![]() | Bodycount Video Interview - Art Director Max Cant Talks Warring Factions, Destruction and Bullets Written Wednesday, August 10, 2011 By Dan Webb View author's profile |
Bodycount has pretty much everything you want from a modern shooter, despite being a bit of a throwback in many ways. On paper, it's a straight-up first-person shooter with its own line in destruction and trigger-happy gunplay, which with shreddable cover, a nifty leaning ability, kill combos and intel to collect makes it something worth looking out for. It's a game that does what it says on the tin, piling up the kills as you squeeze the trigger and don't stop firing until the gun goes 'click', so we caught up with Bodycount's Art Director Max Cant to get some answers regarding Codemasters upcoming shooter, to find out what all that collectible intel is about, what's going on with the game's warring factions, why iron sight views are a bit silly and how the game compares to the Michael Caine classic, Zulu. It is something a little different, after all... Bodycount is out on August 23rd in North America and September 2nd in Europe. | |











