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GamesCom 2009: Alpha Protocol Preview - Shades of Grey

GamesCom 2009: Alpha Protocol Preview - Shades of Grey
Written Friday, August 28, 2009 by Dan Webb

 
With the popularity of modern day espionage films like the James Bond franchise, The Bourne trilogy and of course who can forget TV’s compelling 24, it really is a surprise that the espionage genre in video games is relatively untouched. Usually, when a popular genre booms in the traditional mainstream media, we see games crop up all over the shop looking to mimic its success. That’s not the case here though and that is obviously one of Alpha Protocol’s initial hooks – the fact that it’s fresh – but you can’t measure success on the strength of a fresh idea, right? Thankfully Obsidian and SEGA’s upcoming espionage RPG is more than just that, and they’re looking to bring a rich, detailed RPG to the table with a few innovations of its own.

Alpha Protocol throws you into the shoes of Michael Thorton (that’s Thorton and not Thornton, which is a common mistake) who has been forced into operating under “Alpha Protocol” –essentially meaning that he has had to go dark and operate undercover and off the books. Whilst under Alpha Protocol Thorton must unravel the conspiracy that forced him to go under the radar and recover a set of stolen missiles along the way. That means making difficult decisions, taking sides with various factions, and generally doing whatever the hell you want in order to achieve your goals. As Associate Producer Andy Alamano puts it, “in Alpha Protocol, there is no wrong way to do it,” and every decision you make is likely upset somebody along the way. What decisions you make though are entirely up to you. Just remember though, there is no good or bad in Alpha Protocol, there is just “you” and plenty of shades of grey, which very few RPGs – if any – have ever pulled off.
 
 
The story will take you around 30 hours, but if you want to see everything, expect multiple playthroughs and over 100 hours of gameplay. Your first port of call before, and after, every mission will be your safe house; of which you’ll have 4 – Taipei, Moscow, Rome and somewhere in Saudi Arabia. You can literally do everything here from customising your look, buying gadgets & weapons, buying information, choosing your load out for the upcoming mission; and generally preparing yourself for what’s ahead. Ahead for us was a trip out to Moscow to visit a Russian Mob boss, Lazo, aboard his fancy yacht.

You can essentially choose how you tackle a mission, so if you want to go in guns blazing, feel free, but Obsidian and SEGA were keen to show off their stealth elements of the title, so we went in quietly. There are various ways that Obsidian managed to infiltrate boat without raising the alarms or disturbing the guards. They ranged from disabling the alarms with an EMP grenade – or you can choose to complete a short, simple mini game if you like – and making use of a few handy perks. I kid you not, Thorton has more gadgets and abilities than any super spy I know, even that Bond fella. In the demo, we got to see the Shadow Op ability (which made Thorton invisible for a short time), the Awareness perk (whereby Thorton knew were enemies were), the Chain Shot (a Splinter Cell Mark & Execute-esque perk), the Overlock (which super powers grenades), Iron Will (which improves damage resistance), the Sound Generator (which allows you to project sounds) and a Shock Trap (which is like a proximity stun mine). As you can see, the stealth element is a theme that runs throughout the gadgets/perks/abilities I previously mentioned, and that was down to how Obsidian chose to load themselves up for that particular mission.
 
 
Halfway through the mission, and a few stealth takedowns later, we got chance to see Thorton level up his abilities – a la the RPG aspect which is intrinsic to how your character develops. The level up & character progression mechanics remind me a lot of how Mass Effect does theirs – whereby allocating a certain amount of points to one discipline unlocks abilities for Thorton to use. We’re huge fans of this system and it fits perfectly with what Obsidian are trying to achieve – the mantra that you shape Thorton taking into account how you want him to handle. As a result, you’ll get rewards/abilities/perks that will aid your cause and fit in with your play style.

After silently taking down a small army, the mission concludes with a rather clumsy boss fight against Sis, who is part of an organisation called G22. After forcing the young girl into submission, you’ll enter into a DDS cut scene with her. DDS for all those not familiar with the system is the Dynamic Dialogue System which is a conversational mechanic that offers the player choices to make in certain conversational situations, but against the clock – thereby heightening the tension. It’s definitely one of Alpha Protocol’s major selling points and we can’t wait to test it out this October. Where was I? Ah, DDS cut scene. At the end of the cut scene you have the chance to either a.) Kill Sis which will anger the G22, or b.) Show some compassion and let her live. It’s a good example of how you won’t be able to see every bit of content on the first playthrough. Kill Sis and you won’t open up the G22 story arch missions. Choose to spare her life, and you’ll anger someone else down the road who has a particular agenda against the G22. In this instance, we chose to spare Sis, and the story opened up further.
 

By choosing not to terminate the teenage, we opened up a DDS mission involving the leader of the G22 organisation who sees your act of mercy and offers a token of appreciation. He tries to tell you a few home truths about what’s going on and ultimately tries to secure your services in exchange for information. Whether you trust him though is entirely up to you. In fact, who you align with throughout Alpha Protocol is entirely up to you, so there is plenty of replayability in that respect.

Sure, Alpha Protocol doesn’t look like it’s going to win any awards from a visual standpoint and it certainly isn’t pushing the Unreal Engine in that respect, but it doesn’t look bad... maybe a bit bland in places and lifeless at times. The pull of Alpha Protocol though is its fundamental RPG elements – its customisation, its character growth and progression mechanics, and of course, how the DDS will react throughout the story. It’s these three aspects of the title that really excite us, and it’s clear already that they’ve been well implemented and crafted. We’re just praying now that the delivery in the story and the combat are up to the same level, and if they are, we could be saying hello to a mighty fine RPG title. Fingers crossed.

Alpha Protocol is out in North America October 6th, and currently undated (other than October 2009) in Europe.


User Comments
Comment #1 by Sandwolf
Friday, August 28, 2009 @ 11:13:20 PM

Looks sweet!

Comment #2 by CrossFireZX5
Friday, August 28, 2009 @ 11:21:43 PM

Picking it up on day 1, might pre-order it at EBGames soon, if the preorder bonus is good.

Comment #3 by ovoon7
Friday, August 28, 2009 @ 11:32:16 PM

how long is gamescom for god sakes!??

Comment #4 by Ninjamonkey6493
Friday, August 28, 2009 @ 11:36:15 PM

You see i dont care about the superfical aspects of a game( to Prove that i have played GI Joe and thought it was entertaining and fun.) If the game sucks me into its world Im Good.

Comment #5 by Webb
Friday, August 28, 2009 @ 11:42:47 PM

@#3 - GamesCom is over, but we have a shed load of content that will take us through till next Wednesday ;)

Comment #6 by ii br00tal ii
Saturday, August 29, 2009 @ 01:12:58 AM

This game looks really good, I will definitely be renting, maybe buying.

Comment #7 by Facial La Fleur
Saturday, August 29, 2009 @ 02:34:43 AM

@#2, the Game Stop and EB pre order is an exclusive assault rifles pack if I'm not mistaken.

Comment #8 by HushyPuppyDoggy
Saturday, August 29, 2009 @ 02:36:52 AM

This looks ok but does anyone know when Alpha Protocol 2 is coming out?

Comment #9 by Facial La Fleur
Saturday, August 29, 2009 @ 02:38:27 AM

I'm totally gonna have to play this game at least four times through so I can go strictly one choice type the whole time through for each of the Aggressive, Professional, Suave, and Attack options plus a playthrough of mixed choices. This is like Mass Effect all over again... again. LOL

Sorry for back to back posts. I hit submit on accident before.

Comment #10 by I Redbush I
Saturday, August 29, 2009 @ 05:11:50 AM

@#8 Alpha Protocol 2? What kind of crazy did you eat this morning?

Comment #11 by Bleeding Star
Saturday, August 29, 2009 @ 05:41:51 AM

day one purchase

Comment #12 by Dniworrom
Saturday, August 29, 2009 @ 05:55:35 AM

damn that game is ugly.

Comment #13 by Patto
Saturday, August 29, 2009 @ 06:11:29 AM

AWESOME

Comment #14 by TwiceAzzNice
Saturday, August 29, 2009 @ 07:57:06 AM

The game looks like a copy of MASS EFFECT...

Comment #15 by DaChiefOfOwnage
Saturday, August 29, 2009 @ 08:17:15 AM

So... It's a non scifi version of Mass Effect?
Sweet, will buy!

Comment #16 by macd
Saturday, August 29, 2009 @ 08:17:47 AM

Looks like Mass Effect meets Hitman...

This is gonna be a day 1 purchase from me I think.

Comment #17 by Stealthcake
Saturday, August 29, 2009 @ 08:43:57 AM

That looks amazing, pre order for me on PC :D 25 smackers :D

Comment #18 by ERIKDOTCOM
Saturday, August 29, 2009 @ 10:01:04 AM

Wow, looks pretty good.

Comment #19 by ScuzzyBunny FTN
Saturday, August 29, 2009 @ 10:50:47 AM

Here is the info from the Gamestop site:

Reserve Alpha Protocol and receive the GameStop Exclusive Assault Pack containing:

* The GameStop exclusive UC Regulator high damage shotgun and shotgun upgrade kit.
* The GameStop exclusive Rittergroupen Grizzly high accuracy rifle and rifle upgrade kit.
* 30 Rounds Phosphorous Ammo
* 100 Rounds Sub Sonic Rounds
* 20 Explosive Grenades
* 10 Epinephrine Spikes

In addition, you will gain exclusive access to two modified weapons that can be purchased later in-game to enhance play and give you the upper hand: the Hamilton Howitzer huge volley shotgun and the Samael Retribution rapid-fire rifle. Available for online and in-store customers while supplies last.


Unfortunately it is showing a ship date of 10/27 no

Comment #20 by Munkeh111
Saturday, August 29, 2009 @ 12:00:36 PM

I thought you wrote Thornton as well...

I wasn't really excited about this game, but it is gaining more and more of my interest. However, I won't be able to get it until Christmas (Uncharted 2 coming the week after then a full schedule), and then ME 2 is on the horizon....

Comment #21 by xThe Great 1
Sunday, August 30, 2009 @ 09:42:10 AM

It got delayed to october 27th. Check Gamestop.


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Game Info
Developed By:
Obsidian Entertainment

Published By:
SEGA

Genre:
RPG

Release Date:

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