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Darksiders 2

Darksiders II Preview - Staring Death in the Face
Written Tuesday, July 19, 2011 By Lee Bradley
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Look at Death, just look at him - stood there with his boney, pupil-less visage, his muscled arms giving way to thick, skeletal hands. His trousers are made out of rib cages, for God’s sake. He duel-wields giant scythes with skulls on them. Skulls! Death makes his brother War look like a drippy wimp.

It’s a good job too, because in Darksiders II Death is tasked with clearing his brother’s name, taking on all manner of marvellously twisted beasts as he goes. To achieve his goals he’ll have to draw on hitherto unknown levels of badassery. He’s certainly got what it takes.

Darksiders II’s story takes place roughly parallel to the events of the first game. When War is accused of bringing about an early apocalypse and is banished to Earth by the Charred Council (the ruling mediators between heaven and hell), Death immediately recognises that his fellow Horseman has been framed. Bound by a strict ethical code, War is just too honourable to have done such a thing. So Death sets about putting things right.

Being a creature of somewhat looser ethics, Death defies the Charred Council and disappears off to the Nether World to find his own solutions. Along the way he’ll strike up deals with all sorts of unsavoury folk in the name of seeking War’s redemption. In doing so, he’ll also save mankind. Which is a turn up for the books, isn’t it? It’s not often you see Death saving humans from oblivion.

So that’s the set-up, but what of the game itself? Well, while the original Darksiders picked up plenty of fans for its take on the action-adventure template exemplified by Zelda, the sequel brings more. A whole lot more. Adding both breadth and depth to almost every aspect of the game, Darksiders II represents a step closer to the title Vigil hoped its debut would be.

This time out there’s a larger world, new traversal techniques, a whole raft of customisation options, more outlandish settings and some seriously fleshed-out RPG elements. This one’s got XP and loot coming out of its ears.

Our demo began with Death leaping onto his spectral horse, Despair. You’ll get your mount far earlier into Darksiders II than in the original. This is a necessity as the game’s world is four times larger than before. Indeed, Vigil is boasting that one of the cities will feature more dungeon areas than the whole of the first game combined.

This sense of scale is hinted at by the mission hub featured in the demo, although “mission hub” is a terribly understated way to describe it. It’s actually a floating ship, the kind that could only be conjured by Creative Director Joe Madureira’s gleefully demented art style. The home of the Lord of Bones - who Death hopes will help him in his mission - it’s an airborne island dragged through the sky by two humongous, snapping serpents on chains. I defy you not to smile when you see it.

To reach the bowels of the ship, Death has to exhibit some of the enhanced traversal techniques on offer. He’s clearly lighter and far more nimble than War, able to scale and cling to vertical walls. Timing his jumps between grinding pistons he descended carefully towards the town at the centre of the island.

Once there, Death approaches the Lord of Bone’s consult, a Skeletor-like figure who will only grant access if Death proves himself worthy. This, inevitably, means kicking the crap out of a load of enemies. Death is advised to make his way through a dungeon to reach The Gilded Arena. Defeat what lies in wait and he’ll get face time with the Lord himself.

As he pushes through the dungeon, Death has to call on the new “Ghosted” ability. This allows him to bridge larger jumps. Throughout the environment you’ll see glowing purple skulls, indicating the areas in which the ability will come into play. A click of a button mid-jump and Death will fire out a leash that connects with the skull, propelling him further along. It’s not entirely unlike the Elika-assisted double jump from Prince of Persia, all executed in one smooth, flowing motion.

Deeper into the dungeon, Death encounters his first puzzle. Still an early build, this element was yet to be fully fleshed out, but it involved rotating a light-emitting column so that the beam hit a symbol above a door, unlocking it. Vigil promise that the puzzles will become far more complicated as the game, and development, rolls on.

With the door unlocked, Death emerged into the arena to get his combat on. Going toe-to-toe with enemies, the first thing you’ll notice are the numbers. Every hit is accompanied by a shower of digits indicating the damage inflicted and skill points earned. In addition to this, kills also result in tiered, randomly-generated loot drops, with boots and capes and various other special ability-laden goodies littering the floor.

All of which speaks to Darksiders II’s hugely enhanced RPG elements. Death has four key attributes that are modified by the equipment that he uses, as well as the skill points he earns. These feed in to a branching skill tree that Vigil says offers a far greater degree of customisation over its predecessor. While in the original Darksiders players could effectively max out all of War’s attributes, here they will have to choose their own path. So if your play-style favours spell-casting or heavy weapons you’ll have to support this by finding a synergy between the loot you equip and the skills you unlock.

In our demo, Death equipped a comically huge hammer from the menu and prepared to take on the mini-boss that signalled the end of the quest. It’s an incredibly inventive beast. Starting out as a kind of skeletal serpent, it burrows beneath the ground, only popping its head out at specific times. Death had to seize these moments to bash the snake with his weapon, all while dodging out of the way of attacks. Unlike War, Death doesn’t block. He’s too cool to block.

In the grand old tradition of Zelda, once the mini-boss has taken a certain amount of damage it shifts into a different form. In this way the snake becomes a giant built from a jumble of parts from previously defeated foes. Its boney tail becomes its spine, which at regular intervals is ripped out and used as a whip. Using the Ghosted ability, Death has to leash the monster’s head and beat it furiously into submission until it explodes into a squall of limbs and armour. He was then free to return to the Lord of Bones to seek his counsel.

The entire demo was rather impressive, truth be told. The sheer variety on offer is mind-boggling. Sure it still features a Zelda-like structure, encompassing inventive boss fights, area-unlocking abilities and a fair amount of exploration, but now it’s now bolstered some vastly improved Prince of Persia-esque platforming, Diablo-style loot drops and an XP system we’ve yet to see the full extent of. It’s a hugely ambitious project, especially considering Vigil’s relative youth. This is only its second game.

Indeed, the only slight concern is that they’ve bitten off more than they can chew. The quality of each individual element looks good, but can they mix all of these facets into a well-paced, nicely balanced adventure? The early signs are good. Vigil could be onto something very special indeed with Darksiders II.

Darksiders II is scheduled to release sometime in 2012.




 
 

User Comments

Forum Posts: 2094
Comment #1 by Filter x360a
Tuesday, July 19, 2011 @ 11:01:09 AM
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sweet


Forum Posts: 848
Comment #2 by Flibbity Floid
Tuesday, July 19, 2011 @ 11:10:16 AM
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I have hope but I'm still holding reservation. War's story was totally applicable and had a great sort of unexpected twist. At least the game will be time consuming like the first. I just hope mode of transport through/to some dungeons will be easier.


Forum Posts: 12
Comment #3 by Epic Gamer Will
Tuesday, July 19, 2011 @ 11:10:41 AM
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Still need to get the first one!!


Forum Posts: 2
Comment #4 by SweatyPete x
Tuesday, July 19, 2011 @ 11:11:44 AM
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Do you think there will be two more afterwards with Pestilence and Famine?


Forum Posts: 848
Comment #5 by Flibbity Floid
Tuesday, July 19, 2011 @ 11:18:50 AM
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@ 4 - If they're not included in this one, most likely. It's weird b/c the comic that came with the preorder of the first, spoke of a huge rift between the 4 horsemen but who knows what could develop.


Forum Posts: 556
Comment #6 by RedDragon4275
Tuesday, July 19, 2011 @ 11:21:08 AM
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Loved the first game. It was one of the first games I unlocked 1000GS for. Can't wait to do it with the second one!


Forum Posts: 20
Comment #7 by GodsmacKam
Tuesday, July 19, 2011 @ 11:25:44 AM
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First I was finally able to get the Csatlevania Ressurection DLC, then i saw Asura's Wrath new trailer, Then the Batman Arkham City Special edition and now this...I never knew an orgasm could last so LOONNGG LOL XD i cannot wait, imma be bankrupt by next year haha


Forum Posts: 0
Comment #8 by RagnarokMessiah
Tuesday, July 19, 2011 @ 11:31:12 AM
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@4 Actually the two other Horsemen in Darksiders are Fury and Strife.


Forum Posts: 561
Comment #9 by Jordbrett
Tuesday, July 19, 2011 @ 11:31:39 AM
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Can't wait for this game!


Forum Posts: 712
Comment #10 by Bajan Elite
Tuesday, July 19, 2011 @ 11:46:10 AM
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@ Lee Bradley

Don't you mean it's a good think too? not job?


Forum Posts: 0
Comment #11 by Jleek1992
Tuesday, July 19, 2011 @ 11:49:09 AM
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I heard the first one is long if i get 1 and complete it i will buy 2 for definet.


Forum Posts: 712
Comment #12 by Bajan Elite
Tuesday, July 19, 2011 @ 11:49:22 AM
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lol I meant good thing not think.

You stated "It’s a good job too, because in Darksiders II Death is tasked with clearing his brother’s name, taking on all manner of marvellously twisted beasts as he goes."


Forum Posts: 0
Comment #13 by CrimsonToe693
Tuesday, July 19, 2011 @ 11:54:56 AM
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Well i hope that they still do a game that follows up on what happens at the end of darksiders


Forum Posts: 310
Comment #14 by STONE DEVIL
Tuesday, July 19, 2011 @ 12:02:10 PM
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First one was great.


Forum Posts: 7
Comment #15 by Richie82 [STAFF]
Tuesday, July 19, 2011 @ 12:28:04 PM
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@12 - That sentence is fine. Thing or job: either works.


Forum Posts: 39
Comment #16 by Rodeo Legend
Tuesday, July 19, 2011 @ 12:37:44 PM
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I am very excited. First one was really good.


Forum Posts: 51
Comment #17 by RateD DemoNic
Tuesday, July 19, 2011 @ 12:40:25 PM
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Early competition for the best year ever then with mass effect 3 and darksiders II now coming, loved the first one some serious bosses and death looks a lot slicker and meaner than war, bring on 2012!!!


Forum Posts: 3
Comment #18 by Aquatus
Tuesday, July 19, 2011 @ 12:57:53 PM
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This game is going to be awesome, I wonder if they will do something special like they did with the first shipments of the first darksiders that came with a code that allowed you to get red faction guerrilla for free.


Forum Posts: 18
Comment #19 by dark_shard
Tuesday, July 19, 2011 @ 01:40:37 PM
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Death deathy death deth DEATH!


Forum Posts: 1716
Comment #20 by cheevo360
Tuesday, July 19, 2011 @ 02:15:37 PM
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Almost love first so I will of course get this 2nd :D


Forum Posts: 472
Comment #21 by BackerMan
Tuesday, July 19, 2011 @ 02:20:58 PM
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interesting... i still need to play the first game...


Forum Posts: 199
Comment #22 by ViNyLek
Tuesday, July 19, 2011 @ 03:01:59 PM
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I like the preview in my GI better, a lot more detail, but you guys almost covered it all:-) I am super hyped for this game, seeing how much I liked the first one:-)


Forum Posts: 631
Comment #23 by bob101910
Tuesday, July 19, 2011 @ 03:04:54 PM
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Never finished the first game. One of the bosses made me rage quit.

Was very fun and I hope this one gets more advertising than the 1st game.


Forum Posts: 848
Comment #24 by Flibbity Floid
Tuesday, July 19, 2011 @ 03:11:40 PM
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@ 23 - I bet it was the subterannian beast. Fucker had a part where you had to stop or break something and rush your ass to another part.


Forum Posts: 13
Comment #25 by RobertWarner
Tuesday, July 19, 2011 @ 03:42:54 PM
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loved the first game but i think death on this looks a bit like soul reaver off the ps1


Forum Posts: 251
Comment #26 by CrazyDoginOZ
Tuesday, July 19, 2011 @ 08:39:45 PM
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Wow drippy whimp thats the pot calling the kettle black


Forum Posts: 254
Comment #27 by BuzzerBeater911
Tuesday, July 19, 2011 @ 10:04:29 PM
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That picture with the 2 dragons looks so epic in scale. This game looks like it's taking everything that was great about the first one and making it even better. Can't wait!


Forum Posts: 6
Comment #28 by Contender19
Tuesday, July 19, 2011 @ 10:22:39 PM
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can't wait to get this


Forum Posts: 44
Comment #29 by Nemesis54
Wednesday, July 20, 2011 @ 01:29:43 PM
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he looks like vega


Forum Posts: 67
Comment #30 by heuvadeuce
Wednesday, July 20, 2011 @ 07:53:45 PM
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Dude reminds me of Skeletor


Forum Posts: 0
Comment #31 by DingyToothpaste
Thursday, July 21, 2011 @ 04:08:19 AM
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how much do you think the first will be now??


Forum Posts: 125
Comment #32 by Broke
Friday, July 22, 2011 @ 02:52:05 PM
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Should be Epic!


Forum Posts: 0
Comment #33 by crimsonzombie
Sunday, July 24, 2011 @ 08:25:59 AM
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the first was amazing but sadly repetitive, completed the first and now waiting for 2012 release for this death looks epic


Forum Posts: 1063
Comment #34 by kennyubasterd00
Sunday, July 24, 2011 @ 01:38:33 PM
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lol once I seen this game pop up in the magazine it got me motivated enough to start the first one. I kept getting side tracked with other big name titles last/this year to pop it in the Box. great game so far.


Forum Posts: 0
Comment #35 by zorlaff
Tuesday, July 26, 2011 @ 09:48:39 AM
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My body is ready


Forum Posts: 57
Comment #36 by Guilt86
Tuesday, July 26, 2011 @ 06:26:23 PM
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can't wait for this!


Forum Posts: 272
Comment #37 by Burning Revolver
Thursday, July 28, 2011 @ 05:38:56 AM
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I love the first game, and this one is sounding very promising so far, so I can hardly wait for it.


Forum Posts: 492
Comment #38 by DFB 1708
Thursday, July 28, 2011 @ 08:55:11 AM
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@8, actually the four horsemen are most commonly seen symbolized as Conquest, War, Famine and Death.

War should also ride a red horse, not a black one. So they personalize the horsemen, so we can't know how they will be named until they tell us.

Still need to collect all those damn items in darksiders 1.


Forum Posts: 52
Comment #39 by NUROK
Thursday, July 28, 2011 @ 02:18:00 PM
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@25 thats what i was thinking. Raziel+Rick=Death :) hope its good


Forum Posts: 1
Comment #40 by General Redland
Thursday, July 28, 2011 @ 03:42:38 PM
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@12 - You have yet to understand the mystery that is words with differing degrees of use in each English-speaking country.

I've heard the first game compared to Devil May Cry far more often than Zelda, but I haven't ever played it to find out. Mostly because I have enough of both.

I think that this is a game that I would like to play but likely won't as others take priority with a limited amount of cash.
I'll probably get it a couple years down the road and wonder why I didn't grab it when it was new. It seems to be a formula lately.


Forum Posts: 41
Comment #41 by gongon2
Thursday, July 28, 2011 @ 11:00:29 PM
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NICE!!!! I can't wait to get my hands on it!!!!


Forum Posts: 279
Comment #42 by TPF_Raiden
Friday, July 29, 2011 @ 05:24:53 AM
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Watch out for Shredder!


Forum Posts: 11
Comment #43 by whitewolf11761
Friday, July 29, 2011 @ 10:27:45 PM
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This one sounds good. I tried the first on PC and it was ok, but not spectacular. Hopefully this one will make up for all of the bad stuff in the first one.


Forum Posts: 5
Comment #44 by Cihan
Sunday, July 31, 2011 @ 03:36:21 AM
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@43; same same.. the first one was mediocre, indeed. The only and only thing i loved about the first one was; TEH ART!


Forum Posts: 3
Comment #45 by Hvyhitter519
Monday, August 01, 2011 @ 11:21:38 AM
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Not to be redundant but this game should be "flipping" amazing. If there is one part of the games that has more dungeons than the entire last game this WILL DEFINITELY be worth the 60 dollars or whatever this game will cost. I will pre-order it and be in line for it when it drops!!


Forum Posts: 788
Comment #46 by GrindPantera95
Tuesday, August 02, 2011 @ 12:53:06 AM
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Numbered damaging oughta be interesting. Wonder if critical hits/ 2x damage will be included.


Forum Posts: 3
Comment #47 by Abra x Cadaver
Tuesday, August 02, 2011 @ 12:53:31 PM
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Can't wait for this game. First one was amazing.


Forum Posts: 50
Comment #48 by Guizon Maltrov
Friday, August 05, 2011 @ 04:03:28 PM
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i need to play the first one...


Forum Posts: 5
Comment #49 by Boooooom XD
Saturday, August 06, 2011 @ 04:51:54 PM
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Darksider was a great game, but I wasn't expecting it to be like Zelda mixed up with a hack and slash game. It was great but a little messed up, and frustrating.

Cant wait for the sequel though!


Forum Posts: 5
Comment #50 by Boooooom XD
Saturday, August 06, 2011 @ 04:54:01 PM
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Oh and @38, look at the darksiders wiki, I think it has the names of the 4 horsemen, I think they have personalised them by not naming the 4 as war, famine, death and pestilince.


Forum Posts: 0
Comment #51 by IronFist6996
Monday, August 08, 2011 @ 11:38:54 AM
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O.O

WHOA


Forum Posts: 19
Comment #52 by Lost Soul TRUTH
Thursday, August 11, 2011 @ 01:19:19 PM
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@4 Initially THQ planned on giving each of the horsemen their own game, but with the delays and THQ's own profit losses on other titles we'll have to hope Darksiders II sells well enough or we may never make it to the other horsemen. Also I believe that following the four individual stories of the horsemen they were planning a final fifth installment with all of the horsemen being available, but I'm not 100% certain of this.


Forum Posts: 29
Comment #53 by inmate00187
Sunday, August 14, 2011 @ 08:58:21 AM
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Because the Developers wanted to make this game their own, they rewrote the biblical story lines and renamed the Horseman. A nice twist that stays close enough to the original to recognize the Main lines but their own changes enhanced the games over-all playability. Can't wait to ride the Pale Horse and get into wacky adventures.


Forum Posts: 250
Comment #54 by Rednacht
Monday, August 15, 2011 @ 03:08:20 AM
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You could block in Darksiders???


Forum Posts: 4
Comment #55 by Shiq da Shyza
Tuesday, August 16, 2011 @ 03:21:23 PM
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I loved the first one, super excited about this to drop


Forum Posts: 15
Comment #56 by WIng Zero Pilot
Wednesday, August 24, 2011 @ 03:20:45 PM
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Hell yes!


Forum Posts: 4
Comment #57 by McGowan333
Thursday, August 25, 2011 @ 12:33:55 PM
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Looks good, but I still haven't played the first one yet...


Forum Posts: 10
Comment #58 by majicb
Friday, August 26, 2011 @ 05:58:03 PM
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Im actually still playing the first game and absolutly love it. Cant wait for part 2.


Forum Posts: 7
Comment #59 by OrdinaryToast
Saturday, August 27, 2011 @ 01:15:39 AM
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If he uses duel scythes, do you think this game will resemble god of war even more than the first one did?


Forum Posts: 0
Comment #60 by ghost boy danny
Saturday, August 27, 2011 @ 11:01:08 AM
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the sequel seems better than the first


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Game Info
Developer:
Vigil Games

Publisher:
THQ

Genre
Action

Release:

US: August 14, 2012
Europe: August 21, 2012

Players: 1
ESRB: M for Mature
Collection:831
Wishlist:263
 
 
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