Alpha Protocol Dev Diary #2 Written Friday, April 03, 2009 by Dan Webb Alpha Protocol for me is my dream game. Just having the ability to step into the shoes of someone like Jack Bauer or Jason Bourne, if only for a few hours, is something that is really appealing to myself. As you can tell, I'm a bit of an espionage fan. What makes the game so much more appealing for me is the games studio behind it, so not only do I get that game I've been after for so long, but Obsidian, a studio with great pedigree (KOTOR and Neverwinter Knights) are creating it. For me, it's win, win. The second dev diary, released today, explores more things that Alpha Protocol will attempt to tackle, with choice playing a major part again. | |

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Alpha Protocol Dev Diary #2
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| Developed By: Obsidian Entertainment Published By: SEGA Genre: RPG Release Date: US: Europe: Japan: | ![]() | ||
Collection: | 3 (Add to collection) | ||
| Wishlist: | 107 (Add to wishlist) | ||
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