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Halo: Reach

X10 Interview: Bungie Talks All Things Halo: Reach
Written Saturday, February 20, 2010 By Dan Webb

Bungie's Community Manager, Brian Jarrard, and Creative Director, Markus Lehto, were on hand at this year's X10 to show off Halo: Reach's Powerhouse map, a map that will feature as part of May's beta. As well as run us through the level and show off a few new features that we'll see, they were also on hand to answer a plethora of questions regarding their final Halo game. Let's get technical!

Can you just tell us a bit more about the sort of engine upgrades we’ll be expected to see in Halo: Reach?

Markus Lehto: We had a really big vision for what we wanted to do with Reach overall and it really did require us to go back and take the Halo 3 engine, take every component within and take some of them and build them from the ground up again; and take some of them and make incremental changes. The entire engine has been upgraded to accommodate some of the things we wanted to do.

For one thing we’re taking everything up to a higher fidelity level than we’ve ever been able to before. We want to be able to build much bigger, more epic environments that foster exploration, and we want to fill it with twice the number of enemies, vehicles, and weapons. Those things technically were at odds with one another - because we’re still on the same hardware and that really did require us to do much smarter things with our engine to accommodate that vision.

Is it true that there are more polygons in the assault rifle in Reach than there was in any of the major characters in previous games?

ML: There are far more polygons. It’s pretty cool actually; we have this new level of detail in our geometry – we call it nose-hair geometry; I have no idea why – but it’s this little level of detail geometry where we can put little details like knobs and buttons on our vehicles and our weapons. It’s just this kind of cheap geometry that we can build that gives everything this super high fidelity.

How hard are you pushing the 360 now?

ML: We’re spankin’ it! Spankin’ it for everything it’s got!

Can you run us through a few of the customisation options that we’re going to see in reach?

ML: I can talk a little bit about that today. We definitely want to allow a lot more player investment into customising your Spartan, not only just for campaign but for multiplayer as well, and to play that same Spartan because you are going to become – fictionally – that Spartan and we want you to play and invest in that Spartan from one gameplay experience to the other. We’re taking that a lot further with features that we can’t talk about today.

Brian Jarrard: We can probably clarify that it’s not – I think the first thing people think of when they hear these types of things based on what’s hot right now is “oh, we’re introducing perks”. The fundamental philosophy is not to introduce elements which start to throw off the balance of the game so for the most part these are customisable options which are overall aesthetic. It’s never going to be a matter of “I can do something because I’ve played more than him and now we’re not on an even playing field.” That’s not true to the core of Halo.

ML: Yeah. That would break that golden nugget at the core – that foundation that our fans have come to know and expect from us. So no, player customisation is a visual upgrade.

So the multiplayer maps are campaign maps now and vice versa? Does that say something about the sandbox nature? Which comes first? Multiplayer maps that work in single player or single player maps that work in multiplayer?

ML: It’s a good question. We take multiplayer very seriously; we actually have higher standards of really finessed gameplay within the (multiplayer) environment and we scrutinise those areas tremendously. Now we’ve taken that across the board for Reach. Every space within Reach has that type of scrutiny applied to it. The multiplayer maps as a result are integrated into the campaign and have that level of scrutiny applied to them so they play excellently and it’s really important for us to light them well, to make them play well for that multiplayer action players expect to see.

So if multiplayer maps are editable in Forge and the same maps are campaign maps, can we expect to see Forge translated into some kind of feature that works with single player missions?

BJ:
We’re not actually talking about Forge and the implications of things like that.

Would that be a desirable feature?

BJ: Possibly. It’s possible there’s other things we haven’t talked about yet. At its core, the bulk of the maps are definitely rooted in the fiction.

Is it hard to create a gripping story where everyone knows how it will end?

ML: It was a good challenge for us initially because you’re right – it’s a tragedy. From the beginning we know the end. Reach is going to fall; seven hundred million people are going to die on this planet. But what we had at our fingertips was that there was this Spartan program on Reach and we had this opportunity to delve into some of those characters and get to know those characters and get to know what they did – that sacrifice. What they did that was so honourable that allowed the actions that happened after Halo Reach – that led into Halo 1 – to actually happen. Ultimately it’s a story of hope about what they did to save humanity.

There was an “inside source” quote that came out last year that said “Halo Reach was like Gears of War but with Spartans”... is there any truth to that statement?

ML: No way, no. That couldn’t be further from the truth. Reach is absolutely Halo through and through. We’re not doing anything to destroy the foundation of what’s so important to us; as a matter of fact we’re building on a decade’s worth of experience building Halo one, two, three, and ODST – putting all the good things from each one of those into Reach and putting new features on top of that to make this really the definitive Halo title.


In the campaign there seems to be an emphasis on team-play. How far will that team-play extend?

ML: We don’t want to just see those Spartans in cinematics; we want to see them playing along with you during the gameplay of the campaign so that was a big challenge for us – how to make that work seamlessly and how to make them help you and not get in your way. So we invested a ton of effort into new AI systems and new behavioural systems for those characters to make them do really cool things and tell parts of the story as they’re coming along with you throughout the campaign.

With a bigger squad, can we then expect much bigger epic battles then as a result?

ML: Absolutely. In Halo 3 we could have about twenty active characters within the combat zone - that includes both friendly and enemy units. In Halo reach we can have sixty AI, or like forty AI characters and twenty vehicles – all of that with weapons and explosions going off everywhere. Yeah, we’re definitely going to have much, much bigger, open battles than ever before.

In the ViDoc, one of the guys said that you did a lot of soul searching after ODST and Halo 3. What came up as a result of that soul-searching?

ML: Well, I started working on Reach immediately after Halo 3. We had the opportunity to see how ODST was developing as it was being built and we definitely did a lot of soul searching to see what we did right and what we did wrong. There’s always ways in which we can improve and we definitely took a lot of feedback internally and from our fans to find out what they wanted – what they loved about the Halo series, what they’ve never seen, and what they’d love to see happen.

So what can we expect from this May’s beta? Run length? How many maps? Gametypes?

BJ: We haven’t actually landed on the duration of the beta yet, but ultimately it’s a beta and our goals are very specific. There are some metrics we need to get and a lot of back-end data mining that’s going to have to occur so we’re going to build the beta duration around what our team needs to get out of it. Suffice it to say we’ve looked back at the Halo 3 beta and that was pretty successful for us overall, so that’s kind of the model we’re looking at currently.

It also applies to the amount of content as well, so in terms of maps – you’ll see a few maps, you’ll see a couple of different game types – some old stuff that returns, but also some new stuff that we haven’t revealed yet. It’s some brand new multiplayer experiences that are big and risky and need to be in the beta to give us real stress testing and real balance testing. On top of that you’re going to see a huge selection of the weapons that the game has to offer, a pretty healthy amount of armour abilities like our sprinting and our active camo and some things we haven’t talked about yet. Because really, from a design perspective, those things have the biggest impact on how people are going to play Halo – hopefully in an awesome way, but also it’s the riskiest so we’re looking forward to that getting hammered on during the beta.

We have very specific goals in mind, but we have to make it still fun, still compelling, still something that people want to play a lot to give us what we need. Even though it’s just a beta, we know people are going to judge this game – they’re going to look at our unfinished beta and that’s going to influence what they think about our final game in the fall, so we have to do as much as we can to make it awesome. It’s a fine line; it’s scary and rewarding and Marcus is, I’m sure, terrified.

Reach seems to have a much more muted colour palette than previous Halo titles and more detail. Does every game need to look like Killzone 2?

ML: That’s a great question. We’re telling a darker story overall; it’s a tragic story so in line with that we want to make sure what we do graphically, outwardly, plays with that tone. Now, that said, this is Halo – this is not a drab, dreary, grey game. We’re going to use colour – use it to help your emotional response, to drive your navigation through the environment, to drive the story arc overall as you start out on the planet fresh and alive at the beginning and you see the Covenant systematically destroy this planet over its life through the campaign. You’re going to see that through colour in a very rich form.

You are part of a military campaign and you will see battles taking place outside of your immediate gameplay area – something we’ve never done before.

And this is the last Halo game from Bungie, right?

ML: It is.

BJ: As of right now... The next game after Reach is something brand new. Whole new world. Whole new experience.

 

User Comments
Comment #1 by Its Fooga
Saturday, February 20, 2010 @ 07:56:14 PM

Nice. Can't wait for this to come out.

Comment #2 by Justin Case
Saturday, February 20, 2010 @ 07:57:39 PM

I hope the storyline is as good as im expecting it to be :S

Comment #3 by Hulktax
Saturday, February 20, 2010 @ 07:57:46 PM

Looks good, sounds good, and I am feeling a little halo deprived. I will probably enjoy this.

Comment #4 by PakoRawr
Saturday, February 20, 2010 @ 07:58:56 PM

Nice article;
I'm glad we will have Beta so I can see if it's a buy or a rent, because ODST was good, but it wasn't worth a full retail Price.
Anyways, can't wait!.

Comment #5 by Tw YellowHawk
Saturday, February 20, 2010 @ 08:01:37 PM

Does that statement at the very end mean 343 is taking over the Halo franchise for good? Or is it actually the end of Halo forever?

Comment #6 by Webb
Saturday, February 20, 2010 @ 08:03:31 PM

@#5 - 343 is taking over is the general assumption. I'm about 99.9% sure that Microsoft won't allow their biggest money spinning franchise to just disappear after Reach.

Comment #7 by MowatMan
Saturday, February 20, 2010 @ 08:22:28 PM

I always feel bad for games when the original developers stop making them, even if they are still good, they never seem the same

Comment #8 by ~F0RcEx
Saturday, February 20, 2010 @ 08:25:22 PM

But there will be "Perks". The Armor Abilities. :P

Comment #9 by Chuppernicus
Saturday, February 20, 2010 @ 08:28:52 PM

This could be a fun co-op game like ODST. Halo 3 just felt like it was just some random dudes with me, ODST played out better with 4 players, it felt right. Reach sounds like more ODST that Halo 3,I loved ODST. It was worth the 60 in my opinion. I'm sure some form of Halo will be back in the future from 343. Love to see more Halo Wars. NOt even that much of a Halo fan. ODST and Halo Wars were my Favorites. Played them all.

Comment #10 by strawberry
Saturday, February 20, 2010 @ 08:34:53 PM

I can't wait for this game. I have enjoyed every single halo game thus far, I just hope the multiplayer will be more exciting than the third game.

Comment #11 by Dark August
Saturday, February 20, 2010 @ 08:35:13 PM

Hey guys i'm new thought i'd add my 2 cents.Was on the fence about Reach for a while but after seeing the vidoc on the marketplace looks like bungie are getting there shit together.Sometimes i think bungie are autistic they do some things amazingly then completley retarded in other aspects, but i am a big halo fan been with them all the way, can't seem to get into call of duty(hee hee i said doody!)Fingers crossed Reach is better than fingerbanging a cat.(not that i've tried!)

Comment #12 by Rhiot
Saturday, February 20, 2010 @ 08:37:21 PM

@6
hopefully they can end Halo on a good note with reach and don't put Halo into the hands of somebody other then Bungie. Because for what it's worth I see Halo becoming an Epic fail after Reach if Microsoft comtinues it. But hopefully they leave it and if not I hope Halo doesnt get ruined

Comment #13 by frankumms
Saturday, February 20, 2010 @ 08:53:03 PM

yay the last halo game!!!


no but really i love halo although i think there are 2 many and this game better be fun because ODST suckeddddddddddddddddddddddddddddddd sooo bad

Comment #14 by dementedlullaby
Saturday, February 20, 2010 @ 08:58:28 PM

Reach just keeps looking better and better.

Comment #15 by Rjk117
Saturday, February 20, 2010 @ 09:30:26 PM

I wish they would say if you can fly the falcon or not in the beta...

Comment #16 by Jmashed
Saturday, February 20, 2010 @ 09:46:07 PM

they said the same shit before about the next game not being halo, hope they're serious this time. This shit is getting ridiculous but I'm sure it'll be at least better then ODST.

Comment #17 by DaChiefOfOwnage
Saturday, February 20, 2010 @ 09:50:33 PM

@8, I know you meant it lightheartedly but still, they are not perks. Armor abilities replace equipment from Halo 3. THEY ARE NOT PERKS!
THEYYYY ARRRRRRE NOOOOOOT PEEEEEEERRRRKS!

Comment #18 by Atarii
Saturday, February 20, 2010 @ 09:54:07 PM

Reach sounds fantastic, but I wanna see what Bungie can do after the HALO franchise. Give the gaming community something different! Not really happy with Brian's "as of right now...." quote.

Comment #19 by halofan1989
Saturday, February 20, 2010 @ 10:19:05 PM

Awesome.

Hope it's twice as kick ass as the Halo 3 Beta.

Comment #20 by Emfulz
Saturday, February 20, 2010 @ 10:20:43 PM

This sounds the game of the decade! I can't wait to play the Beta and see what the new and the old things are. Will they ever listen to the community and bring back Blood Gulch? :( I seriously can't wait! This is going to kill every game on the 360.

Comment #21 by L1E
Saturday, February 20, 2010 @ 10:45:15 PM

Oh man, this seems like it's going to be the best game in the series. I'm also very curious on their not-Halo game. I'd really like to see them do something else.

Comment #22 by Bruce14
Saturday, February 20, 2010 @ 10:45:30 PM

LOL you say ODST was not worth 60 bucks but then you say you can't wait for the beta???? The beta is essentially a part of that 60 dollar value so you contradict yourself

Comment #23 by Damascus THQ
Saturday, February 20, 2010 @ 10:57:06 PM

I dont think I could be any more excited for Halo Reach than I already am.

Comment #24 by Aussie27Legend
Saturday, February 20, 2010 @ 10:57:11 PM

QUOTE > It’s never going to be a matter of “I can do something because I’ve played more than him and now we’re not on an even playing field.”

Thank god Bungie, unbalancing the multiplayer would have killed it, very good choice.

Comment #25 by Aussie27Legend
Saturday, February 20, 2010 @ 11:08:29 PM

And this is the last Halo game from Bungie, right?

BJ: As of right now

Me: *facepalm*

Comment #26 by SuperWoody64
Saturday, February 20, 2010 @ 11:19:42 PM

Perks? Like skulls?
How do you make a prequel better than the original?
And where is HaloWars2??? ffs I need me some more HW campaigns!

Comment #27 by GILLHUHN
Saturday, February 20, 2010 @ 11:19:47 PM

Kinda sucks to hear that there still going for that mp balance stuff i think its kinda fun when somebody has a total advantage over me because they have played more and i completely murder them.

Comment #28 by Xx NTAEndar xX
Saturday, February 20, 2010 @ 11:21:45 PM

This game will be epic! Bungie is the best at making a game that includes a campaign and multiplayer!

Comment #29 by sonicdevron
Saturday, February 20, 2010 @ 11:29:27 PM

Yeah, I have this feeling there's going to be some kind of Blood Gulch type map. Bungie tried doing it with Val Halla, and being this their last outing, I would expect it from Bungie to do something that epic.

Comment #30 by BruceLee408
Sunday, February 21, 2010 @ 12:15:52 AM

OMG!!! I can't wait til the beta & the release date 9/1/10

Comment #31 by II REVS II
Sunday, February 21, 2010 @ 12:45:08 AM

YAY! you can sprint!LOL and the graphics look amazing im looking forward to it.

Comment #32 by Darkdefiler84
Sunday, February 21, 2010 @ 02:25:59 AM

I'm in for the story, it should kick ass. Spartan Warfare baby, Spartan Warfare.

Comment #33 by Lukhuta
Sunday, February 21, 2010 @ 02:43:43 AM

I believe the Halo arc will end, but not the whole UNSC universe and things. After all, SPOILERS SPOILERS SPOILERS the end of Halo 3 (legendary's on) let us think there will be something new.

So maybe the same universe, but the Halo planets things done, no more Halo games. Maybe Banana 1 / 2 / 3 / ODST because we will fight giant dancing bananas, or even Scissors 1 / 2 / 3 / ODST because we'll be running with scissors ^^

Comment #34 by CKresAIX
Sunday, February 21, 2010 @ 03:34:58 AM

I'm not sure, but it could well be that Bungie does something else after Reach that has nothing to do with the Halo Universe. I mean let's face it, the 360 will still be around for a while and in that time they can try something new. But I'm pretty sure once MS announces a new console (maybe for launch end of 2013), Bungie will develop a new Halo title as a launch title. Maybe it will feature Master Chief (open ending in Halo 3 anyone?) maybe not, but a new MS console AND a new Halo title by Bungie will probably mean shitloads of fanboys going apeshit over this one. At least I would go crazy over that news and couldn't wait to get my hands on the package. Just my two cents...

Comment #35 by wyte
Sunday, February 21, 2010 @ 03:52:53 AM

i'll give this one a try

Comment #36 by Astrex
Sunday, February 21, 2010 @ 04:19:44 AM

I wonder what the something brand new is that they are working on?

Comment #37 by o schm1dt o
Sunday, February 21, 2010 @ 04:26:12 AM

The equipment in Halo 3 wasn't that cool. Hopefully the armor will be better and not change the gameplay in a bad way.


Comment #38 by Rul0rphant
Sunday, February 21, 2010 @ 05:10:48 AM

halo reach will be one of the best games ever made, but i hope there will be a firefight mode with machtmaking and drop in drop out function. so that the game doesnt end if one guy leaves and you dont have to invite friends. i also hope that its not so dark or bright like ODST, because sometimes it was difficulty to see the enemies.

im looking forward to the beta.

Comment #39 by Titan
Sunday, February 21, 2010 @ 06:07:14 AM

This is going to be perfection.

Comment #40 by ZACHSP8
Sunday, February 21, 2010 @ 06:29:50 AM

It's Halo, same game but change the levels.
i wonder if they will do what they done with ODST and just do single player and give you Halo 3 multiplayer again.

Comment #41 by Blue Thunder28
Sunday, February 21, 2010 @ 06:35:44 AM

Can't wait! I am very surprised at the lack of Halo hatred in the comments for a change. :)

Comment #42 by Blue Harvest 28
Sunday, February 21, 2010 @ 06:57:41 AM

nice

Comment #43 by Man of Jelly
Sunday, February 21, 2010 @ 07:14:09 AM

What i'm hearing sounds good. I've thought for a while halo needed a new engine as it was starting to look shabby

Comment #44 by marccookie13
Sunday, February 21, 2010 @ 07:37:07 AM

I enjoyed halo 2 and ODST but felt 3 was too generic and never got into one. However Reach look dark and gritty which means it may be a day one buy. Just hope the Beta is good.

Comment #45 by Hysteria1
Sunday, February 21, 2010 @ 08:59:12 AM

CRAZY SAUSAGE!
can't wait for this game to come out, even though we know how it ends. I hope this is the best Halo game to date.

Comment #46 by Finisher808
Sunday, February 21, 2010 @ 09:11:53 AM

look at that last question they just admited they are makeing a new game!

Comment #47 by Fata1Stryke
Sunday, February 21, 2010 @ 10:33:04 AM

Thank God for no perks. I love Call of Duty and all, but I don't want any CoD in my Halo.

@#41 I know, I was pleasantly surprised for once.

Comment #48 by SoA KLR
Sunday, February 21, 2010 @ 12:25:01 PM

loooks gooood!!!!i want it...

Comment #49 by H0WNOWBR0WNC0W
Sunday, February 21, 2010 @ 01:17:53 PM

Is anyone more excited about the new game their working on then actual halo reach itself hahaha.

Comment #50 by XW3 AR3 L3GION
Sunday, February 21, 2010 @ 02:15:16 PM

I hate the fact they've gone back to before Halo:CE, not much however but i would've wanted to see what happened to the Chief.

But the graphics do look top notch, although we're probably gonna see some laggy texture bumping like it GoW2 MP.

However, i have some issues with the new Covenant weapons and species. Where were they in the other Halo games? and i'm gonna accept that they were hiding around the corner.

Comment #51 by xGrenadeJumper7
Sunday, February 21, 2010 @ 02:37:12 PM

No more Halo =(

Comment #52 by Thrall320
Sunday, February 21, 2010 @ 03:13:31 PM

"As of right now..."

More Halo in the future from the boys at Bungie, as to be expected.

Comment #53 by adriano28
Sunday, February 21, 2010 @ 03:24:53 PM

ill have to make the beta convince me.

Comment #54 by paulg78
Sunday, February 21, 2010 @ 04:51:03 PM

this is goin to suck just like last few halo games, bungee need to move on and look into makin other things rather than milking this shit

Comment #55 by ghdht369
Sunday, February 21, 2010 @ 04:59:28 PM

in the question befor the last it says "were going to us colour" isnt it supposed to be were going to USE colour

Comment #56 by Webb
Sunday, February 21, 2010 @ 05:10:36 PM

@#55 - Yes sir it is. Fixed.

Comment #57 by Explodius
Sunday, February 21, 2010 @ 06:18:07 PM

I wonder what the average fps will be for reach? If it plays at 60fps then we definitely have a game of the year here.

Comment #58 by ViNyLek
Sunday, February 21, 2010 @ 06:50:51 PM

They got me interested in that next project^^

Comment #59 by quartzlcc
Sunday, February 21, 2010 @ 07:39:06 PM

Just please don't make a Battle Rifle... please don't make a Battle Rifle... please don't make a Battle Rifle.

Ohh also, while you're at it, make a ranking system that's based off of personal gameplay like Call of Duty instead of the crap you have right now in Halo 3. And all of the lag? Yeah, fix the servers, too.

So 1. no BR, 2. better ranking system, 3. less lag, and Halo Reach might actually be a good game!!

Comment #60 by Astrex
Monday, February 22, 2010 @ 04:08:03 AM

I hope the ranking system is more like COD i don't like the fact your rank can go down over one loss but then to regain it you need to win like 10 matches

Comment #61 by brodieman36
Monday, February 22, 2010 @ 05:43:30 AM

That always was a bit iffy, the ranking system. Especially since it can be exploited just like the COD series. But it'll be hard, because I don't want to see millions of level 50s running around. I'm not a level 50 player, so I was never able to get up there, which is what I prefer. But then again, I didn't try to hard, it was way more fun playing Big Team Battle, and that's just damn near impossible to get up into the 50s.

Comment #62 by muffinmastergw2
Monday, February 22, 2010 @ 07:39:12 AM

@7

thinking of call of duty like i am? LOL

Comment #63 by Mr. Writer
Monday, February 22, 2010 @ 08:15:20 AM

@59
Halo 3 didn't use servers... The lag isn't Bungie's fault, it's the people with pewpy connections.

Comment #64 by Or!on
Monday, February 22, 2010 @ 10:43:51 AM

I didn't really pay attention for Reach when it was first announced, I just thought it was going to be a another "Halo" game, just like I thought with ODST. But Reach is beginning to look promising.

Comment #65 by condes45
Monday, February 22, 2010 @ 02:48:32 PM

wooo

Comment #66 by I EddShot I
Tuesday, February 23, 2010 @ 11:44:33 AM

Dont you feel sorry for the guy with the initials BJ?

Comment #67 by Solo Domination
Tuesday, February 23, 2010 @ 10:14:09 PM

Reach is starting to look spectacular. I was a Halo fan from the start, and Reach looks the most promising. Can't wait!

Comment #68 by quartzlcc
Wednesday, February 24, 2010 @ 02:07:58 AM

@63
Oh yeah huh? Well they should make it servers instead. I got tired of getting hosts that must've been in freakin' China or something every other game. Even though I lagged horribly in Halo 3 I still played it way too much and still managed to get up to 42 skill. I have no idea how I had such persistence, now that I've played games like Team Fortress 2 and Left 4 Dead... >.>;

Comment #69 by wicmeister
Wednesday, February 24, 2010 @ 04:29:33 AM

#60
Modern Warfare 2s ranking system is crap. Anyone can get to lvl 70, 10th prestige, you just have to play a lot. In halo, not everyone can get to highest skill 50.

Comment #70 by ItsTyrique
Wednesday, February 24, 2010 @ 10:43:53 AM

Seems good so far :)

Comment #71 by Bru1307
Thursday, February 25, 2010 @ 03:41:19 AM

Can't wait for the beta, this way any glitches or expliots which are present can be fixed before the final product is released, unlike some games, i'm looking at you MW2.

Comment #72 by K R 3 B S 09
Thursday, February 25, 2010 @ 11:12:02 AM

just stop please

Comment #73 by JuiceboxHero
Thursday, February 25, 2010 @ 10:00:42 PM

i always love how developers make games that have better technologies, even though they are prequels. haha, just like how in mass effect 2 they got rid of the infinite ammo. lol

Comment #74 by MasterGrigg
Friday, February 26, 2010 @ 09:20:01 AM

@ 50

I would somewhat agree with how you described new things in prequels, some of the stuff that is in there, like the new jackal race (they look like a hybrid between a vulture and jackal), was justified by saying that they were all deployed to Reach and when it was destroyed they became extinct.

But with the weapons it's a little bit harder, I spose you could just tell yourself that they were considered to be obsolete and were superceded by what we got in the other games.

Either way, I can't wait to boom me some sweet headshots with the DMR.

Comment #75 by Jordan2819
Saturday, February 27, 2010 @ 07:00:34 PM

goin to b great! can't wait. hope this aint the last halo!!!!!

Comment #76 by rezpredator
Sunday, February 28, 2010 @ 10:17:44 AM

cant wait official

Comment #77 by Lord Helmet285
Monday, March 01, 2010 @ 02:17:37 AM

um, #75, he just said it is the last halo. and he was pretty certain about it.
but this looks awesome!

Comment #78 by GamerForLife
Tuesday, June 01, 2010 @ 01:06:51 PM

I wish it was fall now so I can get that awesome game

Halo Games I played

Halo, Halo 2, Halo 3, Halo 3 ODST, Halo Reach BETA

Comment #79 by a20s
Sunday, June 13, 2010 @ 01:49:07 PM

i need this to complete myself as a gamer =D halo 3 is old and im bored of doing the same thing and i need reach so i can own at this and then take it back over to cod and wipe the floor with some noobs again =) ill be honest noobs play cod pros play halo where one bullet doesnt kill

Comment #80 by timkomatt
Saturday, July 03, 2010 @ 07:22:35 PM

how do people say bungie milks the halo series if series
like cod have like 8 games i dont get it


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Game Info
Developer:
Bungie Software

Publisher:
Microsoft Game Studios

Genre:
Shooter

Release:

US: September 14, 2010
Europe: September 14, 2010
Japan: September 15, 2010

Collection:97
Wishlist:935
 
 
Screenshots
 
 
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