E3 2009: New Overlord II Details and Screens
Written Thursday, June 04, 2009 By James Parkin
OverlordII is the sequel to the hit warped fantasy action adventure that had players being delightfully despotic. In Overlord II, a new Overlord and a more powerful army of Minions take on the Glorious Empire, an advanced Romanesque nation, in a truly epic, yet familiarly warped, adventure. As the Glorious Empire conquers kingdoms and destroys any sign of magic it finds, it’s time to go Minion Maximus with a rousing cry of “Veni, Vidi, Vici” and send in the horde.
The Minions return smarter, deadlier (and funnier) and are ready to fight in large scale battles that will see their wild pack mentality squaring up to the organised legions of the Glorious Empire. As ever, they’ll do anything and everything the Overlord commands of them, especially now that they can run ravage and wreck buildings and scenery. They’ve also learn to ride: In Overlord II, Minions will be able to mount up and ride wolves and other magical creatures around the landscape and take them into battle, making our band of merry fighters faster and fiercer than ever before.
Taking the ‘be evil or really evil’ theme to terrific new heights of tyranny, the new Overlord is empowered with forces of destruction and domination with which to carve out a new path of evil through the world. And, if the Minions have anything to do with it, that path will no doubt be strewn with the beaten bodies of terminally cute animals and littered with the remains of hippy elves…
Destroy or Dominate: A brand new corruption system empowers players to enact their evil will through either Domination or Destruction. Play as a dominating Overlord and villages and people will fall under your command with rewards and benefits coming over time. Follow a Destructive path, obliterating anything that stands in your way, and you’ll become a demonic lord of chaos.
For YOU, Master! Your Own Personal Minion Horde: It’s the Minion horde versus the armies of the Glorious Empire army. Organised troops of 50+ enemies attacking in formation, led by Generals, against the wild, outrageous, horde mentality of Minions. Browns, Reds, Blues and Greens return stronger, smarter, faster badder and funnier. Always on the chaotic side of organised anarchy, the Minions are smarter and deadlier in their skills than ever before. Their horde mentality is as wild and outrageous as ever and their loyalty to their Overlord has not changed – they’ll do anything and everything (and then a bit more) that’s commanded of them, even if it’s a Kamikaze mission.
For ME, Master? Smarter and Deadlier Minions: In Overlord II, Minions will be able to mount up and ride wolves and other magical creatures around the landscape and take them into battle, making our band of merry fighters faster and fiercer than ever before. The Minions have also learnt (just about) the covert art of disguise and the ability to work together to operate war machines. With the addition of the Minion Graveyard in your Netherworld palace, players can now resurrect fallen Minions and keep them throughout the campaign.