X360A Review: MotoGP 10/11
Written Wednesday, April 13, 2011 By Richard WalkerView author's profile
Are you of the opinion that two-wheels are bad and four-wheels are good? You might be on to something there perhaps, but then you'd also be writing off a whole lot of high-speed thrills and freedom, as encapsulated in movies like Easy Rider and... erm... Okay, that's the only one we can think of right now.
Still, motorbikes are pretty cool aren't they? Which is why it might seem a little odd that two-wheeled racers are pretty much demoted to the status of also-rans in the racing genre, which is sort of a shame when you think about it. Bring back Road Rash, please! (Yes, we also say that in the review and we'll say it again). Bring back Road Rash!
So, MotoGP is back again for more realistic superbike simulation, promising more speed, demanding control and harsh physics, but no lengths of chain or baseball bats in sight. Is MotoGP 10/11 just more of the same kind of thing then?