Second Ghost Recon Advanced Warfighter 2 Co-Op Pack Released
Written Tuesday, March 04, 2008 By David Creech
Ubisoft, one of the world's largest video game publishers, today announced release of the Tom Clancy's Ghost Recon Advanced Warfighter® 2 Co-op Collection 2, a new downloadable content (DLC) package for Tom Clancy's Ghost Recon Advanced Warfighter 2 for the Xbox 360® video game and entertainment system from Microsoft. This new premium content package will enrich and extend the original game by allowing players to expand their LIVE experience with an all-new co-op campaign and a total of nine maps, seven of which are inspired by classic maps from Ghost Recon's illustrious history and two that are totally brand new. This premium content package is available now via the Xbox LIVE® Marketplace for 400 Microsoft points. Take a look below for an outline of the full contents of the Tom Clancy's Ghost Recon Advanced Warfighter 2 Co-op Collection 2:
OVERVIEW: The GRAW2 Co-op Collection 2 consists of five co-op campaign missions that continue the story from GRAW2 Co-op Collection 1. In total there are nine maps, seven of which are classic maps from Ghost Recon's illustrious history and two that are totally brand new. All nine maps (including co-op campaign maps) have exquisite visuals and support all of GRAW2's thousands of customizable game modes.
ACHIEVEMENTS: The GRAW2 Co-op Collection 2 offers 8 achievements totaling 125 Achievement points (detailed list below).
New Co-op Campaign - Story: Rebel leader Manuel Suazo Azcona continues his quest to destabilize the governments of both El Salvador and neighboring Honduras despite the Ghosts' efforts to disrupt his organization. As the vice begins to tighten on the rebels, more key players begin to fall out and defect. Using the information from the defectors, the Ghosts need to release Azcona's stranglehold on the country by taking out his supply points and escorting relief trucks into the area. Finally, the Ghosts will need to infiltrate Azcona's compound and take him out, ending the rebellion once and for all.
Bridges - (Ghost Recon: Island Thunder)
Mission Briefing: We've been contacted by an enemy defector with intel on Azcona's plans. It appears he has since been captured, but not before dumping his laptop in the jungle. Find that laptop, save our turncoat, and extract ASAP - he won't last long.
Stronghold - (Ghost Recon: Island Thunder)
Mission Briefing: The rebel defector is now in your custody at an allied safe-house. A large enemy force is moving rapidly on your coordinates to try and silence him. You must defend this stronghold and keep the VIP protected.
Depot - (Ghost Recon: Desert Siege)
Mission Briefing: The defector's intel has revealed another of Azcona's supply points: a rail depot. Take out the ADATS defending its airspace and then clear out the depot area. Let's get a tracker on that helo and see if it leads us to Azcona.
Riverbed - (Ghost Recon: Desert Siege)
Mission Briefing: This one is a bit different, Ghosts: You'll be escorting relief trucks to the refugees along the border. With Azcona's army falling apart, his men are desperate and have begun raiding aid convoys. Let's do some good, people, and put a stop to it.
Ghost Town - (Ghost Recon: Desert Siege)
Mission Briefing: This is it, Ghosts. We've tracked those supplies to Azcona himself. He's holed up in his junkyard compound with a large vehicle pool. Gather any maps or intel you may find, but your primary objective is to terminate Azcona's command.
Bridges - (Ghost Recon: Island Thunder) - Medium map suitable for 8 to 12 players.
Overview: Numerous bridges span a river winding through hilly jungle. Thick foliage provides cover and a few sniper spots. Supports medium- and long-range combat.
Stronghold - (Ghost Recon: Island Thunder) - Large map suitable for 12 to 16 players.
Overview: A central stronghold on a hill surrounded by deep valleys. Supports multiple play types from stealthy sneaking to defending from towers.
Depot - (Ghost Recon: Desert Siege) - Large map suitable for 12 to 16 players.
Overview: Large train depot facility surrounded by rocky hills. A high ground vs. low ground dynamic with lots of open terrain and long sightlines.
Riverbed - (Ghost Recon: Desert Siege) - Large map suitable for 12 to 16 players.
Overview: A dry riverbed snakes through weathered rock formations and various ruins. A mixture of terrain and cover supports all types of combat.
Ghost Town - (Ghost Recon: Desert Siege) - Medium map suitable for 8 to 12 players.
Overview: Dry, dusty shantytown in the midst of a sandstorm. A large villa sits on the hill in the center of the map. Some CQB in town and other opportunities for snipers.
Roadblock - (Ghost Recon: Desert Siege) - Medium map suitable for 8 to 12 players.
Overview: A steep hill with an ancient fortress at the top and a roadblock at the bottom. Rolling terrain and scattered ruins dot the landscape.
Island - (Ghost Recon: Island Thunder) - Small map suitable for 4 to 8 players.
Overview: Small tropical island with a lighthouse perched upon a rocky hill at its center. Maze-like paths through tall grass lead to the caves in the hill.
Treatment Plant - (Brand New) - Small map suitable for 4 to 8 players.
Overview: Rusting pipes and tanks highlight this water treatment plant under repair. An open center area contrasts with a dense mixture of waterworks and construction.
Mining Camp - (Brand New) - Small map suitable for 4 to 8 players.
Overview: An abandoned mining facility carved into a mountainside. Catwalks provide access to the interior cave spaces. Mostly medium range and CQB, allowing stealthy players to flank opponents.
· Bridges (Co-op) Perfect: 15 points