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Rayman Origins

Gamescom 2011: Rayman Origins Hands-On Preview – Food and Music? Play On!
Written Wednesday, August 24, 2011 By Richard Walker
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Everyone's favourite floaty-limbed wotsit is back, and this time he's brought friends with him. Dan has already gone hands-on with Rayman Origins at E3 last month, and did a pretty comprehensive job in summing up exactly what it's all about. We had a second chance to go hands-on with Rayman Origins at Gamescom, visiting three levels from three of the game's five distinct universes, namely the Mountain, Music and Food universes. In case you missed our last preview though, Rayman Origins sees a return to the 2D side-scrolling platformers of yesteryear, albeit with some gorgeous hand-drawn high definition art on display and its own line in tongue-in-cheek humour.

With co-operative gameplay for up to 4-players, Rayman Origins is massively fun from the moment we pick up the controller. It's also incredibly intuitive, and immediately you'll find yourself vaulting off the walls, double-jumping and flapping about to maintain your air time. Playing as Rayman's sidekick, Globox on one of the Mountain universe stages entitled 'Frosty Delight', we find ourselves sliding around on the ice, falling into traps and missing platforms by a hair's breadth at first, but before long, we're back into the swing of platforming, leading the pack.

With Rayman and two teensies making up the rest of our foursome, we quickly discover that it's hilarious to slap one another around a bit, making for some genuine laugh-out-loud moments, as players sabotage careful jumps with a quick slap to the face, or knock us off the screen. Of course, there's a time and a place for the slapping antics, and before long we resolve to forge ahead and make some progress. With players dying left right and centre, and turning into bubbles that can be saved by other players, slapping then becomes the device for bursting said bubbles to return them to the game, a lot like New Super Mario Bros on the Wii.

Breaking down icy pillars and gaining the ability from Betilla the fairy to shrink and fit through narrow gaps, we soon manage to traverse the tough Frosty Delight stage, and head on to get our first look at the Music universe in a level called 'Gone With the Wind', which switches up the gameplay by dispensing with so many platforms by tasking the player with floating on musical updrafts. Sounds easy, right? Wrong! Controlling Globox's flapping on the breeze is simple enough, but when millimetre-perfect navigation through spiky hazards floating in mid-air is the order of the day, things get a lot more challenging.

Hold down the jump button in the air, and Globox flaps his arms where Rayman spins his floppy hair to float for a second, so timing your button presses to boost your way through the faint blue gusts of tuneful wind, swerving between tubes that spit you out in other areas and jets of air that switch on and off, shooting you up to the top of the screen or causing you to fall into a bottomless abyss. It soon becomes chaotic as all four players end up dying over and over, prompting bubble-bound characters to float around awaiting a slap from a member of the team. Teamwork is vital in getting through the levels, and you can be more of a hindrance than a help if you're not careful. If all four players end up in bubble form, you'll explode and have to go back to the beginning of the section you're currently struggling with.

Dispatching flying black eyeball monsters at the end of the level grants us access to a locked cage, which breaking open concludes the stage and rewards you with various bonuses based upon your performance. The more Electoons and Death Medallions you gather, the more you'll fill up your end of level test tube meter-type thing, giving you a completion rating. The impetus to go back and complete every level perfectly will be strong, if the full game is anywhere near as addictive and enjoyable as our hands-on demo. Finishing the Gone With the Wind stage, after multiple deaths, we contemplate how hard the game will be in single-player with no one to rescue us from our death bubble, then move on to the 'Don't Burn Dinner' stage from the Food Universe.

Now, the Frosty Delight and Gone With the Wind levels were challenging enough, but Don't Burn Dinner is something else, with collapsing platforms, small jumping platforms and more deathtraps than a shonky old theme park. The whole stage is a course inundated with hazards, whether it's an oily pan spitting smiley pancakes into the air that you have to quickly hop across, or forks with food on the end of them that slide downwards to reveal the prongs that impale you and sausages writhing around on a hotplate that you also have to leap onto. It's pretty taxing stuff, but never loses the fun factor, no matter how hard things get.

Rayman Origins also looks simultaneously quirky and gorgeous too, with fantastic animation provided by the proprietary UbiArt Framework. It goes without saying that this is a massively appealing game, filling a 2D platforming void that hasn't really been properly accounted for since Sonic and Mario's heyday during the 90s. The prospect of 60 levels across all five universes (translating to roughly 20 hours or so of gameplay) actually has us salivating, simply because Rayman Origins is entertainment in its purest form. Fun, deceptively simple, yet wonderfully challenging platforming that demands to be played with friends, Rayman Origins should be just the ticket to provide some welcome levity amongst the military shooters and other big blockbuster games dominating the end of the year. And well, slapping your mates around is always gratifying.

Rayman Origins is out on November 15th, 2011 in North America and November 18th, 2011 in Europe.




 
 

User Comments

Forum Posts: 12
Comment #2 by Epic Gamer Will
Wednesday, August 24, 2011 @ 07:46:43 AM
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Good memories of Rayman on PS1 :]


Forum Posts: 0
Comment #3 by neolego
Wednesday, August 24, 2011 @ 08:06:05 AM
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I originally thought this was a downloadable game and I was super excited. But now it appears it's a retail game. There is no way I will buy this at retail day one. It looks great, but I'll wait until it drops to the $20 sweet spot for "cheap games that should have been XBLA titles". neo


Forum Posts: 22
Comment #4 by sumthingchronic
Wednesday, August 24, 2011 @ 08:45:08 AM
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pass


Forum Posts: 102
Comment #5 by Razzazzika
Wednesday, August 24, 2011 @ 08:55:45 AM
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Looks pretty, but if it's 60 bucks, I can't see spending that much.


Forum Posts: 0
Comment #6 by neolego
Wednesday, August 24, 2011 @ 09:09:28 AM
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@5 - I imagine it will be a "budget" title, so probably $50. They have done the same thing with "Once Upon a Monster" and "The Gunstringer". Both were developed and built as Downloadable games, but then MS almost triples their price and pushes them out Retail. My current list of "Cheap games that should have been XBLA Titles": Once Upon a Monster, The Gunstringer, Rayman Origins, Kinect Joyride, Kinect Sports, and Jurassic Park. It's becoming a nice little list. :) neo


Forum Posts: 126
Comment #7 by Tromav
Wednesday, August 24, 2011 @ 10:08:10 AM
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All videogames should be as cheap as $20 and downloadable but I see no problem with this game being listed at the average retail price. It came out at that price during the PS1 era and so it should be now, the gameplay is basically the same, the graphics are better and it has co-op e.t.c. What makes you think this should be a third of the price of a retail game, the fact that it's 2-D?


Forum Posts: 18
Comment #8 by S q u e e t l e
Wednesday, August 24, 2011 @ 10:53:33 AM
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Looks amazingly stylish and detailed!!! Me and my wife will be loving this! Can't wait.


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Comment #9 by neolego
Wednesday, August 24, 2011 @ 11:45:49 AM
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@7 - There are several reasons and 2D is not one of them, however it does require less budget and production to make a 2D game opposed to a 3D game so that should play a part.

My biggest argument is that if you look at the origins (no pun intended) these games were started as Downloadable. If you read some of the early previews and teasers about the game, it was said to be an XBLA game. What that tells me is that they think they can sell it for $15 and make a profit. Then the game gets some press and a following and now they think they can charge more for the game. It just isn't right. Double Fine and Twisted Pixel have done the same thing with Once Upon a Monster and The Gunstringer respectively. Both games were build and budgeted for Arcade games. They sat at a table and said we are making a $15 downloadable title, this is what we are going to do. They started working on the project and then somewhere along the way, for whatever reason, they decide they would rather take the SAME game, put it on a disc and charge 3x the price. For me that's just not right and as a consumer I will not support that behavior. So, I will more than likely puchase all 3 games mentioned, when they drop to $20 or less. Until then, I will not support a product that I don't agree with. We can argue all we want, but you make a stand with your money, not your mouth. I own every Twisted Pixel and Double Fine Arcade game released and think they are 2 of the best developers on the Xbox Console period. But I will not buy an over priced game just because of the hype or marketing.

On a last note, Jurassic Park will be interesting to watch. If it follows the trend of Back to the Future, they PC, PSN and App Store will get 5 episodes at $5 (That's $25 for the math challenged). Do we really think that an Xbox Retail disc is going to be $25?! No way, at the cheapest it will be $30, but I'd be willing to bet money that title will be at least $40. So, you tell me how that is fair? Again, I will not support a game, even one that I really want to play, when they are trying to rip off the consumer. I'm a patient gamer and I will wait and support those games when they are economically sound......or worth the price of admission! neo


Forum Posts: 199
Comment #10 by ViNyLek
Wednesday, August 24, 2011 @ 12:12:53 PM
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If this is as hard as you say I might rethink getting it. Game sure is gorgeous, but I always though it's main appeal would be for younger audience and this sounds like 30 year old could be pulling out hair from frustration...


Forum Posts: 126
Comment #11 by Tromav
Wednesday, August 24, 2011 @ 12:36:46 PM
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So you're saying all games should be priced on a scale of how much you enjoy them?


Forum Posts: 9
Comment #12 by JamMastrHibbert
Wednesday, August 24, 2011 @ 12:58:42 PM
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At the time Rayman was the hardest game out there. But then they came out with Rayman 2 and it they toned down the difficulty but didn't make it super easy. As long as this game is the same level of difficulty as RM2 then I'll be happy


Forum Posts: 126
Comment #13 by Tromav
Wednesday, August 24, 2011 @ 01:03:03 PM
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Don't think I ever completed RM1 as a kid but I got through 2 fine, played RM1 recently and found it a lot easier but I still have a problem with it's limited continues.


Forum Posts: 2773
Comment #14 by jtr1gg3r
Wednesday, September 07, 2011 @ 02:37:27 AM
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Most anticipated game all year for me. Takes me back so far :D


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Game Info
Developer:
Ubisoft Montpellier

Publisher:
Ubisoft

Genre
Action

Release:

US: November 15, 2011
Europe: November 25, 2011

Collection:549
Wishlist:134
 
 
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