Forum Posts: 89
|Comment #1 by left4dead23 |
Friday, October 07, 2011 @ 06:42:08 AM
|I thought this came out in Dec., well I will be getting it in Dec. anyway because batman, battlefield, and so much more are on the way.lol |
Forum Posts: 1437
|Comment #2 by H0p3sfalL |
Friday, October 07, 2011 @ 06:45:04 AM
|Will get day 1. Game looks so good and the achievements being less of a pain then AC6. |
Forum Posts: 242
|Comment #3 by JustAFriend |
Friday, October 07, 2011 @ 07:01:07 AM
|am i the only one who didnt like the demo? i thought the graphcs, handling and gameplay were all a step back in the series! |
Forum Posts: 10
|Comment #4 by Sparky151427 |
Friday, October 07, 2011 @ 07:31:15 AM
My thoughts exactly. I thought it was terrible. I still own all of the series from Air Combat to Zero on the PS, and PS2 and 6 on the 360. This is not Ace Combat anymore. 5 was the best by far fallowed by Zero and 4.
I cancelled my pre-order after playing the demo. Good by Ace Combat, nice knowing you. I was unsure of 6 but the demo convinced me that it was still Ace Combat. AH is a mess, like playing Afterburner on XBLA.
Forum Posts: 238
|Comment #5 by the action frampton |
Friday, October 07, 2011 @ 07:43:36 AM
|Pretty impressive figures. I like the look of the helicopter parts more than the flying parts unfortunately(mainly because I am crap at flight sims) lol |
Forum Posts: 25
|Comment #6 by Fishcracker |
Friday, October 07, 2011 @ 07:46:14 AM
|@5 dont worry..there is very little sim to ace combat other than keeping your craft in the air lol. This is very arcadey...well they used to be. I dont know how this is seeing as I haven't played the demo yet. |
Forum Posts: 19
|Comment #7 by Len lfc |
Friday, October 07, 2011 @ 07:52:55 AM
|I don't like the new direction they're taking AC in, but this does still look like one hell of a game! |
Forum Posts: 10
|Comment #8 by Sparky151427 |
Friday, October 07, 2011 @ 07:53:40 AM
This is even more arcdey than any Ace Combat ever. It's almost on rails flying. The fighters have no weight feel to them, they just feel like they turn on the spot. There is a a dogfight button that when using means you don't have to fly the fighter anymore and just fire your gun or missiles when a good shot opens up. Choppers can do barrel rolls from a hover in this, thats how bad this is. Yes choppers can barrel roll in real life but not while hovering at low level.
This is arcade flying for dummies 101. The Ace Comabat of old was arcade, yes, but it was not as bad as it is now.
The graphics, the style of it, is just uuggh. AC 6 looks better, I still play it today.
Forum Posts: 56
|Comment #9 by BrySkye |
Friday, October 07, 2011 @ 08:39:33 AM
Funnily enough, I've seen many complaints that the jets in this game have too much weight on them and feel sluggish. You're the first I've seen to suggest the opposite, which is interesting.
End of the day, all you've played is a -tutorial- mission on easy settings.
That's all the demo is.
DFM, which is the only part that could be called 'on rails' is a lot more optional than people realise. Even in the heavily scripted tutorial, if you press the Y button, you will be able to disengage from all but the very final DFM encounter.
In the release game during proper missions, you'll have enemies all too willing to counter your attempts of DFM with Cobras and Kulbits of their own.
Stick the game on the original controls, and other than the exclusion of AC6's "High-G" feature, it feels just like any other Ace Combat game.
Certainly a hell of a lot better than either HAWX game.
No developer can ever please everyone all of the time though. Its a trait of almost every series that has lasted a long time.
A couple of months ago I put together a story emphasised play-though on Youtube of Ace Combat 04 all the way through to Joint Assault on the PSP. 6 games across 3 consoles. Every AC game after AC04, excluding the Gameboy Advance one.
With that fresh in my mind, I thoroughly enjoyed the Assault Horizon demo, and I have to commend Project Aces for trying something new.
Goodness knows, people complained about Ace Combat 6, saying the franchise had gone stale.
They try something new, and oh no, its awful.
And so what if helicopters can do rolls from a hover.
Its Ace Combat, not LOMAC.
It -is- an Arcade game. The series originated not on the Playstation, but in the arcades as early as 1992 as Air Combat and its 1995 follow-up, Air Combat 22.
Personally, the helicopter section reminded me of EA's Strike series from the early 90's. That's not really much of a bad thing.
Forum Posts: 144
|Comment #10 by ufc fan andy |
Friday, October 07, 2011 @ 09:00:01 AM
|i hated the demo i didn't even finish it i hated it that much! If i see it for $15 i still won't get it. Love Ace Combat 6 though that was great but hard |
Forum Posts: 258
|Comment #11 by secretkaos187 |
Friday, October 07, 2011 @ 09:07:34 AM
|The demo was okay,but not convincing,I wish they would come out w/a flightstick |
Forum Posts: 10
|Comment #12 by Sparky151427 |
Friday, October 07, 2011 @ 09:25:40 AM
I did my best the set the controls to match the old Ace Combats as much as possible. The new style that is standard for AH is for people who have never played a flight game before.
I will agree that it does feel better than either HAWX but a good margin.
The rolling choppers do annoy me, it's like AC want to be Gear of War at the chopper parts.
I guess when it comes down to it, what I really want is Ace Combat 4,5 and Zero in HD. Also 3, remastered in full, and in English and HD. They could creat a spin off arcade flight rpg type thing right there.
AH, is like a Michael Bay digital wet dream, with the semi scripted dogfights under falling buildings.
Forum Posts: 10
|Comment #13 by Sparky151427 |
Friday, October 07, 2011 @ 09:31:18 AM
|@ 11 |
There was a flight stick for 6. It was re made from the Saitek X45 HOTAS for the PC. It didn't work very well on the 360, it had huge dead zones. The PS3 on the other hand has a small selection of USB flight sticks that are compatible with most flight games on it. The 360 does not have that system freedom.
I'd love to be able to use my old Sidewinder 1 or 2 sticks on the 360 and to be able to full adjust it's settings. Basic stick, ideal for arcadey types like AC.
Heaven forbid we could use the Thrustmaster A10 HOTAS or the HOTAS cougar. lol.
Forum Posts: 56
|Comment #14 by BrySkye |
Friday, October 07, 2011 @ 11:21:52 AM
|@12 AC:AH hasn't added any kind of new style of controls. They've simply swapped which is the default. All previous AC games had AH's "optimum" control setting. They were just called "Beginner" or "Novice" and were not the default option. |
I would indeed love an HD remastering of the PS2 (and PSP) games as a compilation, in exactly the same style as the Metal Gear Solid Collection.
But you know, its been 4 years since Ace Combat 6 came out.
This is not a series that Namco have really been running into the ground and yet the fictional universe of Strangereal was getting just a little bit crowded with wars that followed an all-too similar theme of small nation invaded, on the verge of defeat, ace pilot emerges, big counter-attack, eventual victory.
AC5 was the only one until Joint Assault to really be more adventurous, and while I do love the complexity of the games plot, I was never especially fond of being unable to re-arm aircraft mid-mission or choose different SP weapons for your choice of jet.
I'm prepared for Project Aces to try and shake things up a bit.
At its core, I really can't say that Assault Horizon is a drastic departure for the series.
Believe me, I had my doubts, but the more I saw, the more I believed in what Project Aces were doing.
It still definitely feels like Ace Combat to me, and that's what matters most to me.
That and the Harrier will be flyable via DLC. I can't argue with that. Finally the Jump Jet can be done some justice in a way Air Force Delta and HAWX never could.