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Mass Effect 2

GamesCom 2009: Mass Effect 2 Hands On Preview - The Great Thane
Written Wednesday, September 02, 2009 By Dan Webb
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You’ll always find that whatever trade show you go to, at one of the behind-closed-doors meeting rooms, there is one annoying journalist that will wander into that same booth multiple times. It is with booming pride that I hold my hands up and say “that was me”... for once. Anyone care to hazard a guess at the game? Ding, ding, ding... Mass Effect 2. At GamesCom this year we managed to go hands on with the level that was on show at E3 where we met Thane for the first time, but more importantly I’d say, we got chance to ping a few (read, a lot) of questions at Associate Producer, Jesse Houston. Granted, I got a lot of “we can’t comment on that just yet” responses but that was to be expected considering some of the questions I was firing at him. Answering them would have no doubt ruined BioWare’s promotional run in of the title and that’s the last thing they want. We tried though. So we’ll keep the hands on aspect fairly short because we touched on it a lot in our E3 preview and most of this preview will revolve around the topic of conversation with Jesse Houston.

As you’ll be aware by now, the combat in Mass Effect 2 has been ramped up from a shooter perspective and whilst it controls largely the same to Mass Effect 1, there are a few subtle differences. Other than the individual squad commands, one of major changes is the fact that the RPG elements have been removed from the shooter aspect. “Yes, if you want to run and gun, we’ve really enabled that a lot more. We’ve taken out a lot of the RPG mechanics for shooting for example. So being a newbie doesn’t kill you anymore... the bullets go where you want them to go,” commented Houston.

Will this shift put off the more RPG orientated gamers though I asked Houston? “That may or may not happen. I personally think, no. And the reason I think that is because you can get this pause and deliver gameplay... I still play like the RPG style, where I’ll roll up and get into cover. “Which abilities do I want to use?” Pop out. Bam. Bam. Bam. Bam. Roll back, you know, deal with it from a more tactical perspective. We’re really pushing towards giving you that option rather than to force it upon you, like it was in the first one.” It was apparent that this new mentality did exactly that and although I like to think of myself as a more than competent shooter, I still found myself reverting to the power wheel RPG tactics to take down enemies.

Whilst we were on the topic of the power wheel, we were intrigued to see what sort of new powers the game would be receiving; a lot more maybe? “I wouldn’t say a lot more,” Houston noted. “The original ones are still going to be there and they’ll all have changed. There’s definitely been improvements across the board, for example, a lot of what we would have put in the inventory system like disrupter ammo or inferno ammo, are now power based... allowing you to make more combat decisions in the game without having to hit the start button.”

Being a fairly old build of the game, Houston was quick to point out that the tech on show was a little behind what they were currently working on back at the BioWare HQ. For starters, “the HUD will have completely changed in the final version” and the heat displacement of the standard rifles was also “not the final version.”

Topic of conversation quickly shifted to the painfully agonising lift loading screens from Mass Effect 1 as I made my way up to meet Thane. “We have no loading elevators in the game,” said Houston, almost happier to say it than I was to hear it. “There are a couple of elevators, but they’re not load scenes. They’re where they make sense. You hop into the Normandy elevator, you go down. It doesn’t take you 5 weeks to go down anymore, it’s not the slowest elevator ever invented,” which is always good to hear.

Having seen this scene a few times before I knew what was coming and I was even quick enough to catch the left trigger renegade interrupt... that I thought did nothing. Houston was eager to point out that the interrupt actually opens up a perfect opportunity for Thane to drop in and get his kill. If I hadn’t have pulled it, the conversation may have become slightly more drawn out but it obviously didn’t have the same dramatic effect that the interrupt had at the base of the Dante Towers from the E3 demo – where Shepard pushes the guard out the window. One observation from the multiple playthroughs of the same level was that the interrupt flashed up and disappeared a little too quickly for my liking and seemed more like a QTE response than anything.

Reflecting on Thane’s superior calm, cool and collected persona I asked Houston whether there were any better characters than him that remained unrevealed. “Yeah, I can tell you for absolute certainty that this is not my favourite reveal in the game.” Oh? “There are a couple – one of which we’re hoping to show real soon.” You’re not talking about Grunt? “Oh no.”

So are we expecting similar missions for all new party members? “The way that we both reveal and get new characters is a lot more story based now... everyone is like this [the Thane reveal]... We still give you the first couple, so you have a full party though.”

Thane according to Houston is one of the middle reveals, although the game is structured really different compared to the original. “The way we structured the game is a lot more branched out. It’s not so much a first second, third, fourth... We pretty much give you a small set of characters and then we unleash you on the world and let the story progress how you want it to.”

The whole issue of squad loyalty still remains an enigma to me and even after Houston touched upon it some more, I was still at ends. “It’s not just the more you get [party members], but how you have them in your party and how loyal they are to you.” So you can have small but loyal squad and do the final mission? “Absolutely.” And the same goes the other way... large squad and no loyalty means you fail the final mission? “You may or may not be able to finish it,” was Houston’s answer. “It’s no longer just getting access to a biotic like it was in Mass 1, it’s not only about using the right characters but actually having them partake in the story a lot more.” So it’s starting to sound more like loyalty is based on how many missions the squad member goes out on with you... although that is pure speculation.

We all know how the Thane scene pans out, if not, take a look at our E3 preview on the title. From a hands on perspective, everything was as expected. It felt exactly like Mass Effect 1 but was a lot more refined and intuitive, with a ton more combat options. According to Houston, we can expect more information soon and I for one can’t wait.

Mass Effect 2 is coming to Xbox 360 and PC in Q1 2010.




 
 

User Comments

Forum Posts: 244
Comment #1 by thegamingspoon
Wednesday, September 02, 2009 @ 03:14:48 AM
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Mass effect two is gonna be awesome by the looks of things


Forum Posts: 211
Comment #2 by Pointless Dan
Wednesday, September 02, 2009 @ 03:18:16 AM
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I really can't wait for this game. The first one was awesome and it looks like they are adding even more good stuff!


Forum Posts: 129
Comment #3 by UnderDawg84
Wednesday, September 02, 2009 @ 03:41:59 AM
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Taking out RPG mechanics sounds like a stupid idea...


Forum Posts: 62
Comment #4 by Amenazamenor360
Wednesday, September 02, 2009 @ 04:43:51 AM
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No elevators? Yeah! I hated that... they were eternal.


Forum Posts: 0
Comment #5 by feneraltan@hotmail.com
Wednesday, September 02, 2009 @ 04:50:38 AM
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#4 whu u hate elevators???? then you must walk longer walking walking walking i hate it elevators much better


Forum Posts: 23
Comment #6 by TinnoUnited
Wednesday, September 02, 2009 @ 05:26:02 AM
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The elevators were painfully slow. I still need to buy the Mass Effect DLC tho. I would love to max out Mass Effect :D


Forum Posts: 26
Comment #7 by Swegabe
Wednesday, September 02, 2009 @ 06:14:29 AM
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"One of major upgrades is the fact that the RPG elements have been removed from the fray."

Its not an upgrade if you remove something, thats a downgrade. >_>


Forum Posts: 175
Comment #8 by ninja monkey
Wednesday, September 02, 2009 @ 06:30:57 AM
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lol sometimes if you saved in an elevator you would get stuck and have to start the game all over again so I'm glad they changed them, no more getting stuck for me whoo.


Forum Posts: 0
Comment #9 by Draconic Lord
Wednesday, September 02, 2009 @ 06:34:29 AM
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Improved combat with less RPG mechanics and more action and a number of improvements including no more slow elevators. Yep, it's a buy.


Forum Posts: 16
Comment #10 by TristanValendro
Wednesday, September 02, 2009 @ 07:05:52 AM
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Less RPG elements? That's what I liked about this game. It's still too early yet this game appears to be more shooter than otherwise.


Forum Posts: 0
Comment #11 by TwiceAzzNice
Wednesday, September 02, 2009 @ 07:45:58 AM
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Hope the combat system plays well looking forward to this.


Forum Posts: 0
Comment #12 by griftercjn
Wednesday, September 02, 2009 @ 07:49:25 AM
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Nice article, Webb. My money for the next reveal is the Salarian "Clint Eastwood." What do you think?


Forum Posts: 1518
Comment #13 by MASS DOMINATION
Wednesday, September 02, 2009 @ 08:14:59 AM
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this game is gonna be sooo epic. i cant wait for it and hopefully it will be released early Q1(January), although i kind of doubt it since everyones going to be full with new games from Q4.

either way this game is at the top of my list and im sure it will be GOTY for 2010!!!


Forum Posts: 593
Comment #14 by MLG=Most Likely Gay
Wednesday, September 02, 2009 @ 08:18:26 AM
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@12 i sure as heck hope so.

also no slow elevators thank God! i hate riding that thing then by mistake you go down again and your like FFFFFFFUUUUUU!


Forum Posts: 44
Comment #15 by hiden
Wednesday, September 02, 2009 @ 08:58:03 AM
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Down with elevators! Up with ladders!


Forum Posts: 14709
Comment #16 by Webb [STAFF]
Wednesday, September 02, 2009 @ 09:29:34 AM
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@#7 - Yeah, according to BioWare it's an upgrade =P I see your point though so have edited for clarity =)


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Comment #17 by Webb [STAFF]
Wednesday, September 02, 2009 @ 09:58:40 AM
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@#10 - The less RPG elements are only in the combat mechanics. It's still very much an RPG.

@#12 - Ha, yeah, now that would be cool. I'd be very surprised if there wasn't a Salarian squad member this time around.


Forum Posts: 114
Comment #18 by Johnny Candles
Wednesday, September 02, 2009 @ 10:52:55 AM
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I'm sure you all knew this but the elevators were used as a distraction for load times. You get to hear current events and stuff like that instead of seeing a loading screen. Same for when the Normandy was in hyperspace.


Forum Posts: 306
Comment #19 by Will Daniels
Wednesday, September 02, 2009 @ 10:56:17 AM
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I really hope they haven't messed with the RPG formula too much. I liked the blend of the first game very much.


Forum Posts: 493
Comment #20 by CrossFireZX5
Wednesday, September 02, 2009 @ 11:01:45 AM
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@#12 &17
A Salarian Squad member has been confirmed, but not revealed yet
Game Looks AWESOME. GOTY 2010


Forum Posts: 26
Comment #21 by Swegabe
Wednesday, September 02, 2009 @ 11:04:02 AM
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@#16 - Oh, I didn't ment to correct the article...just disappointed that Bioware would do that. =)


Forum Posts: 160
Comment #22 by WaahhJedi
Wednesday, September 02, 2009 @ 11:04:15 AM
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The only "loading-lift" I had a problem with was the Normandy's. I also didn't like that holding in A to run just felt like the camera zoomed in with no increase of speed. You had to be getting shot at in order to move faster. I wanna know what they mean about removing the RPG elements of combat. Like, the upgrading of your skills with certain weapons giving you +10 with that weapon or being able to aim accurately?


Forum Posts: 0
Comment #23 by griftercjn
Wednesday, September 02, 2009 @ 11:33:11 AM
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@17,20- I remember reading about it somewhere, but can't remember for sure where. I think it's either OXM or Gameinformer. I can check tonight when I get home from work unless someone can reference it before I can. :P


Forum Posts: 2089
Comment #24 by mjc0961
Wednesday, September 02, 2009 @ 11:41:22 AM
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Hmm, interesting read. Not enough to make my lift my personal Bioware boycott, though.


Forum Posts: 14709
Comment #26 by Webb [STAFF]
Wednesday, September 02, 2009 @ 11:51:10 AM
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@#20 - Source? Or it didn't happen =P


Forum Posts: 28
Comment #27 by Paprikeh
Wednesday, September 02, 2009 @ 01:51:31 PM
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I can see where the loyalty thing is going.. I'm thinking that there will be a situation where Shepard might come close to dying and somehow the big bad guy in the game will convince his low loyalty squad members to kill him and join him for extreme benefits or something..


Forum Posts: 0
Comment #28 by Alex933
Wednesday, September 02, 2009 @ 02:31:08 PM
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fapfapfapfap


Forum Posts: 893
Comment #29 by DaChiefOfOwnage
Wednesday, September 02, 2009 @ 03:30:57 PM
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The whole loyalty thing is worrying... they could mess it up very easily...


Forum Posts: 1280
Comment #30 by Chuppernicus
Wednesday, September 02, 2009 @ 04:57:35 PM
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Bring on Mass Effect2. Cant wait.

Odd post there #7. Not sure I follow your logic completely. If you're in handcuffs and I remove them, is that a downgrade or an upgrade? I think it might be more based on opinion and the situation. Me, I'm fine with them taking out the dice roll in my aiming/shooting/scoring of a "hit".


Forum Posts: 0
Comment #31 by griftercjn
Wednesday, September 02, 2009 @ 05:07:12 PM
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AS PROMISED!!! OXM issue July '09 page 50 (very bottom)-

"Along with Thane, we were introduced to another potential new party member. A tough but clever salarian scientist, Watt calls him 'the Clint Eastwood of scientists.'"

I hope I made your day Webb!! Just adds to the excitement!! ;)


Forum Posts: 1
Comment #32 by tomoevo
Wednesday, September 02, 2009 @ 05:34:34 PM
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why is everyone flipping about elevators, if they werent there you would have just had loading screens anyway, persanolly i thought it was a great idea


Forum Posts: 14709
Comment #33 by Webb [STAFF]
Wednesday, September 02, 2009 @ 06:16:14 PM
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@#31 - Ha ha. Want to know what's worse? I posted about that a few months back =P

http://www.xbox360achievements.org/news/news-2748-Mass-Effect-2-Info-Leaked-From-Latest-OXM.html


Forum Posts: 0
Comment #34 by griftercjn
Wednesday, September 02, 2009 @ 06:22:17 PM
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@33- ROFL! I guess that means we're getting old and forgetful!! Hmmmm.... Maybe this means I should retire and just play video games! :P


Forum Posts: 980
Comment #35 by Devil Sora
Wednesday, September 02, 2009 @ 06:53:49 PM
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awesome article Web you definatlly brought alot of things I've been wondering about to the table and I appreiciate you bothering the hell out of them lol.

Game looks awesome come on with a release date!


Forum Posts: 0
Comment #36 by Ramsden
Wednesday, September 02, 2009 @ 06:54:00 PM
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I happened to like the elevators in the first Mass Effect. The conversations between squad members were fun, and the way that news bulletins touched obliquely on events you'd taken part in throughout the galaxy made it feel like actually what you were doing was affecting the wider universe the characters inhabited. I also didn't mind the micro-managing of items and equipment, or the RPG aspects of the combat. If I'd wanted to play a straight action shooter I'd have gone and played Call of Duty or something. I must be the only person on Earth who is worried about how Mass Effect 2 will pan out... considering how much I love the original (I pretty much bought my 360 just to play Mass Effect at first) I just hope I'm wrong in the long run.


Forum Posts: 176
Comment #37 by Dredgon
Wednesday, September 02, 2009 @ 08:41:43 PM
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Looks sick, can't wait, already pre-ordered!


Forum Posts: 65
Comment #38 by x JPeeper x
Wednesday, September 02, 2009 @ 11:52:14 PM
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As of now there is no NG+. Damn you Bioware, I will drive up to Edmonton and slap you until you put it back in.


Forum Posts: 306
Comment #39 by Will Daniels
Thursday, September 03, 2009 @ 09:36:01 AM
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@ 36: You aren't the only one. I really liked the first one, for pretty much the same reasons you stated. I just hope this one does it justice...So far, it sounds like they are changing ALOT. I am worried.


Forum Posts: 24
Comment #40 by DrZMvP554
Thursday, September 03, 2009 @ 05:18:29 PM
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i cant wait for mass effect 2, i just hope they release that dragon age armor bonus online


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Game Info
Developer:
BioWare

Publisher:
Electronic Arts

Genre / Subgenre:
RPG / Shooter

Release:

US: January 26, 2010
Europe: January 29, 2010

Collection:6851
Wishlist:688
 
 
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