Forum Posts: 45
|Comment #1 by GetInTheVanIHaveCandy |
Tuesday, July 30, 2013 @ 04:21:57 AM
|Few things I've noticed that have changed from the video: |
Only 1 spy seems to be able to hack a terminal at a time.
If the hack fails the percentage returns to zero.
The distance from the terminal doesn't seem to effect hack speed.
Let's hope this mode lives up to the old spies vs mercs, cannot wait to play this! Just hope they nail it.
Forum Posts: 187
|Comment #2 by lifetimegamer |
Tuesday, July 30, 2013 @ 04:34:41 AM
|Ubisoft sure do love their trailers don't they? Feels like every day there is either a new AC4 or Splinter Cell trailer :) |
Forum Posts: 730
|Comment #3 by Hurricane Of 87 |
Tuesday, July 30, 2013 @ 05:04:50 AM
|@1: Nice username. :) |
Also a 20 second reset timer if a hacker gets killed so a teammate can swoop in and pick up the baton.
I guess those 2 foot tall, transparent, blue rectangles are the zone edge markers.
Tagging enemies is an equipable(?) ability.
Can't see anything on screen with regards to the sonar ability, so maybe it's infinite?
This game is dark. Like, where the hell am I going dark.
Guess the best plan would be to get the team to split up and hack a console each then just hide out of the way.
Forum Posts: 2131
|Comment #4 by cheevo360 |
Tuesday, July 30, 2013 @ 05:38:17 AM
|3 weeks to for Sam Fisher returns!!! 8D |
Forum Posts: 45
|Comment #5 by GetInTheVanIHaveCandy |
Tuesday, July 30, 2013 @ 05:40:14 AM
And correct me if I'm wrong but I think only 1 terminal can be hacked at a time. Seemed to me that when a spy began to hack (lets say terminal A) the icons for terminals B and C dissapared off the team mates HUDs. Not sure if this means that they are not hackable while terminal A was being attacked. About to leave for work so don't have the time to check the vid again, would be interesting to know.