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E3 2009: Operation Flashpoint: Dragon Rising Preview - Putting the Fear Back into Shooters

E3 2009: Operation Flashpoint: Dragon Rising Preview - Putting the Fear Back into Shooters
Written Saturday, June 13, 2009 by Dan Webb

This isn’t Hollywood, soldier! This is war! Two short sharp sentences that pretty much sums up Codemasters’ upcoming realistic shooter, Operation Flashpoint: Dragon Rising. The sequel to the still popular Operation Flashpoint looks to bring a realistic shooter to consoles for possibly the first time. Codemasters Executive Produce Sion Lenton was on hand at E3 to run us through a short mission taking place off the main isle of Skira with the objective of taking down a radar tower blocking signals preventing the use of heavy artillery support.

A bit of background first; the island of Skira is 220 square kilometres with a whole array of different terrains ... all of which are accessible by you, the player. Operation Flashpoint gives you access to over 60 different weapons and 30 vehicles you can get behind the wheel of, from jeeps to jets. The title is 4 player co-op enabled but doesn’t support drop in and drop out support due to technical limitations ... we presume because of the vast scale of the environment. Seriously, it’s absolutely huge. Expect fully destructible buildings and persistent damage in a sandbox environment that lets you do what you want.

You play the part as a soldier, not a John Rambo style soldier ... try that here and you won’t be successful, just a normal every day soldier. You’re essentially a cog in a much larger machine. As Lenton makes his way up a hill towards the radar station with his crew of 3 accompanying soldiers, the realism aspect is clear as day. Combat techniques like suppression and flanking enemies are pretty much a necessity if you’re going to survive, as is teamwork. Making use of the in-depth command system with the AI soldiers is the key to success. As Lenton sends his crew to the right of an enemy post ordering them to suppress, and hold position, it enables him to flank the enemy post to get a clear line of sight. Everything is at your fingertips; from ordering your troops to ambush with heavy weapons to changing their rules of engagement.

As far as health goes in Dragon Rising, there is no regenerative health per se. You have 8 pints of blood and if you take a wound, you’ve got to plug that gap before you lose it all. There are no magic heals here, if you take a bullet to the leg, expect it to affect movement, if you take a bullet to the arm, expect it to affect weapon accuracy, and if you take a bullet to the head, expect to die. It’s as simple as that. Of course you can have medics in your squad to heal you, but can you afford to sacrifice that much firepower?

Most of the combat in Dragon Rising is long range engagement and it’ll be very rare you’ll get into a face to face firefight. Because of the open nature of the world, the enemy AI is pretty autonomous and sophisticated. This isn’t a corridor shooter, so no scripted moments; the opposition troops have to react to every situation through threat assessment and the game even adopts a morale system, so if you put a lot of pressure of a small band of men, expect them to cut their losses and retreat. Unfortunately for the enemies on the command post, Lenton flanks them and takes them down before they even have a chance to do that.

A quick word about difficulty levels. The difficulty levels in Dragon Rising don’t actually change the world itself; the AI remains the same throughout and what it does is changes the user feedback. So if you crank it up to 11 on the hardest difficulty; you’ll lose the cross hair, the direction of fire indicator and you’ll downed troops will stay down when they’re dead. Approaching the command post now, toggling a checkpoint on at the top of the hill, Lenton and his troops can get chance to regroup, stock up on ammo, and change weapons before moving on to take out the radar station.

With the radar station just under half a click away now, Lenton can make easy work of the troops guarding the tower taking out some conveniently placed explosive barrels. All that it takes now, after running a fair distance to get there – that being said, there seems to be a lot of running in the title, not Far Cry 2 distances, but still – is carefully and strategically place some explosives and the radar tower is down.

With the radar tower down, Lenton can complete his main objective which is to support a troop of ally soldiers trying to take down a large enemy outpost on the coast, a couple of clicks away. So he whips out his binoculars, laser tags the encampment and calls in the Howitzer support, which pretty much decimates the enemy encampment with a barrage of massive explosions. Job done, and it was a great way to demonstrate the whole “cog in a much bigger wheel” aspect that the title is shooting for.

If you want a different type of shooter this fall, something with a lot of realism, a lot of tactical depth, and something that will challenge the soldier inside of you, then look no further. It is as Lenton says, “a documentary shooter, rather than a Hollywood shooter.” Multiplayer is also incorporated but everything is a little hush-hush there at the moment. Codemasters though have a one of a kind title here. No other shooter on the Xbox 360 will realistically simulate combat like this, so don’t expect an easy ride. Don’t expect it to be beautiful either as we were seriously underwhelmed by the Xbox 360 visuals. Expect it to test your mettle. In the words of Lenton himself, Operation Flashpoint: Dragon Rising is aiming to put the “fear back into first person shooters.”

Operation Flashpoint: Dragon Rising will be available on Xbox 360, PS3 and PC this fall.



User Comments
Comment #1 by Halfsloshed
Saturday, June 13, 2009 @ 07:49:23 PM

Impressive. The health system is the first I've seen in a shooter that is in anyway realistic.

Comment #2 by christiansteele
Saturday, June 13, 2009 @ 07:52:01 PM

This is going to be awesome

Comment #3 by ZOMBiCUS
Saturday, June 13, 2009 @ 07:57:26 PM

tactical goodiness

Comment #4 by jackburtonHERO
Saturday, June 13, 2009 @ 08:00:09 PM

This looks really good I am excited!!!

Comment #5 by Badlandz
Saturday, June 13, 2009 @ 08:08:29 PM

There is no realistic Health System, in war u take one of those bullets u DEAD!

Comment #6 by GOG909
Saturday, June 13, 2009 @ 08:20:16 PM

looks kinda boring. stop trying to make games realistic. real war isn't fun :P

Comment #7 by Webb
Saturday, June 13, 2009 @ 08:21:31 PM

@#5 - There is such thing as combat armor. People get shot and survive in conflicts as well. It's not like these guys are running around in jeans and a t-shirt. This is as realistic as it comes.

Comment #8 by griftercjn
Saturday, June 13, 2009 @ 08:25:52 PM

Can't wait for this one! Any word on an official release date yet?

Comment #9 by Skimac
Saturday, June 13, 2009 @ 08:27:42 PM

Getting it.. A tactical realistic shooter that sounds challenging sounds fun enough for me :) Don't get me wrong, Cod on Vet is somewhat challenging, but it is the realistic flanking and suppresion tacticalness.. It'll be a nice breath of fresh air

Comment #10 by GrumpierGrunt
Saturday, June 13, 2009 @ 08:37:14 PM

buying first day!!!

Comment #11 by Mother Beef
Saturday, June 13, 2009 @ 08:37:24 PM

Looks sick i have been keeping my eye on this game for quite awhile. Lets hope it gets the amount of sales it deserves and we arnt left with a great but unnoticed game (Shadowrun etc)

Comment #12 by neb86
Saturday, June 13, 2009 @ 08:39:29 PM

weren t people first excited about Turning Point: Fall of Liberty and then it came out...this is published by codemasters also. let s wait and see

Comment #13 by GunnerBinx25
Saturday, June 13, 2009 @ 08:47:05 PM

im kinda butthurt that the graphics stink, that seriously kills my boner.

Comment #14 by xxBLaCKOuT23
Saturday, June 13, 2009 @ 08:55:51 PM

man this makes me want the game even more. I already preordered it and I love the health system. It'll probably piss me off though. lol

Comment #15 by IDI xWHITE OUTx
Saturday, June 13, 2009 @ 08:57:50 PM

After listening to a friend about the game I was not considering this due to all the games upcoming in November. After learning about the sandbox and in depth gameplay, its now on that list for pickup.

Comment #16 by GunnerBinx25
Saturday, June 13, 2009 @ 09:20:31 PM

after looking at all screens i noticed there were multiple different fighting forces i.e. Marines (oorah!), U.S. Army soldiers, etc... i hope you get to pick what force you are for the game. that would be awesome. Marines all the way!

Comment #17 by JRAPOCALYPSE
Saturday, June 13, 2009 @ 10:00:06 PM

To #5 one bullet does not always constitute death,it depends on where you are shot but i get your drift.This game will be sweet ,i still own the original for pc and xbox and what a great game!

Comment #18 by kiefer23
Saturday, June 13, 2009 @ 10:03:55 PM

Its a shame that the graphics on the Xbox 360 version will suck. Ubisoft managed to make Far Cry 2 look as good as these screenshots on the Xbox 360 even though I'm sure this game will be very physics heavy. Also flying in a Jet high above the ground would take its toll on the hardware.

Comment #19 by asilent boom
Saturday, June 13, 2009 @ 10:07:57 PM

I'm hoping this game is good but considering Codemasters work on anything other than racing games has been very subpar (Damnation). I'm gonna try it regardless but with everything coming out its a rent only for me.

Comment #20 by Link0913
Saturday, June 13, 2009 @ 10:24:56 PM

5 in combat, when the adrenalin is pumping, soldiers might not know they were shot even, my dad was shot 3 times in vietnam and didnt realise it until he was done for the day. realistic in a video game means no magic injection and where your shot matters

Comment #21 by STEVO91
Saturday, June 13, 2009 @ 10:28:35 PM

@5 so if u take a bullet in the toe your going 2 die lol. this will be sick, the pc version will be unreal

Comment #22 by necromaniac007
Saturday, June 13, 2009 @ 10:35:08 PM

Ive been waiting for a game that was as realistic as this. It adds a whole new level to skill and strategy in video games.

Comment #23 by Blue Thunder28
Sunday, June 14, 2009 @ 12:15:43 AM

AMAZING

Comment #24 by II KaotiK
Sunday, June 14, 2009 @ 12:32:04 AM

The graphics in them screen shots look fine to me?

~Bryce

Comment #25 by Akatsuki Sw1tch
Sunday, June 14, 2009 @ 12:36:53 AM

This should fill the gap until GRAW 3 finally arrives.

Comment #26 by Ketama Gold
Sunday, June 14, 2009 @ 02:57:19 AM

this should be fun , but first bf 1943

Comment #27 by Hitman_On_Acid
Sunday, June 14, 2009 @ 03:31:47 AM

THIS LOOKS AMAZING. Finally a tactical shooter that isn't made by Tom Clancy (but the ones that he makes are awesome too).

Comment #28 by Nivvy
Sunday, June 14, 2009 @ 04:11:38 AM

#19 codemasters didnt devolope damnination they jst published so that shouldnt put u off. if u played the orignal op flas point u'll know this game is the dog's balls! me myself cant wait hope we can go on downed pilot missions again!

Comment #29 by Lemon Of Life
Sunday, June 14, 2009 @ 04:14:46 AM

@5, that's bullcrap mate, you take a bullet in the thigh, it canes and quite possibly stops you walking, but u arent dead till you lose your blood or get infected.

Comment #30 by Agent Mantis
Sunday, June 14, 2009 @ 04:27:45 AM

Can't wait for this one, I'll over look ropey graphics in favour of the decent gameplay!

Comment #31 by xHHx CURT
Sunday, June 14, 2009 @ 04:42:00 AM

first of all dont listen to this website when it comes to graphics or any type of review in that matter... As much as i love this website, they dont have the best reviews around... The graphics in the screens look above par to me... Anyway, i read about this a few months ago now and i was impressed then... COULD be the darkhorse for game of the year but there are alot of things that are yet to come out... looks very good and very realistic... @5 first of all you dont die with every bullet, second you say war isn't fun but by the sounds of it, neither is this game... it will cause alot of stress and pain for many people especially me

Comment #32 by ferrari360max
Sunday, June 14, 2009 @ 04:57:06 AM

@12 you're an idiot

Just because they published turning point doesn't mean they developed it.


Anyway i cant wait for this.

Comment #33 by DangerousREECE
Sunday, June 14, 2009 @ 05:12:41 AM

@29 it depends on the caliber of the bullet, how far the bullet has had to travel because the round loses kinetic energy due to the weight of the mass and friction with the air for example the m16 or any other variant fires the 5.56x45mm cartrige this would be good up to about 1000yds the ak47 however fires the 7.62x39mm which is good to about 300yds this is because the aks bullet has more mass then again if you were close enough ie 10-20ft away the ak47s round would have much more kinetic energy than the m16s

Comment #34 by DangerousREECE
Sunday, June 14, 2009 @ 05:23:46 AM

sorry for the double post my point is that depending on caliber distance and size of round the damage is different

Comment #35 by DangerousREECE
Sunday, June 14, 2009 @ 05:26:37 AM

also sorry i meant @#5

Comment #36 by Medaking
Sunday, June 14, 2009 @ 06:13:30 AM

Hate to see this game on hard or commando or w.e it'll be hell...

Comment #37 by LoadedCannon
Sunday, June 14, 2009 @ 06:37:47 AM

Don't worry #5, your mother still loves you...

Comment #38 by bigquackster
Sunday, June 14, 2009 @ 08:03:16 AM

im going to buy this for sure and the graphics look great to me

Comment #39 by puffy daddy
Sunday, June 14, 2009 @ 08:35:28 AM

i think it is going to have cross platforming :D they say it on the homepage.... look at the vids

Comment #40 by Wullsterino
Sunday, June 14, 2009 @ 09:08:16 AM

This has so much potential, I loved the original.

Having no saves, no regenerating health and a potential one shot kill is scarier than any horror title.

Comment #41 by Blacknight00345
Sunday, June 14, 2009 @ 09:43:15 AM

@5 If you taking a bullet to the arm or the leg you don not necessarily die even without combat armor, people have even taken shots to the head and have been affected (long term) very little. Looks like an awesome game a little like BFBC.

Comment #42 by I CR0W I
Sunday, June 14, 2009 @ 11:51:24 AM

What about ArmA 2? Thought that waqs coming before OFP2? Hmm...


Comment #43 by Beau Coup Dinky Dau
Sunday, June 14, 2009 @ 12:50:26 PM

I have such high hopes for this!!!

Comment #44 by Sulkybarbecue
Sunday, June 14, 2009 @ 02:19:38 PM

sounds intimidating. kinda.

Comment #45 by Evans214
Sunday, June 14, 2009 @ 03:01:36 PM

Sooooooooooooooooooooo pumped.

Comment #46 by TROPA DE ELITE
Sunday, June 14, 2009 @ 03:53:08 PM

that game is gonna be awsome ohh yeah.

Comment #47 by xSpitfire
Sunday, June 14, 2009 @ 06:54:32 PM

This looks f***in sick, reminds me a lot of the Project Reality mod for Battlefield on PC. Finally a realistic shooter is coming to consoles! Definately pre-ordering ASAP.

Comment #48 by TwiceAzzNice
Sunday, June 14, 2009 @ 08:15:47 PM

Game look's really good can't wait.

Comment #49 by Slayer750
Sunday, June 14, 2009 @ 09:51:04 PM

When I was at E3, I looked for this game and couldn't find it. Where were they?

Comment #50 by Webb
Monday, June 15, 2009 @ 03:48:20 PM

@#49 West Hall (the one with EA in) at the back next to the Warner and Square Enix stand.

Comment #51 by wolvesrule1
Tuesday, June 16, 2009 @ 09:27:35 AM

From the screenshots it looks a bit like Battlefield...

Comment #52 by II KaotiK
Thursday, June 25, 2009 @ 08:18:39 AM

This isn't going to be like BF:BC. Your not just gonna run around popping bullets.

~Bryce

Comment #53 by skate444
Thursday, June 25, 2009 @ 02:59:12 PM

this game should be great. the graphics look awsome and im loving the health system. and to #5, adrenaline takes over and you might not realize youve been shot until much later. it all depends on where your shot too. theres a big differnce between getting shot in the hand or foot, and getting shot in the chest or head.


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Game Info
Developed By:
Codemasters

Published By:
Codemasters

Genre:
Shooter

Release Date:

US: October 06, 2009
Europe: October 09, 2009
Japan: 


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