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Warhammer 40,000: Space Marine

Warhammer 40,000: Space Marine Hands-On Preview – For The Imperium!
Written Friday, April 29, 2011 By Richard Walker
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“Visible, violent death” is the buzz phrase for Warhammer 40,000: Space Marine and from the moment we pick up the controller for a hands-on with four carefully selected sections from the game, it's immediately evident why. There's loads of visible, violent death, believe it or not and most of it involves green Ork flesh being transformed into crimson purée with a chainsword and a bolter pistol. You're seven-foot tall, 1000lb man-mountain Captain Titus, leader of the Ultramarines with nineteen additional transplanted organs, thick power armour and an insatiable thirst for battle. As such, you're a fighting machine for the Imperium, genetically built for war and packing chunky guns and a rasping chainsword that you're able to seamlessly switch between in a scrap.

With mankind teetering on the edge of extinction and the Orks invading one of the Imperium's valuable Forge World's for its Titan war machines, it's up to Titus and his legion of Ultramarines to stem the Ork threat and save the Forge World from falling into the hands of the unhinged, bloodthirsty and tribal greenskins. Along the way, you'll also encounter the forces of Chaos; fallen space marines who have submitted to darkness, transforming them into powerful, dark and twisted creatures that are a space marine's worst nightmare. That said, it's hard to be scared when you're an immovable lump that can decimate entire armies with ruthless efficiency.

There's no cover system to cower behind in Space Marine, as you're essentially a heavily armoured tank, so you're rewarded for getting stuck in and getting your hands dirty. Keeping your health bar up and your fury meter ticking over requires mixing it up with your enemies, carving into waves of Orks with your chainsword, which is capable of both quicker light attacks with X or heavier attacks with Y. With the light attacks, stringing a fast four-hit combo together is easy, but in the frenzy of a heated skirmish, you can sometimes find that Titus - who is supposed to be a 150 year veteran in fighting for the Imperium – ends up swinging his melee weapon at nothing, which just seems plain wrong. Still, nine times out of ten at least, Titus connects with his intended target and with each bludgeoned Ork, comes another boost to your fury gauge.


Hold Y and you can let rip with a fury attack once the meter is filled, tearing through a whole swathe of enemies if used in the right place at the right moment. Engaging in melee is nice and responsive, as is switching between your ranged and melee attacks. You can even line up a ranged fury attack with B and hitting the same button at close-quarters initiates a cinematic, instant sync kill, which is a gloriously brutal and up-close execution move best reserved for the tougher enemy units. Our hands-on session presents plenty of opportunity to experiment with each of these combat mechanics, as well as giving us a good overview of the game's jaw-dropping vistas that include a towering crane stretching across the horizon, intricate, imposing architecture and towering Gothic spires piercing the dark skies. Sometimes, you just have to stop and rotate the camera, just to simply take in and absorb the epic views on offer.

Our hands-on with pre-alpha code, first takes us underground when a bridge collapse beneath Titus's heavy boots, leading into a viper's nest of Orks. The greenskins come in all shapes and sizes, from the diminutive, expendable Gretchin to the tougher 'Ard Boy and Melee Nob. Sometimes, you'll encounter the Ranged Boy and Ranged Nob, and these really need to be taken out first, which is where the ability to wield your gun and melee weapon in tandem, really comes into its own. Pressing through the Orks, we emerge outside to the sight of the aforementioned crane, before brawling our way through even more Orks to find a switch that need to be thrown to drop the crane's payload of a giant cannon on a group of enemies in the distance. The ensuing destruction on the horizon is mighty satisfying, and then we move on to the next section, where we have the assistance of two fellow Ultramarines.

Besieged by a far greater number of Orks, it can be easy to get pinned in one spot, and as Titus's shield, health and fury gauge only replenish when you take the fight to your enemies, you can occasionally get a bit carried away and end up dying suddenly. Your AI partners aren't really a huge help in battle, so it ultimately falls to you to clear a path and when the ranged enemies start popping you from a distance, the fast pace and momentum of the gameplay evident elsewhere can be slowed to a halt while you carefully pick off distant foes. During the final section of our hands-on demo in a canyon, we encounter Chaos Bloodletter Daemons who are dangerously swift and deadly, making shots with the sticky grenade launcher, the plasma gun or the bolter at range a sound strategy. Titus can also hurl a grenade into groups and as we stumble upon a scuffle between the forces of Chaos and some Orks, a well-placed explosive is just the ticket.


Pressing on down the canyon, we're ambushed by Renegade Guards, more Bloodletters and a Psyker who is summoning a portal for more Chaos to emerge into the region. Using the Stalker-Pattern Bolter with its scope, we attempt to do some sniping, but bagging a satisfying headshot is almost impossible in this particular situation. After multiple deaths and retries, we manage to kill the Psyker to close the portal and execute the last of the Bloodletters and Renegades on the flanking precipices of the canyon edge. It just goes to show that Space Marine will still be suitably challenging, so tightening up the shooter mechanics will go a long way towards making the game feel more robust and gratifying.

Overall, Space Marine feels chunky and solid, and if Relic can simply tighten up the combat just a little bit more, then its sure to be onto a winner. There's no issue with the responsiveness and the seamless switching between melee and ranged weapons, but swinging at thin air and some fairly woolly sniping need to be addressed between now and the game's launch this summer. Space Marine looks undeniably stunning and the environments are outstanding. If Relic can deliver on the promise of its combat mechanics, then we could be looking at a third-person action blockbuster.

Warhammer 40,000: Space Marine is scheduled to launch in August 2011.




 
 

User Comments

Forum Posts: 102
Comment #1 by PnPTheDealer
Friday, April 29, 2011 @ 03:52:51 PM
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Awesome


Forum Posts: 131
Comment #2 by DayV3d
Friday, April 29, 2011 @ 04:04:39 PM
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do want!
im just hoping its not getting banned or cut in germany... aw who am i fooling, better preoder from the uk


Forum Posts: 401
Comment #3 by ademlakey
Friday, April 29, 2011 @ 04:04:56 PM
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fire warrior on the ps2 was great, this looks even better.


Forum Posts: 1135
Comment #4 by H0p3sfalL
Friday, April 29, 2011 @ 04:17:08 PM
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He'll yea ! Day one purchase for me. love the books :)


Forum Posts: 0
Comment #5 by Zorixal
Friday, April 29, 2011 @ 04:18:24 PM
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Call me a nob right, but I don't like how bulky the character looks. Although he wouldn't be small with everything which made him the war machine he is. It just doesn't look right to me.


Forum Posts: 589
Comment #6 by HorsemanOfWar16
Friday, April 29, 2011 @ 04:18:51 PM
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SPACE MARINES ... ASSEMBLE!


Forum Posts: 26
Comment #7 by KnottyBoy
Friday, April 29, 2011 @ 04:21:34 PM
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FOR THE EMPEROR!


Forum Posts: 199
Comment #8 by ViNyLek
Friday, April 29, 2011 @ 04:46:32 PM
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Fuck yeah! This sounds wicked as hell. Hopefully AI will be of mmore help in final built and they will tighten that sniping. Other than that I wouldn't expect anything else from Warhammer 40K game:-)


Forum Posts: 40
Comment #9 by iNOiZe21
Friday, April 29, 2011 @ 05:18:30 PM
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@2: I just hope the same. But I believe we'll have to import again.. or we'll just get a cut version.


Forum Posts: 298
Comment #10 by Phantomzero17
Friday, April 29, 2011 @ 07:54:53 PM
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My heart just sank a little. Oh well still sounds like a good game and a definate buy. Here's to the sequel.


Forum Posts: 0
Comment #11 by legendary X360A
Friday, April 29, 2011 @ 08:17:41 PM
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nice


Forum Posts: 6
Comment #12 by HammersMark
Saturday, April 30, 2011 @ 01:09:06 AM
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Why do more games I want keep turning up looking awesome? Looks like I'm going to have to move this up my list.


Forum Posts: 16
Comment #13 by Captainwizard
Saturday, April 30, 2011 @ 06:37:36 AM
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It looks pretty damn sweet. I play as Space Orks in tabletop 40k so it will be strange to slaughter my own kin. However this is the run in and kill everything which the franchise has needed for a long time


Forum Posts: 12
Comment #14 by Epic Gamer Will
Saturday, April 30, 2011 @ 11:00:39 AM
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Guns + Chainsword = Gears of War...


Forum Posts: 39
Comment #15 by piedudething
Saturday, April 30, 2011 @ 02:38:16 PM
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@14 Considering 40k has been around much longer than GoW I'm gonna say your retarded.


Forum Posts: 20
Comment #16 by mucji05
Saturday, April 30, 2011 @ 08:29:46 PM
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@15- Owned.


Forum Posts: 0
Comment #17 by Nihlathak
Sunday, May 01, 2011 @ 02:54:54 AM
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"Guns + Chainsword = Gears of War..." ??!!??!!

So Warhammer is, also, a copy of Starcraft?

Sight... this feels like a slap in the face. Dude, maybe you're a young kid who doesn't know much about this so I'll keep it nice for you ^^

Google Lexicanum bud ;D


Forum Posts: 0
Comment #18 by Nihlathak
Sunday, May 01, 2011 @ 02:56:49 AM
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I hope the Collector's Edition come with some DLC skin of the Grey Knights :B


Forum Posts: 162
Comment #19 by SN1P3RSTU113
Sunday, May 01, 2011 @ 11:21:58 AM
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@18 Lol. Grey Knights are awesome but nothing can beat the Salamanders chapter >:)


Forum Posts: 8
Comment #20 by Riyot
Sunday, May 01, 2011 @ 08:36:41 PM
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I'm hoping that a well placed headshot will cause a bloody explosion that can send nearby weaklings running away in terror like in the pen and paper. I can deal with a little clunkiness on the controls if they get the shear brutality of the 40K universe right.


Forum Posts: 593
Comment #21 by MLG=Most Likely Gay
Sunday, May 01, 2011 @ 09:27:26 PM
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really want.


Forum Posts: 195
Comment #22 by Killerspieler
Monday, May 02, 2011 @ 01:05:27 PM
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Played Space Wolves over a long time and don't like those Ultramarines "that" much but there will EVER be, a space for slaughter a Waaagh-Boss ;)

In the name of Russ !!!


Forum Posts: 5
Comment #23 by killer grr
Tuesday, May 03, 2011 @ 01:10:31 AM
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oh this made my pants tight. really wish they would come out with an rts like the first dawn of war but still awesome.


Forum Posts: 0
Comment #24 by Plaschke
Tuesday, May 03, 2011 @ 02:01:32 PM
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Aw this brings back memories from when I used to paint the models.. :) It's cool to see that Ultramarines (The ultra cool marines) get some well deserved credit :D


Forum Posts: 0
Comment #25 by C4PTAIN MARVEL
Wednesday, May 04, 2011 @ 05:51:18 AM
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cant wait for this game looks awesome even the trailer i saw just made me want it more


Forum Posts: 0
Comment #26 by SuddenFear666
Thursday, May 05, 2011 @ 01:40:03 AM
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I've got some friends who play the table top game, but I never really could get into it. This bloody mess looks to be more my cup of tea!!!


Forum Posts: 0
Comment #27 by Beta Eagle
Friday, May 06, 2011 @ 03:59:48 AM
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Mankind is not "teetering on the brink of extinction" in WH40K. There ar eliterally trillions of us spread around the galaxy at the time of the 41st Millenia.


Forum Posts: 124
Comment #28 by anonymous ferret
Friday, May 06, 2011 @ 05:16:03 PM
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It takes me back, saw the vid on the dashboard and I was blown away, preordered before the vid finished.

@ 27 - Indeed, I hope they get the story right.

I knew the stupid kid's would think this is a "gears rip off" =/

Just going to have to "educate" their puny minds.

@ 24 - It's cool to see Ultras being credited like they deserve? Wtf!? They have been on the front, leading the way for Space Marines, stealing a lot of the thunder for over a decade now!

Black Templar's are the toughest most bad ass chapter of them all. FOR THE EMPEROR!


Forum Posts: 2
Comment #29 by Kunnin Wayz
Saturday, May 07, 2011 @ 12:08:42 PM
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It's always the Space Marines that we get to play as in these games. And it's usually always vs Orks and/or Chaos How about some love for the Necrons? Would be awesome to play as a Necron Lord with a Warscythe, or even better, the C'Tan entity known as 'The Nightbringer'

Disclaimer: The C'tan entity known as 'The Deceiver' tricked me into writing this. :)


Forum Posts: 1
Comment #30 by Corpora1cobra
Saturday, May 07, 2011 @ 01:14:35 PM
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BLOOD ANGELS FTW, cant wait for this bad boy to come out have they got a date yet i know its in august but when in august.....?????


Forum Posts: 124
Comment #31 by anonymous ferret
Saturday, May 07, 2011 @ 06:17:34 PM
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@ 30 - lmfao everyone know's Blood Angels like the bum love surprise XD

Just "oh hell naaaaaah".


Forum Posts: 124
Comment #32 by anonymous ferret
Saturday, May 07, 2011 @ 06:20:28 PM
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Oh wow I just noticed the assault jump pack on his pack in the article pic, niiiiiice.


Forum Posts: 0
Comment #33 by xTopPriority
Sunday, May 08, 2011 @ 05:05:13 PM
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I really hope that they would include multiple chapters in this game. The Ultramarines are cool but they need some real ba's like Space Wolves, Dark Angels, or even Blood Angels. They could add them with pre order or something.


Forum Posts: 940
Comment #34 by Afro Ninja
Tuesday, May 10, 2011 @ 03:24:52 PM
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Looks like it's using Unreal Engine 3.


Forum Posts: 20
Comment #35 by kiler01
Wednesday, May 11, 2011 @ 08:05:17 AM
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dear god! dont make this game in to a dinasty warrior copy PLEASE!!!!


Forum Posts: 0
Comment #36 by KentRaFul
Thursday, May 12, 2011 @ 04:40:51 AM
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I'm sure Epic is humbled to have their flagship franchise emulated so frequently :)
Really though, this sounds kind of fun. Chainsaw sword? Sign me up.


Forum Posts: 10
Comment #37 by tbirt666
Friday, May 13, 2011 @ 03:13:12 AM
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got to get this one!


Forum Posts: 8
Comment #38 by Sargent Thenard
Friday, May 20, 2011 @ 02:04:07 AM
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ah man... just wait for the they I'you in my hands... is going to be a big day... XD


Forum Posts: 104
Comment #39 by Battletick
Saturday, June 11, 2011 @ 06:57:13 PM
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@36 After watching some videos, some parts of gameplay are obviously taken from Gears, such as evasive rolls. These look kind of silly for a space marine to do, but the rest isn't really copied at all. Space marines have always had chainswords, and besides being 3rd person there really isn't anything else you could say was taken from Gears. For one thing, Gears isn't melee oriented at all.


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Game Info
Developer:
Relic Entertainment

Publisher:
THQ

Genre / Subgenre:
Action / Shooter

Release:

US: September 06, 2011
Europe: September 09, 2011

Collection:649
Wishlist:180
 
 
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