Username
Password
 
Soulcalibur V

Gamescom 2011: Soul Calibur V Hands-On Preview - High Calibur
Written Wednesday, August 31, 2011 By Lee Abrahams
View author's profile

After going hands-on with Soul Calibur V we think that X360A could really do with a gravelly-voiced announcer. The guy has such conviction and gravitas that we would literally believe anything, anything, he said. Happy days. Still the chance to go hands-on with yet another highly anticipated brawler was not to be sniffed at either, although using the term brawler may be doing the series a disservice as Namco Bandai has always emphasised a more strategic approach to combat, with just as much riding on well timed dodges and counters as there is on all out offence.

With four new characters revealed at Gamescom, including Hilde, Maxi, Tira and Voldo, hardcore fans can rest safe in the knowledge that plenty of old favourites will be joining the new faces this time around. Producer Hisaharu Tago was keen to point out that each character had, perhaps wisely, been appropriately balanced this time around to prevent any one-sided match ups and ensure that players would have the same chance of victory no matter which character they backed. The most obvious example of this was Hilde, who has apparently been banned from many Soul tournaments due to her overwhelming power. The creators did toy with the idea of dropping her completely but instead focused on making her more evenly matched with her rivals.

Each character looks and handles as you may have come to expect, with a further boost to freedom of movement and quick blocks. So now a quick double tap will have your character drifting away from attempted attacks and able to exploit that opening, just as a well-timed block will leave your foe off balance and ripe for a swift kicking. If anything the game played a lot more like the earlier games in the series, rather than the most recent incarnation. And that can only be a good thing.

Obviously the other new feature this time around are the Critical Edge attacks, which you can charge up by performing and dodging attacks. Once the gauge is full then two quarter circles towards your foe, plus the trigger button, will lead to a flashy, energy sapping attack. The timing for this attack seemed a bit fiddly at first, but once you’ve nailed it then it becomes almost second nature. If anything though the attacks can be easily dodged, thanks to the obvious lead in, and the best use for them is as part of a flowing combo or clever counter move. Just trying to catch your opponent cold with one can leave you open to a pummelling, as we found to our cost, but in the right circumstances they can be a game changer.

As ever you have the standard array of regular attacks to damage your foes with, plus a whole smattering of special attacks and combos. Carefully juggling your foe, and then unleashing a well-timed special or Edge attack is the key to victory. This is certainly not a game where random button mashing will get you very far, at least as long as your opponent knows how to dodge astutely. While it may seem a bit more slow paced when compared to high octane titles like Street Fighter, the change of pace is certainly welcome and the characters are suitably varied so that you would feel at home using each of them.

Using Voldo was certainly an experience, as we’d forgotten about his bizarre fighting style. It certainly amused the developers, though not our opponent, as we basically dropped into what can only be described as the ‘worm’ style and slithered forward while pummelling at their ankles. A mixture of horizontal attacks opened our opponent up, then we launched them into the air but missed the opportunity for further damage. However, luck was on our side as we dodged a rather lazy lunge and whipped out a Critical Edge attack. Face, in your. The next round basically saw us get our ass handed to us, before we stormed back to take the win. Variety was certainly the key to emerging triumphant, and the use of a lush arcade pad didn’t hurt either, as we made the most of the unorthodox style on offer to claim victory. The good thing from the experience is that it was clear that even newcomers could quickly sit down, pick up a pad, and string together a host of clever moves and nimble dodges.

With a few more victories under our belts it is nice to see the series returning to its roots and offering a much more balanced affair than the slightly misjudged Soul Calibur IV. That being said you will still be seeing more of the same when it comes down to the roster, and many of the familiar stages make a return as well not to mention the rather vexing Ring Out rule – where defeat can be snatched from the jaws of victory at any point. While it may well be synonymous with the series, that doesn’t mean we have to like it. So while Soul Calibur V is certainly an improvement on the last title - at least based on our experience - only time will tell whether the complete package offers enough ingenuity and variety to appease fans and new players alike.

Expect to be intoning your character's name, and beating the tar out of your friends with (virtual) pointy weapons when Soul Calibur V is released in early 2012.




 
 

User Comments

Forum Posts: 300
Comment #1 by scorpy78
Wednesday, August 31, 2011 @ 12:20:00 PM
(0) Thumbs Up Thumbs Down Report Comment
looks amazing, love Soul Calibur


Forum Posts: 310
Comment #2 by STONE DEVIL
Wednesday, August 31, 2011 @ 12:25:24 PM
(-1Thumbs Up Thumbs Down Report Comment
Not impressed. The "Critical Finishes" in SC IV were such a let down. I don't think another SC purchase is in my near future


Forum Posts: 27
Comment #3 by welsh dragon888
Wednesday, August 31, 2011 @ 12:45:03 PM
(4Thumbs Up Thumbs Down Report Comment
What a butt!


Forum Posts: 71
Comment #4 by Olrox
Wednesday, August 31, 2011 @ 12:46:20 PM
(0) Thumbs Up Thumbs Down Report Comment
Fuck, tired already of not hearing about Astaroth. I have no idea if I'll get this game or not, I mean its pretty much just a SC 4.5. It looks completely the same.


Forum Posts: 19
Comment #5 by ArsenalADD
Wednesday, August 31, 2011 @ 12:57:01 PM
(0) Thumbs Up Thumbs Down Report Comment
at what point did hilde get to be that populer? last time i played sould caliber 4 she was clunky and awkward to everyone who used her


Forum Posts: 71
Comment #6 by Olrox
Wednesday, August 31, 2011 @ 01:02:25 PM
(0) Thumbs Up Thumbs Down Report Comment
@5
Me and my friends also did ban her. Because she sucks so hard. Nobody I know can use Hilde, its our worst fighting game character of all times. I don't get how she might be that powerful.


Forum Posts: 108
Comment #7 by aosiding
Wednesday, August 31, 2011 @ 01:39:11 PM
(0) Thumbs Up Thumbs Down Report Comment
Did they explain how bikini-type outfits somehow have a bra underneath when you take them off lol


Forum Posts: 1
Comment #8 by xAZURExWOLFx
Wednesday, August 31, 2011 @ 02:02:28 PM
(1Thumbs Up Thumbs Down Report Comment
I wouldn't mind if they brought back the Chronicles of the Sword adventure from SC3, me and some friends had a blast with that.


Forum Posts: 683
Comment #9 by DanTheManGum
Wednesday, August 31, 2011 @ 02:05:13 PM
(0) Thumbs Up Thumbs Down Report Comment
@5 and 6. Her natural stats, ringout ability and infinite combo is why she was so overpowered.


Forum Posts: 30
Comment #10 by Man On The Run
Wednesday, August 31, 2011 @ 02:36:17 PM
(0) Thumbs Up Thumbs Down Report Comment
Im sure i remember when sciv came out she was a great char for tge tournies. Just because you cant use her doesnt mean she sucks.


Forum Posts: 5
Comment #11 by Cheesy12
Wednesday, August 31, 2011 @ 04:20:45 PM
(1Thumbs Up Thumbs Down Report Comment
@8 I COMPLETELY AGREE! God, the little rpgs elements in that made it so much fun to play with customized characters and stuff. My favorite fighting mode by far. I hope that something similar is instilled, I don't know why lots of people didn't like it =(.


Forum Posts: 642
Comment #12 by Nei Debrusc
Wednesday, August 31, 2011 @ 04:54:06 PM
(0) Thumbs Up Thumbs Down Report Comment
Loved the Chronicles option in SC3. Currently making a list of which old characters are accounted for and which aren't.


Forum Posts: 721
Comment #13 by Axel Desade
Wednesday, August 31, 2011 @ 06:18:29 PM
(0) Thumbs Up Thumbs Down Report Comment
Hoping it has as much, if not more customization than 4. Half the fun was making characters.


Forum Posts: 0
Comment #14 by CutterSchrute
Wednesday, August 31, 2011 @ 07:25:05 PM
(0) Thumbs Up Thumbs Down Report Comment
To be honest, looks a little bit like Soul Calibur IV I will probably buy it because I'm a big fan of most fighting games.


Forum Posts: 1
Comment #15 by DougAdamson
Wednesday, August 31, 2011 @ 08:49:00 PM
(0) Thumbs Up Thumbs Down Report Comment
Of course it's going to look like SC4, it's a sequel, what did you expect. That's not what's important anyway, it's the control and balance that determins whether or not a fighting game is good. It could look like Soul Blade and I would still play it as long as the game is balanced and excessable to players.


Forum Posts: 157
Comment #16 by oXStarKillerXo
Thursday, September 01, 2011 @ 04:54:36 AM
(0) Thumbs Up Thumbs Down Report Comment
@13 Agreed.

Spent more time in the character creator than playing the short ass singleplayer and unbalanced multiplayer (Everyone picks Seigfreid! Yay!).


Forum Posts: 4596
Comment #17 by hydrosugar
Thursday, September 01, 2011 @ 06:32:58 AM
(0) Thumbs Up Thumbs Down Report Comment
i actually liked tower of lost souls a lot, i'm hoping they bring something like that back. it was nice to experiment with the different upgrades as new challenges were imposed on you(a la venom/soul vamp for the defense freaks)


You need to register before being able to post comments.

 


 
Game Info
Developer:
Project Soul

Publisher:
Namco Bandai

Genre
Fighting

Release:

US: January 31, 2012
Europe: February 03, 2012

Collection:425
Wishlist:165
 
 
Screenshots
 
 
Videos
 
 
My360Achievements
You need to log in or register to use My360Achievements.
 
 
Related News
 
 
Rating
   

86   


84


0

You need to log in or register to rate games.

User Score is based on 101 user ratings.