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MotoGP 09/10

MotoGP 09 10 Hands-On Preview – Are Two Wheels Ever Better Than Four?
Written Monday, February 15, 2010 By Richard Walker
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Going to places you wouldn't normally get to see, and doing things you'd never have the chance to do is one of the best things about being a videogames journo. So when Capcom invited us to go check out MotoGP 09/10 at Silverstone, a pillion ride around the Stowe training track at Silverstone on a proper motorcycle with the California Superbike School sealed the deal.

Currently undergoing a massive £38 million overhaul in time for this year's F1 and MotoGP, Silverstone circuit is set to once again become the home of British motorsport, and so serves as the perfect venue to show off Monumental's forthcoming MotoGP 09/10.

After pushing over 100mph on the back of a Yamaha FZ1 Fazer, we then got to go back to the British Race Driver's Clubhouse to get some hands-on time with the game, which seemed a little tame after getting to (sort of) do it for real. But then you can hardly criticise a game for failing to live up to the real experience. That would be incredibly unfair.

Putting aside our five laps of what to us felt like serious velocity, MotoGP 09/10 is actually shaping up to be a marked improvement over the rest of the franchise to date. Moving away from the resolutely staid realism that has informed the series thus far, 09/10 utilises smart visual effects to better convey a sense of speed, with motion blur and dynamic lighting giving Monumental's game more of an identity of its own, while enhancing the graphical flair on show.

Still, no concessions have been made to realism on the track, with the same kind of handling still providing what Monumental call the “authentic MotoGP experience.” If said authentic experience is a bit twitchy on the corners, then it's spot on. But then this perceived twitch factor is probably a result of our ineptitude in playing this kind of game. Turns out we should be braking way in advance of approaching curves before smoothly navigating around the apex of the corner. Who’d a thunk it?

It's a skill we never quite mastered while playing MotoGP 08 and it's something that we're never likely to master due to a slow-working brain that has trouble in discerning exactly when to squeeze on the anchors in preparation for an oncoming corner. Luckily, MotoGP 09/10 is the first in the series to introduce a Forza-style racing line indicator, meaning that rubbish novices (like myself) will be able to learn the optimum course to take into tough corners, hopefully coming out in one piece rather than bailing out and skidding across the track in a shower of sparks and ground leather.

Obviously, the line that bikes take around racetracks is completely different to the line a car would normally take and so naturally, the training indicator is laid out accordingly. However, if you think you can improve upon the intricately researched lines meticulously formulated from real race data and so forth, you're able to set record lap times that adjust the racing line to reflect your own preferred record-breaking line. Others can then download your line to improve their own times, and obviously you can do the same to aid your own skill progression.

And there's more asphalt than ever to throw your two wheels around in MotoGP 09/10 with 17 tracks including two new additions in the form of the Balatonring in Hungary and the future Silverstone circuit in all its refurbished glory (there are still construction vehicles all over the track right now, although, weaving around them at speed would make for an interesting race). These two extra 2010 season tracks as well as the 800cc bike class complete with riders and liveries will be supplied as free post-launch DLC, followed by 2010 season livery updates for every team and rider in a second free DLC pack.

Until then, you're still given full access to all the 2009 stuff on the game disc, which is as rich and fully featured as you'd expect. Championship, Career and Arcade modes offer varying challenges, but it's the career that provides the real meat of the game. Providing a massive event calendar to wade through, you can join a team, secure sponsorship and branding to embark upon a lengthy and hopefully illustrious career filled with trophies, fast women and loads of cash (all virtual, of course).

It's certainly in-depth, even allowing you to employ engineers and conduct research to gain access to better bike components and upgrades to increase your chances in beating the competition to the chequered flag. You can switch difficulties between races if the competition is still too fierce (or indeed too easy) for you, and also toggle other aspects of the racing such as tyre wear.

During career races your performance is constantly monitored too, granting positive or negative points for certain actions, which all count towards your ongoing career reputation score as well as providing valuable feedback to keep you informed of how well you're doing. Overtaking and showboating with wheelies and stoppies is good, falling off and being overtaken is bad. Simple, really.

Each class of motorcycle has its own characteristics you'll also have to learn if you want to get the most out of MotoGP 09/10, with the 125cc models demanding a constant dose of momentum, the 250cc rides requiring care on the throttle and the 800cc beasts prove the ultimate challenge, with emphasis on tyre wear, throttle and handling, lest you fall off and have to start over.

With 20-player online racing, leaderboards and constantly updated time trial ghosts, MotoGP 09/10 will no doubt be the complete package for die-hard fans. For the more casual player however, the difficulty might seem a little too daunting at first. But give it time, and MotoGP 09/10 could quite possibly be one of the most rewarding race sims you're likely to play. The real deciding factor might be whether you can actually be bothered to put in the effort when so many other four-wheeled racers are waiting to chuck rewards your way for less time and exertion.

Our advice? Try out the demo on Xbox Live and PSN a month before the game's release late this March. Vroom.




 
 

User Comments

Forum Posts: 511
Comment #1 by spilner100
Monday, February 15, 2010 @ 07:46:09 PM
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Im not a great fan of motorbikes, but this looks like a vast improvement, definately try the demo


Forum Posts: 0
Comment #2 by Spencermx
Monday, February 15, 2010 @ 09:41:06 PM
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I really Hope they have made local multi-player into this one, i am a huge fan of Moto-gp, i just feel the last few games have been cash grabs and i'm getting sick of it


Forum Posts: 389
Comment #3 by NinjaPhilly
Monday, February 15, 2010 @ 10:19:00 PM
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Shall be picking this up on release day but it's a shame it's coming out when I'll be digging my own bike out of the garage for hopefully a great summer of riding.


Forum Posts: 406
Comment #4 by Tidus755
Monday, February 15, 2010 @ 11:04:52 PM
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@2

Achievement list says "except split-screen", so I'm guessing there WILL be local multi-player.

Hope this helped


Forum Posts: 560
Comment #5 by MakoBallistic
Tuesday, February 16, 2010 @ 02:03:04 AM
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When your being chased by someone in a Buzzard on GTA Free Mode, two wheels are definitley better than four!


Forum Posts: 623
Comment #6 by VisionsOfDemise
Tuesday, February 16, 2010 @ 04:04:34 AM
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Hope there are no glitched achievements like 08!


Forum Posts: 35
Comment #7 by RolfWB
Tuesday, February 16, 2010 @ 05:06:53 PM
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I played Moto GP 06.
Might be buying this one it looks good.


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Game Info
Developer:
Monumental Games

Publisher:
Capcom

Genre / Subgenre:
Racing / Sports and Fitness

Release:

US: March 23, 2010
Europe: March 19, 2010

Collection:70
Wishlist:15
 
 
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