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Fable 3

X10 Interview: Peter Molyneux - The Man of a Million Words - Talks Fable 3
Written Friday, February 19, 2010 By Dan Webb

Say what you want about Peter Molyneux, Microsoft’s European Head of MGS and father of the Fable franchise, the man knows his stuff. He may get carried away sometimes and oversell his franchises, but you don’t last in this industry for 20 years without knowing a thing or two about games. Molyneux, the passionate maestro himself, was demoing the latest addition to the Fable 3 franchise at X10 this year and was on hand to answer a few questions.

Tracking Fable 1 through Fable 3, what kind of design curve did you follow?

You know - and I’m only talking about me... What you have to remember is the team is an amazing team, it’s always been cutting edge and they’ve always squeezed Fable into the Xbox and into the 360. They’ve done a brilliant job. Let’s just talk about me as a director, me as a designer and the ideas that I’ve pushed and bullied through in this thing.

I think the first mistake in Fable 1 is that I really mistook the idea of game features as goodness. I just stuffed it full of game features. I didn’t think about the mechanics of those game features or how to explain them to people or how to exploit them in the story. It was just full of more and more stuff. I can remember going into meetings up to 3 months before the game was on the shelves and saying, “I’ve just had this brilliant idea, why don’t we do this?” That was just insane man, it is insane.

Then Fable 2 was the dawn of the realisation that it’s not the number of features you’ve got... you know, you go into a shop nowadays and if you pick up a box and turn it over, if there’s just small 6 point writing of all the features and its gadgets, you know it’s not going to be a pleasant experience. You go into a shop and there are other products, for example, Apple do this... it’s a phone and it’s beautiful, that’s it... “Oh right, that’s what I want.” The thing with Fable 2, it’s not the number of features, it’s how we exploit them... how we exploit them in the gameplay. What they mean to the player, how easy people understand it and then there was this amazing moment when this piece of research came back and it was... more than half the people that played Fable 2 understood and used less than half the features of the game. And as soon as you say that, you think, “oh my god, what a talentless bastard I really am,” because how can I have made a game that people understand less than half of his mechanics. It’s like making a film where people are like, “that was cool... I don’t know what the hell was going on, but it was quite cool.”

You know, that seems wrong, so I think Fable 3 is all about using mechanics, exploiting mechanics, giving gameplay reasons for things... you know expressions were cool in Fable 2, but they were a way of just doing a fart joke over and over again. Let’s be honest about it. That’s what they were. There was no real meaning to them. There was no real emotional connection, so they needed to have an overhaul, and the way you overhaul them is to make them simpler, so that more people can use them. You know, this striving for simplicity and accessibility in giving true depth. You want 100 percent of the people to understand 100 percent of the game.

That was a much longer answer than you thought it was going to be, right?

Do you think it’s a brave move making Fable more accessible, do you think it will alienate fans of the franchise who loves its intricacies?

No, I think what it just comes down to is – you can design a game around ten percent of your audience if you want to, but you’re probably being a bit lazy about it, and you know what? The world moves on, man. There’s a great analogy I realised from another question earlier on – there’s a fantastic television series; one of the most successful television series of all time that doesn’t seem like it’s changed, but it has, and it’s Coronation Street.

You know, Coronation Street has continually reinvented itself over and over again. You watch one episode of Coronation Street today and you compare it to an episode of Coronation Street from ten years ago and it’s totally different, man. That’s the genius of what makes that programme so unbelievably successful. It’s a format that’s got a life of its own, and why should Fable not be the same?

I love the idea of surprising people and getting people to do everything the game is capable of, and that’s all down to what they understand and the accessibility of what’s there. You know, I like “expressions” and I like the ability to be able to emote myself, but there’s just no reason for me to do that, and then you start to introduce the “touch” system and the “follower” system and you’re like “of course!” Now it fits in, now it’s part of the game, now there’s a reason for me to do that. There’s a consequence to me doing that and it all adds up.
 

 
So the news that will “piss gamers off” was simply the removing of a couple of features, can you talk a little bit more about that and why you said that?

What I’ve come to realise is this conversation I had in a taxi rank in Copenhagen when it was minus fifteen and snowing, has turned into what seems like a brilliant PR line: “Peter Molyneux says he’s going to piss everyone off then he comes to America and reveals all and doesn’t piss anyone off.”

It genuinely was me standing in the snow, minus fifteen, waiting for a cab; we were talking about game design and Fable III and I said “you know what? I’m really worried; I’ve changed so much in Fable III. I’m worried about pissing people off.” Suddenly, with the power of Twitter that became a PR line; it wasn’t that at all.

I think what I was really getting at is just because you as a designer feel that – God, if I remove experience and health bars and put levelling up from a 2D interface to a 3D interface, some people are going to get really upset, but that’s not a reason not to do it, man. It’s actually a reason to do it.
That’s what I was really, really talking about because I know some people are going to miss health bars and going to miss experience, but that’s not a reason not to do it, especially if those people – their total number is getting smaller and smaller.

Would it be fair to say that you’ve taken the RPG out of Fable then?

I’m not sure I personally call Fable an RPG. I mean it’s certainly not a 1990s RPG, for sure. In a way you could look at it as an action-adventure, you know – there’s a lot of drama, there’s a lot of story, there’s a lot of emotion in there, but we’re levelling up. And you know, I love that levelling up mechanic. I’m not the kind of person who likes being given a pre-canned character and saying “this is you, no matter what,” but that’s just me, and that’s not to say it’s not okay to make games with Master Chiefs and all that – they’re brilliant, brilliant games.

What was the point at which you realised you wanted to get rid of experience?

The absolute main reason is that most people didn’t understand it. We had red experience, green experience, blue experience… These went into pools… You’d ask people “how do you get red experience” and they’d say “I don’t know, sometimes it’s red, sometimes it’s green, sometimes it’s blue.” You know, that’s wrong; it’s just wrong. I really thought about why you just get experience for combat; it seemed wrong. This game is about expressions and getting married, and doing things in the world should be as important as fighting. As soon as we said the world “followers,” what people think of you meant more of the entirety of the game.

Same with the health bar. Here’s the thing about removing the health bar – we haven’t removed anything; we’ve just copied other games. First person shooters – the health bar’s in the world. When your health gets low, the corners of the screen go red, sometimes it gets black and white, sometimes it gets fuzzy – that’s a health bar, man. It’s the same as having a little bar except people actually see it.

In Fable II we were making that bar smaller and smaller and last year when we were working on Fable III that bar was one pixel high. Nobody was seeing it and nobody had the first idea that they were about to die because it’s up there and you’re looking down here! Why not just do what everybody else is doing and just put it in the world? It just seemed like these were legacy things where you’re making a transition from where you were to where you should be.

What legacy things are you left with then?

I still love the idea of levelling up and I love the idea of power. I love seeing myself and my hero grow and get more powerful – I love that. That to me is what role-playing is all about and I still love RPGs, but a lot of the levelling up is just a number at the end of the day. Your levelling up is usually just spending that experience in the equivalent of a DOS screen. Levelling up is going nowhere – you absolutely level up.

I love the idea of being able to choose - that’s the thing about RPGs; it’s about having choices. It’s not a linear corridor. I love that I can choose to shoot, I can choose to use magic, I can choose to use weapons – and it’s all about making sure that’s all really clearly defined. For example, one of the problems with Fable and Fable II was the whole morphing system. It just didn’t work because the morphing system was based on experience spending; all those thousands of hours we put into the morphing system was all dependent on people spending experience – which they didn’t understand in the first place – in a 2D screen.

Our fatal schoolboy… MY fatal schoolboy error, was to put essential gameplay features locked in that experience screen. Everybody wanted to block, so everybody had to spend experience on strength, so that means there was one whole morph no-one ever saw. It was stupid me being stupid.

What would you say the difference between a gimmick and a feature was?

Let’s use Fable as an example. As it turns out I think expressions in Fable II and Fable were more of a gimmick than a gameplay feature. You know, we didn’t really exploit them in the game; they were more about making people laugh because of the fart joke in many and various ways. There weren’t any real rewards… okay we did this thing where you got a little gift if you did expressions in the right way, but after a while that gift was so meaningless because you had so much money and wealth... That’s a gimmick.

A game feature is something that is woven into the drama of the experience; there are real gameplay reasons to do it; we encourage you to do it, we give you the rewards to do it, and it’s something you can do over and over again. So for example, in Fable II what really worked as a gameplay feature which could have easily been a gimmick, was the jobs. They were very, very simple but they really worked – you really felt like you were a blacksmith or whatever. That’s more of a game feature, woven into the game.

What’s so brilliant about “touch” is that for me, it really does change everything because in Fable and Fable II and a lot of other games, you’re presented with choices – whether you’re going to save someone or not save someone – but now you have to physically drag someone to their fate, it really does emotionally change it. It’s especially true when we can give you – and this is telling you more than I should be telling you anyway – if you’re going to execute someone, we make sure there’s enough space between where you’re going to execute them and where you are now, that they have time to make you feel just a little bit guilty about doing it. That tramp you take into the factory in the demo says, “if you take me in here I will die in two weeks. My friend was killed by one of these machines!” And you’re dragging him to it. I’m going to pull on your heart strings a little bit and that’s why it’s so different from pressing A and B because you’re physically doing that stuff.

It’s the same with romance. When you first meet somebody in Fable and Fable II, getting married was three button presses. There was no courtship; there were no successes there; now marriage is a real, proper courtship that you go through. There’s a point in the game where you can marry the daughter of the mayor of this village called Brightwood; if you marry her she comes with a whole load of followers because you’re married into the family of the mayor. There’s a reason to do that, because these followers are really, really important. I would love to tell you another reason why they’re really important but I can’t.


 
How conscious are you of good and bad choices. Players always tend to side with the good choices... How do you make the bad choices rewarding?

Almost all players take the good choices. That’s what’s so interesting when you’re coming to something like Fable III – if you approach it by saying “okay we’ve got to come up with twenty more moral choices about good and evil,” you’re going to struggle. Now we say “it’s all about power and corruption and with great power comes great responsibility”… I can guarantee you Gordon Brown has choices every day which to you and me seem like moral choices. Should we pull out of Afghanistan? Should we stay in Afghanistan? Should we spend this huge wodge of money on the health service or should we spend it on the troops? Those are moral choices but they’re all about power. You may not think of them as pure good/evil choices – and I’m not saying those kinds of choices won’t be in the game – but the real thing you’re going to think about after you stop playing will make you wonder “was that the right thing to do?” Those are the kinds of choices kings and rulers and rebels and revolutionaries really are faced with.

It’s really interesting – and this may be politically incorrect but – Obama is a great inspiration to me because for me, this guy before he was even president, he won the Nobel Peace Prize. He’s the first person ever to with the Nobel Peace Prize without doing anything; he won it on a promise. Now, he guaranteed to close Guantanamo Bay in a year. To me, that’s as simple as picking up a phone and saying “close the place. I’m the president.” One year later and it’s still open. What went wrong, man? To me that’s a simple one! And that’s what makes – and this is a PR line, I’m not going to apologise for it – the story of Fable so relevant today, because you’re going to be idealistic by the time you get on that throne. You’ll be an idealist and most people will want to close those workhouses and turn them all into schools, they’ll want to get the beggars off the street, they’ll want to empty the coffers of their treasury and put it out there with the people, but man… I’m not going to make it that simple. There must be a reason why Guantanamo Bay is still open and that’s going to be a great story to tell, but I promised not to say anything more than that!

 

User Comments
Comment #1 by Richie82
Friday, February 19, 2010 @ 08:20:09 PM

I'm a fan of the Molyneux...haters be damned. Good read.

Comment #2 by Matt is i
Friday, February 19, 2010 @ 08:21:00 PM

Pretty sweet.

Comment #3 by Infomouse
Friday, February 19, 2010 @ 08:21:13 PM

Ok, if some of these people couldn't understand how to get different experience that's fine, but scrapping the whole system for that reason is a little ignorant of how different people enjoyed the game.

Comment #4 by Midersaw
Friday, February 19, 2010 @ 08:21:54 PM

I'm really not sure whether I'm gonna get this one or not. Gonna have to wait and see.

Comment #5 by II KaotiK
Friday, February 19, 2010 @ 08:24:00 PM

Nice article. Loving the quality material coming from x360a lately.

~Bryce

Comment #6 by Flurbdurb
Friday, February 19, 2010 @ 08:25:38 PM

I was a bit worried at first but now I'm liking the sound of Fable 3. I'm just hoping Peters not going to over hype it; though to be fair I really enjoyed Fable 2 and class it as one of my favorite games of all time.

Comment #7 by Plast1cSp00n
Friday, February 19, 2010 @ 08:27:50 PM

hmmm compelling stuff, I really feel like can get into the series now after the first few games flopped for me

hopefully it isnt all hype again, I like the thought of dragging someone to their doom! :)

Comment #8 by BlindxLink
Friday, February 19, 2010 @ 08:38:28 PM

I'm still shocked Fable 3 is even coming out. Seems like just yesterday Fable 2 came out, I hardly played that one.

I loved Fable 1 though. I'll try and finish Fable 2 sometime this summer.

Comment #9 by saberwolf00747
Friday, February 19, 2010 @ 08:48:22 PM

not sure im likin all the changes there making to to fable 3 but ill be getting this game nontheless

Comment #10 by Rewave Acid
Friday, February 19, 2010 @ 09:02:56 PM

hes such a babe, the gaming world needs multiple people with Molyneuxs personality n flair n shit.

Fable 3 itself, while i admit im letting myself fall into the hype, looks BRILLIANT, and even the graphics are really impressing, and thats saying a lot considering the travesty fable 2 was

Comment #11 by GUNSLiiNGER
Friday, February 19, 2010 @ 09:13:10 PM

the "changes" are deffinitly going to be the deciding factor for me on weather or not ill be buying the game. Loved the first 2 so i will most likely end up getting # 3

Comment #12 by fishman550
Friday, February 19, 2010 @ 09:20:57 PM

I do love Molyneux but MAN he sure uses the word MAN a lot he must have said MAN about 50-60 times in that interview alone. MAN that's a lot of MAN's.

Comment #13 by Dr Popodopolus
Friday, February 19, 2010 @ 09:35:28 PM

@12 It's better than DUDE are you Briddish DUDE? DUDE! OMG DUDE you are so Briddish DUDE! Just DUDE!

Comment #14 by The_Viper
Friday, February 19, 2010 @ 09:45:10 PM

That was a good read, man.

Comment #15 by D4RKXPOW3R
Friday, February 19, 2010 @ 09:55:42 PM

Man, Wheres my car?

Comment #16 by superjw701
Friday, February 19, 2010 @ 09:55:55 PM

i can not wait for this game. no matter what changes it will be awesome

Comment #17 by AV0STEAR
Friday, February 19, 2010 @ 10:08:27 PM

Finally, bad ass leveling/shape shifting weapons, a new angle(good)/devil(bad) morphing ability, new area. I think this will be awesome. Can't wait.

Comment #18 by dylanmannen
Friday, February 19, 2010 @ 10:15:31 PM

fu**ing idiots ^^ how can't people understand how the exp worked in fable II -.- n00bz

Comment #19 by H0WNOWBR0WNC0W
Friday, February 19, 2010 @ 10:23:56 PM

I just want to see the final product...i havent ever been to impressed with the fable series but i do own both so it cant be all bad.

Comment #20 by Mordhaus
Friday, February 19, 2010 @ 10:26:36 PM

lol didn't really read much past the first question but it sounds like a LOT of shit-talking to be honest (honestly what else do you expect from this man? His last good game was Magic Carpet 2).

So we, as gamers, didn't "understand" the features for the previous 2 Fable games and how to exploit them? Notice that he never mentioned a single feature that people didn't understand.

Just the great big mouth flapping wide again and again.

Comment #21 by Acid Mother
Friday, February 19, 2010 @ 10:31:25 PM

"Why not just do what everybody else is doing..." ACTUAL QUOTE, BY PETER MOLYNEUX.

Fable 2 sold like shit. I know it did. It's so far the only game to be released in these "episodes" on XBL (trying to desperately milk us for the few that don't know how bad it is) and the timespan between Fable 1 and Fable 2 (4 years) compared to Fable 2 and Fable 3 (2 years). They know it sold like shit. Actually, I think it's funny how he's already referring to Fable 2 in past-tense, because that shows that Fable 2 just lost all support from Lionhead.

But apparently noone in Lionhead is smart enough to ask the question "well, the 1st sold well, why didn't the 2nd?". Maybe it's the stuff you cut out? The disappointed fans? People realizing that this Peter chump has no fucking clue what he's talking a

Comment #22 by Acid Mother
Friday, February 19, 2010 @ 10:34:08 PM

about? Probably all three.

RIP Lionhead. I seriously hope this is your killing blow, but in case it isn't, I'll drive my opinion home. Take a hint from Borderlands (3 million sold, btw); WE-WANT-RPGS.

Comment #23 by Webb
Friday, February 19, 2010 @ 10:47:28 PM

@#20 - 1.5 million sales in 2 weeks after launch is pretty damn good for an RPG/action-adventure... whatever you want to call it.

The reason for the short turn-around is that they already have the engine built. MW1 --> MW2 = 2 years, same for Mass Effect, Assassin's Creed. Makes sense that Fable can work on the same logic.

The reason Borderlands sold was because it was a shooter first and foremost. There is a much bigger shooter market out there than an RPG market.

Comment #24 by ArmoredMuskrat
Friday, February 19, 2010 @ 10:53:20 PM

You’d ask people “how do you get red experience” and they’d say “I don’t know, sometimes it’s red, sometimes it’s green, sometimes it’s blue.”

How in the world did these people figure out how to turn on their xbox...

Comment #25 by Bruce14
Friday, February 19, 2010 @ 10:55:38 PM

his analogy to Guantonamo bay is actually very good because it gives us an idea of how cool, yet challanging some of the decisions we make as rulers may be in the game

Comment #26 by smacd
Friday, February 19, 2010 @ 11:38:47 PM

he's inspired by Obama for getting in front of the US people and lying? I guess its a pretty apt inspiration, since that is usually what Peter Molyneux does when he talks about how great his games are going to be. Brothers from another mother.

Comment #27 by DaChiefOfOwnage
Saturday, February 20, 2010 @ 12:23:11 AM

Yeah, "Master Chiefs" lol. As for decisions, hopefully Peter isn't just talking crap, there will actually be decisions that you'll question your actions to. So far the only game that has done that is Mass Effect 2... you make a choice and then ask yourself "did I do the right thing?" Fable II didn't really have that.

As for the crap about the red/blue/green exp orbs... what do you expect when five year-olds play Xbox. Glad that orbs and that ghastly health bar are going, in F1 and F2 I always felt the size of my bar was never good enough.

Comment #28 by Sergeant Saix
Saturday, February 20, 2010 @ 01:17:46 AM

I think he is going in the right direction but I would prefer that he spent more time on the game.

Comment #29 by Auburok
Saturday, February 20, 2010 @ 01:22:31 AM

@22
I wouldn't knock it until you try it. Things get stale when they stay the same. I didn't enjoy Dragon Age as much as I could have because I'd experienced Neverwinter Nights 1 & 2. Decent game, but too similar, all around (especially when you toss in some KOTOR). It gets boring when you play the same mechanics year after year. Fable 2 was far enough away to use some of the same mechanics for it not to feel too samey. You bark for RPGs, but, Fable's as much as an RPG as the Diablo games and Borderlands are: RPG-Lite, at best. You may want to try a new series if you thought these were true RPGs.

Comment #30 by Ulquiorra14405
Saturday, February 20, 2010 @ 01:32:03 AM

@24 i think the same thing every time i get into a mw2 match now a days....a lot of online players i see in any game amaze me cause they knew how to turn it on

on topic: i've always like fable series...i had like 50 hours into fable 1 and about 40-50 in 2 the added features in 2 i liked but i didn't like the basic storyline to it... gather 3 ppl you didn't need and kill some bad guy..i dunno but i liked 1's story better... looking forward to 3

Comment #31 by chente14
Saturday, February 20, 2010 @ 01:42:50 AM

i like how he very generically and smoothly didn't answer shit...

just answered his questions with more questions..

don't give two shits about peter tho...
just his game...

should be good...

change isn't always a bad thing...

and if it is, fuck it.....

Comment #32 by chente14
Saturday, February 20, 2010 @ 01:47:21 AM

@23

there's a bigger market for shooters because most gamers are too retarded and slow minded to understand and appreciate everything a good rpg has to offer...

they just want a quick fix of fast-paced action...

not that i don't like shooters too, good ones...
ie. halo, gears, mw...

fuck borderlands...

Comment #33 by reaperghost
Saturday, February 20, 2010 @ 02:04:38 AM

what i want is to be able to be in the game, to move around with my own walking. wireless glasses with a screen, then with natal using my movments i can reach out and move things in game. we can not be to far from this.

Comment #34 by Fishcracker
Saturday, February 20, 2010 @ 03:04:28 AM

I love Peter and all, really charismatic and seems like a nice guy but he needs to follow through. He promised such big things on fable 1, what happened? cut content and gameplay. Promised a bunch of stuff with new technology of the 360..cut more stuff and gameplay. Fable 3 better have what he plans on delivering this time. Would really like to see him be good on his word

Comment #35 by Spawn 0f Hell
Saturday, February 20, 2010 @ 03:05:02 AM

@32 YES!!! (Except the Borderlands bit, that was wrong of you)

I just hope that they can pull the morphing off this time round.

Comment #36 by Blue Thunder28
Saturday, February 20, 2010 @ 03:33:23 AM

Hell yeah! I love Peter he's so inspirational and I love reading/watching him speak about games.. Super excited for Fable 3 I played the shit out of Fable 1 and 2.. I'm curious to see how he'll elaborate on the glowing orbs of other players(which was brilliant!) in Fable 2 for 3.. maybe real people?? :O

Comment #37 by jtr1gg3r
Saturday, February 20, 2010 @ 03:38:49 AM

Great article Webb. Gotta say that interview just changed my mind about the HUD, its gonna be fine. Looking forward to this a lot now, and the touch system gets better everytime I hear a bout it

Comment #38 by vella
Saturday, February 20, 2010 @ 04:26:57 AM

Good read, still not convinced about the changes though. If the coop is as poor as Fable 2 its a definite no-no for me.

Comment #39 by frero
Saturday, February 20, 2010 @ 04:45:55 AM

Keep the good articles up, webb!

Do people really always go for the good choices? I know I always take the bad ones, who give you more rewards :)

And seriouly, the XP system is like explained 20 times in Fable II, how could you not understand it! It seems like their testers are a bunch of casual noobs :p

Comment #40 by makk 88
Saturday, February 20, 2010 @ 05:46:06 AM

Just wondering about NATAL. If the touch system uses this then how do you like drag someone any distance? Do you walk on the spot with your hand out or something?

Comment #41 by fishguy85
Saturday, February 20, 2010 @ 05:52:22 AM

cant wait for this game. "If you take me in here, i'll die in 2 weeks! My friend was killed by one of these machines!" muahahahahahahahahaha!! this alone makes me want the game :D . sounds awesome!

Comment #42 by Stealthcake
Saturday, February 20, 2010 @ 06:52:19 AM

This guy really does talk some shit, I remember watching an interview back when he said there was gonna be growing plants and tree's in the original Fable.

Yet to see that after 6 years Peter.

Comment #43 by kriscakegravy
Saturday, February 20, 2010 @ 07:05:15 AM

I'm gonna play through Fable II Classics again with the DLC and pick up some last cheevo's before i get this i think. I loved all the fable games and still occasionally dip into fable on my 360

Comment #44 by Hebi no David
Saturday, February 20, 2010 @ 08:09:10 AM

tl;dr

Comment #45 by NerfTurbo
Saturday, February 20, 2010 @ 08:15:05 AM

@21 and 22
Hey idiot he was talking about the health bar.
You obviously picked one sentence out of the 5 page article, got butt hurt and commented on it.

If it weren't for games like MW2 being so ignorantly popular he wouldn't have to consider bloodying up or fuzzying up the screen to appear aesthetically 'cool'.

Comment #46 by iHux
Saturday, February 20, 2010 @ 08:15:16 AM

strong questions and good interview. Don't know about Fable 3 though.

Comment #47 by Playgame38
Saturday, February 20, 2010 @ 09:06:31 AM

Geese is there a print button? Could have taken this on the plane with me.

Comment #48 by Acid Mother
Saturday, February 20, 2010 @ 09:10:16 AM

#29 I know Borderlands or Diablo dungeon crawlers aren't "true" RPGs, but I was making the comparison because compared to Fable 1 they had similar RPG elements. In Fable 2 these elements were mostly stripped out, and with Fable 3 they will be gone entirely, it now seems.

This kills replayability of a game for me. Actually I can play even "mindless shooters" longer than a game like Fable 2 because there's at least different weapons and tactics, thus different ways to play the game. With this new "use this weapon 100 more times to make it stronger!" idea, and regen health, it pretty much guarantees that any character that has progressed to the same area of the game as you will have a near-identical experience, besides being good and evil.

Honestly, that's all this game has going for it

Comment #49 by x352x pH
Saturday, February 20, 2010 @ 09:30:08 AM

its REALIZE not realise.. shit, that was annoying me so much reading this.

Comment #50 by InfamousTruth
Saturday, February 20, 2010 @ 09:33:11 AM

Good read.

BUT "Almost all players take the good choices."

Everyone I know that has played Fable and Fable 2 were walking depictions of sin. Myself included.

It way too much work to be good, and way too much fun to be evil.

And now with the attack expression with the wings and weapons changing based on your good/evil status...

I will be evil yet again in Fable 3!

Comment #51 by onmyoji777
Saturday, February 20, 2010 @ 09:46:59 AM

being good in fable? HA! i'm the one who walks into a town and kills everyone because im bored. who wants to be good?

Comment #52 by Chuppernicus
Saturday, February 20, 2010 @ 10:05:18 AM

Change is good,games need to evolve over time. Ex: Legend of Zelda is so much the same I never finished Twilight Princess.I was too bored of doing the same thing, getting the same weapons, fighting the same type of bosses in the same manner.

I just question some of his reasons for change. Who was his dim-witted test audience? I just dont want games to see games catering to the lazy and stupid. That's what happened to so many Hollywood movies, terrible plot,toss in a "famous" actor(ess) and the rest all action and explosions.

Comment #53 by lacavera
Saturday, February 20, 2010 @ 10:33:59 AM

@ infomouse : true say.

Comment #54 by Fata1Stryke
Saturday, February 20, 2010 @ 10:55:21 AM

@#24 No joke.

@#49 I'm pretty sure "realise" is the British spelling.

Comment #55 by Webb
Saturday, February 20, 2010 @ 11:50:59 AM

@#54 - You are indeed correct ;)

Comment #56 by Fyzban
Saturday, February 20, 2010 @ 01:58:31 PM

one of the easier rpg I made in my life, I wouldnt call this an rpg . I didnt do everything and at the end my character was max out in everything. Fable 2 was a bad game imo and I 'll probably pass on Fable 3.

Comment #57 by Atarii
Saturday, February 20, 2010 @ 02:12:42 PM

Is Coronation Street a European television series?

Comment #58 by Atarii
Saturday, February 20, 2010 @ 02:18:39 PM

nvm, answered my own question (wikipedia FTW!) Coronation is a British prime-time soap opera

Comment #59 by speed gun
Saturday, February 20, 2010 @ 02:19:05 PM

Microsoft’s European Head of MGS
by this does it mean that this guy made metal gear solid

Comment #60 by JHHster
Saturday, February 20, 2010 @ 02:49:06 PM

Borderlands > Fable

A smelly shit > MW2


Just sayin

Comment #61 by ViNyLek
Saturday, February 20, 2010 @ 03:03:17 PM

One huge fail with choices though! Since there will be cheevos for becoming good and evil ppl will choose one on 1st play and the other on 2nd play just to get them. How is that a choice lol Now some moron tell me you choose to get achievements or not muhahaha^^

Comment #62 by BruceLee408
Saturday, February 20, 2010 @ 04:11:03 PM

Very Nice!!!

Comment #63 by brodieman36
Saturday, February 20, 2010 @ 04:18:45 PM

If the scope of his last paragraph actually comes to fruition, then this will be a very exciting game.

Don't worry about graphics, don't worry about extras, just make a game with that scope, and I'll be satisfied.

The jobs thing would only work in my opinion if people actually came up to order stuff. You saw the product you made make it into the hands of a customer. That'd be awesome.

Comment #64 by xGREENxSNIPERx
Saturday, February 20, 2010 @ 04:39:40 PM

looking foward to this game

Comment #65 by a dying animal
Saturday, February 20, 2010 @ 04:48:29 PM

I don't know what it is but something about this game doesn't appeal to me.

Comment #66 by Gearbolt
Saturday, February 20, 2010 @ 05:23:00 PM

Good read. Not sure If I'll buy this game with all these changes he is making. These choices he is making doesn't sound like good changes from the way he tells them. It's going to be really awesome or will totally suck. Will have to wait and see..

Comment #67 by frankumms
Saturday, February 20, 2010 @ 08:45:04 PM

The xp in fable 2 = extremely easy to understand.. unless there are mentally challenged people playing i don't understand how you can't figure it out.

The idea of getting "xp" for helping people and making decisions is a very good idea.

Hopefully the new ways of interactions will be good and not get boring after awhile as most of them do.

I love how he uses Obama as inspiration on decision making and how you can say something and not do anything in this game, this will add to endless possiblities for your actions.


Fable 1 and Fable 2 were pretty much my favorite games, i must have beat Fable 1 30+ times, 10 on the original box, 10 on that disc that came with the extra place, and 10 when my old box broke and i got it for the 360.

No matter what i'm blowing $60+ to get Fable

Comment #68 by Grossmesser
Saturday, February 20, 2010 @ 11:07:06 PM

He's taking out the XP system b/c ppl didn't understand it? WTF didn't they understand? You get red orbs from killing ppl with magic, yellow from ranged kills, blue from melee, and green is your overall XP. WOW THAT WAS HARD!. It taught you in the freaking game what it does! God, gamers today need the devs to hold their damn hands through everything. Take a look at MW2 for example. Too many noob-friendly games these days. Oh, and I HOPE that Fable 3 does NOT rely on Natal too heavily. Please, Peter, don't over do it.

Comment #69 by A Silent Circus
Saturday, February 20, 2010 @ 11:10:39 PM

@68 haha agreed, if you play any kind of RPG what is there to not understand? Especially with tutorials built into just about every damn game ever. @23 how can u say fuck borderlands? it was a fun mix of RPG and shooter, and by the way Peter has been soundin lately takin all the RPGness out of the game sounds like Fable 3 could very well turn into a borderlands esque action rpg game. I thought Fable 2 was a miss but ill still at least try 3.

Comment #70 by NerfTurbo
Sunday, February 21, 2010 @ 08:09:04 AM

I like Borderlands, but it was more of a FPS with options than a RPG.

Comment #71 by Udak
Sunday, February 21, 2010 @ 09:25:45 AM

I'm withholding judgment. Molyneux has burned me too many times to actually take what he says at face value--though the admittance of misleading in the past is refreshing.

Comment #72 by Trufel2048
Sunday, February 21, 2010 @ 06:00:11 PM

"The absolute main reason is that most people didn’t understand it. We had red experience, green experience, blue experience… These went into pools… You’d ask people “how do you get red experience” and they’d say “I don’t know, sometimes it’s red, sometimes it’s green, sometimes it’s blue.” "

Omg, so he is dumbing this game so retards can play too?
...

Comment #73 by LazyAzNinja
Monday, February 22, 2010 @ 03:32:56 AM

fable is one of the best games it will be a must bye

Comment #74 by LausDomini
Monday, February 22, 2010 @ 08:14:27 AM

The problem with Fable 2 is that the achievements decided my choices for me. I wonder what Molyneaux would say to that.

Comment #75 by RiE Smokey
Monday, February 22, 2010 @ 09:22:36 AM

IN the 6th question, 2nd paragraph is he saying there isn't going to be a morphing system. If so that sucks, I seen some clips of it in action and it seams cool as #$@!. Man that would suck if they took it out.

I just hope its not like COD:MW2. I took that game back as soon as i unlocked all the achievements. Too much bs in the multiplayer.

Comment #76 by ODSTR00k
Monday, February 22, 2010 @ 09:40:35 AM

Can we kill kids? I hate those little buggers.

Comment #77 by graf1k
Monday, February 22, 2010 @ 10:25:11 AM

Maybe I'm misunderstanding but it seems like he isn't getting rid of XP, just switching it from a bunch of arbitrary numbers to something more people can understand with followers, I just don't see anything to get too worked up about. The end result is the same: you get to level up your character by doing things in the game. Now if it's because you've earned more followers or XP, what is the difference really?

I think the bigger and more interesting move is that Molyneux has stated that this time around, the co-op will NOT be gimped and basically unplayable. Bringing my own character into a friend's game and being able to go off and do something on the other side of the world is really the only thing they needed to add to bring me back for Fable 3 and they are doing that, so I'm sold.

Comment #78 by Tubson57
Monday, February 22, 2010 @ 10:34:32 AM

Nooo!! Fable 3 is going to be ruined! He is scrapping too much. The second game changed all of the good stuff from the first. Now the third game is going to be boring and pointless without all these basic elements (hp bars, exp...). The game was never complicated. Never. It is one of the simplest games I have played. And he is turning it into a game only amusing to 8 year olds.

Comment #79 by Grey.Zero
Monday, February 22, 2010 @ 12:01:01 PM

At first i was disappointed, sitting at Gamestop and hearing in there video about fable 3, Molyneuax himself declared hardcore fans of 1 and 2 would be disappointed with 3, then they talked about 3 a bunch, and i read this... now I'm just excited. :D

Comment #80 by Gray Fox
Monday, February 22, 2010 @ 12:09:53 PM

I love when people read an interview from a developer and talk mountains of shit about him. 1. Dont read it 2. Dont play it 3. Think you can do better? No? Then get off your moms office chair and shut the fuck up... he gets on my nerves too, and fables not the best, but they are decent games and I always have looked forward to em. some people, i swear, "I hate fable and peter, fable is gay, so let me read a fable article and post in a fable forum" fuckin idiots.

Comment #81 by Nymfatamine
Tuesday, February 23, 2010 @ 02:02:30 AM

Im not really picky about RPG's but i always liked fable. 3 is gunna be a bit ify but im sure it will turn out great. deff gunna reserve it.


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Game Info
Developer:
Lionhead Studios

Publisher:
Microsoft Game Studios

Genre:
Action/Adventure

Release:

US: October 26, 2010

Collection:19
Wishlist:517
 
 
Screenshots
 
 
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