then to get to your inventory. Push to get your Usable Items list. The tomes will be at the bottom beneath all of your potions. Highlight and press to use it, then to leave the menu.
|Magic Sympathizer (20 points)|
|Sided with the mages in "Broken Circle"|
Note: If you want to get Traveler, you have to visit all locations on the Fade map.
|Annulment Invoker (20 points)|
|Sided with the templars in "Broken Circle"|
See Magic Sympathizer for more details about this quest.
|Slayer (20 points)|
|Sided with the werewolves in "Nature of the Beast"|
See Poacher for more details about this quest.
|Poacher (20 points)|
|Sided with the elves in "Nature of the Beast"|
To begin this quest, go to the Brecilian Outskirts and speak to the Dalish Elves. Head into the Brecilian Forest. You'll be attacked by combinations of wolves, werewolves, bears, Darkspawn, and trees. Yes, trees. Find the Grand Oak and it'll ask (yes, ask) you to find it's acorn that was taken by a mad hermit mage. When you the hermit, you'll have to play his game. You can't attack him and take it. You have to play along. When you catch him, he'll offer you the acorn in a trade. Return it to the Grand Oak, and you'll be provided with a way to reach Witherfang. Make your way through the ruins to the werewolves.
|Sacrilegious (20 points)|
|Sided with the Cult of Andraste in "The Urn Of Sacred Ashes"|
Towards the end of your search for the Urn to heal the Arl, you'll come across the Cult of Andraste. After fighting hordes of them, you'll meet one of them who wants to talk. He'll offer you the chance of helping the Cult and still being able to heal the Arl. Accept his offer and continue on to find the ashes.
|Ceremonialist (20 points)|
|Defied the Cult of Andraste in "The Urn of Sacred Ashes"|
Towards the end of your search for the Urn to heal the Arl, you'll come across the Cult of Andraste. After fighting hordes of them, you'll meet one of them who wants to talk. He'll offer you the chance of helping the Cult and still being able to heal the Arl. Reject his offer and continue on to find the ashes.
|Bhelen's Ally (20 points)|
|Sided with Bhelen in "A Paragon of Her Kind"|
To begin this quest, head to the Frostback Mountains and gain entry to Orzammar. When you have to choice of whom to support to become the king, do the quest for Bhelen. Follow the line of quests that you receive for supporting Bhelen. Eventually, this quest will become intertwined with "Anvil of the Void." See Liberator and Pragmatist for more details.
|Harrowmont's Ally (20 points)|
|Sided with Harrowmont in "A Paragon of Her Kind"|
To begin this quest, head to the Frostback Mountains and gain entry to Orzammar. When you have to choice of who to support to become the king, do the quest for Harrowmont. Follow the line of quests that you receive for supporting Harrowmont. Eventually, this quest will become intertwined with "Anvil of the Void." See Liberator and Pragmatist for more details.
|Liberator (20 points)|
|Destroyed the Anvil of the Void|
Whichever potential leader you chose to support will send you into the Deep Roads beneath Orzammar to find Branka and ask her to support your choice for king. After fighting legions of Darkspawn and other creatures, you'll find Branka. She'll get you to complete a series of trapped rooms to get to the Anvil. When you complete the rooms, you'll find Cairidin. He'll ask you to destroy the Anvil. Whether you choose to destroy it or not, you will have the means to put into place the new king.
|Pragmatist (20 points)|
|Preserved the Anvil of the Void|
See Liberator for further details about this quest.
|Heavy Hitter (10 points)|
|Main character inflicted 250 damage with a single hit|
As a Warrior and have a high strength and willpower. Get a two-handed weapon with runes on it to increase the damage you inflict. Have your party mates cast buffing spells on you. Use the Berserker skill “Final Blow”. Make sure you stamina bar is full as well.
|Bloodied (10 points)|
|Completed an origin story without the main character ever falling in battle|
This can be done on any of the Origin stories. Don't allow yourself to run out of health during any of the origin stories. Keep it up with health potions. Setting the game on Casual difficulty makes this extremely easy.
|Traveler (35 points)|
|Set foot in every area in the game|
This has to be done in one playthrough. You'll need to hit every location on the main map, and the sub maps for the Deep Roads and Denerim. You'll need to do every main quest and quite a few side quests to visit all of them. Make sure you go into every door, every shop, every section every town, every Chantry...everywhere. These are the locations you'll need in your Codex.
|Master of Arms (25 points)|
|Main character achieved level 20 as a warrior|
You'll need a whole lot of experience points and you won't hit level 20 until late in the game. Kills, of course, get you XP. Do every side quest that you can. There are quite a few to be found. Keep doing them. You'll need 135,000 XP to reach level 20. This is a long grind, but you should reach level 20 before the end of the game.
|Shadow (25 points)|
|Main character achieved level 20 as a rogue|
See Master of Arms for details.
|Archmage (25 points)|
|Main character achieved level 20 as a mage|
See Master of Arms for more details.
|Pilgrim (10 points)|
|Completed a Chanter's Board quest|
After you leave Ostagar, you'll head for Lothering. In the town, you'll find a Chanter's Board with a quest available. Simply approach the board, accept the quest, and complete it. The quest should be something relatively simple, like "Kill x bandits."
|Grey Warden (20 points)|
|Killed 100 darkspawn|
This will come naturally as you progress through the story. The Darkspawn are your primary enemies, so you'll get this pretty quickly. As long as YOU kill a Darkspawn, it counts towards this achievements. The Darkspawn kills count across all of your playthroughs. There's no need to go out of your way to farm this achievement.
|Master Warden (25 points)|
|Killed 500 darkspawn|
See Grey Warden for more details.
|Blight-Queller (25 points)|
|Killed 1000 darkspawn|
See Grey Warden for more details.
|Tinkerer (10 points)|
|Crafted an item|
Open your radial menu with the button and select "Potions" or "Poisons and Traps" and push . If you selected "Potions", select "Herbalism" and if you selected "Poisons and Traps", select "Poison-Making". If you have the necessary materials, you'll be able to craft an item here. You'll find the materials scattered throughout Fereldan. Search bodies and plants for the materials. You'll find some for sale from merchants as well.
|Persuasive (10 points)|
|Succeeded at five difficult Persuasion attempts|
When you see a conversation option with (Persuade) before it, choose that. Select five of those end up being successful and you'll have this achievement. The four Coercion skills (Coercion, Improved Coercion, Expert Coercion, and Master Coercion) are very important for this, as is the number of skill points you have assigned to Cunning.
|Silver Tongued (20 points)|
|Succeeded at 25 difficult Persuasion attempts|
See Persuasive for more details. This is the same idea, just 25 instead of 10.
|Bully (10 points)|
|Succeeded at five difficult Intimidate attempts|
When you see a conversation option with (Intmidate) before it, choose that. Intimidate options are a little rarer than Persuade, so do it whenever you see one. Select five of those that end up being successful and you'll have this achievement. The four Coercion skills (Coercion, Improved Coercion, Expert Coercion, and Master Coercion) are very important for this, as is the number of skill points you have assigned to Strength.
|Menacing (20 points)|
|Succeeded at 10 difficult Intimidate attempts|
See Bully for more details. This is the same idea, just 10 instead of five.
|First Knight (10 points)|
|Experienced the thrill of romance with Alistair|
You'll need to be a female character to complete this romance. Alistair will join your party shortly after you enter Ostagar. Speak to him every chance you get in the Party's Camp and do every speech option. Flirt with him. Talk about love with him. You can boss him around a bit, just don't mock him. Ask him about his past as a Templar. See Hopelessly Romantic for more details.
|Witch Gone Wild (10 points)|
|Experienced the thrill of romance with Morrigan|
You have to be a male character to complete this romance. Morrigan will join your party after completing Ostagar. Be kind of a prick to other people to gain points with her. Have conversations with her about her past in the Party Camp. Don't get her romance level up too high. Morrigan is interested in flings. She doesn't want to be in love. See Hopelessly Romantic for more details.
|Easy Lover (10 points)|
|Experienced the thrill of romance with Zevran|
Your character can either be male or female to complete this romance. You'll meet Zevran after your quests in Redcliffe castle. Sympathy works well with him. Flirt with him a lot and respond with sexual innuendo whenever you can. He's probably the easiest to get into bed with. He hits on EVERYONE. See Hopelessly Romantic for more details.
|Wine, Woman, and Song (10 points)|
|Experienced the thrill of romance with Leliana|
You can be either female or male to complete this romance. Leliana is found in Lothering. She'll be in the town's pub. Be very nice to her and you'll gain a lot of points quickly. Talk to her about her past. Always be nice to her and compliment her. You'll need to have the romance meter all the way to 100 to complete it with Leliana. See Hopelessly Romantic for more details.
|Veteran (25 points)|
|Main character learned a specialization|
When you reach level's 7 and 14, you'll be given a specialization point. This adds to your class and gives you some unique abilities. Each class has four unique specializations that you can unlock. Yes, you have to unlock them first before you can use them. You can either unlock them by speaking with your allies or by purchasing manuals from merchants. Learning any one of these specializations will unlock this achievements. You can only select specializations when you level up.
|Elite (30 points)|
|Main character learned two specializations|
See Veteran for more details. You'll need to be at level 14 for earliest point when you get two specialization points.
|Master of the Peak (25 points)|
|Completed ''Soldier's Peak'' (Warden’s Keep DLC)|
Once you download and installed this DLC, this will be added to your quest list. After the DLC is installed, a new location will appear in gold on your map. Go to your Party Camp and speak to Levi. He will tell you about Soldier's Peak. After traveling there, fight your way through Soldier's Peak. You'll be asked to help someone destroy and stop the demons coming into the Keep. Prepare for a battle with several different types of demons. Once the ritual is over, so is the quest.
|Rock and a Hard Place (25 points)|
|Completed ''The Golem in Honnleath'' (The Stone Prisoner DLC)|
Once you download and install, this will be added to your quest list. After the DLC is installed, a new location will appear in gold on your map. Head to this new location, Sulcher's Pass. You'll speak to a merchant who will tell you about a magic object and direct you to the town of Honnleath. After killing some Darkspawn, you'll find Shale in the center of the town. You'll have to find someone in the town to help you release him. Once you do, speak to Shale and accept him into your party.
|The Enduring Vigil (30 points)|
|Acquired all upgrades for Vigil's Keep|
Start working on this as soon as you can. You'll have to run some errands for a dwarf named Voldrik and some old friends from Denerim. Voldrik wants to upgrade the walls to dwarven standards. Pay him 80 sovereigns (gold pieces) to get the work started. After the first story quest, he'll tell you that he needs granite to finish the job. There is a granite deposit in the Wending Wood just to the east of the entrance to the Silverite Mine.
|Awakening (50 points)|
|Completed Dragon Age: Origins - Awakening|
After saving either Amaranthine or the Keep, you'll be told where the Mother's Lair is. If you saved the Keep, it's "Lair of the Mother" on your map. If you saved Amaranthine, it's "Dragonbone Wastes" on your map. Whatever it's called, it's the only available location, so head there. Fight through the Darkspawn civil war, which includes a High Dragon. After the dragon is defeated, enter Drake's Fall. You'll have to make a choice of whether to help The Architect or not. Helping him gives you more help for the fight against the Mother. In Drake's Fall, activate the three towers by finding the 12 crystals. These are dropped by enemies, in chests or in flesh pods. The towers will give you another method to fight the Mother. Enter The Nest after making your way down. The Mother is very much like the Broodmother from Origins. Fight her the same way. Once you're done, ding!
|Commander of the Grey (30 points)|
|Reached level 30|
Your best bet is to import your character from Origins. I'm not sure if it's possible to start with the Orlesian Warden and reach rank 30, but I do know that giving yourself the best headstart possible can't be a bad thing. The good news about leveling up is that it's much easier. Everything is worth more experience points. Kills that you got about 20-30 points for in Origins get you about 70-80 in Awakening. Along with completing the story, do as many sidequests as you can for extra XP. There are plenty to be found in Amaranthine.
|Bane of Thedas (25 points)|
|Handed victory to the archdemon by killing Ferelden's last Grey Warden. (Darkspawn Chronicles)|
This is the same as the last quest of the game, except that you're one of the Darkspawn. As you go through Denerim, you'll be getting new quests from the Archdemon. You go through the Gates, the Marketplace, the Alienage, the Palace District, and then Fort Drakon. You'll also have to kill some of your former companions along the way. You'll have to find out which ones for yourself. To end the DLC, you have to kill the last of the Gray Wardens.
|Provocateur (50 points)|
|Collected and assembled the Battledress of the Provocateur.|
You'll need to find six Masterwork Leather Pieces to complete the Battledress. The items will all be in the Plot Items section of your inventory.
|Turning Point (25 points)|
|Heard Leliana's version of her betrayal.|
Complete the DLC and this will unlock. It's story related.
|Vendetta (25 points)|
|Destroyed the career of Guard Captain Eams.|
This will be the first one that you can get. You'll need to assemble some items and plant them on the body of the Guard Captain. First, open all three chests in the market and take the stolen items.
|Reaper (25 points)|
|Defeated the Harvester|
See Grim Reaper. Beating him on Casual is pretty easy, but Hard or Nightmare is a real challenge.
|Grim Reaper (50 points)|
|Defeated the Harvester on Hard or Nightmare difficulty|
I have good news and bad news for you. The good news is that you can switch difficulty right before The Harvester fight (after you find the sixth note) and get the achievement. You CANNOT switch the difficulty once the fight begins however. If you had thoughts about getting the Harvester within one hit of death changing the difficulty, think again. The bad news, the Harvester is insanely hard. The easiest character type to beat the Harvester with is a Mage. With a Warrior or a Rogue, struggles will ensue.
|A Secret Stitched Together (25 points)|
|Gathered all of the research notes in Amgarrak|
If you want a chance against The Harvester, find these. They'll upgrade your golem. You'll have to do a fair amount of backtracking to get all six, but they're all either in plain sight or just off the main path. There are four types, Healing, Mechanics, Fire, and Lightning. Fire and Lightning give extra attacks to your golem. Healing allows it to heal your squad. Mechanics toughens up your golem. Find them all. They'll help out a ton.
|Varterral's Fall (25 points)|
|Defeated the varterral on Hard or Nightmare difficulty|
The Varterral is at the end of the Dragonbone Wastes. If you’re concerned because of how difficult the Harvester was on Hard, don’t worry. This thing is much, much easier. Again, switch the difficulty to Hard or Nightmare right before you get to the boss fight (it’ll be right after an autosave point before a huge clearing). Have Finn set to heal everyone in your party. You, Dog, and Ariane hammer away at the Varterral. When the Varterral summons Dragons (which will happen two times), have Ariane go after them. Keep hammering away with Dog. The Varterrel is more annoying in some ways than the Harvester because it heals itself and jumps around a lot. Other than that, it’s a cakewalk.
|Witch Hunter (25 points)|
|Completed "Witch Hunt"|
Story related. After fighting the Varterral, you’ll speak with Morrigan. This will unlock after the conversation ends, whichever ending to the conversation you have.
|A Time of Wood and Stone (25 points)|
|Gathered the lost lore of Cadash Thaig|
After learning about the Eluvian in the Circle Tower, you will have to head to Cadaish Thaig and caves near a Dalish camp (if you played the Dalish Elf origin, you'll know all about these caves). In Cadaish Thaig, there are four writings to look out for. Once you have all four, the achievement will unlock.
Here's a video showing the locations made by bblnx:
|Through the Looking Glass (25 points)|
|Completed the scrying ritual|
Story related. Once you gather the shard of the mirror from the caves near the Dalish camp and the four Lights of Arlathan, Finn will want to perform the ritual. Once it’s complete, this will unlock.
|A Dark Promise (50 points)|
|Defeated the Archdemon and, through a dark ritual with Morrigan, spared your own life|
After "The Landsmeet" ends, travel to Redcliffe. You will find out what the fate of the Grey Wardens is. Morrigan will offer you the chance of going through a dark ritual the night before the battle. Accept it. Then complete "The Final Battle". There's nothing special to "The Final Battle" other than surviving waves upon waves of Darkspawn.
|The Ultimate Sacrifice (50 points)|
|The ultimate sacrifice was made in defense of Ferelden|
Note: If you go this route, then Morrigan will leave your party.
|Dragonslayer (30 points)|
|Defeated the dragon guarding the Urn of Sacred Ashes|
Here you go. This is why you don't hit the gong when you get to the Urn. This dragon is damn hard. Get everyone to use fire resistant salves before hitting the gong. Have two warriors with you. Adjust their tactics to be defensive, but still attacking. They're going to take the brunt of the battle. Have either Morrigan or Wynne (or both) with you as a healer. Adjust your healer's tactics so that they're set to Healer. If your character is a Rogue (like mine was on my first time through), play keep away. Get your bow and arrows out. Shoot and move. The dragon is powerful, but stupid. It'll keep going back and forth to the same spots. Keep running between the same couple of spots when the dragon takes off. It'll take a bit of time to get, but once the dragon is beaten, it's oh so sweet. Enjoy the loot it drops too.
|Defender (20 points)|
|Preserved the lives of half the troops at Denerim's Gates in "The Final Battle"|
During "The Final Battle", you'll gain the option to call in support troops (, then select Advanced, the choices are listed on the bottom of the radial menu) from the human, dwarven, or elven armies, or a group of mages. There are 162 total. As long as more than 81 survive by the time you reach Fort Drakon, this will unlock.
|Diabolist (25 points)|
|Took advantage of Avernus's research (Warden’s Keep DLC)|
Towards the end of the "Soldier's Peak" quest, you'll come to Avernus's workshop. You'll find a potion sitting on a table next to a book. Drink it.
|Stone's Lament (25 points)|
|Completed ''A Golem's Memories'' (The Stone Prisoner DLC)|
You will need to complete "The Anvil of the Void" and have chosen to destroy the Anvil to open up this quest. Once "The Anvil of the Void" is complete and the dwarves have a king, return to your parties camp and speak to Shale. He will begin to remember and set you on your way. A new location will appear on your map, Cadash Thaig. Travel there to complete this quest. Fight through the Darkspawn until you reach the Golem Monument. Once there, Shale will remember everything.
|In War, Victory (25 points)|
|Defeated the ogre that killed King Cailan|
After installing, make your way to the new gold location on your world map, Bann Loren's lands. There, you'll meet another survivor of Ostagar and he'll tell you about the key he left to King Cailan's chest. Head back to Ostagar and fight through the Darkspawn to gather the pieces of Cailan's armor, the contents of his chest, and Duncan's weapons. You'll have to fight through the lower level of the Tower Ishal again, but after going through a tunnel, you'll emerge onto the battlefield. There the Ogre awaits. He's no tougher than any other ogre you'll face, so treat it no differently. After defeating what Darkspawn are there and the Ogre, this will unlock.
|Savior of Kal'Hirol (30 points)|
|Destroyed the broodmothers in Kal'Hirol|
This is a story related quest. One of the first quests you'll be given is to find Colbert in the city of Amaranthine and speak to him. He's right near the entrance to the city on the right side. Talk to him and he'll tell you about the chasm. Travel to the new location on your map (Knotwood Hills) and enter the city of Kal-Hirol. At the entrance to the city, you'll have the choice of going the front way or the side way. The side way is much easier. When you're facing the steps, on the left side there will be a barrier that goes to a wall. On the wall, there is a large triangle with faces on either side of the triangle. The left face has a switch for the secret entrance. After fighting through legions of Darkspawn (and meeting the Children), you'll come to a room where you'll fight the Inferno Golem and The Lost. The Lost is like any mage you've faced before, only with more hitpoints. Same goes with the Inferno Golem (frost runes work nicely on it). After defeating both, you'll enter a room with a pit in the middle and chains at each corner. Fight through the broodmother tentacles and break the chains. I only had to break two of them (both on the same side), but that may vary from game to game and difficulty to difficulty.
|Blind Vengeance (30 points)|
|Escaped the silverite mines|
This is another along the main quest. You'll be asked to go and speak to Mervis in Amaranthine about merchant caravans disappearing. He'll direct you to the Wending Wood. After exploring, you'll meet Velanna. She will tell you who is behind the caravan attacks. Find the sole militia survivor after that. After encountering Velanna again, head to the Darkspawn Camp and then head into the Silverite Mine. Once inside, you'll see The Architect for the first time. You'll be imprisoned and all of your items will be taken away. After escaping from your cell, you'll have to fight, but without your weapons and armor. Pick up what you can on the way. Each character's equipment will be worn by an "Experimental Subject". Kill them to get your gear back. After you have all of it, your final fight will be against two dragon thralls. After a few hits, they'll both fly to another spot in the room.
|Pride Before The Fall (30 points)|
|Defeated the baroness|
The third of the initial three story related missions you're given is this one. You're told about a Grey Warden named Kristoff who was investigating the Darkspawn. Head to Amaranthine and search his room in the tavern. You'll discover that he traveled to the Blackmarsh to search for the Darkspawn. When you get there and find Kristoff, you'll be sent into the Fade. This isn't like your trips to the Fade in Origins, this is different. You'll be asked to help the people of Blackmarsh defeat the Baroness. Help them and you'll escape the Fade. After closing some Fade Portals in the real world, you'll fight the Baroness again. Defeat her for this achievement.
|Amaranthine's Last Hope (25 points)|
|Saved the city of Amaranthine|
Note: If you don't want to play through Awakening a second time, make an extra save after completing the third story quest.
|Keeper of the Vigil (25 points)|
|Saved Vigil's Keep|
Note: If you don't want to play through Awakening a second time, make an extra save after completing the third story quest.
|Ogre's Keeper (25 points)|
|Keep the initial ogre alive as your thrall throughout the entire module. (Darkspawn Chronicles)|
This one is a little complicated and some people may have trouble with it. At the gates, the Archdemon will give you a quest to save an Ogre. As soon as you approach it, enthrall it. If you don't, it may disappear permanently. Once you enthrall it, keep it alive. When you get to the Palace District, the Ogre will be removed. It will be trapped behind a gate that you have to flip two levers to release. Once you release it, you'll have to enthrall it again (make sure you have an extra spot).
|Enthralling (25 points)|
|Earned maximum approval from all thrall types. (Darkspawn Chronicles)|
You don't technically have any companions here. Instead, you have to enthrall the Darkspawn units you've become very familiar with. The approval meter is the same as the romance meter. You can also give gifts that you take from dead enemies.
To enthrall, press and move the cursor to one of the Darkspawn. You can only have three enthralled at one time. By killing enemy units (you have to kill them, not just let your companions do it), you gain approval from the enthralled Darkspawn. Once you have max approval for one, kill it by holding , pressing , and highlighting it. The units that you have to enthrall are a Genlock, a Hurlock, a Hurlock Emissary, a Shriek, a Blight Wolf, and an Ogre.
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