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The Bureau: XCOM Declassified

E3 2011: XCOM Preview – A Fear of the Unknown...
Written Wednesday, June 15, 2011 By Richard Walker
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When 2K Marin first announced that it was taking on the much-loved XCOM strategy franchise with a first-person shooter reboot, you could hear the collective wailing of hardcore XCOM fans from space. What those fans might fail to realise however, is that this is no ordinary reboot and the series' strategy roots look to be laced throughout the game's DNA like a stick of rock. This is a reboot in the same vein as the new Battlestar Galactica or Batman Begins, with a brand new universe says Director of Development Morgan Gray, who is on hand to take us through XCOM's “peanut butter and chocolate” combo of classic strategy and shooter action at E3 2011.

It's 1962 and the US of A finds itself gripped by an unknown alien threat, which gives rise to the XCOM organisation, formed exclusively to fight against said alien threat and gather research on the extra-terrestrial enemy. You play as Agent Carter, leading a team of field agents on a variety of non-linear missions that you can select in any order you see fit. Our demo presentation begins with Carter stood in his office - which will act as your game hub – while just outside the door is a window into the XCOM control centre, where your team is working on research and other exciting advancements with alien technology that you'll be able to wield in the game.

In the control centre you'll meet Leon Barnes in a more refined Fallout-style dialogue exchange. Barnes is in charge of managing your pool of agents and will aid you in selecting your crack team to take with you into missions. There are several different operatives to choose from with different specialities, but for this particular objective, Carter picks Master at Arms Roland Vancomerback and Commando Kevin Escher, both of which have been levelled up to level 2 and have been given a series of upgrades. It's worth noting that you can upgrade and customise your agents in any way you like, adapting them to the task at hand and giving you a variety of choice for your three-man team.

With our team duly assembled, we meet with our co-ordinating officer Angela who presents us with a series of missions marked as red triangles on a tactical map of the US. You can tackle the missions in any order, but some will be of more value than others, such as the mission to locate and extract Dr. Weir in Rosemont, Georgia. Successfully rescuing Weir will unlock new research that will be of use in subsequent missions, providing a valuable boost to weapons and tech. With this in mind, Carter takes the Sky Ranger craft to the insertion point and hits the suburban streets with Escher and Vancomerback in tow. Our first port of call? A military checkpoint, where hopefully we'll find some additional aid.

Obviously, there's no such luck as the military encampment is a deserted smouldering hole. Moving through a nearby diner, it seems far too quiet and further exploration around the military zone reveals burnt out cars and smoking bullet holes, all of which aren't particularly encouraging. Inside, we come across a soldier who at first glance appears to be a lone survivor, when in fact he's a malevolent bodysnatching Infiltrator, one of the multiple types of alien Outsiders. Infiltrators can assume human forms, but this one quickly reveals his true nature, suddenly leaping aggressively at Carter and his men. Outside, the fight continues with a small unit of Outsiders throwing up an energy shield around one of their devastating turrets.

In a nod to XCOM's original 'Battlescape' mode, the tactical view enables you to slow down time and issue commands to your squad, with each action costing you a certain number of time units, of which you're given a finite amount to use. In this situation, we need to outflank the Outsiders and disable their shield and turret, which is where the tactical view comes into its own. Using a disruptor at a cost of three of our ten time units, we manage to attract the Outsiders' attention, giving our boys the perfect opportunity to bring down the shield at our behest. While the Outsiders smartly single Carter out as the main threat, the squad draws their attention, enabling us to dash around to destroy the turret's control panel and take out the aliens with a deft flanking manoeuvre. Taking down the turret this way preserves it, meaning that Carter is able to capture it to be deployed at an appropriate juncture for a one-time use, or take it back to the lab for a weapons research boost.

It's this kind of micro-strategy that will keep you on your toes throughout XCOM, Gray assures us, as he also notes that he could have just as easily destroyed the turret, but would have lost the benefits as a result. There be plenty of tactical decisions and choices like these to make on XCOM's battlefield, clearly demonstrating that it's so much more than a straightforward run-and-gun shooter. Moving on and Carter and co. can see that they're getting closer to more pockets of Outsider invaders, as the environment is increasingly being terraformed with the aliens' distinctive blue crystalline structures engulfing cars, roads, gardens and houses. Hot on the trail of Weir, Carter, Escher and Vancomerback enter an office building, where through an internal pane of glass, a strange floating insectoid-like Outsider snakes its way through the air, taunting a poor soul that it then rapidly jams through the wall, leaving his torso poking through into the corridor on our side.

There's no reasoning with the Outsiders, and as they apparently detect our vicinity to Dr. Weir, the aliens send a Titan into the square outside, which spits fiery death in whatever direction it faces, carving through buildings like a knife through butter and causing massive destruction in its wake. Using the captured turret, Carter expends its potential for research – although he can always find another turret to take back home later on – but gets a massive advantage as it homes in on the enemy. With some smart tactics and the use of a powerful weapon fabricated using alien tech earlier, the huge Titan laser is captured and safely stowed for research or later use.

Outsider reinforcements descend upon the square, so the Titan is deployed to make short work of them while we watch the carnage unfold. Somehow, Vancomerback is incapacitated amid the chaos, so Carter throws an energy shield over him and moves in for a revival. Carter and his crew then get back to the business of tracking down Weir only to find him being pulled into a huge glowing vortex. With seemingly no thought for self-preservation, Carter runs in after him and finds himself landing face down on top of a pile of debris. The debris falls away and reveals a vast, gaping maw filled with monolithic stacks of alien cubes, moving and locking into shape. It's an ominous, terrifying sight, hinting at something far beyond a simple invasion is at work. The Outsiders will stop nothing short of complete domination judging by this breathtaking conclusion to the demo, and it'll be up to you to prevent that from happening.

XCOM is looking remarkable and was a genuine surprise at this year's E3. The game looks to have come on leaps and bounds since its showing at E3 last year and 2K Marin seems to have gone to great lengths to preserve the strategical heart of XCOM, despite the fact that it's all draped in FPS clothing. The promise of both story-driven and non-narrative themed missions, as well as the tactical view and the depth of strategical choices should hopefully please the die-hard fans while enticing newcomers, making XCOM quite clearly one to watch for 2012.

XCOM is due to invade on March 6th, 2012 in North America and March 9th, 2012 in Europe.




 
 

User Comments

Forum Posts: 109
Comment #1 by DugDigger
Wednesday, June 15, 2011 @ 02:13:27 PM
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Hopefully they'll release the original XCOM: UFO Defense as an XBLA title because of this game.....


Forum Posts: 12
Comment #2 by Epic Gamer Will
Wednesday, June 15, 2011 @ 02:18:02 PM
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L.A. Noire copy cat...


Forum Posts: 5873
Comment #3 by Opiate42
Wednesday, June 15, 2011 @ 02:28:21 PM
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March 6th 2012, as cool as this game looks, Mass Effect 3 is released that same day...


Forum Posts: 104
Comment #4 by Battletick
Wednesday, June 15, 2011 @ 02:30:01 PM
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@2 What the hell is wrong with you... That's like saying somethings a rip-off of gears because it's a 3rd person shooter...


Forum Posts: 16
Comment #5 by Spandex Stiffy
Wednesday, June 15, 2011 @ 02:30:30 PM
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They're going to catch a lot of flack for changing genres like this. Not from me, though. I just worry that they might mess up the game they decided to make by trying to make everybody happy. I foresee reviews saying, "The strategy elements seem rushed and tacked-on." I hope not, but...


Forum Posts: 369
Comment #6 by Verdinial
Wednesday, June 15, 2011 @ 02:36:22 PM
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Really not sure about this...I first saw it, wasn't interested, saw it after, interested, then the latest trailer, not interested, now after reading this I'm interested again...Maybe a rental?

OFF TOPIC - Does anyone know how I can update my gamerscore? Seeing as I've got a lot more now, I've checked the forums but can't find a help section anywhere. Help would be appreciated :)


Forum Posts: 848
Comment #7 by Flibbity Floid
Wednesday, June 15, 2011 @ 02:36:22 PM
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@ 2 - Somebody needs to invest heavily in Yellow Dye #5. Seriously, dude and you try to call ME the idiotic douchebag? Sorry, Fail Gamer Will. Go play in the kiddy pool.

Wasn't this slated to release last year or something or am I completely zoned out?


Forum Posts: 25
Comment #8 by DarthTrakd
Wednesday, June 15, 2011 @ 02:37:09 PM
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@2 XCOM has been talked about long before L.A. Noire. and 4 has a good point.

still since it's the same time as ME3 it may have to wait somewhat till I get out of the darkend hole I will be living in at that time in my future :D


Forum Posts: 384
Comment #9 by lid
Wednesday, June 15, 2011 @ 02:58:17 PM
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@2 someone here is retarded. you perhaps?


Forum Posts: 5873
Comment #10 by Opiate42
Wednesday, June 15, 2011 @ 03:05:47 PM
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@2

So the 1950's and 1960's were a ripoff of LA Noire too?

I know Rockstar is good but you know....fashion and other decades have happened in the past. Just in case you hadn't heard.


Forum Posts: 104
Comment #11 by Battletick
Wednesday, June 15, 2011 @ 03:35:34 PM
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@10 That is so much better of a response than mine. *Thumbs Up*


Forum Posts: 1186
Comment #12 by Gor1lla
Wednesday, June 15, 2011 @ 03:53:24 PM
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@2 I wish you all the red thumbs in the world :'D


Forum Posts: 809
Comment #13 by i got squeezed
Wednesday, June 15, 2011 @ 04:44:18 PM
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If i'm correct he has -12 from all of us or a few who hasn't posted and he couldve thumbed down his own knowing what a pathetic comment he made. Lol


Forum Posts: 82
Comment #14 by Nostalgia37
Wednesday, June 15, 2011 @ 05:27:44 PM
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I would be pumped for this but two things stop me... 1. Same day as ME3 and 2. Developed by the same people that made Bioshock 2.


Forum Posts: 94
Comment #15 by cdawgoku
Wednesday, June 15, 2011 @ 05:34:51 PM
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I heard of this particular Xcom game about a year ago, LA Noire i'm not even positive but supposidly it's been in the works for like 5 or 6 years.

@1 I hope so too, I started playing Infiltrator(the one where you command space post) but due to a bug I can't finish it. I actually think that one is on par w/ Apocolypse as to which I think it's the better of the 5 game so far.
(1.Apoc 2.Infiltrator 3.UFO Def. 4. TFTD 5.the lack luster shooter they had back in like 99.)

Really looking forward to this just in name alone but I like how it is turning out.


Forum Posts: 94
Comment #16 by cdawgoku
Wednesday, June 15, 2011 @ 05:37:53 PM
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Also you can go on steam and buy all 5 of the games for 14.99 I thought it was a great deal considering how rare it really seems to be.


Forum Posts: 253
Comment #17 by secretkaos187
Wednesday, June 15, 2011 @ 06:47:29 PM
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ive been following this game for awhile,it looks and sounds very interesting


Forum Posts: 29
Comment #18 by crunchb3rry
Wednesday, June 15, 2011 @ 08:13:13 PM
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I'd rather buy X-COM 1 & 2 in HD on XBLA for $60 apiece than this.


Forum Posts: 560
Comment #19 by MakoBallistic
Thursday, June 16, 2011 @ 02:08:32 AM
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'There be plenty of tactical decisions and choices like these to make'

Didnt realise x360a had started employing pirates.


Forum Posts: 7
Comment #20 by The Dow
Thursday, June 16, 2011 @ 03:08:49 AM
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I will be keeping my eye on this, played the original when i was a kid and loved them. Surprised but by alot of peoples negative reactions, they probably never played the previous ones. XCOM has always seemed to make aliens seem... for want of a better word, alien. Bring it on.


Forum Posts: 23
Comment #21 by GamerBug UK
Thursday, June 16, 2011 @ 03:32:10 AM
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@20 I think the issue is most people did play the first games, especially the first two and we liked them, a hell of a lot.

Personally I never liked it the first time they strayed away from the formula (Interceptor and Enforcer) and felt like Apocalypse went a few steps in the wrong direction as well, but at least that game tried new things while keeping a similar gameplay style.

I agree a HD revamp of the first two on XBLA would be sweet.


Forum Posts: 7
Comment #22 by The Dow
Thursday, June 16, 2011 @ 04:40:33 AM
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Each to their own, I preferred Apocalypse. My point is games change with the times to accommodate the latest tech. why hate something that's not even released yet, just because they have taken it in a different direction?


Forum Posts: 23
Comment #23 by GamerBug UK
Thursday, June 16, 2011 @ 05:04:22 AM
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@22 Agreed it is all about personal preference.

I saw a lot of potential for Apocalypse but it just didn't click for me.

As for this game, time will tell. I suppose the fact is many people have been hankering fr a new Xcom that is similar to the old one, just newer and better. This game is going to require a whole different gaming skill set than the old games did (shooter instead of strategy).

I suppose we would hear the same complaints if they made a Call of Duty RTS game, or a Zelda FPS.


Forum Posts: 15
Comment #24 by parkwaydr
Thursday, June 16, 2011 @ 05:58:37 AM
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This game is looking great. I loved the original games. Lately I've been playing UFO: Alien Invasion - an open-sourced project that takes inspiration from the original UFO/XCOM games. It's a lot of fun to play. You can download binaries for Windows, Linux and Mac from http://ufoai.ninex.info.


Forum Posts: 1
Comment #25 by IcebergMetaphor
Wednesday, July 20, 2011 @ 08:13:43 PM
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it looks interesting. though the whole 40s/50s alien concept in gaming is really cool. id like to see more games revolving around stuff like roswell etc..


Forum Posts: 28
Comment #26 by DORGINATOR
Saturday, January 14, 2012 @ 07:00:23 PM
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I bet its being delayed for the nextgen.


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Game Info
Developer:
2K Marin

Publisher:
2K Games

Genre
Shooter

Release:

US: August 20, 2013
Europe: August 23, 2013

Collection:5
Wishlist:140
 
 
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