Assassin’s Creed 2 Hands On Preview – Barely Scratching the Surface Written Tuesday, November 03, 2009 by Dan Webb It’s not very often you get invited to travel halfway across the world to go hands on with the near final build of one of the upcoming AAA titles of the year, but that is what happened last week as we headed into Ubisoft Montreal to get to grips with Assassin’s Creed 2. Unlike our hands on preview from earlier on in the year where we were thrown into the deep-end – about 10-12 hours into the game – this time we were duking it out with Ezio and his emotional baggage right from the start. The very beginning of Assassin’s Creed 2 picks up pretty much where the original left off, with Desmond basically trapped in Abstergo. Your first encounter in the game begins with the now-freaky-looking Lucy Stillman, who despite looking a touch more lifelike and realistic, has some freaky Botox/Joker thing going on with her lips. She’ll persuade you to re-enter the Animus for a short amount of time to access Desmond’s ancestor, Ezio, and his days as a new born baby. This short scene is designed to teach you the basics of how the controls work. Admittedly, it’s a little bit cheesy, but quite a clever and rather effective method of delivery. If you’ve read the achievement list by now, you’ll know how this scene ends and that’s all I’m saying. We’re strictly forbidden to mention anything too specific regarding the out-of-Animus gameplay under the penalty of having our balls being fed to a starved pack of angry beavers – no, not that kind you sick bastard! Let’s just say; you escape, there is actually a hell of a lot more action, and you get persuaded to go back into the Animus for some reason or another. In the first 20 minutes alone, you’re more involved with Desmond than you ever were in the original. That’s a good thing though considering once you enter the Animus, you’re locked in there for the foreseeable future and according to the dev team, you’re no longer kicked out after each assassination to go take a cat nap. We’re assured that Desmond plays a bigger role in the sequel, but how that pans out remains to be seen at present. ![]() After escaping Abstergo, into the Animus you’ll go, like a happy chappy and more than willing this time. Throughout the first hour or so of your game, you’ll jump into the shoes of a young Ezio, a cheeky son-of-a-bitch with a passion for women and one-liners. I must say I found him a hell of a lot more likeable than the cold, calculated and arrogant Altair from original title who I never really felt a connection with at all. Ezio on the other hand, I couldn’t help but like him, and he definitely gives the game a more humorous and engaging edge that I found the original lacked somewhat. Unlike its predecessor, you’ll spend the game building Ezio up from a young man in everyday clothing, to a fully fledged assassin. This time you aren’t teased with the full capabilities of the master assassin before having them yanked away from you; Ezio is a young man not an assassin, pure and simple. As a result, you can’t do any of the fancy assassin moves yet, hell no, you need to be backed into a corner through some tragic events, be told a few home truths and then learn them like any new assassin would. Obviously, this makes for a slow start, but if you stick with it, the action picks up ten-fold along the way. Ezio starts his, what I can only assume is his late teen life, as one of the lads fighting on the streets of Florence with a rival gang. It’s here that you’re introduced to a few of the new gameplay mechanics that include the new grab mechanic whereby you can headbutt, knee and punch your foes around to your heart’s content, whilst also being introduced to the new economic system and looting. The game will then continue to slowly hold your hand through a few more new gameplay mechanics, including buying medicine and races; all before Ezio rushes off to meet with his mistress Cristina. From there you’ll learn to auto blend – which makes a massive difference to the immersive gameplay at times, escort, steal, carry objects (and other people), hire courtesans, and a whole load of other new gameplay implementations. Granted, one of the criticisms of the original was the repetitive mission structure. That hang-up is gone and is nowhere in sight in the sequel, not even a remnant of it remains. The missions now flow into one another and offer a more organic, and appealing state of affairs. In my 3+ hours with the title, I never actually repeated the same mission type more than once which is a far cry from the original. Obviously this doesn’t include the side missions, where I presume there will be a little repetition like there is with every sandbox title, but our focus was to stick to the main path, and that we did. The repetition is also eradicated somewhat from the combat and it’s amazing how small things like the grab, extended leap assassination, ability to pull people into hay and disarming foes and using their weapons against them, can break up the usual one-trick-pony combat. The word repetition is a thing of the past on the whole with the Assassin’s Creed franchise and you’ll need to find something else to nitpick at this time around. The scope for gameplay hours is significantly higher here than it was in the original and Ubisoft Montreal have replaced the repetitive side missions with missions that have plenty of variety; whether it’s races, saving damsels in distress, or even grabbing a few collectibles. I know, I said the C word, but it’s not as bad as it first sounds. Players now have the option of collecting 100 feathers – which apparently has a hilarious reward, collecting and solving puzzles that come in the form of glyphs situated around the game world, and so much more. The puzzles that come from the glyphs are often simple in nature – like spot the difference, answering riddles, but they are a hell of a lot of fun to chase down and solve. There are 15 side mission types in all, and this isn’t including the new Prince of Persia style catacombs either, which offer a more explorative style of gameplay. All of the rewards you earn relate to something in your stronghold as well and actually give you something visceral and tangible to use throughout your adventure. ![]() The stronghold you say? Let me explain. The stronghold in the game is Ezio’s villa and its surrounding village, which can be found in the run down area of Monteriggoni. It will be about 2 hours into the game before you head here and meet one of your allies – who is introduced with a classic video game easter egg, something that seems to be present throughout. This is pretty much your base of operations. Your central hub. Throughout the game you’ll have the ability to come here, buy weapons and repair them in the village (you can do this in any of the cities too) and upgrade it to represent your growing stature as an aspiring assassin. | |

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Assassin’s Creed 2 Hands On Preview – Barely Scratching the Surface
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| Developed By: Ubisoft Montreal Published By: Ubisoft Genre: Action/Adventure Release Date: US: November 17, 2009 Europe: November 20, 2009 Japan: | ![]() | ||
Collection: | 491 (Add to collection) | ||
| Wishlist: | 813 (Add to wishlist) | ||
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