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The Darkness 2

The Darkness II Hands-On Preview – Going Down...
Written Wednesday, October 19, 2011 By Richard Walker
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Last time we played The Darkness II, we found Jackie Estacado embroiled in a massive shootout in a posh restaurant, but for this latest hands-on session with the game, we make our way through an altogether different establishment: a brothel. This is no ordinary brothel however, as The Brotherhood – The Darkness II's evil fraternity hell-bent on extracting the Darkness power from Jackie's body – have seized the place as a hideout, meaning it's crawling with unscrupulous Brotherhood guards, armed to the teeth and ready to kill Jackie dead.

Chronologically, this section of the game takes place around 3-4 hours in, shortly after the action-packed restaurant shootout that left Jackie crawling around wounded on the floor, with no choice but to once again embrace the Darkness and unleash the beasts within. Our latest hands-on demo opens with Jackie meeting a busty redhead named Venus, who gives us a way into the brothel past the guards, down a cargo lift and into the horrible, seamy underbelly, where open doors are a portal into depraved and reprehensible acts, and those doors really ought to be shut.

Once Venus leads us far enough into the brothel's inner sanctum and we've been searched by one of the bouncers, we're left to our own devices and don't waste time in sprouting our talking tentacles to start impaling, slashing and devouring our way through The Brotherhood's cannon fodder, who are actually anything but, putting up one hell of a fight with disorientating light grenades that wash out your vision with blinding white phosphorescence, while using cover and flanking tactics to outwit you. Despite being tooled up with guns lifted from Brotherhood bodies and our tentacles making Jackie a quad-wielding force to be reckoned with, The Darkness II is still a tough game at present, taking no prisoners during its shootouts, making carefully thought-out strategy a favourable tactic over storming in all guns and appendages blazing.

The Brotherhood are also well-equipped for Jackie's attack on their turf, with floodlights hooked up to generators causing all sorts of problems for the Darkness itself. As always, any contact with light causes the Darkness to retreat and experience searing pain, which transfers to Jackie. Spend too long in the light, and you'll become incapacitated, so we have to follow the yellow wires snaking along the floor to locate the light's generators and put them out of action. Fighting through the first section, we get to grip with the improved, revamped controls that have been made a bit more intuitive since our previous hands-on and subsequent replaying of that same hands-on section at Gamescom, with each bumper assigned to Jackie's left and right tentacle and the left and right triggers assigned to weapons.

Weapons are selected using the d-pad, with down selecting dual-wielding of the two weapons in your left and right hands, which are also selected individually with the left and right directions. Up selects a third larger weapon, like the pump-action assault shotgun we acquire that proves to be invaluable for close encounters when a slashing tentacle just won't do. Still, nothing beats pulling off a brutal execution with Jackie's toothy tentacles, from biting off a henchman's face to grabbing him by his feet and twisting his writhing body into two vertical halves of quivering meat. Jackie's left tentacle is generally used for grabbing, and you can snatch up enemies, dangle them playfully before pressing A to tear them a new one. Or you can dispatch them as you wish and tear out their heart as a tasty, health boosting snack by holding X. The right tentacle meanwhile, handles the swiping and slashing, and can be directed to perform vertical or horizontal slicing using the right analogue stick.

We come to an impasse during the demo that requires shutting down an electrical circuit as the light ahead is too strong for Jackie and the Darkness to proceed. The first electrical panel is easily destroyed by tearing off the cover and cutting the wires, while the second requires the services of our cockney Darkling minion, who's able to interact with glowing green objects, leading us up a green pipe and into a ventilation shaft. From here, we're able to see through the eyes of the Darkling, controlling him as we scamper through the duct, spying through the ceiling grates at the chatting guards below. Bursting out of the vent, we're able to dive at enemies and tear out their throats, before spotting the second relay box and once again severing the wires to kill the lights. Pressing on, we encounter a glowing purple talent shrine where we're able to spend XP amassed from our kills on an array of abilities and upgrades, whether it's a simple health augmentation or a damage boost, there's a huge upgrade wheel with branching abilities to unlock.

We're then thrown into a final, remarkably challenging gunfight on an open floor under construction, where we die multiple times. After slowing down and taking our time though, we make it through the battle, dual wielding a pair of assault rifles, picking up a pair of magnum pistols once the ammo runs out, and flipping to the shotgun to clear up the stragglers. We also manage to throw a circular saw for a spectacular decapitation, then hurl a metal pole to shish-kebab one or two bad guys. With the last of The Brotherhood in this area taken care of, we find our way into a corridor where an ambush has been set up, leading Jackie into an inescapable area filled with spotlights. Once again, light turns the screen bright white and Jackie finds himself pinned to a crucifix having stakes hammered into his hands. Aha! We've been here before. It's The Crippled Man (AKA Victor Valente) again, and his snivelling sidekick. But this time, there's a few twists, as this version of the demo shows us exactly how it'll play out in the game.

Looking around the room, there's shocking sights to see that we can't divulge in the interests of adhering to the international no spoilers treaty, and Jackie's forced to make a horrible quick decision that can't end well whichever option you choose. Clearly, The Brotherhood will truly stop at nothing in their quest to obtain the Darkness and as Jackie loses consciousness – possibly due to the big metal stakes being bashed into his palms – another surprise surfaces. In previous demos, Jackie simply tore his hand from the stake and punched it into the temple of The Crippled Man's minion, but this time, Jackie has to make his way through his own dream, using his tentacles to smash through brick walls as he runs through a dark tunnel. In The Darkness II, it seems that you'll have trouble distinguishing between what's real and what's in Jackie's head. Could Jackie be insane and losing his grip on reality? Maybe. Now there's a twist! Want another twist? At the end of the tunnel, there's a small circular platform, and suspended above the hellish arena, wrapped in bandages is Estacado's lost love, Jenny. Whaaa? Colour us confused, yet suitably intrigued.

The Darkness II is still looking great, and with the tweaked control scheme, new Darkling sequences replacing the creeping Darkness tentacle bits from the first game, more gore than a Saw movie (well, not quite), that cel-shaded comic book-style and a healthy dollop of mystery and intrigue, this could well be the sequel that we're all hoping for. Our demo hit all the right notes, and despite a somewhat uneven difficulty level at present, The Darkness II ought to please fans of the original game and the comic books alike.

The Darkness II is out on February 7th, 2012 in North America and February 10th, 2012 in Europe.




 
 

User Comments

Forum Posts: 12
Comment #1 by Epic Gamer Will
Wednesday, October 19, 2011 @ 03:46:39 PM
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I like that first picture


Forum Posts: 2094
Comment #2 by Filter x360a
Wednesday, October 19, 2011 @ 03:52:07 PM
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I really enjoyed the first game...still have to do some online achieves. Looking forward to this one


Forum Posts: 0
Comment #3 by CutterSchrute
Wednesday, October 19, 2011 @ 04:48:12 PM
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Nice tits.


Forum Posts: 6254
Comment #4 by Nevander
Wednesday, October 19, 2011 @ 05:16:25 PM
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I couldn't focus on reading this because of that first picture.

But in all seriousness, this game looks very promising. I'm liking how they are going with the cell-shaded style that games like Borderlands use, something different and unique from standard games.

The guns look sweet and the game itself has good colors, like Reach did. Really vibrant colors, as well as interesting locales.

Looked at all the screenshots and they all look very nice. Looking forward to this. :D


Forum Posts: 290
Comment #5 by deluxnugs
Wednesday, October 19, 2011 @ 05:41:45 PM
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@3 yes i agree.just makes the wait for this game all the more unbearable.


Forum Posts: 17
Comment #6 by ufcmike1
Wednesday, October 19, 2011 @ 05:46:21 PM
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This game may be a little distracting with their in-game character models...

You start to investigate a bedroom when all of a sudden... why, hello there... you know, have you seen my gun?...


Forum Posts: 169
Comment #7 by Restricted-Access
Wednesday, October 19, 2011 @ 07:45:00 PM
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Actually... she should be showing us the way "into" the brothel, not past it! :-p

I loved the first game, so I'm looking forward to the sequel! A collector's edition with a scaled model figure of Jackie with his demon arms showing would be awesome!!!


Forum Posts: 108
Comment #8 by aosiding
Wednesday, October 19, 2011 @ 08:16:18 PM
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I just looked at the picture for a few minutes and didn't even read the text (sorry Richard). I would like to know what women in video games wear under their clothing to keep it in place, even when they are running or falling at high speeds lol


Forum Posts: 44
Comment #9 by Agent Mantis
Thursday, October 20, 2011 @ 02:19:01 AM
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I'm more interested in tearing people to pieces and decapitating them with circular saws than the boobs in the first picture, don't know what that says about me...


Forum Posts: 674
Comment #10 by TheUglyCasanova
Thursday, October 20, 2011 @ 02:32:39 AM
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I really enjoyed the original game..and QUAD wielding just seems so awesome. If the sequel reduces some of the boring heart-eating grinding of the first along with these other updates..it could easily be a 9/10 game.

Not sure why you guys are all focused on the boobs that look like someone dripped oil between them...I mean..yes they ARE tits, and that's always a plus, but I'm left wondering if we will be visiting some of Jackie's ancestors in vision/dream/whatevers like in the first.

Anyway will definitely be looking forward to more info on this. This is one of the FEW games I hope there are no online achievements for..since I picked it up late and it was dead as Jackie's soul at that point.


Forum Posts: 702
Comment #11 by Darkforce412
Thursday, October 20, 2011 @ 10:19:44 AM
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im going to be so distracted by this game if they keep on showing more scenes like the first pic.


Forum Posts: 199
Comment #12 by ViNyLek
Thursday, October 20, 2011 @ 04:00:39 PM
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That first screen is some eye candy. Hope there is more like that where it camse from:-P Sounds pretty cool but does that mean they decided to drop whole skillshot system - I haven't heard you guys talking about it since initial news...


Forum Posts: 1125
Comment #13 by InsaneKane87
Sunday, October 23, 2011 @ 05:22:46 AM
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First game was amazing, I can only imagine how awesome this one will be.


Forum Posts: 0
Comment #14 by bLaWsTeiN
Sunday, October 23, 2011 @ 05:01:25 PM
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one of the most anticipated for me .. the first was a work of art!


Forum Posts: 8
Comment #15 by The Hammer of Walsh
Wednesday, October 26, 2011 @ 06:41:07 PM
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I agree with InsaneKane87 really enjoyed the first game. love the story, weapons and the whole Nazi/WW2 element as well as using the darkness. Can't wait to get my hands on this game.


Forum Posts: 13
Comment #16 by red rivalry18
Thursday, October 27, 2011 @ 10:08:08 PM
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I love The Darkness. The second one with dual machine guns and pistols makes me want this game even more. I cant't wait to see what direction this game takes.


Forum Posts: 0
Comment #17 by ReapingAngel
Friday, October 28, 2011 @ 04:25:04 PM
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Uneven difficulty? The first game was just too easy where people complained how easy it was to use the Vortex power to suck every enemy into the black hole. At least its nice to hear that the sequel will present the challenge. As you evolve, so should your enemies.


Forum Posts: 41
Comment #18 by mavryk
Friday, October 28, 2011 @ 05:08:30 PM
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This looks awesome thank god,the first game is my favourite game of all time,in response to hammer of walsh though,the war in the first game was world war one,not all germans are nazis man.Still trying to get the four player achievement if anyone wants to help,gamertag is Mav Ryk 1,message me mentioning it and we'll get on it.


Forum Posts: 5
Comment #19 by Kerethos
Saturday, October 29, 2011 @ 01:06:17 AM
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I still listen to the soundtrack from the first game, and I'm really looking forward to this game (even though I doubt that the soundtrack will be even half as awesome).


Forum Posts: 5
Comment #20 by qball8001
Monday, November 07, 2011 @ 04:58:48 PM
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I can not wait for this game to come out. The first game was well worth the 60 bucks. Even though multiplayer was broken.


Forum Posts: 0
Comment #21 by georgepie69
Saturday, December 24, 2011 @ 12:46:11 AM
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hmm could be interesting


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Game Info
Developer:
Digital Extremes

Publisher:
2K Games

Genre
Shooter

Release:

US: February 07, 2012
Europe: February 10, 2012

Collection:593
Wishlist:254
 
 
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