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E3 2009: Alan Wake Preview - Alive and Kicking

E3 2009: Alan Wake Preview - Alive and Kicking
Written Sunday, June 14, 2009 by Dan Webb

Alan Wake was a personal highlight for me this year at E3. Not only is it a game that I was actually anticipating, but when I actually got chance to see it in action, boy was it impressive. Deep within the depths of the Microsoft booth at this year’s show, Alan Wake’s Lead Writer, Sam Lake, and Producer, Jyri Ranki, ran us through an extended walkthrough from the one that the majority will have seen at the Microsoft press conference. Alan isn’t going over the cliff this time, we can assure you that much.

So as you probably know by now, Alan Wake is a bestselling writer whose been hit with a sudden case of writer’s block. In order to get those creative juices flowing again, his wife Alice takes him out to Bright Falls, Washington, in order to help the struggling writer. Whilst in the idyllic town of Bright Falls, Alice somehow goes missing and the story that Wake doesn’t remember writing is coming true before his very eyes. The plot’s very Stephen King if you ask us and we love a bit of Stephen K.

Alan Wake, the game, not the main character, is a story driven psychological action thriller brought together with a “strong atmosphere, mood and a smart story,” with Lake adding that they “want to give the best possible rollercoaster ride through the game.” The story follows the pacing and style of a modern day TV series, fresh with cliffhangers and “Previously on Alan Wake” recaps before every new episode – a mechanic that Alone in the Dark used to great success, and by great success, I mean one of the shining lights in a distinctly average game.

The story of Alan Wake is a linear narrative, yet Lake points out it’s not a level based game noting that there is a large world, a story that guides you and a logical pathway to the next objective. Despite boasting a fully working day/night cycle, that aspect of the game is not controlled by the player, but instead by the story itself. The structure of the game is split into two different varying times of day. On the one hand, you’ll have the night sequences that will be more combat orientated, like the demo at E3, and then on the other hand, the day scenes will be more exploratory in nature. The game however is not linear in the sense the word, offering the player big environments to explore and immerse themselves in. Lake highlighted a few locations that players could find themselves in, citing large open forest valleys and the depths of the small town of Bright Falls where you get to meet the quirky locals. Players wanting more out the experience can dig deeper into the story if they are willing to put the time in and explore fully.

The extended walkthrough presented behind closes doors at the show started off in a small picturesque log cabin with Alan and his friend and literary agent, Barry, discussing Alan’s options in this messy little affair. Barry, according to Lake, is the game’s comic relief as Ranki demonstrates by antagonising him and teasing him with the flashlight beam. His responses all seemed genuine reactions to the light being shined in his face and I must say I was pretty damn impressed with the acting and humour that the title has to support the strong narrative.

One of Alan Wake’s shining lights is most definitely its story telling method. We all know that Alan’s story is coming to life word by word in front of his very eyes, but the narrative voice over the top at certain points of the game makes the story feel that much more genuine and really brings it to life. One drawback of this method may be that it does prepare you for what’s to come which in a way is a bit of a suspense killer. Knowing Remedy though, they’ll have a few tricks up their sleeves to counteract that. I mean, you’ll be shocked at one point if the narrative isn’t followed to the word – it surely would catch you off guard. Chances are they’ll hold a few things back from the narrative as well though, but of course, that’s more speculation than fact.

Light and dark are the two key elements of the title, and not only will light act as a weapon, but it will also act as a safe haven. Other than your trusty flashlight and gun combo, there will also be a whole array of light related weapons dotted around Bright Falls. Of course, the flare gun is one of them. The evil powers that are consuming Bright Falls are invincible unless subjected to light, so without the use of light, you’re screwed. As you’d assume, on the other hand, the darkness pretty much stands for danger and terror ... so steer clear of that if you want Alan to survive his own novel. From what I could tell anyway, Mr Wake has regenerative health so the emphasis seems to be on enjoying the experience rather than making it a tasking affair.

Chances are you’ll have seen the Microsoft press conference showing of Alan Wake, if not, here’s a quick summary ...  Alan is off to find Rusty because he knows where the missing pages of his manuscript are, he finds him, loses him, and then has to find him again. Stuff flies at Alan because of some scary poltergeist possession and so do dark, evil spirits, Alan defeats them with light (and a gun), gets across the canyon, gets in cabin ... and that’s where we pick up Alan ... at that exact point. Where in the press conference a possessed digger whipped out the main protagonist; in our walkthrough, Alan sidesteps that and takes down the spirit controlling it with a well placed flare gun round. Lake notes that strong poltergeists who take control of large vehicles can only be taken out with strong light; so here, the torch wouldn’t have cut it.

At this point Alan is following the voice of Rusty over to a nearby log cabin on the work site where inside, Rusty is a little worse for wear but still manages to tell Alan where the two missing pages are. “They’re at the lighthouse, behind the lifebelt.” Alan being naturally inquisitive makes his way down to the car and drives to the lighthouse. On the way down in the car, Alan’s narrative voice and inner monologue is mapping the events out, building up the next scene and the suspense accordingly. The narrative is pretty damn chilling at this point and fantastically intriguing and well written. This is Sam Lake at his finest. Without spoiling anything for anyone out there, when Alan gets to the lighthouse, a nasty surprise is waiting ... and the scene ends.

When asked about whether they had to return to the drawing board to revamp the tech cause it had been so long in the making, Lake responded, “not so much, the concept has remained the same” stating that they’ve kept the bar very high in terms of quality. Lake cements that fact by stating that they are “very close to the original vision” although “some elements have evolved along the way.” It is then that Lake comments that the company has been in a very “fortunate position” in being able to take as long as they needed, before popping out his quote of the show; “Remedy is not a factory, for us it’s a labour of love ... we take our time and try out different things until we feel that we’ve found out the right combination for the game.” Despite that being terribly cliché, you can’t really fault his logic, as the game is shaping up nicely.

I’ve got to admit, I’m such a sucker for strong story driven games which is probably why Alan Wake is so appealing to me personally. Alan Wake however seems so much more than just a good story. It’s got the looks of a traditional noir horror film, it’s got a unique and frankly impressive story telling technique, and everything regarding the mood and atmosphere just gives me goosebumps thinking about it. Goosebumps I tells thee! At first we were just glad that Alan was alive and kicking and not pulling a Duke Nukem Forever on our asses, but after seeing the title living up to its initial potential, we can’t wait to see what sort of story Wake and Lake have to tell us. Our only disappointment was that the game seemingly slipped back to 2010 despite claims saying Remedy said 2009 was the year of the Wake.

Alan Wake will be available on the Xbox 360 and PC in spring 2010.


User Comments
Comment #1 by Noseble3d
Monday, June 15, 2009 @ 02:55:24 AM

The night and day effects look amazing. Sounds badass already.

Comment #2 by Army of JP
Monday, June 15, 2009 @ 03:04:15 AM

I agree. Looks great. Can't wait to try it out.

Comment #3 by SuperGaz
Monday, June 15, 2009 @ 03:18:50 AM

Hopefully the push back will give remedy time to make it even better. That, or they 're waiting until the November game blitz cools off.

It looks stunning though.

Comment #4 by dylanmannen
Monday, June 15, 2009 @ 03:28:13 AM

is this a open world game?

Comment #5 by Webb
Monday, June 15, 2009 @ 03:45:21 AM

@#4 - That's tackled in the preview.

Comment #6 by TheVoidRose
Monday, June 15, 2009 @ 03:57:34 AM

This game is just so wow.. from the pictues to the previews, videos, comments, just everything about it makes me feel great anticipation. Can't wait, it will be bigger(or should be) than Halo.

Comment #7 by LoadedCannon
Monday, June 15, 2009 @ 04:16:06 AM

The preview for Wake reminds me of the anticipation most of us felt for Fahrenheit on Xbox. That too was a story driven game, strongly narrated with an emphasis of telling a story and the player living the story. Only problem was roughly half way through that game it stopped being spooky and turned into some crappy Matrix game. I hope this game remains true to its origins and presents us with exactly what it says on the 'tin'.

Comment #8 by DAYTONAMIKE
Monday, June 15, 2009 @ 05:16:41 AM

Spring 2010?! JESUS CHRIST It says July 09 on play!

Comment #9 by BadBoyKillah89
Monday, June 15, 2009 @ 05:17:07 AM

The writer and development team of the 'Max Payne' series. Nuff said.

Comment #10 by fishman550
Monday, June 15, 2009 @ 05:27:46 AM

@6

lol, no it won't, not dissing the game I'm as hyped for it as the next guy but there's no way it will be bigger than Halo.

Comment #11 by allen t is on
Monday, June 15, 2009 @ 05:32:28 AM

CAN NOT WAIT

Comment #12 by doomey
Monday, June 15, 2009 @ 05:57:33 AM

@8 wow, that's totally unlike play.com to be wrong about something.

Comment #13 by Webb
Monday, June 15, 2009 @ 06:02:26 AM

I begrudgingly have to agree with #10 =P

Comment #14 by -Sonic-
Monday, June 15, 2009 @ 06:30:16 AM

I've been looking forward to this game for a long, long time and, after E3 this year, it has jumped to my #1 in my mind as most anticipated game in the next 12 months.

But really, not bigger than Halo. Sorry, dude.

Comment #15 by XxArmeddyxX
Monday, June 15, 2009 @ 07:26:56 AM

WHY IS HALO BEING MENTIONED IN CONTRAST TO ALAN WAKE? Keep your grubby first person shooter away from my lovely action-drama title :P

Comment #16 by alienterrorist
Monday, June 15, 2009 @ 08:33:02 AM

Same is @14, I'v been anticapating this game for around a year or two. It looks amazing and I cant wait. I personally like the delay because it gives them more time to work on it and it will be after this huge gaming pandemic. It wouldget more sales in spring(?) of 2010.

Comment #17 by ZOMBiCUS
Monday, June 15, 2009 @ 08:56:13 AM

I've been looking forward to this game since I first heard about it a few years back. Now I'm starting to get skeptical that this game will have a way bigger technical achievement than game play(I guess you could say quality over quantity).

Comment #18 by Convas
Monday, June 15, 2009 @ 09:57:45 AM

I have to say, this game looks HAWT! I'm really looking forward to this. But, despite what #15 as to say ... Halo really does have a bigger fan base. But I will also agree with him, in that, Halo and Alan Wake are too ENTIRELY different genres. So let's stick with the topic at hand ... The exquisitely delicious Alan Wake (The game not the man, No Homo.)

Comment #19 by Blue Thunder28
Monday, June 15, 2009 @ 12:49:19 PM

I have been wanting to be able to play this game for at least 2 years.... Jesus I CAN'T WAIT

Comment #20 by blackholes
Monday, June 15, 2009 @ 12:55:10 PM

Game looks awesome really looking forward to play it, when it finally comes out lol.

Comment #21 by bulletman
Monday, June 15, 2009 @ 01:18:06 PM

Haha, nice one Webb, ive been waiting for new info this one for a while! Alan Wake was one of the reasons I bought my 360.:-)

Comment #22 by evokazz
Monday, June 15, 2009 @ 01:38:47 PM

Looks amazing, but time will tell.

Comment #23 by Dniworrom
Monday, June 15, 2009 @ 02:07:05 PM

it looks the same as alone in the dark as it should be

Comment #24 by I CR0W I
Monday, June 15, 2009 @ 02:13:22 PM

Does it have faggoty monsters or men to kill

Comment #25 by Fyzban
Monday, June 15, 2009 @ 02:28:43 PM

finally a good mature horror/psychological game. The last one I enjoyed was Eternal Darkness on gamecube lol.

And stop talking about halo, there,s more than halo on xbox ....

Comment #26 by NEO CRIMS0N
Monday, June 15, 2009 @ 03:46:55 PM

Sounds like they are taking a lesson from good old Castlevania, the first castlevania for NES. Show some cred.

Comment #27 by pined5551
Monday, June 15, 2009 @ 05:34:59 PM

I cant believe you managed to write so much about a hands on preview experience, and yet i feel like you've told me nothing. What i got from this, is that its a story about a guy looking for his wife, then something about him living out a book he wrote whilst oblivious to that fact, and then you throw in some evil spirits. I'm more confused after reading this than i was before???

Comment #28 by perryboy26
Monday, June 15, 2009 @ 06:55:05 PM

Looks good to me

Comment #29 by Webb
Monday, June 15, 2009 @ 10:28:04 PM

@#27 - I've just reread it ... and I can't see how you can't grasp it. His wife goes missing and a book that he doesn't remember writing is coming true before his very eyes. Seriously ... the next step is me drawing you a picture =P

Comment #30 by soxbrooker
Monday, June 15, 2009 @ 11:21:11 PM

Does no one else see how much this game looks and feels like alone in the dark? light is the only thing that kills them (fire in alone in the dark). “Previously on Alan Wake” (alone in the dark had the same) and the touch and gun combo, not that I think it is a bad thing, I loved alone in the dark, I dont know why everyone hates it :S

This is on my list of games I must have!

Comment #31 by Webb
Monday, June 15, 2009 @ 11:41:24 PM

@#30 - The problem with Alone in the Dark was that there were a few broken mechanics that tended to ruin the gameplay at times.

Totally agree though, but with Sam Lake on board (Max Payne), you can expect a really powerful narrative that Alone in the Dark may not have had.

Comment #32 by jthamner
Tuesday, June 16, 2009 @ 02:40:29 AM

looks good, i will add this to my list of game i WILL be buying!

Comment #33 by Halfsloshed
Tuesday, June 16, 2009 @ 03:52:06 AM

I liked it up until the part about the ghosts. It seemed like a great mystery title, but then came the ghosts. Seems a lot like Silent Hill (the original one for Playstation) now. Oh well, no reason to judge it until I actually play it. :/

Comment #34 by padraiglovesyou
Tuesday, June 16, 2009 @ 07:23:41 AM

I. Can't. Wait.

Comment #35 by zr122
Tuesday, June 16, 2009 @ 04:50:41 PM

I'm not much for horror games, but this looks interesting. As long as it doesn't play like a Resident Evil game, this could easily be worth a rent, especially if it comes out on the new system where you can dl retail games to your XBOX.

Comment #36 by Mother Beef
Wednesday, June 17, 2009 @ 07:02:16 AM

I see this game as being the next Dead Space, as in everyone in the gaming community see's how good and absolutely fantastic it is and that's where majority of its sales will come from.

But the general community wont really catch on, like the game will be a success but not as big as someone mentioned "halo" because it simple hasn't got the reputation built of for it that "halo" or "gears of war" does which are products that sell off having their name on them.

Comment #37 by DevilDog7856
Wednesday, June 17, 2009 @ 11:37:32 AM

Sounds interesting! I can't wait to try it out!

Comment #38 by Dio7245
Wednesday, June 17, 2009 @ 01:26:34 PM

very cool, going to be an amazing game i'm hoping

definitely in my top ten highlights from E3

Comment #39 by SunnyDLyte
Thursday, June 25, 2009 @ 02:27:47 PM

ITS NOT COMMING OUT FOR A NEW SYSTEM!!!!! UNLESS YOU MEAN A NEW XBOX360 LIKE AN XBOX360SUPERELITE BUT NOW FOR A NEW SYSTEM!!!!1 WTF ARE YOU RETARTED ITS SPRING 2010 THAT IT COMES OUT!!! NO NEW SYSTEM

Comment #40 by SunnyDLyte
Thursday, June 25, 2009 @ 02:57:09 PM

this game will be good since every single press conference they've had so far has gone extremely well and Microsoft is jizzin over this game...ya it will be good


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Game Info
Developed By:
Remedy

Published By:
Microsoft Game Studios

Genre:
Action

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