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The Darkness 2

The Darkness II Hands-On Preview – Whipping Up A Bullet Storm
Written Sunday, March 20, 2011 By Dan Webb
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Whether you like to admit it or not, Bulletstorm sparked something deep inside our inner sanctum last month that told us that plain ol’ killing just isn’t enough to satisfy our bloodthirsty needs these days. We used to get our jollies off on a teabagging here and a headshot there, but Bulletstorm changed all that by promoting its kill with skill mantra and engrained it on our inner psyche. It seems that the effects of such a system is already making waves in the industry and Digital Extremes and 2K’s upcoming sequel to the 2006 cult hit is looking to round their gameplay off with a very similar system. Yes, The Darkness II makes you feel like a socially inept hamster if you fail to kill someone with that much needed style. Pick up a parking meter and pin a bad guy to the wall with it though and that priceless pop-up is one of the most gratifying moments in video games.

After an overwhelmingly positive response to the hands-off presentation that Digital Extremes were doing at GDC at the beginning of the month, 2K brought that very vertical slice and made it playable for the masses at PAX East. A perfect opportunity to follow up and get to grips with the new Demon Arms if you don’t mind us saying. So now we’ve gone hands-on with it, let us delve in and give you a little more insight into things like the kill moves and how they’re performed, as well as the aforementioned points system, which incidentally wasn’t even in the GDC build – or it was turned off.

Quick recap for those that missed the GDC eyes on preview. The Darkness II takes place 2 years after the original and Jackie Estacado is back and as powerful as ever – he’s now the Don in his family. The demo is a fairly lengthy vertical slice from the beginning of the game and it reveals that Jackie has been captured by a mysterious “crippled fuck,” who’s looking to pilfer the Darkness from him. Through a series of flashbacks, the demo introduces players to all the key mechanics as the combat spills into alleyways, brightly lit streets and into the subway system. So when I say “all the key mechanics,” we’re talking about the Demon Arm’s grabbing and slashing mechanics, fancy kill moves, et al.

Now the first thing that we noticed with the hands-on, as opposed to the GDC presentation, was this new comic book art style, which was much more apparent to us this time around. Yes, it may be a little more vibrant in terms of colour in certain sections, but the almost cel-shaded esque dark edges does give it a certain level of uniqueness and charm. While we weren’t bowled over by the new art direction at GDC, PAX East’s hands-on did a lot to allay our fears and prove to us that it might be a savvy move.

The first of the three main things we want to touch upon are the kill moves that we saw as a spectator last time. The kill moves will feature quite prominently throughout the action sequences of The Darkness II if this hands-on is anything to go by and can be used when a foe is unaware of your presence or if they’re stunned. Our first experience with them saw us stood behind an armed assailant, completely oblivious to the tentacle-powered Jackie Estacado who’s stood right behind him. Digital Extremes use glowing hotspots on the intended target to indicate which kill move will be performed. So if you’re looking at his legs, the glowing hotspot will appear on his legs and by hitting the grab button (the left bumper), Jackie will perform a Wishbone execution, splitting him in two. Target his abdomen and he’ll do an Anaconda move where the Demon Arm wraps around him and the head pops out his chest, Aliens style. Lastly, but not least, is if you aim for his head, the Demon Arm rips his throat out. Brutal stuff. While these are very cool ways to take down foes, we’re hoping that there’s plenty of variety in the final game, as with only three, and us seemingly doing the Anaconda kill move every time, it could get old fast.

In fact, Digital Extremes use the whole glowing aspect for what worldly items you can pick up as well, so it’s handy to see what can be used as a weapon – a parking meter for instance – and what can be used as a shield – a car door, like they used at GDC.

The second aspect we briefly wanted to touch upon was the game’s other Demon Arm function – the slash motion, activated by using the right bumper in conjunction with the right thumbstick. Essentially what that means is, that if you press the slash button and sweep the stick from left to right, the Demon Arm will mimic that action. Do it diagonally from top left to bottom right and yes, you guessed, it, it’ll mimic that as well. Having that much control over the Demon Arm is a nice touch, although the range on it isn’t really that impressive, but the problem with slashing your way through The Darkness II is it doesn’t really reward the player with that many points.

Yes! The points system! The one I opened the preview with! That is of course our third talking point. Like Bulletstorm, but nowhere near to the extent it was introduced there, The Darkness II rewards players with points depending on how they kill their foes. Admittedly, it’s doesn’t have Bulletstorm’s range of choices, but it does truly push you to get the more glamorous and frankly more unique kills. If I recall correctly, a normal Demon Arm slash kill is worthy a paltry 5 points, but if you pick up a sort of disc-wheel of sorts and chop a foe in two, then you’ll get 20 points and a “Sliced” pop-up will appear on-screen. Similarly, spear someone with a parking meter and you’ll get an “Impaled” bonus and 20 points. Granted, the whole system is obviously very derivative, but it’s nevertheless a very cool addition and does promote the game’s most rewarding mechanics and most certainly rewards creativity.

It’s quite apparent that Digital Extreme’s goal to stir more action into The Darkness II’s pot – more than ever was in the original – has easily been achieved. The Bulletstorm-esque points system is a welcome addition, but it remains a bit of a mystery at the moment and until it’s fully unveiled, we won’t know the extent of how much that will impact the gameplay – we’re assuming there’ll be some kind of unlock system, where players can unlock cool stuff or buy even cooler stuff with the points earned. If Digital Extremes can inject some variety into the combat with more unique ways to kill foes and more unique kill moves though, then the gameplay is easily headed in the right direction. Dissecting someone in two or spearing them into a wall with powerful Demon Arms has never been so satisfying.

The Darkness II is scheduled for a fall 2011 release.




 
 

User Comments

Forum Posts: 136
Comment #1 by Time To Rage
Sunday, March 20, 2011 @ 10:26:14 PM
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I'm liking the different approach on shooters these days.


Forum Posts: 1931
Comment #2 by Son of Kyuss
Sunday, March 20, 2011 @ 10:27:18 PM
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You had me worried when you brought up the point system being similar to Bulletstorm's.


Forum Posts: 1931
Comment #3 by Son of Kyuss
Sunday, March 20, 2011 @ 10:29:45 PM
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And my post ended up posting when I wasn't finished....

Anyways, I'm glad they aren't implementing a full on system akin to Bulletstorm but promoting some variety in killing. It'll be nice to actually use The Darkness' abilities rather than the simple stab and eat your heart move. Overall I can't wait for this and I hope that Digital Extremes doesn't mess up what made the first one so great.


Forum Posts: 0
Comment #4 by ShadowDrake69
Sunday, March 20, 2011 @ 10:35:12 PM
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Does anyone know if they are using cell shading graphics for this because some of the screens look like they are and some look like they are'nt


Forum Posts: 10
Comment #5 by DEAD 3Y3 TBONE
Sunday, March 20, 2011 @ 10:39:55 PM
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Loved the first, so I have no doubt the sequel will be just as brilliant, if not better!


Forum Posts: 14706
Comment #6 by Webb [STAFF]
Sunday, March 20, 2011 @ 10:47:10 PM
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@#4 - I wouldn't say it was full blown cel-shaded, in the same vein as Borderlands, but there are shades of it in the art style.


Forum Posts: 0
Comment #7 by asilent boom
Sunday, March 20, 2011 @ 11:18:48 PM
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I'm really liking the new art style for this. I hope this releases closer to the summer than the fall. There's already too many games in the fall and this wouldn't even be in my top 10 games for the fall. In the summer it would be in my top 5 though.


Forum Posts: 661
Comment #8 by Pieville
Monday, March 21, 2011 @ 12:35:35 AM
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I'm getting quite excited for this, the first one was surprisingly good and this just seems to be trying to top that. Hopefully they don't go overboard!


Forum Posts: 12
Comment #9 by mass
Monday, March 21, 2011 @ 03:15:00 AM
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Loved the first one - hope this is the same, they should bring the witch blade and tomb raider story lines in to it


Forum Posts: 8
Comment #10 by Homicidal_inc
Monday, March 21, 2011 @ 04:08:52 AM
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Darkness Issue #90 just Came out pick it up Peep's. I been a Avid Darkness fan since Day one. Can't believe The First Darkness game has sold for $2.99 at times at Gamestop. Now if they would just make a Darkchylde Game.


Forum Posts: 12
Comment #11 by lorrimor
Monday, March 21, 2011 @ 06:41:44 AM
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looking forward to this one,like the first one and it looks like they are on the right track for this one


Forum Posts: 76
Comment #12 by MKC
Monday, March 21, 2011 @ 07:15:50 AM
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This and Prey 2 = bring it the feck on!


Forum Posts: 221
Comment #13 by solo07
Monday, March 21, 2011 @ 10:17:55 AM
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I loved the darkness 1 so pretty much whatever they do to this i'm pretty sure i'd still pick it up.


Forum Posts: 307
Comment #14 by IVI4V3R1CK
Monday, March 21, 2011 @ 10:25:52 AM
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I like how the whole "Kill with Skill" thought process is being implemented. However, Bulletstorm is taking the credit for it, but I remember a Wii game called "Mad World" that made it possible to link death combos to get a bigger score.


Forum Posts: 14706
Comment #15 by Webb [STAFF]
Monday, March 21, 2011 @ 10:38:00 AM
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@#14 - Linking combos to get higher scores is nothing new though. Getting rewarded for killing in a unique way is though.


Forum Posts: 199
Comment #16 by ViNyLek
Monday, March 21, 2011 @ 12:02:25 PM
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This sounds terrible! First the graphics that don't fit at all into a game like this (dark and grim)and now skillshots! In Bulletstorm at least they had good story to use these with. Can't imagine what they could come up with in here? Darkness feels better when you kill enemies differently so it gives you more cookies each time? I don't think so^^ I hope they don't destroy such a great game by adding this!


Forum Posts: 552
Comment #17 by Odessa
Monday, March 21, 2011 @ 12:30:31 PM
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I am hoping for something less kill oriented (Bulletstorm) and more story driven. I passed on Bulletstorm for that very reason. Thrill kills just don't interest me. I enjoyed the dark ambiance of the first game, but from the scenes it doesn't look too bad. *crosses fingers*


Forum Posts: 0
Comment #18 by ThisBlueSquid
Monday, March 21, 2011 @ 12:47:57 PM
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I just hope it includes the free-roam and television system of the first game. Literally killed sooooo many hours just watching movies and TV shows.


Forum Posts: 26
Comment #19 by DangerousREECE
Monday, March 21, 2011 @ 03:52:37 PM
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@18 yeah dude that was sooo cool .... it was the first time i ever listend to the duskfall :S


Forum Posts: 6
Comment #20 by minty1
Tuesday, March 22, 2011 @ 07:34:58 AM
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always enjoy a different style fps. Drags me away from the call of duties & halos


Forum Posts: 255
Comment #21 by Pakhair
Tuesday, March 22, 2011 @ 01:13:42 PM
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sounds interesting, now bring on the gameplay video


Forum Posts: 239
Comment #22 by atomic viking54
Tuesday, March 22, 2011 @ 02:34:33 PM
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Graphics look awesome and gameplay looks fun, now hopefully the multiplayer can be good. (unlike the last game lol)


Forum Posts: 0
Comment #23 by RT4
Tuesday, March 22, 2011 @ 05:32:03 PM
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wow


Forum Posts: 10
Comment #24 by redassassin12
Tuesday, March 22, 2011 @ 07:56:53 PM
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TAKE ME! T-T-TAKE ME! INFECT ME WITH YOUR LOVIN FILL ME WITH YOUR POISON!! (i was bored :/)


Forum Posts: 970
Comment #25 by Zombiedrd
Wednesday, March 23, 2011 @ 10:39:37 AM
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Finally. Been waiting for this one for a while.


Forum Posts: 674
Comment #26 by TheUglyCasanova
Wednesday, March 23, 2011 @ 07:35:41 PM
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@14 Yeah Mad World did the kill with skill thing as well. Putting a tire around someone, impaling them with a parking meter, and then throwing them into a dumpster to get smashed is cool stuff.

But on topic, I really enjoyed the first Darkness and hope this one is even better.


Forum Posts: 1
Comment #27 by Vagabus
Saturday, March 26, 2011 @ 12:28:03 PM
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ABOUT DAMN TIME!!


Forum Posts: 0
Comment #28 by karnage0036
Sunday, March 27, 2011 @ 04:47:44 PM
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YES bring on the demo!!!!!!!!!!!!!!


Forum Posts: 0
Comment #29 by Oling
Wednesday, March 30, 2011 @ 03:24:34 AM
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Can't wait! Loved the first game, just hope they give us some more darkness powers this time.


Forum Posts: 18
Comment #30 by cHa0sKil13r
Thursday, March 31, 2011 @ 08:31:21 PM
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Hopefully no multiplayer for this game since the first one was lag central, and really seemed tacked on.


Forum Posts: 1
Comment #31 by ThaBonnet
Saturday, April 02, 2011 @ 05:06:55 AM
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Good to know that there will be a part 2.I wont buy this one blindly, play de demo first.I'm little bit afraid that they are going overboard.


Forum Posts: 0
Comment #32 by COMICNERD11
Sunday, April 03, 2011 @ 12:22:44 PM
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didn't really like the first Darkness all that much, but the sequel looks pretty cool, looks like a rent for me


Forum Posts: 0
Comment #33 by TrigerKing1599
Saturday, April 09, 2011 @ 10:03:40 AM
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i just wanted to comment


Forum Posts: 10
Comment #34 by DresdenDil
Sunday, April 10, 2011 @ 09:44:06 PM
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Currently mopping up the first game so that I can done in time for this


Forum Posts: 8
Comment #35 by FallenUtopia
Tuesday, April 19, 2011 @ 05:36:23 PM
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They took quite some time to bring it out. I am looking forward trying out the demo


Forum Posts: 0
Comment #36 by Major Ringpiece
Saturday, May 21, 2011 @ 10:35:02 AM
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Is there a date for the demo to be released? Super psyched for this, really loved the first game. Was so different to anything else at the time! The whole section WW1 style was incredible!


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Game Info
Developer:
Digital Extremes

Publisher:
2K Games

Genre
Shooter

Release:

US: February 07, 2012
Europe: February 10, 2012

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Wishlist:255
 
 
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