![]() | Lost Planet 2 Multiplayer Hands On - A Mechanical Wonder Written Monday, March 22, 2010 By Dan Webb View author's profile |
If there’s one thing that’s certain about Lost Planet 2’s multiplayer, it’s pretty much that it’s all about the Vital Suits (VS). Okay, that might be a bit of a hyperbole, but it’s one thing that the game’s multiplayer gets right and separates it away from its competition.
Our recent hands on with the title’s multiplayer in London last week was a 16 player bloodbath that gave us a good chance to check out a wide range of maps, a good portion of weapons and get behind the controls of some interesting Vital Suits. Participating in mostly team deathmatch and capture the data point modes, we got a good feel for what we can expect this coming May.
It’s safe to say that Lost Planet 2’s multiplayer is definitely an aspect of the title that will need a thriving community to be successful, especially seeing as how all the maps we frequented – apart from Cube, which was a small arena based environment with weapons galore and frenetic combat– actually seemed rather large, and if possible, a little too big. Lots of time was spent running from one side of the map to the other, just to get involved in some combat. Yes, there are vehicles to make that trip a little less painless and yes, you can capture spawn points, but it’s difficult to rely on two factors that are ever-changing. If you so happen to spawn at the other side of the map to your team with no vehicles in sight, expect a long and lonely trek to find some action.
It was here where we also got a glimpse at the perks system, whereby you can attach two skills – like reducing the data post activation time – to your character at any one time. That wasn’t all though, Takeuchi-san also showed off some of the more bizarre weapon unlocks like the gun-sword, the support weapons like the giant shield and “v-device” – essentially an improved radar – and also the taunts and emotes section, which we’re told will include more than 100 different versions in the final game. One that caught our eye was easily the hilarious Matrix-esque bullet time dodge that mimics Neo’s awakening from the first Matrix film. Seeing that on the battlefield could quite possibly be the funniest thing you’d possibly ever see in a multiplayer game... until you blow his ass up with a rocket that is. With a good range of maps and plenty of variety in the weapons and battlefield toys, Lost Planet 2’s multiplayer mode could provide a few hours of enjoyment when it ships this May. It seems to have a very laid back feel and doesn’t boast the intensity that some other multiplayer games do, which is a welcome change if you ask us. There is a slight learning curve to it and familiarising yourself with the maps is essential if you want to get an edge over your opponent because the weapon pickups make all the difference. Our only concern lies in whether there is enough variety in game types – granted, we didn’t see them all so can’t really comment there – and if the community doesn’t stay healthy long enough, the maps could become oversized and desolate wastelands of nothingness. That being said, Lost Planet 2 is all about the mechs! And yes, I loves me some hyperbole! Lost Planet 2 is out May 18th worldwide. Oh, and uber kudos goes to anyone that gets the Britpop reference in the tagline without having to Google it! | |
































