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From Dust

From Dust Hands-On Preview - Playing God... Again
Written Monday, July 04, 2011 By Dan Webb
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Over the past 5 years, the Xbox Live Arcade has become a driving force behind Microsoft’s success, with the likes of Twisted Pixel and co. lighting up the stage and convincing the more powerhouse publishers that success can be found in such a service. It’s a service that has played home for increasingly more and more unique and wonderfully diverse titles… Titles that once may have never been sampled by console gamers. Ubisoft’s latest God-sim, From Dust fits all of the criteria needed to be a success on the platform, with a unique premise, some top-notch visuals and stunning physics, a ton of originality, and most importantly, it’s a hell of a lot of fun too.

When code for Ubisoft’s latest title landed in our laps in the office recently, we were shaking with excitement. After we sampled its delights at last year’s Gamescom, it was hugely anticipated here at X360A towers and fortunately it didn’t disappoint. Its premise is rather simple: you are God, the Maker, the Breath, whatever you want to call them, and it’s your job to guide a bunch of natives through treacherous environments to basically seek enlightenment and meet up with the rest of civilisation.

In order to achieve this, it’ll be your job to take the natives through 13 territories, set up shop and create villages at various totems located around the level, before you can grant them safe passage to the level’s exit. Sounds simple, right? Well, yes it is, but the world is a lot fiercer than that and will throw many roadblocks and obstacles at the player to ensure that you’re always suitably challenged.

The game’s opening level, which will form 1 of the 2 demo levels that you’ll be able to sample before you unlock the main game when the it releases, is a tutorial of sorts and it won’t be long before you’re safeguarding the natives from the dangerous world and guiding them to safety.

You essentially have one main tool at your disposal to help you manipulate the world and guide the natives to safety, and that’s the ability to pick up a certain amount of land/water/whatever and move them to other parts in the map. Yes, that’s right, the path to safety or to the game’s totems is often blocked by water and these little suckers can’t swim. So that means you’ll be moving mounds of sand to create bridges or lifting water out of small pond areas surrounding village totems to ensure your natives can accomplish your goals.

As things progress though, the game throws more and more obstacles and potential village ending risks your way, and this really comes to forefront in the second level when the game tells you to prepare for an impending tsunami. In order to protect your village then, you must safely guide a Shaman through the wilderness to one of the environment’s artefacts – in this case, the Repel Breath special power – and back to the village.

Guiding the Shaman and the natives across the level to set up the village at the level’s second totem really lets the game’s physics shine through and it’s clear that a lot of work has been put into making the water effects one of the game’s strong points. So whether you’re trying to divert a waterfall to another part of the level or attempting to build a dam so your followers can have safe passage, it’s truly awe-inspiring stuff. That kicks up a notch when the tsunami rolls into town and your Shaman and the villagers start to chant and create an invisible wall to protect them from the natural disaster. After the tsunami has done its damage, the terrain and environment seems to have changed drastically, with much faster flowing water, but you still have work to do if you want to setup that second village and get it protected before the second tsunami kicks in. In true finish-with-a-bang- fashion though, it’s not going to be that easy and moments before the curtain drops on our demo, we see a volcano erupt in the distance, meaning you’ll be fighting nature on two fronts if you are to save both villages.

For players who want a much lengthier experience, each level will have various challenges and something called the “Memory of the tribe” to work towards after all the totems have been captured and turned into villages. Before these challenges are unlocked though, players must fill the vegetation meter on the left hand side of the screen, meaning that there is enough connecting ground that is habitable for the game world’s vegetation – something that grows naturally. This will bring wildlife to your habitats as well, but although we did catch a glimpse at the wildlife, unfortunately for us, such aspects of our game code was locked, so we weren’t able to sample its delights.

With 13 territories – the two of which we saw looked stunning with physics that put most full retail games to shame – challenges to work through in each level, Memory of the tribes to unlock, 30 additional scenarios in Challenge Mode and the promise of more devastating acts of nature – like wildfires – From Dust is shaping up to be an iconic downloadable title. Not only is its gameplay unique, original and addictive, but it’s also a hell of a lot of fun. It’s a game that’ll make you think, allowing you to exercise a bit of free-thinking to save your villagers and once combined with that fun and addictive element, you have the makings of a downloadable title that you really can’t do without. It’s that good!

From Dust is scheduled for a July 27th release on the Xbox Live Arcade.




 
 

User Comments

Forum Posts: 12
Comment #1 by Epic Gamer Will
Monday, July 04, 2011 @ 12:21:25 PM
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Do want.


Forum Posts: 10
Comment #2 by redassassin12
Monday, July 04, 2011 @ 12:26:50 PM
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looks great


Forum Posts: 1370
Comment #3 by EMP
Monday, July 04, 2011 @ 12:30:57 PM
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I like the screens.


Forum Posts: 79
Comment #4 by Jabberwocky CPA
Monday, July 04, 2011 @ 12:44:44 PM
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Wow! This sounds like it will be a day one purchase for me.


Forum Posts: 54
Comment #5 by Death shrimp X
Monday, July 04, 2011 @ 12:53:14 PM
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Been following this game for over a year now and its out in less than a month woot!


Forum Posts: 124
Comment #6 by SatansBunny99
Monday, July 04, 2011 @ 12:53:16 PM
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How does it play with a controller though? This looks to me like something that would be great with a mouse, but can get a bit awkward and clunky with a controller. Hopefully they've avoided that.


Forum Posts: 369
Comment #7 by Verdinial
Monday, July 04, 2011 @ 01:00:08 PM
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Only a couple more months :D


Forum Posts: 173
Comment #8 by Blue Thunder28
Monday, July 04, 2011 @ 01:00:43 PM
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Been waiting for this for what feels like an eternity.. Glad it's not at the end of the Summer of Arcade and somewhat at the start, really can't wait to finally play this!


Forum Posts: 369
Comment #9 by Verdinial
Monday, July 04, 2011 @ 01:01:19 PM
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Weeks, not months, my bad :P


Forum Posts: 39
Comment #10 by Rodeo Legend
Monday, July 04, 2011 @ 01:58:59 PM
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didn't need to read this to be excited, just to get more excited.


Forum Posts: 5
Comment #11 by EziosBladeZz
Monday, July 04, 2011 @ 02:38:54 PM
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Can't wait!


Forum Posts: 809
Comment #12 by i got squeezed
Monday, July 04, 2011 @ 02:44:15 PM
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Will be buying this. Sounds and looks awesome!!


Forum Posts: 21
Comment #13 by the bears beard
Monday, July 04, 2011 @ 02:48:46 PM
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Day one purchase for me. Looks beautiful.


Forum Posts: 5
Comment #14 by paul saint
Monday, July 04, 2011 @ 03:16:43 PM
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Lets hope this does well and more god games come to the consoles.


Forum Posts: 479
Comment #15 by cutchinz
Monday, July 04, 2011 @ 03:27:26 PM
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Do we know how much it costs?


Forum Posts: 105
Comment #16 by ChosenOne
Monday, July 04, 2011 @ 03:49:08 PM
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@15 The price is 1200 MS points. Major nelson posted it on his website here: http://majornelson.com/2011/06/27/summer-of-arcade-dates-and-prices/

I will download the trial first and then decide on it, 1200 is a little expensive.


Forum Posts: 12
Comment #17 by CornishMessiah
Monday, July 04, 2011 @ 03:55:12 PM
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Ha ha, cant wait to lure these tribal dudes into a false sense of security... and then Bamn! pour molten lava all over them.


Forum Posts: 1097
Comment #18 by DJConnelly
Monday, July 04, 2011 @ 04:07:48 PM
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Should have made it retail.


Forum Posts: 120
Comment #19 by alklein35
Monday, July 04, 2011 @ 07:10:01 PM
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Don't think I would pay 1200, but who knows, I'll try the trial first. It seems like something I'll be waiting to get on sale though, but it looks great.


Forum Posts: 343
Comment #20 by CHPwannabe
Monday, July 04, 2011 @ 07:14:02 PM
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I wish it was 800 points but i think i will spend the 1200 after i test it out.


Forum Posts: 674
Comment #21 by TheUglyCasanova
Monday, July 04, 2011 @ 07:50:06 PM
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I REALLY want this game but I refuse to bend to M$'s ridiculous pricing.

Will just get it a few months later during the inevitable Christmas sale and save myself 7 bucks. :)


Forum Posts: 200
Comment #22 by BS411
Monday, July 04, 2011 @ 09:19:13 PM
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I can't wait for this game! It would be awesome if there was a free mode where you can just shape the landscape.


Forum Posts: 18
Comment #23 by S q u e e t l e
Tuesday, July 05, 2011 @ 12:08:05 AM
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Ah, I remember Peter M. Bullfrog studios Populous like it was yesterday. I loved that game, I'm sure I'm gonna love this one too!


Forum Posts: 727
Comment #24 by PANIC ATTACK 10
Tuesday, July 05, 2011 @ 12:57:23 AM
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sounds like a cool game. no game is worth 1200pts or more unless its shivering ilses for elderscrolls oblivion. the asking price for most games now is way to much. i can afford it btw just dont like getting robed lmao. ms needs to lower its pricing to more realistic numbers. these games of arcade summer are not even disc games. way over priced but i'm sure people will still buy them


Forum Posts: 727
Comment #25 by PANIC ATTACK 10
Tuesday, July 05, 2011 @ 01:06:03 AM
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forgot to add sounds like populous on the genesis to me.


Forum Posts: 0
Comment #26 by bobthekilla
Tuesday, July 05, 2011 @ 01:08:16 AM
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you guys realize 1200 pts is only $15 right? for some games it might be a lot but a game like this will probably be worth it. it looks like a game that I would play more that some retail games.


Forum Posts: 516
Comment #27 by Mister Spraggsy
Tuesday, July 05, 2011 @ 01:54:43 AM
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Been watching this game for a while. Not normally into games like this but don't no something about this one. Guess its the physics.


Forum Posts: 61
Comment #28 by sabazius
Tuesday, July 05, 2011 @ 03:54:29 AM
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People said Limbo was overpriced but I thought it was an amazing experience. Hope this lives up to expectation, if so it'll easily be worth the asking price imo


Forum Posts: 408
Comment #29 by Jedi sy
Tuesday, July 05, 2011 @ 09:31:45 AM
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I've had my MS points ready for this for a loooong time !!!


Forum Posts: 8
Comment #30 by starkiller21
Tuesday, July 05, 2011 @ 12:11:23 PM
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look good cant wait


Forum Posts: 11
Comment #31 by matthias
Tuesday, July 05, 2011 @ 04:31:26 PM
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looks so nice that i'm looking forward to DLC right now:]


Forum Posts: 674
Comment #32 by TheUglyCasanova
Tuesday, July 05, 2011 @ 05:33:55 PM
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@26 Yes I am perfectly aware that 1200 is $15. Thus the whole reason on waiting a few months and saving myself 7.50.

I'm sure the game is worth it even at 1200 points, but I prefer to get twice as many games by being patient and not giving into MS's increasing prices. I mean are you going to say 'oh well this arcade game is only 1600 points' when they inevitably start trying to charge that for any big game?

To me, the whole point of XBLA is being able to spend a couple bucks here and there and acquire a few games that I can play off and on for short bursts. When I'm spending 1/4th the price of a BRAND NEW RETAIL GAME, then there is something wrong with the pricing. Considering every Summer of Arcade game is overpriced at 1200 points (minus fruit ninja...which is a .99 iphone app being sold for $10) I can more than easily just wait until Christmas and get twice as many games with my money.


Forum Posts: 321
Comment #33 by chriscutis
Wednesday, July 06, 2011 @ 08:42:39 AM
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I really want this but at 1200 I'll probably wait until it's DotW or at least somewhat reduced near Christmas. Unless the trial really impresses.


Forum Posts: 0
Comment #34 by Jleek1992
Wednesday, July 06, 2011 @ 09:11:05 AM
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I think when it comes to this game i am gonna hire it out.


Forum Posts: 1
Comment #35 by Snowtrader
Wednesday, July 06, 2011 @ 09:22:33 AM
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So "black and white"?
it was a game made some time ago by Lionhead Studios incase you dont know


Forum Posts: 408
Comment #36 by Jedi sy
Wednesday, July 06, 2011 @ 09:52:24 AM
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I would happily pay 1600 MS points for this. Who in their right mind would wait another 5 months to save a few £'s ?. Buy a few less beers, or fags or daily papers and get this game ASAP !!!


Forum Posts: 0
Comment #37 by o0 ELITE Oo
Wednesday, July 06, 2011 @ 12:17:04 PM
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OK : /


Forum Posts: 121
Comment #38 by Clericking
Wednesday, July 06, 2011 @ 07:13:06 PM
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sounds like those rarest of gems ..... a decent arcade game


Forum Posts: 2
Comment #39 by spacebox1947
Wednesday, July 06, 2011 @ 08:03:55 PM
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Looks great, sounds awesome.


Forum Posts: 0
Comment #40 by Symreaper
Thursday, July 07, 2011 @ 02:07:59 AM
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this game looks pretty good.


Forum Posts: 330
Comment #41 by Dragon83uk
Thursday, July 07, 2011 @ 01:58:45 PM
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Is this going to be kinect compatible? And if not, why?


Forum Posts: 0
Comment #42 by Savage Monkey24
Thursday, July 07, 2011 @ 06:06:46 PM
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Most of the arcade games i get suck ass.. This one is gonna be Sick though, really looking forward to the crazy physics they include :D


Forum Posts: 0
Comment #43 by helibaster
Friday, July 08, 2011 @ 04:45:35 AM
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How many microsoft points will it cost?


Forum Posts: 199
Comment #44 by ViNyLek
Friday, July 08, 2011 @ 02:19:39 PM
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If only it was 800ms I would buy it instantly. being as it is I will have to wait for DoTW sadly..

And I can't believe I'm saying this but it sounds like this would work perectly on shitnect too...


Forum Posts: 4
Comment #45 by Darkness X
Thursday, July 14, 2011 @ 05:51:15 AM
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looks great!


Forum Posts: 28
Comment #46 by Bramwell420
Thursday, July 14, 2011 @ 07:12:09 PM
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I've been waiting too long for this game to care what I'm going to pay for it now. Day one purchase for me. $15? I have no problem paying that for a game that looks to be better than half the garbage out there that they pawn off as retail games.


Forum Posts: 5
Comment #47 by Hiego
Friday, July 15, 2011 @ 03:19:29 PM
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This looks good! I may have to spend some of my dwindling spare time on having a look ^_^


Forum Posts: 592
Comment #48 by Axe Argonian
Saturday, July 16, 2011 @ 09:51:59 PM
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Can I customize my God character and give him a Morgan Freeman makeover, replete with a warmhearted sense of humor and a majestic voice? That would surely make this already awesome-looking game even more awesome.

In all seriousness, I am hoping this game shatters all expectations and proves that god games can work well on the Xbox. Hey, if this game is successful, perhaps Peter Molyneux will become inspired to make Black & White 3. Who agrees that would make for an amazing 360 god game?


Forum Posts: 1
Comment #49 by Snowtrader
Tuesday, July 19, 2011 @ 09:18:55 PM
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@48 i loved black and white for its day but it got old, new game modes would be great.

Survival would be fun, you start with 10 male villagers, 10 female villagers
a bottomless mine, a forest and some resources to start off your village thing. Good Luck

Too bad it wont happen.


Forum Posts: 1
Comment #50 by LeighPouse
Wednesday, July 20, 2011 @ 10:22:08 AM
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reminds me of black and white for some reason


Forum Posts: 33
Comment #51 by In Flames
Thursday, July 21, 2011 @ 07:25:34 AM
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1st paragraph under picture says "when the it releases" thats a typo


Forum Posts: 3
Comment #52 by HomemadeFakOffs
Friday, July 22, 2011 @ 12:40:37 AM
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I just hope that it will have a simple control set-up, not something that you have to press the B button three times to access something.


Forum Posts: 0
Comment #53 by iklim
Friday, July 22, 2011 @ 01:15:36 PM
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@52
the controls are great, I won the game in a facebook contest;)
It's a very fun game!


Forum Posts: 125
Comment #54 by Broke
Friday, July 22, 2011 @ 02:53:36 PM
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Will be purchasing this fo sho!


Forum Posts: 0
Comment #55 by ISnakePIisskenI
Tuesday, July 26, 2011 @ 01:46:46 PM
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@48

Amen B&W 3 would be an amazing idea. It would be better than another fucking horrific Fable game.


Forum Posts: 0
Comment #56 by ISnakePIisskenI
Tuesday, July 26, 2011 @ 01:52:53 PM
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This game sounds amazing and anything that has fantastic physics in will get my attention.

As for the price topic going on, IMO 1200ms is not that much to pay for a quality title such as this. Yes prices have increased recently but so has the quality and content of the games being released recently.



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Game Info
Developer:
Ubisoft Montpellier

Publisher:
Ubisoft

Genre
Simulation

Release:

US: July 27, 2011

Collection:560
Wishlist:112
 
 
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