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Silent Hill: Downpour

E3 2011: Silent Hill: Downpour Hands-On Preview – Rain of Terror!
Written Monday, June 27, 2011 By Richard Walker
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No Silent Hill game has ever been able to scale the lofty heights that Silent Hill 2 achieved back in 2001. That's just an indisputable fact. It's not even up for debate. It's just true, plain and simple. With western developers picking up the series after fourth title, Silent Hill: The Room, it's sadly been a case of diminishing returns ever since and the last game, Silent Hill: Homecoming failed to reignite the waning fortunes of the franchise. So what do you do when your survival horror series is on a downward spiral? You crib from another (relatively) successful horror game of course!

There's no avoiding the influence that Alan Wake appears to have had on Silent Hill: Downpour and so the game still very much looks to have a western flavour to it. All of the staples are in there, from the decaying, rusting gas station to the dead leaves on the ground and the forests of pine trees surrounding the area. Even the deep blue of night is reminiscent of Wake and in our hands-on demo, the scent of Remedy's psychological yarn is all-pervading. We're not sure whether that's a good or a bad thing yet, as it's a version of Silent Hill that we've never really seen before and as we progress through the outskirts of the small town's eastern regions, there's a severe lack of atmosphere and we miss the creeping sense of dread that Silent Hill was always so adept at conjuring.

There are actually no enemies to kill in the demo either, so the kind of weird creatures that will be lurking in Silent Hill: Downpour remain an entirely unknown quantity for now. As escaped prisoner Murphy Pendleton, we're treated to a short intro that sees the prison bus carrying him before it crashes, and a female US Marshall lose her footing on a cliff edge. We're assuming that this will have significance later on in the game, but for now we're tasked with simply exploring the immediate vicinity of the aforementioned gas station, which is abandoned and derelict, much like the rest of the town itself. We turn a radio on only to hear crackling and noise (that brings back memories), then find a crowbar and pick it up. Using the crowbar, we smash the padlock off a nearby gate and proceed to a cable car station on the other side of a small forest clearing. We find some tokens to ride the cable car to the ominous-sounding Devil's Pit, but the ticket vending machine has been torn from the wall, leaving sparking wires exposed and Pendleton stranded.

Realising that this area is a dead end, we have to return to the gas station and cross the road to a rusty old car and a filthy, boarded up diner. Admiring the car, Pendleton is startled as Howard the Postman appears from seemingly out of nowhere and the two share some friendly conversation about cars and other trivial stuff. Like any weird stranger, Howard then offers Murphy a warning to tread carefully, and as we turn around to thank him, he's mysteriously disappeared into thin air and the road ahead leads to a yawning chasm. Spooky! There's nowhere left to go but the diner then, so it's with trepidation that we clutch our crowbar and head around the back to find our way in. It's almost pitch black in the diner, with the only illumination coming from a few shafts of light penetrating the boards on the windows and a jukebox that still works somehow.

Confused as to where to go next, we check the toilets in the back, steal coins from the till behind the counter, grab a medikit from a cabinet in a corridor and try to backtrack. The back door we came in through is locked though and it's so impenetrably dark that we can't see a door to the side of the counter. We mess about picking up a chair, then a fire extinguisher before picking up the crowbar again (Pendleton can only carry a single weapon at a time), then we decide to consult our map to locate the door hidden from our view in the darkness. Upon going through the door, we're in the kitchen, lighting the gas stoves and setting the place on fire. Oops! We could use that fire extinguisher now. Clearly Murphy isn't much of a cook, but luckily he's able to find a valve to turn on the sprinklers. Like everything in Silent Hill, the valve is broken and so the pressure builds up in the pipes, blowing the gauge off the system sending it conveniently shooting through a door to another area.

Through here, it's more familiarly Silent Hill, with red lighting and plenty of grime, rust and filth encrusting every surface. On the wall, there's a picture frame that has to be rotated to bring down a counter-weight from the ceiling – a dead body strapped to a rusty bed frame – which in turn raises a gate into the next room. It's at this point that we encounter the first antagonist, a reality-warping red shapeless apparition that starts chasing us down a corridor. At the end of the corridor, there's a turn around a corner, but the passageway keeps lengthening to keep the exit agonisingly out of reach. Eventually we're able to hang a left, running down the next passage, where we can topple vending machines into the path of the chasing red light to slow down the relentless pursuit of the, erm... thingy. After a while, we're in a room with an exit on each of the four walls. Three have gates that slam shut, and one enables us to get out and make a break for safety up a narrow stairway and out of a door.

That's where the hands-on demo finishes and we're left feeling somewhat unsure about Silent Hill: Downpour. We've seen nothing of the game's touted water-based gameplay and none of the trademark nightmarish meat bags and monsters, which has us asking the question, will Silent Hill: Downpour bring the scares? As far as gameplay and atmosphere goes, Downpour seems to be adhering to the style of the western Silent Hill titles and those Alan Wake comparisons refuse to go away for now. Nonetheless, the E3 demo is just a small slice of what the game has to offer, so things could change as you descend ever-deeper into Silent Hill: Downpour's suburban hell. We just hope that developer Vatra Games injects more of the surreality, fiendish puzzles and terror that the franchise was lauded for before it lost its way.

Silent Hill: Downpour will be hiding under your bed in winter 2011.




 
 

User Comments

Forum Posts: 0
Comment #1 by Problemo
Monday, June 27, 2011 @ 02:42:51 PM
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Is this Battletoads?


Forum Posts: 319
Comment #2 by AlecArticuno
Monday, June 27, 2011 @ 02:43:25 PM
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Totes is....


Forum Posts: 15
Comment #3 by Cyonotic
Monday, June 27, 2011 @ 02:44:29 PM
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COD4 FTW!!


Forum Posts: 12
Comment #4 by Epic Gamer Will
Monday, June 27, 2011 @ 02:47:01 PM
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The Silent Hill games has made me change my pants tooo many times LoL


Forum Posts: 175
Comment #5 by Bullhorse
Monday, June 27, 2011 @ 02:51:15 PM
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alan wake had some cool ideas, but it wasn't very scary. not only that but it was poorly written, especially for a game that was supposed to be about a novelist... i hope this game is better.

silent hill 2 was one of the creepiest games of all time.


Forum Posts: 21
Comment #6 by Rockox
Monday, June 27, 2011 @ 03:07:03 PM
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I've really enjoyed all the Silent Hill games I've played, so I am very much looking forward to picking this new game up.


Forum Posts: 2
Comment #7 by HELL I THOUGHT I WAS GAY
Monday, June 27, 2011 @ 03:24:30 PM
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Im scared someone hold me


Forum Posts: 26
Comment #8 by elsnoggler
Monday, June 27, 2011 @ 03:42:28 PM
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I'm not liking the Alan Wake comparisons. That game just completely failed to be frightening in any capacity, though it may just be me. It was also fairly trite, as far as horror stories go.

I'll take grotesque creatures over a "spooky" red strobe light any day.


Forum Posts: 225
Comment #9 by Vault Lad
Monday, June 27, 2011 @ 03:49:27 PM
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Still can't believe they're not bringing the HD collection to 360, isn't the whole point that it's supposed to be one big piece of promo material for this game?

"Oh Japan ;)" I guess...


Forum Posts: 0
Comment #10 by HushyPuppyDoggy
Monday, June 27, 2011 @ 04:01:02 PM
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Its been a long long time since there was a good silent hill game.. The franchise needs a 'Resident Evil 4' style makeout if it wants to survive..


Forum Posts: 0
Comment #11 by Light Hunter
Monday, June 27, 2011 @ 04:02:03 PM
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Stop giving us screenshots we want gameplay T_T


Forum Posts: 21
Comment #12 by Rockox
Monday, June 27, 2011 @ 04:11:04 PM
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@9 The HD Collection isn't coming to 360 anymore? That sucks!


Forum Posts: 199
Comment #13 by ViNyLek
Monday, June 27, 2011 @ 04:25:12 PM
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Well this sounds pretty good for an intor level, but I too wish they showed off some of those water physics they keep boatsing about. Monsters should be a secret - it's better this way:-P I will pick it up no matter what. Always loved SH and always will, unless it turns into something other than horror game:-P


Forum Posts: 14
Comment #14 by serts68
Monday, June 27, 2011 @ 05:58:05 PM
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silent hill.


Forum Posts: 1086
Comment #15 by TrishTheDish
Monday, June 27, 2011 @ 06:00:20 PM
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"the game still very much looks to have a western flavour to it"

Sad :(


Forum Posts: 369
Comment #16 by Verdinial
Monday, June 27, 2011 @ 06:26:13 PM
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Predictable seeing HD collection PS3 exclusive. Oh well, I'm grateful we get Resi HD and MGS HD. That'll make up for this for sure.

This'll be a day one for me, gotta love adrenaline pumping horror!


Forum Posts: 55
Comment #17 by mcsteel31
Monday, June 27, 2011 @ 06:32:36 PM
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looks awesome cant wait for sum real horror game to give me scares lol and alan wake was an awesome some any one who thinks it crap is loony


Forum Posts: 674
Comment #18 by TheUglyCasanova
Monday, June 27, 2011 @ 07:21:11 PM
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Could be good..but not much faith after the string of less than great games the name is synonymous with now. But if it's taking on an A. Wake type of feel it could be pretty good since that has been my favorite Horror game in a long long time (well Fatal Frame 4 was cool, but I don't speak or read Japanese). Time will tell I suppose.


Forum Posts: 127
Comment #19 by blackbrainCL
Monday, June 27, 2011 @ 07:30:18 PM
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silent hill 1 is better than 2


Forum Posts: 15
Comment #20 by Cyonotic
Monday, June 27, 2011 @ 07:59:21 PM
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Haters gonna hate


Forum Posts: 1537
Comment #21 by Schism
Monday, June 27, 2011 @ 08:35:08 PM
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Damn..cant wait. Wonder if there will be a collectors edition or not :X

@9 is that really true?? Damn..I have a ps3 so I will just buy it on that..but I was looking forward to getting some achievements. Maybe it will have trophies..*sigh*


Forum Posts: 204
Comment #22 by Ceejus
Tuesday, June 28, 2011 @ 01:01:37 AM
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The article has this completely backwards. Silent Hill had an influence on Alan Wake.


Forum Posts: 83
Comment #23 by Capn Franky
Tuesday, June 28, 2011 @ 01:21:04 AM
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@22 I think you mean alone in the dark influenced Alan wake


Forum Posts: 771
Comment #24 by tpb
Tuesday, June 28, 2011 @ 01:34:29 AM
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@22 Silent Hill has had influences in all the subsequent Survival Horror games... The whole concept of a town that appears to be infected by some evil force, and the "nightmare" sections (i.e. the night sections) are concepts borrowed from Silent Hill and other games like it... However I assume the reviewer is talking about something more specific... like the developers deciding to use the forest and outlying areas, like Alan Wake, rather than sticking to the School, Hospital, etc - which does seem to me to involve some bandwagon jumpage.

I'm unsure about this. If they can reclaim that feeling of walking through a hallway, with 20 doors that you know you have to try to open to make sure you don't miss anything, but you still pray that the door is broken or locked when you come to open it - then I'm in.


Forum Posts: 133
Comment #25 by Jack Pumpkinhed
Tuesday, June 28, 2011 @ 01:37:37 AM
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So I am not quite sure why Silent Hill is being done by western companies now, but I really miss when Silent Hill was creepy. Hell, even Silent Hill 4: The Room, all shitty gameplay aside was still kinda creepy (Those twin victim monsters that just stand there and point. I rest my case).

I don't really like what western game companies have done to SH, with the exception of the Theater in Silent Hill Origins. THAT place was well done.

Still, I'll give this a shot. I am less excited than I was, but it's SH and I refuse to acknowledge that it's dying...

Also: Alan Wake was good, but I agree, it wasn't scary. I liked the concept, so if this borrows from the gameplay and style (background, lighting etc.) then fine, but make it scary please...


Forum Posts: 581
Comment #26 by Dizzy Domes
Tuesday, June 28, 2011 @ 03:03:32 AM
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All this talk of Alan Wake not being scary has me wondering if people thought it was going to be. It was obvious from the trailers it wouldn't be scary. I was expecting a thriller, that's what I got, and I loved it.

As far as Silent Hill goes, I agree it needs and overhaul. But if Silent Hill is in the title I'll always give it another shot.



Forum Posts: 251
Comment #27 by Fang Foom
Tuesday, June 28, 2011 @ 03:43:47 AM
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I agree with @26
Everyones talking like Alan Wake "failed" at being a horror game yet was never billed as one.


Forum Posts: 25
Comment #28 by Casper Jazz
Tuesday, June 28, 2011 @ 03:45:32 AM
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As much as I love S.Hill, beginning the preview by pointing out that every S.Hill since no.2 has been a bit shitty does nothing to allay my fears this one won't be any different!

But I am hopeful, the fans deserve another really good Silent Hill at some point. But if this one turns out to be a turkey, I may lose patience and just replay SH1 & 2 'til I die.

And for the record, Alan Wake wouldn't be capable of writing another word after 2mins in Silent Hill!


Forum Posts: 54
Comment #29 by Louchavelli
Tuesday, June 28, 2011 @ 07:26:48 AM
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I've been a huge SH fan since part 1. I really enjoyed Homecoming and felt that it was in the vein (gameplaywise) of the earlier titles. I also felt that the subject matter was very deep. With Downpour, I'm not crazy about Vatra doing it and I HATE the fact that they got rid of the classic gameplay (carrying more than one weapon; apparently its impossible to carry a pipe and a knife at the same time), but if they have an engaging story and decent mechanics, I can overlook it. It reminds of the travesty that was SH4: The door; great story but the gameplay blew chunks.


Forum Posts: 21
Comment #30 by Rockox
Tuesday, June 28, 2011 @ 08:55:54 AM
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@24 You totally nailed it: "that feeling of walking through a hallway, with 20 doors that you know you have to try to open to make sure you don't miss anything, but you still pray that the door is broken or locked when you come to open it.."

Awesome.


Forum Posts: 5
Comment #31 by TalesOfPants
Tuesday, June 28, 2011 @ 09:24:31 AM
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I lost all hope when Akira Yamaoka left the series.

Without his music/sound direction there's nothing that can help this be truly Silent Hill.

It could still be a good/decent game, but it wouldn't be able to fully capture a Silent Hill vibe.


Forum Posts: 0
Comment #32 by Girth Brooks
Tuesday, June 28, 2011 @ 10:11:19 AM
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Are there going to be creatures in this one?!


Forum Posts: 0
Comment #33 by Philly all day
Wednesday, June 29, 2011 @ 07:51:25 PM
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Ya bunch of loser


Forum Posts: 6
Comment #34 by Darksec
Friday, July 01, 2011 @ 02:02:52 AM
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I think the comment regarding needing a resident evil style change up is a bad idea. Whilst a lot like the new style of resident evil, true resident evil fans hate the fact that its lost its scare appeal and atmosphere. Resident evil is no longer atmospheric or scary, in fact its not even a survival horror in its historical sense its an action horror game and at times feels arcade game like. Dead space has taken the scare and atmosphere mantel in my opinion. Even resident evils story has taken a nose dive. As far as action horror games go its great but it should not carry the resident evil name, they should have just made something new.
Silent hill just needs to change the story up a bit, some of the enemies too and have the story be more involving. Stick all that with some suspense and modern day graphics and you could have an awesome game.


Forum Posts: 41
Comment #35 by MegaBurgerMan
Monday, July 04, 2011 @ 09:39:53 PM
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stop Westernizing it. I want strange confusing puzzles, I want disgusting rusted blood dried rooms and environments, I want to be completely mind fucked, i want just madness and i want to feel claustrophobic when im done with it, just like the old games


Forum Posts: 61
Comment #36 by anomalous views
Wednesday, August 03, 2011 @ 01:56:47 PM
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so the author doesn't think there is debat about the quality of silent hill games. I would like to hear why this is true. Homcomming was a decent game.. scary.. ok graphics... fun story...(his poor poor brother). I played 1+2 and like all three evenly. This is the 5th,6th or 7th time I've heared sombody say somehting like "they have all sucked since number 2" or what ever they say, and I just don't get it. seriously critisims and constructive thoughts please.


Forum Posts: 0
Comment #37 by LittleWaterLily
Thursday, August 04, 2011 @ 07:03:02 AM
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I think it looks interesting. :)


Forum Posts: 76
Comment #38 by Ragnarok9415
Wednesday, August 10, 2011 @ 09:43:33 PM
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i want the silent hill hd collection to come to 360


Forum Posts: 809
Comment #39 by i got squeezed
Monday, September 05, 2011 @ 03:46:17 PM
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@ 38 Did you not see the SH HD collection articles? Jesus


Forum Posts: 0
Comment #40 by eljefe90007
Saturday, September 10, 2011 @ 03:16:51 PM
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Hard to judge so far. Definitely looking for one of those games that makes you feel like a masochist just for playing it.


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Game Info
Developer:
Vatra Games

Publisher:
Konami

Genre
Action

Release:

US: March 13, 2012

Collection:305
Wishlist:209
 
 
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