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GDC: User Created Games Coming to Xbox 360
Written Wednesday, February 20, 2008 By David Creech

SAN FRANCISCO — Feb. 20, 2008 — In a landmark announcement during the keynote address at the annual Game Developers Conference (GDC), Microsoft Corp. promised to soon allow Xbox LIVE members to play, rate and share community-created games. As the first in the industry to pioneer high-speed online gaming and high-definition games, Xbox 360 once again broke new ground by introducing a new, open distribution service for games created by the community and soon playable by its 10 million Xbox LIVE members. Community-created games on Xbox LIVE will quickly double the size of the Xbox 360 game library. By the end of 2008, Xbox 360 owners will have access to more than 1,000 games, making it the largest, most creatively diverse library across all next-generation platforms.

“The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world,” said John Schappert, corporate vice president of LIVE, Software and Services for the Interactive Entertainment Business at Microsoft. “Our goal is to drive a creative and social revolution in games with the same transformative power that we’ve seen in digital music and video sharing.”

Inviting Everyone to Share Their Own Games With Millions

Demonstrating a look into the future potential of community-created games on Xbox 360, Chris Satchell, general manager and chief XNA architect at Microsoft, announced that seven games created using XNA Game Studio 2.0 would be available immediately for Xbox 360 owners to download from Xbox LIVE Marketplace:

·         “JellyCar.” Created by Walaber from the United States, this game is about driving a squishy car through squishy worlds, trying to reach the exit.

·         “Little Gamers.” This is a 2-D high definition action side-scroller based on the famous Web comic “Little Gamers” created by Loïc Dansart, a 24-year-old software developer from Belgium.

·         “Dishwasher.” An intense 2-D action platform game created by James Silva from the United States, “Dishwasher” has a unique, highly stylized look and fast and fluid action.

·         “TriLinea.” This puzzle game created by Edison S. Prata Jr., Renato Pelizzari da Silva and Davi da Silva Prata from Brazil mixes fast-paced action with strategy.

·         “RocketBall.” Created by Tyler Wanlass, Patrick Murty and Todd Barrons of the United States, this neighborhood game of dodgeball explodes onto the street with fast-paced multiplayer action.

·         “ProximityHD.” This game, created by Brian Cable from the United States, takes the essence of strategy games — battles for control of territory and armies — and distills it down to a simple, easy-to-understand set of rules for casual players.

·         “Culture.” Created by independent game development company Hidden Path Entertainment from the United States, “Culture” contains challenging games and puzzles based on beautiful flowers.

An Xbox 360 community game created using Microsoft’s XNA Game Studio software and XNA Creators Club membership will be able to be submitted for distribution on Xbox LIVE. Each community-created game must then undergo a thorough peer-review process and be evaluated for accuracy in representation and appropriateness. Community game developers will be able to beta test the process this spring and will be able to distribute their games on Xbox LIVE by the end of this year.

Thanks to Gamerscoreblog




 
 

User Comments

Forum Posts: 121
Comment #1 by Mullock94
Wednesday, February 20, 2008 @ 08:01:19 PM
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Woah , This will be aawesome!


Forum Posts: 150
Comment #2 by nateredish
Wednesday, February 20, 2008 @ 08:04:17 PM
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sounds pretty cool


Forum Posts: 178
Comment #3 by SolvingJunk
Wednesday, February 20, 2008 @ 08:06:46 PM
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Rocket ball sounds pretty cool. I don't know about the others.


Forum Posts: 37
Comment #4 by twentyTWO
Wednesday, February 20, 2008 @ 08:08:11 PM
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I wonder if achievements will be implemented?


Forum Posts: 4
Comment #5 by honered1
Wednesday, February 20, 2008 @ 08:11:01 PM
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Will this all be free?


Forum Posts: 11
Comment #6 by luke7nukem
Wednesday, February 20, 2008 @ 08:19:08 PM
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Hope its free


Forum Posts: 321
Comment #7 by bAteseh
Wednesday, February 20, 2008 @ 08:24:30 PM
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I hope achievements will be implimented and no MS points to play the games either.


Forum Posts: 2986
Comment #8 by JC
Wednesday, February 20, 2008 @ 08:53:43 PM
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Cool!


Forum Posts: 628
Comment #9 by xGodDogx
Wednesday, February 20, 2008 @ 08:55:11 PM
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This thing could be an interesting thing coming.. Whoo hope there some kind of gamerscore with it.


Forum Posts: 683
Comment #10 by BTHR Zero X
Wednesday, February 20, 2008 @ 09:03:37 PM
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this sounds crap -_- sorry to say so but it does not that intresting at all what where they think then they did this


Forum Posts: 78
Comment #11 by Sphere Shot
Wednesday, February 20, 2008 @ 09:10:52 PM
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Hopefully there won't be achievements or else it would be way too easy to get lots of gamerscore.


Forum Posts: 259
Comment #12 by Kaner99999
Wednesday, February 20, 2008 @ 09:10:58 PM
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Coolio G


Forum Posts: 256
Comment #13 by alexsimms
Wednesday, February 20, 2008 @ 09:19:18 PM
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Just sent this article to two of my friends that are game development students. Sounds really interesting... I wonder too about the achievements.

And BTHR Zero X, what they are thinking is exactly what they said. Expanding the next generation gaming horizon. Think about it... they distribute people's games on 360, those developers keep developing for 360, as there is reason to do so, and the amount of games and future development for the 360 rises. Smart.


Forum Posts: 2366
Comment #14 by Deyankees1
Wednesday, February 20, 2008 @ 09:22:13 PM
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I'm pretty sure this is free since its user created. But this is nice cant wait.


Forum Posts: 206
Comment #15 by ArmyOfPie
Wednesday, February 20, 2008 @ 09:22:24 PM
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It's about time!


Forum Posts: 1421
Comment #16 by DFILL450
Wednesday, February 20, 2008 @ 09:23:21 PM
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Hopefully their not as bad as yaris


Forum Posts: 256
Comment #17 by alexsimms
Wednesday, February 20, 2008 @ 09:25:21 PM
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Yeah Yaris was horrible.


Forum Posts: 0
Comment #18 by Shadow1
Wednesday, February 20, 2008 @ 09:38:14 PM
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They probably won't have achievments if you don't pay for it.


Forum Posts: 150
Comment #19 by Lukhuta
Wednesday, February 20, 2008 @ 10:51:47 PM
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We can download the demos of those games on the XBLA, download XNA then from your library press Y (download more games). There you'll be able to test those games. And SURPRISE they WILL have achievements (like arcade games, achievement list... Maybe not worth GS, but who knows?)


Forum Posts: 180
Comment #20 by whomynextvictem
Wednesday, February 20, 2008 @ 10:57:53 PM
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i hope they will be free or i probly wont get them


Forum Posts: 1221
Comment #21 by J O 12 D
Wednesday, February 20, 2008 @ 11:02:16 PM
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So basically is this arcade games created by anyone?
I'd love someone to create something like LittleBig Planet for the PS3 since I will never be able to play that.
I hope they have achievements worth some gamerpoints and I hope they're cheap or free MS point wise.


Forum Posts: 49
Comment #22 by II IcE RiflE II
Wednesday, February 20, 2008 @ 11:25:59 PM
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doubt they would have achievements but if they do they may cost ms points, maybe 400. This seems interesting can't wait to try some out.


Forum Posts: 15
Comment #23 by piez
Thursday, February 21, 2008 @ 12:23:15 AM
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Geez, that took them long enough.


Forum Posts: 294
Comment #24 by K1ng K00p4
Thursday, February 21, 2008 @ 12:33:56 AM
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The Dishwasher is a pretty sweat game. I hope these are free. Maybe we'll find out in 17 days? That's when the demos run out.


Forum Posts: 206
Comment #25 by ArmyOfPie
Thursday, February 21, 2008 @ 12:48:09 AM
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There will be achievements. If you play the games most of them have "ACHIEVEMENTS" on the list, and you can also check some of them.


My favorite XNA games were Culture and The Dishwasher.


Forum Posts: 409
Comment #26 by orp08
Thursday, February 21, 2008 @ 02:35:04 AM
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If they have achievements, they will most definately cost... as simple as that, they cant give up gp when people buy games just for them, its M$.


Forum Posts: 206
Comment #27 by ArmyOfPie
Thursday, February 21, 2008 @ 03:29:48 AM
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I don't think I'd care about paying for some of these games. Little Gamers and that dodgeball game aren't really that great enough for me to buy though.


Forum Posts: 82
Comment #28 by JamesSoprano
Thursday, February 21, 2008 @ 03:42:49 AM
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knowing microsoft they will charge for the least bit of thing for it ... hey want your game to have water in it .. well for over $5 and you can download it to use whenever in the game ( or some BS like that ) this just reminds me of RPG maker for PS1 .. you make games to play and the only time someone can play it is if they get it from your memory card AND have the RPG Maker Game

so this really doesn't interest me


Forum Posts: 5145
Comment #29 by Parkerktm
Thursday, February 21, 2008 @ 03:43:02 AM
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This looks neat and a good idea, i cant wait until i'm able to download them


Forum Posts: 0
Comment #30 by MonoNoob
Thursday, February 21, 2008 @ 03:47:38 AM
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great break through.


Forum Posts: 744
Comment #31 by Fire Mage
Thursday, February 21, 2008 @ 04:09:04 AM
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The Dishwasher is the best one, as far as action/side-scrolling.


Forum Posts: 7
Comment #32 by Anathema729
Thursday, February 21, 2008 @ 05:00:33 AM
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1,000 games by the end of 2008??? Sweet!!! :D


Forum Posts: 9
Comment #33 by silentkiller
Thursday, February 21, 2008 @ 06:02:32 AM
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i bet you will need to pay hopefully not to much.....


Forum Posts: 294
Comment #34 by MrRedrum
Thursday, February 21, 2008 @ 09:22:01 AM
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I would hope that they would have achievements but they won't. Too many user created games could have easy achievements for the sheer purpose of gs boosting. could you imagine thousands of avatar clones? >_


Forum Posts: 40
Comment #35 by Abstract Class
Thursday, February 21, 2008 @ 09:39:50 AM
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Excellent, a return to the days of the "bedroom coders" which I fondly remember from my 8 bit days; days where gameplay was king, not big budget development.

BTHR Zero X - I can tell you what MS are thinking. Not only is this a pull for getting "casual" gamers into the XBox, but by providing a platform for encouraging/sharing homegrown software, MS are encouraging the game designers/developers/artists/etc of the future.

Many of the people who learn to code in a manner like this, will end up in the software industry - myself included.


Forum Posts: 23
Comment #36 by NJwasteland
Thursday, February 21, 2008 @ 10:38:33 AM
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i played culture for over an hour last night. soooo addictive!


Forum Posts: 131
Comment #37 by Joe Boy 1986
Thursday, February 21, 2008 @ 11:28:34 AM
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this sounds to me like the crap u used to get in the ps1 demo discs u used to get with the magazine.

i'll be avoiding


Forum Posts: 316
Comment #38 by Lunacy182
Thursday, February 21, 2008 @ 04:16:28 PM
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I don't see why people think free games is a bad thing.

The demo's right now are free, but hopefully they don't stick them in the XNA creator club thing. That cost 30-60 dollars for a membership.


Forum Posts: 262
Comment #39 by Sakurafire
Thursday, February 21, 2008 @ 08:06:24 PM
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These games were fun plus it gave us a nice way to see games in development.
Is there any way we can get in touch with the developers/creators? That would be nice if they accepted fan-feedback.


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