Video Preview: A HD Look at the Pure Time Trial Pack
Written Sunday, February 22, 2009 By Dan WebbView author's profile
As part one of our two part look into Mirror's Edge's Pure Time Trial pack, we bring you a HD look at the 7 different worlds (there are 9 races remember) that you'll get for your 800 points.
Believe it or not, the 7 different worlds represent an inside look into Faith, the main character's dreams and her psyche; and despite looking the same from the offset, each map has its own unique style and feel that we're about to break down for you.
Check back tomorrow for our Pure Time Trial pack review to find out whether it's worth your hard earned cash.
Actino (as shown below) is one of the trickier levels in the DLC pack if you don't know where you're going, especially the block tower section in the middle of it. It's a fairly straightforward run but requires a little extra thinking and rewards the braver runners out there if you so wish to take the dangerous shortcuts along the way. An easy one to get your head around, a tricky one to master. A great setup for the Actino Rise which is the second of two maps in this world.
Chroma is definitely the easiest of the 7 maps and is very reminiscent of a Krypton Factor assault course and utilises the same skills you'll have used in the game's prologue. Not many testing moments here with the only one being whether you have the skills to ascend round the curved chamber before you hit the home straight ... we did not attempt that for this video. Ok, we lacked the necessary skills and practice to pull it off, but there are those that will breeze through that section.
Flow ... or as we like to call it, The Purple Adonis. The course that has more slopes than the Lickey Hills. A tricky course in its own right with timing as essential here as its ever been in Mirror's Edge, especially in the early stages of the time trial. The course starts off tricky and ends up being a damn sight easier after all the slope surfing.
Kinetic is one of the trickiest of the 7 maps with the course really being a series of yellow and white floating cubes. Your first few runs on this course are bound to result in plenty of "where the hell now?" and "help, I'm falling" moments. The fact that the level is basically a load of cubes means that you have less room for error in both takeoff and landing, meaning that timing is essential here. If you can nail this one perfectly, it's hugely satisfying. Either way, it's a great view.
Ahh, Razzmatazz ... named after our very own razzleson because of the fact that its yellow and unhinged. But seriously, this one will take a few attempts before you're even comfortable running it from beginning to end. The course is essential made up of thin yellow and white hinged platforms meaning that the need for your combos is essential here. The level ends in a shocktastic tower that means if you tread on the currents that pulse through the platforms, you're going to get bundled to the ground. Plenty of shortcuts on this one for the adventurous.
The Reflex map, like the Actino map, is the other duel pronged course. Two races here on the same map (not at the same time though). Definitely one of the trickiest here, on the same level as Kinetic but not as forgiving. The platforms on Reflex are very isolated so if you miss them, you're falling and spawning back a few blocks ... just like me towards the end of this clip. Reflex Redux, unlike Actino Rise, takes place on a similar area of the map making use of different routes through a similar area.
Velocity, like Chroma is a free running heaven but due to the amount of awkward jumps and uneven panels to kick off, it's trickier than Chroma by a long shot. The level does have a huge diversity of areas with poles, slopes, curved walls and plenty of vaulting and sliding needed, so it could be a favourite with the runners out there.
That about wraps up the feature, but remember to check back tomorrow for our official word on the Pure Time Trial pack.