E3 2010: Spec Ops: The Line First Impressions - Drawing A Line In The Sand
Written Wednesday, June 30, 2010 By Dan WebbView author's profile
Spec Ops: The Line may on the face of it sound like some cheesy 70s TV cop show, but it is in fact a very serious military-themed shooter with some truly grim connotations.
Part of Spec Ops’ unique sell – other than the brutal military themed shooter – is what Yager do with the environment and more importantly, the sand deformation. You may have seen in an earlier trailer a clip of Walker shooting from behind some cover, when moments later the floor disappears from underneath him because of the intense weight of the sand on a glass skylight below it. This will be a major part of the gameplay and in this instance, it’s the only way our squad is leaving this lobby – a couple of shots to one of the windows and the sand seeps in, creating a pathway out for Walker.
When outside you can’t help but marvel at a combination of the devastation and the beauty that still remains – the draw distance is spectacular. Berlin based developer, Yager, have done a superb job in creating this city of contrasting fortunes. On the one hand, the colossal and once-celebrated skyscrapers still decorate the skyline with their bizarre curvature and adventurous architecture, but on the other hand, the city is covered in graffiti while the tons of sand brings the billboards to ground level – which is pretty surreal. Even the dead bodies have a congress of ravens hovering around them. It’s only then that you realise that Walker and his team are probably hundreds of feet in the air. Heaven knows how many corpses of the unfortunate citizens of the once iconic city lay beneath their feet.
“Oh my God!!” Walker exclaims, taken aback by the abhorrent view the team comes across as they turn the corner: a street that leads to downtown, where as far as the eye can see bodies hang from the lampposts with a sign warning against trespassers. “Who the hell would do this?” questions one of Walker’s men. “That’s not something I want to think about right now,” he replies, as the team ignores the warning sign and continue past the blockade.
Of course, Spec Ops: The Line is actually a third-person shooter, although up until now, there hasn’t been much shooting. As the team makes its way through the street to a fairly open area – a car graveyard of sorts – here they come across a bunch of looters. Before the team makes their advance, they sit in wait, listening in for any intel they can make use of. After being spotted, all hell breaks loose and the cover shooter comes into its own. The team mantel their way over cover, flank their foes, use sticky grenades and offer cover fire as they clear the area of the looters. The sand mechanic re-enters the fray once again as Walker uses it to bury a small group of enemy combatants. We also caught a glimpse of the contextual squad commands as well, but these are of course optional; “These are Delta force guys, they don’t need you to hold their hands,” adds Kasavin.
Moving through a white-phosphorous scorched area and into a building, distant gunfire echoes in the background. Morality also plays a big part in Spec Ops and as the team enter the building, they run into a situation where Gould’s men are torturing a hostage for information. The choice of what the player does here is down to them entirely, but choose to do nothing and the situation will play out regardless. Do you save the hostages and kill a potential lead? Or do you let the hostages get tortured to death and follow Gould’s men to their leader. Decisions have consequences, but those decisions are yours.
Spec Ops: The Line is shaping up to be something fresh from a third person shooter perspective. Sure, the cover mechanic is older than my pair of lucky pants and realistic shooters aren’t anything new, but you combine that with an impressive sand mechanic – dear 2K, you need a better marketing name for it – and you have a totally different ball game. Being a shooter, also expect plenty of multiplayer including co-operative and team based modes that have some “interesting hooks to the main narrative” – hopefully that involves sand. If you can’t wait till next year, there’s always the beta that will be on Xbox Live “relatively soon.”
Spec Ops: The Line is touching down sometime in 2011.