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Ken Levine on BioShock DLC

Ken Levine on BioShock DLC
Written Wednesday, October 17, 2007 by Philip Maples

BioShock isn't exactly the kind of game you expect downloadable content for. There's no multiplayer and the storyline doesn't lend itself to simply dropping in additional "levels." At the same time, unless you're interested in unlocking all the achievements, there isn't much motivation to play through the game a second or third time -- but creator Ken Levine of 2K Boston envisions that as how he'll approach the game's DLC.

"Diablo II, to me, was a great model for an expansion, because it enhanced the original game, but also extended the game, too. I'm not a really big fan of expanding things just by linearly adding to the experience, adding a new campaign, as much as I am of enhancing the original experience and adding replayability to that experience," said Levine in a post-release interview in the latest issue of Games for Windows Magazine. "I think that certainly BioShock's combat experience is great, but it could be broader. I'm a little more confused as far as how to expand the narrative experience."

Levine says "a lot of plasmids got cut" during development, so you can imagine where his team might start mining for ideas on extending the BioShock experience in the months to come. There's no news on when we'll see the fruits of their efforts, but it's good to know they haven't forgotten those still enamored with Rapture.

The November 2007 issue of Games For Windows Magazine, featuring Gearbox Software's Borderlands and Brothers in Arms: Hell's Highway on the cover, arrives in subscriber's hands starting today and on newsstands October 30. 

Thanks goes to 1Up.com.


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Game Info
Developed By:
Irrational Games

Published By:
2K Games

Genre:
Action

Release Date:

US: August 21, 2007
Europe: August 24, 2007
Japan: 

Resolution: 720p
Sound: Dolby 5.1 Surround
Online Players: 1
ESRB: Mature

Collection:

3537 (Add to collection)
Wishlist:168 (Add to wishlist)

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