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Bastion

E3 2011: Bastion Hands-On Preview – Breaking and Building
Written Tuesday, June 28, 2011 By Richard Walker
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Amid the buzz of the E3 showfloor, it can be all too easy to overlook the smaller games on offer, but we're immensely happy that we took the time to check out Bastion, Supergiant Games' charming retro RPG that's heading to the Xbox Live Arcade as part of the annual 'Summer of Arcade' promotion. We have to admit to knowing almost nothing about Bastion upon seeing it for the first time just on the edge of Warner Bros. Interactive Entertainment's booth, but from the moment we pick up a controller to try the game out, we're utterly smitten.

What strikes us first are the bold and colourful visuals that take us back to adventure games of old, but Bastion somehow looks simultaneously fresh and new, whereas playing the game feels both refreshing and strangely familiar. too “It's like something you've played before, but you haven't played it before,” the game's voiceover talent, Logan Cunningham tells us. “We're really excited about the game.” Cunningham provides the voice of Bastion's dynamic, adaptive narration, which is brilliantly macho and gravelly, describing almost every action you perform. It should be a big selling point for Bastion.

In Bastion, you play as an anime-style hero simply referred to as 'the kid', who starts our demo waking up to find his world has collapsed around him in the wake of an event called the Calamity. From the moment you begin, the narration kicks in and keeps the pace of the game rolling along at a fair lick. An isometric scrolling brawler at heart, Bastion's first weapon is a chunky Cael Hammer and we immediately set to work smashing up anything and everything in sight. “The kid rages for a while” the narration chimes in as we go on a rampage before deciding to get a move on. As you run through a stage in Bastion, the ground forms beneath your feet creating bridges and platforms as you go.

Soon, we find ourselves in the first open area, where we're attacked by pickaxe-wielding green 'gas fellows' and little black oily 'squirts'. “The kid takes out one squirt, then another...” that fantastic narration manages to keep up with everything that's going on, giving Bastion a magical, interactive storybook feel that we can't say we've really experienced before in this kind of game. It's easy to pick up and play too, with B swinging the hammer and X shooting projectiles like arrows from your Breaker's Bow or fireballs from your Flame Repeater. There'll be a total of ten upgradable weapons in the game, including a War Machete that can be thrown at enemies. All weapons can be upgraded in the Forge, which is one of three buildings you can visit or add to the bastion hub that you're striving to restore to its former glory, before the Calamity struck.

Other buildings include the Distillery, where you can purchase spirits to level up your abilities, granting you bonuses in combat, and the Arsenal, where you can equip your two weapons alongside a secret skill - like the whirlwind spell we acquire - that you can activate with the right trigger. Collecting fragments of the old world are usable at the bastion, which you rebuild by collecting cores. Removing one such core from its plinth causes the environment to collapse and we have to run for dear life, shooting bolt-firing turrets along the way. It's after this escape that we're introduced to 'the stranger', the man behind the drawling narration, who in turn introduces us to the bastion for the first time. We lay our first structure in the bastion and start the rebuilding process, putting down a Forge where we can upgrade our weaponry.

In Bastion, you'll be able to visit saloons, fight enemies and collect items, all while the narration keeps track of what you're doing. “We're not fans of games that interrupt the game experience,” Cunningham adds, explaining Bastion's freewheeling pace, which has you constantly on the move, shifting the 'fog of war' as the platforms form ahead of you. There'll be 40 locations to visit in all, with gorgeous hand-drawn 2D environments to explore that wear their old-school 16-bit influences on their sleeve. Bastion reminds us of Final Fantasy Tactics or Shining Force, and indeed it's a throwback to those classic RPG games of old, but still feels fresh and exciting with its crisp HD visuals and lush fantasy environments. Bastion will also offer between 8-10 hours of gameplay according to indie start-up developer Supergiant Games, with a New Game+ option available should you want to replay the game.

Based upon our hands-on with Bastion's prologue, fans of old-school RPGs will be utterly charmed, while everyone else will undoubtedly find the game effortlessly disarming. If the rest of Bastion measures up to what we've played thus far, then we're in for a real treat when it kicks off the Summer of Arcade on XBLA in style.

Bastion will be opening the Summer of Arcade promotion on the Xbox Live Arcade from July 20th for 1200 Microsoft Points.




 
 

User Comments

Forum Posts: 934
Comment #1 by Lord Montymort
Tuesday, June 28, 2011 @ 10:44:27 AM
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Looks good,but not 1200mp good. I'll wait till it's DotW.


Forum Posts: 7
Comment #2 by Drjimbo32
Tuesday, June 28, 2011 @ 10:45:03 AM
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Sounds interesting, might have to pick this up! Nice preview


Forum Posts: 15
Comment #3 by jin0869
Tuesday, June 28, 2011 @ 10:46:51 AM
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looks like one of the best for summer of arcade.


Forum Posts: 224
Comment #4 by Richie Sambuca
Tuesday, June 28, 2011 @ 10:47:35 AM
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At the very least, it'll be worth trying out the free demo.


Forum Posts: 199
Comment #5 by ViNyLek
Tuesday, June 28, 2011 @ 11:15:48 AM
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Sounds awesome and looks pretty as hell. At 800MS it would be day one buy, but seeing as it is 1200 I will wait like others for DoTW


Forum Posts: 10
Comment #6 by Xiong Gou
Tuesday, June 28, 2011 @ 12:15:07 PM
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Old school RPG? Count me in! I loved Shining Force and Final Fantasy Tactics both, as well as many other classic RPGS. This game looks pretty and very enjoyable. I think I'm going to have to get this one!


Forum Posts: 1405
Comment #7 by Vigor
Tuesday, June 28, 2011 @ 01:26:18 PM
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I support good developers but I try to cut down putting money into MS pockets so DotW for me.


Forum Posts: 1427
Comment #8 by Auburok
Tuesday, June 28, 2011 @ 01:49:36 PM
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I'm with Xiong Gou - I can't wait to buy this. Games like this need to do well, or we get loaded up on first person shooters. If 5 clams is a price barrier, you shouldn't be gaming. In a hobby where controllers start at $40, systems are $300-400, and HDTVs are $500+ for a half decent one, what's $15 bucks for a game that not the same as the others? Especially when people that make these claims buy a map pack for $15 bucks, "useless" avatar items for $3 a pop, and retail games at $60 or more for limited editions on the day they come out.


Forum Posts: 83
Comment #9 by Capn Franky
Tuesday, June 28, 2011 @ 02:14:30 PM
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@9 You forget games have a (give or take) set price, M$ have free control over the arcade prices so bump everything up at any opportunity they can, which is why COD map packs are so high.

Supporting it buy buying games for 1200msp when they should be 800msp only leads to that becoming the norm which it sadly is. I can go to my local Game and pick up limbo, splosion man and trials for the exact same price of this game.

Along as the game has a good following it will do well, look at deadliest warrior, that is mocked and is gaining a sequel for 800msp.


Forum Posts: 0
Comment #10 by BRUT4L S1N
Tuesday, June 28, 2011 @ 02:45:05 PM
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Looks interesting. Limbo was the first game last year and was amazing so this looks really promising. Can't wait!


Forum Posts: 228
Comment #11 by the action frampton
Wednesday, June 29, 2011 @ 07:02:09 AM
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Day 1 for sure. Actually looks worth the 1200, and I don't think I could possibly hold out for DOTW on this one. I am literally counting the days until 20th July!

Been waiting for a game like this for ages. Now if it can only live up to the likes of Alundra...


Forum Posts: 1427
Comment #12 by Auburok
Wednesday, June 29, 2011 @ 01:55:58 PM
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@9 I assume you're talking to me. Even though you directed it at yourself.

By your logic, then, Deadliest Warrior and it's sequel are appropriately priced, because they are 10$, rather than the amount of gameplay they offer, or the quality. That's absolute garbage. While some arcade games take the standard development cycle, games like Castle Crashers don't. Even at it's original price point of $15, that game is an absolute steal. Prices to quality differs from person to person; I wouldn't download Deadliest Warrior for free, but plenty of people were happy slamming a tenner down for it. I spend more than $5 every time I get lunch, hell, a gallon of gas is almost $5 around here. If paper Lincoln is breaking your back, gaming is not the hobby for you.

I didn't say they didn't control prices, but you can't just "have a following" to get a sequel. You have to have a semi successful game, sales wise, and other things attribute to that like ratings and word of mouth, rather than a Facebook fan page. My point is: these people bitch on here about $5, as if they don't spend money on equally useless or trivial things. If you try the trial, and really like it, are five bones going to be the only barrier between you and fun? Sounds like a personal problem.


Forum Posts: 7
Comment #13 by colderclimate
Thursday, June 30, 2011 @ 03:11:58 AM
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Most people also seem to forget that in the glory days of 16 bit gaming, cheap Amiga and ST games were about a tenner - which works pretty well with a tenner for a modern day XBLA or PSN title. Yes, I wish the Summer Of.. games would be released for less money but they're not and I can't complain too much as it isn't the early 90s anymore and things have moved on.


Forum Posts: 130
Comment #14 by Jimmy Hapa
Friday, July 08, 2011 @ 03:43:33 PM
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Well said, Auburok.


Forum Posts: 10
Comment #15 by rpgenius420
Tuesday, July 19, 2011 @ 09:35:52 PM
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Hahahaha he said Alundra. Out of all the RPGs.


Forum Posts: 25
Comment #16 by Fishcracker
Wednesday, July 20, 2011 @ 06:40:49 AM
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LOL I personally loved the first one of Alundra...the sequel made me sad in my pants though, nowhere near as good as the first one.


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Game Info
Developer:
Supergiant Games

Publisher:
Warner Bros. Interactive

Genre / Subgenre:
RPG / Action

Release:

US: July 20, 2011

Collection:1127
Wishlist:71
 
 
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