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Hunted: The Demon's Forge

Hunted: The Demon’s Forge Preview – This May Be The Crucible, But There’s No Snooker Here
Written Thursday, April 21, 2011 By Dan Webb
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With Hunted: The Demon’s Forge so close to launch we went to Bethesda’s BFG Showcase in Utah last week thinking that they possibly couldn’t show us anything new with the game that’s scheduled for early June. My, how wrong we were. Enter Hunted: The Demon’s Forge’s Crucible mode then. If you like dungeon crawlers and you like creation tools, then you’ll surely love Hunted’s Crucible.

inXile’s co-op orientated co-op then has another facet for fans to get knees deep in when June rolls around, allowing gamers to create their own custom dungeons using their easy to create system.

Starting off with a 5 x 5 grid – that’s 25 squares for the mathematically challenged – players can setup their dungeon however they want. If they want to create a 25 square spaghetti shaped dungeon that will take hours to plough through, they can. If they want a short 5 stage dungeon, then they can do that too.

What you create is entirely up to you in actual fact, but playing through the campaign – in co-op or alone – is where you’ll more than likely want to start things, seeing as the gold you earn there is used to unlock more and more options within the Crucible.

Players have the choice to not only select loadsouts for the players and what theme each section of the map will be – from themes from within the campaign, like River Town and The Wilds – but they can also setup the pick-ups, the enemy types, character modifications and how many enemies they’ll see in every wave.

The modification slots can either be setup to make things more challenging for players or conversely, to make things easier – the choice is yours. So if you want to use the Punishment of True Aim modification to take away the game’s auto-aim assist, by all means, feel free. If you want to make things easier though you can use the Never Ending Quiver – which gives you an unlimited supply of arrows – or the Replenishment Quiver – which yes, replenishes your arrows over time – and more. If you can’t be bothered will all the specifics like that, then don’t, you can use quick setups depending on how much time or how much of a challenge you want in your experience or you can even randomise each arena specifically as well.

Once you’ve setup your map, the rest of the game is simple. Name it with 6 nouns from a variety of lists, save it and then boot it up – alone or with a friend. It’s basically Hunted’s version of horde then, asking players to tackle an arena at a time.

Depending on how you set it up, you’ll take on up to 9 waves of enemies per arena stage. If you set it up with 100 enemies per wave, the game will slowly drip feed and throw enemies at you until you’ve defeated them, because enemies come out in 2s or 3s rather than all at once. So taking on 100 enemies in 1 wave will take you a very long time. Combine that with 25 arena stages and you’ve created one hell of a ridiculously time consuming dungeon. Then again, if you want to duck in and out, you can create a 5 arena dungeon with very few enemies and be in and out before you can say “Bob’s your uncle.”

Quite how much players will want to invest into this mode is entirely down to the player. While some will see it as a temporary distraction away from the main crux of the game, others will likely challenge themselves in lengthy dungeon crawler experiences, looking to unlock as much of the content as possible. The mode itself though is easy to use, quick to setup and as deep or as easy as you want it to be, which makes for a nice change of pace away from the sexually-charged campaign adventures of E’lara and Caddoc.

Hunted: The Demon’s Forge is scheduled for a May 31st and June 3rd release in North America and Europe respectively.




 
 

User Comments

Forum Posts: 7
Comment #1 by Telperionz
Thursday, April 21, 2011 @ 08:58:46 PM
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Looks very promising.


Forum Posts: 92
Comment #2 by Murn
Thursday, April 21, 2011 @ 09:01:43 PM
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Sounds really good. Cannot wait. And for some reason, the quote 'sexually-charged campaign' caught my eye. Dunno why though.


Forum Posts: 6
Comment #3 by BC SG9er
Thursday, April 21, 2011 @ 09:05:10 PM
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Sounds like this will be worth a try. pic looks good.


Forum Posts: 26
Comment #4 by elsnoggler
Thursday, April 21, 2011 @ 09:12:01 PM
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I'm on the fence about this being a purchase or not, but this sounds fairly promising. Not getting my hopes up too high, though.


Forum Posts: 999
Comment #5 by Dr Popodopolus
Friday, April 22, 2011 @ 05:25:18 AM
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It will hurt to release so close to Brink and LA. Noire.


Forum Posts: 680
Comment #6 by Grummy
Friday, April 22, 2011 @ 06:01:33 AM
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So what kind of layouts can we expect? Just different kinds of caverns and interior cells, or can we get outside too, making forest settings and cityscapes?

Also, Webb, a bit of an off topic but if ever you get the chance to broach the subject, could you ask Todd Howard if, seeing as how they're doing it here, they're considering doing something similar for Skyrim?

PC users will get the full run of the Skyrim creation kit as always, but I would love a streamlined one for console players too......Just a thought.


Forum Posts: 14709
Comment #7 by Webb [STAFF]
Friday, April 22, 2011 @ 06:18:12 AM
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@#6 - Well it depends on whether you have a straight through dungeon or a curved dungeon, but essentially, each piece of the map - depending on which theme it is - is laid out differently with multiple levels in it, stairs, obstacles, cover, etc. to make it feel fresh and in keeping with the theme of the level it's based upon.

Will do!


Forum Posts: 687
Comment #8 by Hybridchld
Friday, April 22, 2011 @ 06:21:49 AM
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I wonder how many people outside the Uk and Ireland got the Snooker referance?

Game looks good but will probably have to wait till it gets cheap to pick it up.


Forum Posts: 15
Comment #9 by tasos
Friday, April 22, 2011 @ 06:43:26 AM
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looks great hope it plays as good as it looks


Forum Posts: 199
Comment #10 by ViNyLek
Friday, April 22, 2011 @ 09:20:08 AM
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This is becoming standard for hack n slash/fantasy RPG games and good! But is there going to be any loot from killing in here that can be transferred to the story mode?


Forum Posts: 5991
Comment #11 by Opiate42
Thursday, April 28, 2011 @ 12:33:55 PM
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Wow, not enough games have level editing options, this is pretty wild.


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Game Info
Developer:
inXile Entertainment

Publisher:
Bethesda Softworks

Genre
Action

Release:

US: May 31, 2011
Europe: June 03, 2011

Collection:462
Wishlist:147
 
 
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