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Call of Juarez: The Cartel

Call of Juarez: The Cartel First Look Preview – On the Highway to Hell
Written Thursday, March 03, 2011 By Richard Walker
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We thought that Wild West games might be red hot right now, given the huge success of Red Dead Redemption in 2010, but for Call of Juarez: The Cartel, developer Techland has decided that Red Dead is soooo last year, so it's out with the old and in with the new. The third game in the series is leaving the Western genre behind, although Techland says that the spirit of the Wild West lives on The Cartel's new hip and edgy modern day setting.

“We're trying to push the franchise to the next level,” declares Ubisoft's International Product Manager, Aymeric Evennou during the first presentation of the game. And that next level apparently means uprooting the series and taking it to an all-new gritty and mature backdrop inspired by TV shows like 'Sons of Anarchy' and 'The Shield'. That means you'll start out on the mean streets of present day Los Angeles, where visits to the seedier parts are all part and parcel of being a cop. Yes, that's right. This time you're firmly on the side of the law, playing the story from one of the three character's viewpoints.

Unusually, Call of Juarez: The Cartel isn't a 2 or 4-player co-op game. That would be far too conventional. So instead, Techland has decided to make the game playable in 3-player co-op, and have the story revolve around a trio of distinctive characters, who are all 'above the law' cops, but with their own background and story perspective. You'll still experience the same yarn, regardless of which character you choose, but you will get a different spin on the events that transpire. And once you choose your character, you're locked into your choice for the duration of your playthrough.

The Cartel's characters are ambitious FBI agent on the rise, Kim Evans, audacious smooth-talking DEA operative, Eddie Guerra and The Cartel's sole link to its forebears, Ray McCall descendant Ben McCall, a hard-bitten, cynical LAPD cop and bible passage spouting son of a pastor. It's a nasty, lawless world out there, so naturally, The Cartel's language is nice and colourful, with McCall spicing up those bible passages with a few four-letter words here and there. This is indicative of the developer's desire to push Call of Juarez into darker territory and the overall tone of the game will be far grittier and more 'mature' than its predecessors.

Our extensive first look at The Cartel opens with a three-way conversation between the characters going on while they drive to a run down tenement building, where one of Eddie's informants is holed up. Outside the informant's door, the trio discuss how they should go about squeezing him for information, but McCall has a no-nonsense solution. “We kick the fucker's door down and introduce ourselves!” he growls, before doing exactly that. In the filthy apartment, we see that our guy was getting down to some action with his lady friend, who gets promptly kicked out of the room. Eddie apologises for the “cock block” and then demands answers.

Eventually, McCall, Guerra and Evans manage to get what they need and fit the guy with a wire. From the car down on the streets the three then listen to a meeting going down with one of the shady Mexican cartel members that they're trying to bring down. Predictably, their informant is rumbled and killed, but they've heard enough, so the next course of action is to follow the killer without being seen. There's first-person driving in The Cartel then, and we're told that there will be a lot of this kind of variety, meaning that the entire game won't just be shooty-shooty.

Tailing the killer to a nightclub, we need to get in via a dingy alleyway, which is flanked on both sides by punk-ass thugs. McCall brazenly strides in and as the scumbag street urchins try to hold him up, we get to see the game's melee combat – an “alternative to deadly force”, we're told - which looks somewhat reminiscent of The Chronicles of Riddick's fisticuffs. McCall kicks the shit out of the punks, dispenses a sweary bible quote (each character will have their own bespoke one-liners) and moves onwards to the club.

McCall shuffles his way through the moshing throng on the dancefloor, has a quick ogle of the stripper with her tits out, and then confronts the killer head on. He's a gangster called Jesus, and he's sat relaxing in a pristine white suit with his sunglasses on, and a musclebound bodyguard either side. “Do you want to meet your maker?” one of them asks McCall. Big mistake. McCall puts a bullet in the bodyguard without hesitation and all hell breaks loose. Finding cover McCall and his two partners engage in a gunfight as the club quickly empties. If you're not playing with human players, your AI buddies will help by laying down cover fire, while you deal with the business of killing.

Happily, The Cartel's first-person shooting mechanics look nice and solid, with chunky, detailed gun models and nice loud bangs that echo realistically. It looks as though there's some decent heft to The Cartel's gunplay. The next section shows that the Call of Juarez slow-motion co-op breach sequences are still in the game, and on the subject of previous CoJ title, Bound in Blood, Techland reveal an interesting factoid. Apparently, Call of Juarez: The Cartel has more assets in this demo we're being shown, than the entirety of Bound in Blood. Blimey.

Back to the action and Jesus has high-tailed it, prompting a chase through a parking lot. A police helicopter circling overhead is gunned down by Jesus' cronies, spiralling into the ground in spectacular fashion, while we pick up an AK-47 from a dead guard and tear through the rest of the bad guys. Jesus is now being chauffeured away at high speed, so we grab the nearest car and give chase down the busy highway. Shooting from the passenger window, all hell breaks loose on the roads, as civilian cars go flying and there's crashes left, right and centre. After a perilous pursuit, we eventually catch up and run the limo off the road, leaving Jesus falling out of the wreckage and reaching for his gun. It's too late though, and he's quickly disarmed and arrested. Job done.

To conclude our hands-off demonstration, we're shown an ambush sequence, which sees McCall standing by a rusty old trailer in the middle of a massive expanse of desert. Kim and Eddie are hidden in the surrounding rocks looking down from high upon a precipice, with sniper rifles primed. A fleet of cars blaze a dusty trail towards the meeting point and McCall liaises with the perps. Of course, the entire thing goes horribly wrong and the gangsters have their own snipers in position, meaning that Evans and Guerra have to do their utmost to protect McCall. They soon cut their losses though and commandeer a truck to try and pick up McCall before he's killed. It's a tense drive to get to him and just as they're about to make it, the truck crashes into a rock and the screen goes black. That's the demo over then. Phew.

Call of Juarez: The Cartel is quite clearly going to be an entirely different animal to the other two games before it. It's not open-world, but there's a sense of freedom in the ability to drive vehicles as well as wield all manner of handguns and rifles. Its cast of characters are also potentially very interesting, but the snatches of dialogue we've heard so far are pretty hackneyed and McCall's bible quotes managed to elicit a few stifled sniggers from the other journos in the room.

Techland hopes that the shift in setting to the modern day won't put players off, and is keen to emphasise that the essence of the Old West still lives on in the game, with visits to locations like the Grand Canyon and Arizona Badlands, that remain much as they've always been. The Cartel promises to be a hellish journey from LA to Juarez, and early signs look good as far as gameplay is concerned. There's still that nagging kernel of doubt in our mind though, as that stone-cold cynic within tells us that perhaps the next Call of Juarez won't quite hit the right notes with its audience. We sincerely hope that we're proven wrong.

Call of Juarez: The Cartel is scheduled to release in summer 2011.




 
 

User Comments

Forum Posts: 1203
Comment #1 by UberPirateNinja
Thursday, March 03, 2011 @ 11:01:24 AM
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why didn't they just make this a new ip? it has nothing to do with the original games.


Forum Posts: 199
Comment #2 by ViNyLek
Thursday, March 03, 2011 @ 11:04:12 AM
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Sounds pretty badass. Polish ppl know their way with words ( I would know I'm from Poland:-P). Still sounds pretty varied. I wonder if they can keep it up throughout whole game or do missions will just keep repeating same scenarios. Only time will tell, but paint me interested!


Forum Posts: 31
Comment #3 by Juggalo Fayth
Thursday, March 03, 2011 @ 11:09:31 AM
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This game does look epic!, loved the first!. But seriously where is the Madness Returns info??? EA has been taking down madness returns videos all over the net from the convention,can we get at least some mention of ALICE? just 1 new screen shot or something would tide me over!


Forum Posts: 397
Comment #4 by Thai J
Thursday, March 03, 2011 @ 11:09:43 AM
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@1 my thoughts exactly.


Forum Posts: 0
Comment #5 by killochris
Thursday, March 03, 2011 @ 11:13:02 AM
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looks stupid the original looks much better


Forum Posts: 86
Comment #6 by Cookies1560
Thursday, March 03, 2011 @ 11:18:55 AM
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#5 How can you honestly say that? I think its a really fresh, interesting idea with plenty of potential.


Forum Posts: 0
Comment #7 by killochris
Thursday, March 03, 2011 @ 11:25:47 AM
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fair enough everyone is entitled to there opinion


Forum Posts: 769
Comment #8 by Frasr
Thursday, March 03, 2011 @ 11:26:11 AM
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I'll probably only get it if laddergoat is in it


Forum Posts: 5873
Comment #9 by Opiate42
Thursday, March 03, 2011 @ 11:39:59 AM
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LOL @ the laddergoat!

I really dug the stories form the first two. Family ties were an obviously huge part of the first two games and following one of Ray's descendants is a pretty great idea.

But when did Ray have kids? (that he's aware of enough anyway to give them the family name LOL!!)


Forum Posts: 3568
Comment #10 by exo-apollo
Thursday, March 03, 2011 @ 11:43:57 AM
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Hope there is an achievement for killing over 3,075 people, called 'hey this shit is pretty real'.


Forum Posts: 88
Comment #11 by ScuzzyBunny FTN
Thursday, March 03, 2011 @ 12:24:40 PM
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You forgot to mention all the controversy around this game. Last week, in the REAL Juarez, it was the bloodiest 72 hours Mexico has seen due to the cartel drug wars. Mexico has supposedly already banned this game, and there is a big move in the US to do the same (or at least change it)...I think it looks good, but we will have to see how they deal with the political pressure. If Activision couldn't get the "Taliban" into Black Ops, I don't know how Techland will fare.


Forum Posts: 201
Comment #12 by High Lord Sigma
Thursday, March 03, 2011 @ 12:49:32 PM
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@#11: I believe you're getting Black Ops mixed up with Medal of Honor. Also, if the negative response isn't any worse than that stupid Fox News article on Bulletstorm, I think this game will be fine. Controversy sells.

As for the quality of the game, that remains to be seen. I have this small sliver of doubt in me, but I think this could be great.


Forum Posts: 88
Comment #13 by ScuzzyBunny FTN
Thursday, March 03, 2011 @ 12:56:47 PM
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My bad...I worked for Gamestop at the time and they were going to ban selling Black Ops on military bases as well. Forgot it was MoH with the original controversy.


Forum Posts: 57
Comment #14 by TheTCD
Thursday, March 03, 2011 @ 01:00:32 PM
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So let me get this straight... Bound in Blood was practically made for co-op and it never had it. Now we have a choice of three characters and STILL no co-op? Techland please, you're killing me here.


Forum Posts: 26
Comment #15 by elsnoggler
Thursday, March 03, 2011 @ 01:32:58 PM
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1 - I'd say it's because building a brand name - so to speak - takes time, and once you've developed an IP you should stick with it, but... to be honest, I don't think most gamers really have an opinion of Call of Juarez one way or the other. They were pretty standard-affair video games that were received accordingly.

Oh well. Bringing franchises to the modern day is apparently still the thing to do.


Forum Posts: 26
Comment #16 by elsnoggler
Thursday, March 03, 2011 @ 01:42:10 PM
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Additionally, I am annoyed with developers trying to make their games "more mature" and "gritty" by just throwing some profanity and tits at gamers.

Bulletstorm's over-the-top dialogue was strangely appropriate, but there are better ways to be edgy than just inserting fuck and the like to Bible passages.


Forum Posts: 137
Comment #17 by Rastaman20
Thursday, March 03, 2011 @ 02:29:47 PM
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ehhh like ive said before this game could be great or potentially the biggest piece of shit to come out idk i think a modern approach was wrong


Forum Posts: 323
Comment #18 by 1morey
Thursday, March 03, 2011 @ 04:53:35 PM
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Well, to keep with game canon, and according to a picture I have acquired. Ben McCall is actually a descendant of Billy Candle. Somewhere along the lines after the first Call of Juarez (2nd chronologically), he changed his name to McCall. But it's nice to see we get another fire and brimstone character.


Forum Posts: 31
Comment #19 by Long
Thursday, March 03, 2011 @ 04:56:57 PM
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I'll also grab it if laddergoat makes a return.


Forum Posts: 57
Comment #20 by Black Arrow
Thursday, March 03, 2011 @ 04:59:59 PM
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3 Player co-op IS confirmed. All 3 characters have a unique style and different stories too.

http://callofjuarez.ubi.com/the-cartel/en-GB/home/

Scroll down and check the game information.


Forum Posts: 323
Comment #21 by 1morey
Thursday, March 03, 2011 @ 05:02:33 PM
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#16...I know right. Look at the Clint Eastwood westerns. He said some cold-blooded things in the Outlaw Joesy Wales with nary a cuss word (Dying ain't mch of a living). But I guess, it's just to make the games feel more realistic. Which still has a long way to go in terms of profanity. Heck, I hear more F-Bombs in a single day of school than I did playing three hours of GTAIV at a friends house.


Forum Posts: 13
Comment #22 by Dwide Shruude
Thursday, March 03, 2011 @ 07:25:17 PM
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@1 because Call of Juarez has already got a fan base that will buy it purely for the name, and would be a lot harder to sell a new ip to people. It's like when a movie gets a sequel and the only thing that binds them together is the name, but people will see it because they liked the first.


Forum Posts: 2
Comment #23 by zoidberg1339
Thursday, March 03, 2011 @ 08:22:18 PM
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Awful. The first 2 CoJ games were great but this just looks terrible. This is going to have nothing good from the old games and it's going to suffer for it. Hopefully it gets canceled before release because this is just sad.

RIP CoJ


Forum Posts: 970
Comment #24 by Zombiedrd
Thursday, March 03, 2011 @ 10:15:02 PM
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Drug cartels will not be happy, lol. Still though, I can see Hispanic groups getting upset. Play as a white guy killing Mexicans at a time many white Americans are really not liking Mexican immigrants. Should be a grand time. White people should just accept they lost and will be outnumbered in a few decades.


Forum Posts: 884
Comment #25 by sm182
Friday, March 04, 2011 @ 01:00:56 AM
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@11 Were the cartels looking for the gold in Juarez as well :)?


Forum Posts: 23
Comment #26 by NFP911
Friday, March 04, 2011 @ 05:05:24 AM
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what a let down they should have sticked to the old games.


Forum Posts: 463
Comment #27 by francisrossi
Friday, March 04, 2011 @ 07:17:50 AM
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I'm going to be polite and say this sounds like a bag of wank.


Forum Posts: 536
Comment #28 by Brutalsleeper
Friday, March 04, 2011 @ 11:41:19 AM
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@25 that made me actually laugh out loud
@1 and the others saying the same. It can be in the same series and but set in a different time zone. There is more to a series than when it is set. Based on your logic their should be three different Call Of Duty series.


Forum Posts: 1722
Comment #29 by cheevo360
Friday, March 04, 2011 @ 10:06:25 PM
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It is look good but I think they should keep Old Western for Call of Juarez series oh well 3rd series turn modern time so let wait and see when reviews pop up near time game releases. If game turn to be good or bad then I just play it for ACHIEVEMENTS!!! If awesome so yeah will be love it then hehehe


Forum Posts: 2
Comment #30 by jonah fenton
Monday, March 07, 2011 @ 03:41:50 PM
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wtf is this crap? this isnt what call of juarez should be, id buy if was still a western setting like the others in the series but this is just going to fail so badly shame as the other two call of Jauarez games were great as there is nothing like them apart from red dead redemption


Forum Posts: 55
Comment #31 by xxGodlyKlutchxx
Tuesday, March 08, 2011 @ 08:51:34 PM
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the game looks to be promising, with going modern there is a ton of potential along with expectations though. hope it turns out good :P


Forum Posts: 6
Comment #32 by Ol School Yeti
Thursday, March 10, 2011 @ 02:25:17 PM
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I don’t see this game being able to compete with Red at all and maybe that’s why they went this direction with the game. My stance says poor move COJ.


Forum Posts: 3590
Comment #33 by Gorilla Stomper
Friday, March 11, 2011 @ 06:36:47 PM
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This... Looks... Retarded.


Forum Posts: 24
Comment #34 by GoThatWay
Sunday, March 13, 2011 @ 06:17:44 AM
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Meh...i loved the first one soo much...imho a really really nice storytelling and character development. The second was not at the same level but also a nice game (the end is so drammatic).
Now...this is quite...unexpected...i don't understand this move...
I only hope they won't ruin the serie giving the critics a good reason to underestimate it.


Forum Posts: 30
Comment #35 by Dov
Sunday, March 20, 2011 @ 09:41:19 AM
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I have to admit, the description of the actual gameplay sounds kind of awesome, but like others have said, just make a new IP and don't fuck up the CoJ series. I need to see a gameplay vid at this point, because that pre-rendered trailer did absolutely nothing for me.


Forum Posts: 323
Comment #36 by 1morey
Friday, April 06, 2012 @ 09:20:53 AM
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Hmmm..kinda strange that the thoughts here of The Cartel are pretty much the polar opposite of the actual review of the game.


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Game Info
Developer:
Techland

Publisher:
Ubisoft

Genre
Shooter

Release:

US: July 19, 2011
Europe: July 22, 2011

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Wishlist:60
 
 
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