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Rage

Rage Hands-On Preview – Respect My Authoritah!
Written Tuesday, April 19, 2011 By Dan Webb
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If id Software’s aim at Bethesda’s BFG Showcase was to show the diversity of Rage, I’d say it was very much mission accomplished. After all, we did go hands-on with five missions with varying different goals and in hugely different environments, and we even got chance to see a brand new area. You can’t ask for much more… Did we say we actually played it on the Xbox 360 as well? No, well we did, and id’s claims that it can achieve new highs in terms of visual fidelity on consoles with its id Tech 5 engine is right on the money. In short, it’s a technical masterpiece.

Before we headed behind-the-scenes to get our hands-on with various missions in the campaign, Bethesda was keen to show off one of the big foes in Rage, the Authority, and one of the later towns in the game, Subway Town – which is exactly as it sounds… a subway built into a town… Genius!

So the Authority, these well-armed and tactical foes are a far cry from the savage and Neanderthal-like mutants who charge first and ask questions later. You’ll find these tactically co-ordinated soldiers will not only work together, but they’ll also use shields and make use of environmental assists like recharge stations to make sure they’re at the top of their game. Aggressive, strategic and well-organised, these are foes you don’t want to tackle head-on. I found a sniper round to the skull works best, but the shotgun loaded with pulse rounds and a mind control crossbow are just as effective.

Then there’s Subway Town, which isn’t a town lined wall to wall with shops offering supposed healthy baguettes; it’s actually a well crafted and fantastically realised underground town. With subway cars transformed into bars, neon signs lighting the passageways, the ever-present dripping of water, gushing steam clouds and a whole array of freaky posters lining the walls; it’s a town that not only fits with the whole apocalyptic feel of Rage but is a good reminder of the creativity and originality that the team have injected.

As far as the hands-on goes, we got the chance to take a whirl through the multiple stages of Rage’s Crash TV – which is essentially a horde style mini-game that exists within the confines of the game – and even took the buggy out for a bit of a spin in a circuit race. Interestingly, the buggy controls surprisingly well and pulling off sharp turns while using the auto-targeted missiles and picking up various pick-ups along the way will be second nature after you’ve spent more than a minute on the controller.

In terms of actual on-foot, story related FPS action, we headed deep into the realms of Dead City, tackling gigantic mutants and wave after wave of pesky mutants – the wingstick is a sublime weapon here and so long as you catch it after throwing it, you can pretty much use them all day long without fear of running out of supplies – as well as heading into some abandoned apartments to take on the tattooed Shrouded Clan. It was here where we actually got chance to test out the blueprint and creation system as well, which so long as you’re attentive and pick-up the wide array of items dotted around, should pay dividends in the long run. One of the most interesting missions we tackled had us delving deep into the dank tunnels of what could have been a water plant to destroy some bomb caches with a variety of tools – namely those RC bomb cars. Kaboom! It should be worth noting as well, that after destroying our second out of three bomb caches, we had to focus our angst on a huge solder wielding a chain-gun and donning more armour than one of Oblivion’s horses.

It’s all well and good though if the game can run smoothly at 60 frames per second and have some of the most detailed textures we’ve seen in a shooter of this magnitude – it did suffer from a few texture pop-up issues though, but we hope they’re smoothed out by launch – but the real question is, how does it play? The short answer is, surprisingly well, although I say surprisingly, it shouldn’t really come as a surprise because id after all has been doing this longer than you’ve been able to say the phrase “frame rate junkie.”

With its smooth and fast-paced gameplay rocking at 60 frames per second with no drop in the action and its tight and responsive controls, Rage is a sheer joy to play. Granted, it’s a little finicky switching ammo types and weapons mid-fight, but such is life when you take a PC developer and give them a controller to work with. It was the same with Crytek and Crysis 2.

I would say that our only concern at the moment is whether id Software can keep the gameplay fresh from start to finish. The diversity in environments does help, as do the gadgets, but I can’t say I was impressed by the enemy types we came across i.e. mutants, bandits from various clans and the Authority – there were probably a few more, but most of the bad guys you sent back to whence they came, could be categorised by one of those three descriptions. They do have different fighting styles – mutants swarm you, bandits use cover and the Authority kick your ass… yes, that’s a style of combat – and their animations and  AI are second to none, but fighting the same sort of enemies over the course of a lengthy single-player campaign could get tiresome.

Aside from that though – and the texture pop-up that popped up on more than one occasion – everything is in good stead for id Software, Bethesda and Rage. From a shooter perspective, the controls are super tight and incredibly responsive, proving that id still has the tenacity and drive to create a superbly controlled shooter. Throw in gadgets and some really unique towns and id could be set to rise to the top of the genre once again. The real test will come though in whether id can keep the gameplay fresh from start to finish, and that’s something that’s almost impossible to call at the moment. Did we say how incredibly smooth it was though running at 60 frames per second and how impressive its texture mapping was? Yes? Oh, well it can’t hurt to say it again. It’s the Jessica Rabbit of video games; edgy and bright with great skin, and plenty of sparkle.

Rage is scheduled for a September 13th and September 16th release in North America and Europe respectively.




 
 

User Comments

Forum Posts: 1
Comment #1 by monleypunk28
Tuesday, April 19, 2011 @ 06:02:08 PM
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respect mah authoritah!


Forum Posts: 12
Comment #2 by Epic Gamer Will
Tuesday, April 19, 2011 @ 06:02:36 PM
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Sounds Amazing, Looks Amazing, Hopefully will be Amazing.


Forum Posts: 18
Comment #3 by tommy50
Tuesday, April 19, 2011 @ 06:31:53 PM
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i'm loving the look of this game, i hope the story it good


Forum Posts: 0
Comment #4 by Just a Mirage
Tuesday, April 19, 2011 @ 07:45:22 PM
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I loved how you snuck in that horse armor joke again.


Forum Posts: 291
Comment #5 by Hanzo Zer0
Tuesday, April 19, 2011 @ 08:17:48 PM
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Is that a parking meter in that ghouls ver 2.0 hand? lol


Forum Posts: 88
Comment #6 by hmp bogeet
Tuesday, April 19, 2011 @ 08:31:17 PM
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Did you say "mind control crossbow" ? FUCKING WIN right there !!!


Forum Posts: 1
Comment #7 by pottike
Wednesday, April 20, 2011 @ 01:42:37 AM
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The gameplay videos are awesome


Forum Posts: 4
Comment #8 by CaBo0sEy 98
Wednesday, April 20, 2011 @ 02:10:24 AM
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the Aurthority kicks your ass ... Yes thats a fighting style. hahaha thats awesome. this game is shaping up amazingly. Cannot wait


Forum Posts: 111
Comment #9 by NeoSant
Wednesday, April 20, 2011 @ 02:25:38 AM
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I dont know how many frames per second are in a normal game... but this looks epic :)


Forum Posts: 6
Comment #10 by HammersMark
Wednesday, April 20, 2011 @ 03:49:19 AM
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Looking forward to this more and more


Forum Posts: 14708
Comment #11 by Webb [STAFF]
Wednesday, April 20, 2011 @ 04:00:44 AM
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@#9 - These days, I'd say 30 was the norm.


Forum Posts: 140
Comment #12 by InfiniteRefrain
Wednesday, April 20, 2011 @ 08:12:20 AM
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The graphics look great -- although my concern is that will take away from the game itself. The amount of data all of that will take .... how much room will they have left? Here's to hoping they don't pull a Dragon Age 2 and re-use the same areas over, and over, and over ......


Forum Posts: 199
Comment #13 by ViNyLek
Wednesday, April 20, 2011 @ 11:32:14 AM
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Sounds about right, especially coming from Id, but September is Gears3 month (and probably couple months that will follow until ME3 comes out), so I will have to give this a pass for time being:-P


Forum Posts: 7
Comment #14 by Floozy
Thursday, April 21, 2011 @ 12:10:27 PM
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looks good considering buying this one


Forum Posts: 0
Comment #15 by IVI ii Lk MaNx
Friday, April 22, 2011 @ 01:45:54 PM
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When i saw some of the previews it reminded me of Borderlands. If anygame is like that game, I'll get it


Forum Posts: 6
Comment #16 by Johncars
Saturday, April 23, 2011 @ 12:48:30 PM
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This looks like a game i'll be buying :)


Forum Posts: 674
Comment #17 by TheUglyCasanova
Sunday, April 24, 2011 @ 07:43:47 PM
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It definitely looks cool, but it seems like the enemies would definitely get repetitive and the wingblade has seemed to negate the need for any weapons in most of the videos I've seen (except the big mutant). Will see how it turns out I suppose.


Forum Posts: 0
Comment #18 by GEEKYKIDz2020cs
Monday, April 25, 2011 @ 01:20:16 AM
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really looks like borderlands in a more fallout setting/ polished with killzone graphics... just IMO and im not saying this game is copying because i think it looks epic


Forum Posts: 104
Comment #19 by Gilganomics
Wednesday, April 27, 2011 @ 04:09:19 PM
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That Subway joke almost passed me up. Looking forward to this one.

@17
"-the wingblade has seemed to negate the need for any weapons in most of the videos I've seen"

I wouldn't be surprised if the level of difficulty shown in many of those videos is lower than average. Also, the same could be said for pretty much every shooter with some kind of default weapon; I don't have to use the Torque Bow, I do because it's fun.


Forum Posts: 3
Comment #20 by CoffeeKillquest
Wednesday, June 01, 2011 @ 11:33:04 AM
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I want this game now!!!


Forum Posts: 3
Comment #21 by CoffeeKillquest
Wednesday, June 01, 2011 @ 11:34:09 AM
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I want this game now!!!


Forum Posts: 560
Comment #22 by MakoBallistic
Thursday, June 02, 2011 @ 05:43:13 PM
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When you said mind control crossbow, i had to do a double take! Wasnt sure id actually read it right, lol. Cant wait for this, might even have a pc by the time it comes out so maybe ill be seeing it in its full glory!


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Game Info
Developer:
id Software

Publisher:
Bethesda Softworks

Genre
Shooter

Release:

US: October 04, 2011
Europe: October 07, 2011

Collection:1593
Wishlist:403
 
 
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