The Brink Mega Interview, Episode 2: The Mechanics
17
Wednesday, September 30, 2009 @ 09:58 PM
Wednesday, September 30, 2009 @ 10:10 PM
Wednesday, September 30, 2009 @ 10:18 PM
Wednesday, September 30, 2009 @ 10:32 PM
Thursday, October 01, 2009 @ 12:06 AM
Thursday, October 01, 2009 @ 12:31 AM
Thursday, October 01, 2009 @ 02:02 AM
Thursday, October 01, 2009 @ 02:02 AM
Thursday, October 01, 2009 @ 05:24 AM
Thursday, October 01, 2009 @ 05:39 AM
Thursday, October 01, 2009 @ 06:30 AM
Thursday, October 01, 2009 @ 06:35 AM
Thursday, October 01, 2009 @ 07:33 AM
Thursday, October 01, 2009 @ 08:04 AM
Thursday, October 01, 2009 @ 11:30 AM
Thursday, October 01, 2009 @ 02:03 PM
Thursday, October 01, 2009 @ 06:37 PM
Wednesday, September 30, 2009
Brink's Creative Director, Richard Ham, joins us again for Episode 2 of our Brink extravaganza. An episode that takes a look at some of the game's mechanics, including how they intend to blur the single player, multiplayer and co-op aspects, the class system, the in-depth customisation and how they'll deal with respawns.
If you missed Episode 1, check it out here.
Check back tomorrow when we talk the art-style and the Spring 2010 bottle-neck amongst other things.