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Rainbow Six Vegas 2 Interview

Rainbow Six Vegas 2 Interview
Written Saturday, February 02, 2008 by David Creech

In an interview with Tim Cummins, Senior Manager at Ubisoft, I got to ask a few questions about Rainbow Six Vegas 2. Good times, and look for more next week!
 
 
 
David Creech: Retail stores are generally billing Vegas 2 as coming out around March 12. Is there an official release date yet?
 
Tim Cummins: You know game stores have to do that so they can enter the pre-orders in their system, right? However, while no official date has been announced yet, I think it is reasonable to assume somewhere in the middle of March, maybe the week after March 12.
DC: Are there any plans yet for DLC?
 
TC: *laughs* We haven't even released the game yet, and obviously all of our resources right now are focused on making sure we get that out the door. However, Ubisoft has a great history of releasing DLC for other Tom Clancy games, such as the pack for GRAW 2 that just came out and the Red and Black map packs for Vegas. I think it is safe to assume that we will be releasing some DLC for Vegas 2 as well.

DC: There are two new adversarial modes in the multiplayer. Can you tell us what they are?
 
TC: We tweaked most of the adversarial modes that were in the first Vegas. We received quite a bit of feedback from gamers, and we tried to incorporate much of that into the game to make it even better. One good example of this was conquest mode that was released in some of the DLC last year. In conquest mode you have three satellite locations, and you scored points by capturing and holding a point. Based on gamer feedback, in Vegas 2 your team now has to capture all three of the points before you can score any points. Regarding the two new adversarial modes, those will be announced on February 7th, but you won't be disappointed.
DC: The artificial opponents in Vegas really set the standard in many ways for FPS. How did you approach improving upon this for Vegas 2?
 
TC: I am definitely not qualified to speak on the programming of the AI, those guys are brilliant. However, I can tell you what I know from overhearing their conversations. We did not aim to do a complete rebuilding of the AI, just to improve upon their actions. We added more options for them, made them more responsive to the actions of the players, and more flexible in those responses. In addition, the equipment that they have access to makes for a more challenging approach. If you use the snake cam to look into a room and one of the terrorists has a shield, your best approach may be to take a different route, or to send your teammates in through a different door to cause a distraction. You may even be in the situation where a room may have two opponents with shields and several without, which can be very challenging.
Part of this includes the fact that the first Vegas really had the multiplayer story mode as an add-on to the other various multiplayer modes, and that was not the best experience for gamers. For Vegas 2 the campaign was designed from the ground up to support drop-in/drop-out multiplayer. This means that we had to look at multiple entry points all throughout each map, and incorporate into the AI the ability to react to this dynamic. This required a very open architecture and the ability for the AI to adopt a completely different strategy as players join or leave the game. I think that you will definitely notice the changes in AI behavior. Playing even the same room multiple times has the potential for different behavior each time you play it.
DC: How about the achievements? Are they similar to last year?
 
TC: Even I don't know the achievements yet, but keep in touch with me and I will share them when I can.
DC: Okay, back to the gameplay then. How have the terrorist hunts been improved from the first game?
 
TC: Much of what I discussed about the AI before applies to the terrorist hunts as well. The AI is harder to beat, is smart, and changes behavior based on actions you take. However, if you played a lot of terrorist hunt in the first game, you may have noticed that the spawning sometimes had some problems. Terrorists would spawn directly in your line of site, or even behind you, which just wasn't fair and didn't make for a great experience at times. We have completely fixed that for Vegas 2 by really optimizing the spawning. It is not as predictable, much more reasonable in how it happens, and is never visible to players.
DC: I really enjoyed the customized camo the Elite rank was able to use in the first Vegas. Is that the same this year, or are there any other perks for obtaining higher rank? Also, can you briefly talk about the three different specialties and how they work?
 
TC: Most of that I won't be able to talk about until February 7th, but I can give you an overview. The experience system now fully incorporates the campaign and online multiplayer. Certain actions you take provide you experience that is directly related to that skill set. So if you pull off a headshot, you will get experience points that will eventually unlock a better sniper rifle. Basically, different styles of play are monitored by this system, and unlock specific equipment that is designed to help that style of play be more effective.
DC: How long do you feel story mode would take the average gamer on Realistic?
 
TC: On normal mode, I think the goal was to have an average gamer be able to get through it in about 10 hours, maybe up to 14 hours. On realistic it is definitely going to take a bit longer, depending upon your skill.


User Comments
Comment #1 by master hec0
Saturday, February 02, 2008 @ 01:25:58 AM

sweet im gonna buy this one

Comment #2 by Shinobi273
Saturday, February 02, 2008 @ 01:45:40 AM

Anyone else think the box art looks cheesy? Like it was from the 90s or something.

Comment #3 by Mister Spraggsy
Saturday, February 02, 2008 @ 01:47:34 AM

not a big fan on FPS's but realy like the look of this

Comment #4 by Bondfan626
Saturday, February 02, 2008 @ 02:02:14 AM

gona be great

Comment #5 by mattyay
Saturday, February 02, 2008 @ 02:28:10 AM

i see what you see shinobi

Comment #6 by Sirpancake2677
Saturday, February 02, 2008 @ 02:52:51 AM

Looks Awsome, Awsome to the mac

Comment #7 by Sirpancake2677
Saturday, February 02, 2008 @ 02:53:29 AM

max*

Comment #8 by N00B EATA
Saturday, February 02, 2008 @ 03:05:53 AM

I hope there's gonna be higher ranks than just elite cause that was just too easy to get to..

Comment #9 by xxdeadpeacexx
Saturday, February 02, 2008 @ 03:15:35 AM

Kay

Comment #10 by Creech
Saturday, February 02, 2008 @ 03:17:14 AM

Yeah, I was hoping for more info, but we have another chance to talk next week, so if you guys have specific questions, post them here and I will see what I can do to get them answered.

Comment #11 by neIIy99
Saturday, February 02, 2008 @ 03:50:39 AM

this game will be the best multi-player game to date. all the improvements I have heard of from the first game will make this game twice as good as Vegas 1 which I thought would be hard to achieve. Switching the spawning was the best decision they have made as that will keep people playing the game and prevent quitting as Spawn Camping is by far the worst game-killer in online play right next to glitches. which I hope they go through all the maps and double check all windows,doors or any corners for holes.

as for the box art odds are it will not be as shown on this site that is most likely one of many prototypes and could change 5 more times before release.

as for ranks they cant just make up fake ranks. they go by the real deal so don't expect that to change as the only thing they c

Comment #12 by neIIy99
Saturday, February 02, 2008 @ 04:06:52 AM

could really do is make make rank levels like in COD4

Comment #13 by buck wyyld
Saturday, February 02, 2008 @ 05:20:54 AM

Looks interesting--how about a save anywhere feature? The checkpoints in the last game were wildly inconsistent, driving me bat shit crazy at times.

Comment #14 by DFILL450
Saturday, February 02, 2008 @ 06:37:35 AM

yeah shinobi i agree. The box art looks horrible

Comment #15 by Parkerktm
Saturday, February 02, 2008 @ 08:14:07 AM

Cant wait, best game of 08

Comment #16 by Kaner99999
Saturday, February 02, 2008 @ 09:16:12 AM

Havnt bought vegas 1 yet but plan on doing so but from what i hear it is a brilliant game!

Comment #17 by Ruthless
Saturday, February 02, 2008 @ 09:27:45 AM

I never got round to finishing Vegas let alone on realistic, but this time i think ill start on realist like i did on Cod 4 (Veteran). I hope your team mates are not dumb shits again and you have to help them every 5 mins.
Infact i may try finish Vegas once i have finished GRAW 2 on elevated.

Comment #18 by KILL3R YETI
Saturday, February 02, 2008 @ 09:53:41 AM

who cares about box art. the first vegas was the best game out and changing the spawning was an exellent idea.

does anyone know if you can complete the first vegas co op on realistic and still get both achievements.
cheers

Comment #19 by Bax x360a
Saturday, February 02, 2008 @ 11:00:54 AM

Awesome interview Creech, this has really got me in the mood for Vegas 2 now.

Comment #20 by DeathWish93
Saturday, February 02, 2008 @ 12:44:04 PM

me 2 this is going to be great

Comment #21 by Sean Banty
Saturday, February 02, 2008 @ 01:17:23 PM

oooh my god! i cannot wait for this game!

Comment #22 by Immense Pirate
Saturday, February 02, 2008 @ 01:17:27 PM

tee hee
march 12th is my birthday ^^

Comment #23 by Lord of Fate
Saturday, February 02, 2008 @ 07:07:52 PM

Yeah comment #21!!!! Weeeee!!!!!!!

Comment #24 by pavementpoop
Saturday, February 02, 2008 @ 09:22:50 PM

lol i see what u mean about the art cover, but still cant wait for the game :)

Comment #25 by bockey69
Saturday, February 02, 2008 @ 10:20:00 PM

i like this game

Comment #26 by bockey69
Saturday, February 02, 2008 @ 10:24:51 PM

bioshock is gay halo 3 is the BEST game

Comment #27 by bockey69
Saturday, February 02, 2008 @ 10:26:10 PM

add BOCKEY93 people

Comment #28 by dark fear 420
Saturday, February 02, 2008 @ 11:53:36 PM

never had a chance to play rainbow six vegas 1 but i will probly get this one

Comment #29 by omegamustard
Sunday, February 03, 2008 @ 03:27:11 AM

this game sounds really nice, i love the 1st, i can't wait for this one.

Comment #30 by The Fonz
Sunday, February 03, 2008 @ 03:31:01 AM

i cannot wait for march that month is my birthday woot woot

Comment #31 by newbsicle
Sunday, February 03, 2008 @ 05:14:11 AM

NO GRAW IN 2008! *cries*

Comment #32 by Agade
Sunday, February 03, 2008 @ 05:28:29 AM

Dude GRAW 2 like just came out? I personally like RV6 much better than GRAW...

Comment #33 by ztron500
Sunday, February 03, 2008 @ 02:40:42 PM

GRAW 2 was a let down but RB6:VEGAS 2 will be sweeeeet

Comment #34 by Oxstar
Sunday, February 03, 2008 @ 03:04:30 PM

Wicked they have sorted the t-hunts out, can't wait to find out the achievements =]

Comment #35 by mss544
Sunday, February 03, 2008 @ 10:23:00 PM

DEFINITELY buying this.

Comment #36 by Night45Fox
Monday, February 04, 2008 @ 01:50:03 AM

bockey = noob

Comment #37 by Rink Rat 55
Monday, February 04, 2008 @ 07:03:33 AM

My roomate has Rainbow 6 and my favorite part of the game is the terrorist hunts you can do co-operatively online. Wish the box art had some sort of terrorist/Rainbow 6 fire fight to that effect but eh. As long as the game is good I could care less if the entire box was the color pink!

Comment #38 by capthowdy66
Monday, February 04, 2008 @ 07:49:23 AM

cant wait for this game - vegas 1 is my fav fps on 360!

Comment #39 by Catto 21
Monday, February 04, 2008 @ 02:22:47 PM

This is probably the only new game i will be buying for awhile!

Comment #40 by DanteTheDutch
Monday, February 04, 2008 @ 04:05:02 PM

I hope they don't include achievements like halo when you finish it on the hardest difficulty in co-op you get the achievements fot that setting like the first vegas i will definitley play it on realistic. Hope elite doesn't take as much time as the first one though.

Comment #41 by Dermatophyte
Monday, February 04, 2008 @ 04:21:09 PM

One of the best fps's out! Looking forward to using some flashbangs and taking on the realistic mode again. Does anyone know if they are using the vision camera so you can map your own face like Vegas 1?

Comment #42 by AngeredMailMan
Tuesday, February 05, 2008 @ 09:26:40 PM

Why is there only gunna be a 2 player COOP campaign. I was hoping for 4 player to get the Squad mentality of R6v through the campaign?

Comment #43 by LEMMY X
Thursday, February 07, 2008 @ 08:14:18 PM

Already got this preordered

Comment #44 by Eliminator 69
Friday, February 15, 2008 @ 05:43:22 PM

already preordered this 1

Comment #45 by Jake1479
Wednesday, February 27, 2008 @ 01:39:05 AM

Looks So Amazing, I Cant Wait


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Game Info
Developed By:
Ubisoft Montreal

Published By:
Ubisoft

Genre:
Shooter

Release Date:

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ESRB: Teen

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