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GC 2008: Far Cry 2 Preview

GC 2008: Far Cry 2 Preview
Written Wednesday, August 27, 2008 by Dan Webb

The two words "Far Cry" when used together, usually fill me with mixed emotions. On the one hand, I think back to the original on the PC and it makes me warm inside, and on the other hand, we have the 360 port, and that fills me with disappointment and makes me a little melancholy if I was honest. How a fantastic, classic game can take so many steps backwards with a shoddy port, is beyond me. Here we are now though, with a clean slate and new engine. No porting, just straight up development from the off with next gen platforms in mind. How does it shape up?

Welcome to Africa. Gone are the mapped out missions, the linear objectives and the bright blue skies and tropical beaches. Say hello to the freedom to choose your own way how to accomplish a mission, a sandbox environment and the wild natures of the land. The world is your oyster. You have but one objective, take down The Jackal through any means necessary. That may mean having to take missions to advance your detective work, or just having to rip apart the whole country (good luck with that, it’s huge!).
 
Patrick Redding, Narrative Designer ran us through one of the later “base” missions of the game where they wanted him to sabotage an irrigation system. You don’t have to take the mission, but there will be certain benefits from doing so, namely conflict diamonds which is the Far Cry 2 currency and you can use it to purchase, upgrade and repair weapons.
 
Redding introduced us to the buddy system which is a feature that runs alongside the main storyline and buddies are characters you unlock through exploration of the game and through certain story missions. Again, this is optional, but if you choose to, you can interact with them and build your history with them and they will offer you side missions and such which can make your main mission objectives a hell of a lot easier.
 
 
Far Cry 2 uses a pretty neat infamy system inside towns which means that NPC’s will react to you in different ways depending on how you’ve been playing. As your reputation increases, the attitude of enemy soldiers changes from maybe contempt to maybe a little fear.
 
The map in which you live is absolutely huge so instead of running the length of the map to get to an objective, the player can use the river system which Redding described as the games’ “freeway system”. There are two main boat types; the swamp boat and the deep hold fishing boat and they will be necessary to getting around the world but remember, these places are not safe so beware of the patrol boats.
 
As Redding navigated the river it was clear to see the living, breathing, openness of the world as you passed some local wildlife on the riverbanks. The boat didn’t kick up too many waves but the water did look very realistic and at that time, the world was so peaceful and tranquil, who would have thought that this place can turn in to a war zone.
 
At this point, Redding makes his way to the target armed with an AK-47 and an RPG-7 so as you can tell, stealth was not an option. Because Far Cry 2 is an open world game and the paths the player takes towards an objective are unknown the AI needed to be unique and Redding mentioned how the dev team overcame this by developing  “smart terrain”. Smart Terrain is a script that means that the AI will be “autonomous, systemic and not predictable” so enemy infantry placements will not be scripted and will be different every time.
 
 
It’s possible to scout the area with the Left Trigger before you move in to determine who is where and get them to appear on your map. Redding had no time for that and ploughed in blowing up an ammo pile on his way, that  as a result started letting off live rounds causing a nearby bush fire. This sort of tactic attracted a lot of attention naturally and as a result, the mercs took him down.
 
At this point your buddy will spawn in to the map to pull you to safety so you can patch yourself up, but be careful because if the buddy dies when they are out helping you, they are dead forever and the entire outcome of the game will be altered. These relationships, as you can see, are more important than originally made out, but fear not, you don’t need them to complete the game.
 
Another aspect of Far Cry 2 we got to check out was the map editor and boy, is this the most advanced map editor that you have ever seen? It’s incredible. In the space of 90 seconds, the Ubisoft developer had created a map that was reminiscent of the environments that the single player mode shows off. You literally have the control to do anything with it. You can change the mapping of the floor, the texture of the ground, the time of day, the wind, the thickness of the foliage, the objects, the trees... Literally everything! It’s incredible. After creating the short 90 second map, they showed us one that had taken 90 minutes and it was effectively a village, something reminiscent of a level from Ghost Recon. It literally will put any other map editor to shame, no doubt about it.
 
Far Cry 2 is shaping up to be a Game of the Year contender. With its dynamic weather system, an in-game day-night cycle, its vast, living, breathing environment and fantastic visuals, the game doesn’t seem to put a foot wrong. That sort of stuff may pull the player in but it’ll be the map editor that will keep gamers hooked allowing them to play and show off their favourite maps to their friends and the rest of the world.
 
Far Cry 2 will be available by the end of 2008 on Xbox 360, PS3 and PC.


User Comments
Comment #1 by BulletMagnet Uk
Wednesday, August 27, 2008 @ 01:28:58 PM

Wow! Wasn't overly excited about this game before now. Seems to be due to a lack of information about it (as in I havn't looked at much about it, not that there isn't info available lol). This preview alone has sold it to me and I'll have to add it to my growing list of 'must haves'.

Comment #2 by Dark Sayer
Wednesday, August 27, 2008 @ 01:29:22 PM

Looks great.

Comment #3 by undead-epidemic
Wednesday, August 27, 2008 @ 01:29:51 PM

Awesome I cant wait for this.

Comment #4 by CDurrant
Wednesday, August 27, 2008 @ 01:32:27 PM

cant wait, map editor on the other farcry was awesome and the whole sandbox single player, its going to be brilliant.

Comment #5 by SSJ4 Link
Wednesday, August 27, 2008 @ 02:03:10 PM

Can't wait either. This game look amazing!

Comment #6 by cortex21
Wednesday, August 27, 2008 @ 02:07:46 PM

Hope it has mutliplayer and hope it is good (clearly I haven't read the article if it does say)

Comment #7 by Edable Giraffe
Wednesday, August 27, 2008 @ 02:21:07 PM

the map editor looks absolutly immense, the single player.. meh il probally end up buying it though

Comment #8 by Flarus Dragon
Wednesday, August 27, 2008 @ 02:50:12 PM

cant wait to play it been a fan since the first one. But i diisagree with what Webb said up there. i loved the 360 version. . . yeh the first few bits were a tad boring but it picks up and is a great game

Comment #9 by o0 RECON 0o
Wednesday, August 27, 2008 @ 03:02:26 PM

The 2 trailers that I have seen on the editor showed a lot but also raised more questions... I seen that the tower they built had lights on it, a welcome addition to editing, but how many lighting options are there? Colours? Spots? Pots? Floods? Florescent? It also had a piece count of 30,000... That was extremely nice to see, but then I noticed that placing one piece counted as more then one, raising the question, just how many pieces does this work out to? And how many pieces are available for use? Will the be triangular wall pieces to cover the sides of staircases that are extended to higher floor heights? I hope in the end, this editor will offer more options for creating our own buildings as well as cities then the last editor made available... Hope somebody could ask these questions

Comment #10 by Axe Argonian
Wednesday, August 27, 2008 @ 03:13:02 PM

Far Cry 2, Left 4 Dead, Gears of War 2, Mirror's Edge, and Fallout 3 are all must-buys this year.

Comment #11 by Don Manolo
Wednesday, August 27, 2008 @ 03:40:10 PM

the graphics seems to look pretty good on this game!

Comment #12 by coxy18
Wednesday, August 27, 2008 @ 03:45:59 PM

i cant wait for this game, i reckon its gonna be in contention for game of the year

Comment #13 by dragonboyandy
Wednesday, August 27, 2008 @ 03:57:32 PM

Sounds pretty good. I think I'm still gonna try before I buy though.

Comment #14 by Godge
Wednesday, August 27, 2008 @ 04:49:56 PM

Far Cry Instincts: Predator wasn't that great apart from the online map maker, but it looks like they've got it right this time. I hope they don't dissapoint me again.

Comment #15 by TESTUBE BABY 82
Wednesday, August 27, 2008 @ 05:00:01 PM

ive pre ordered my copy already

Comment #16 by l.maciver
Wednesday, August 27, 2008 @ 05:34:13 PM

must have game. first person shooters always are...

Comment #17 by Hitchcock
Wednesday, August 27, 2008 @ 06:09:08 PM

man far cry is my fav first person shooter to date and im sure this one wont change my opinion. Definately my most anicipated game on the 360 yet.

Comment #18 by Swiftbuyer
Wednesday, August 27, 2008 @ 06:26:35 PM

looks really good i liked the first one and these graphics are amazing

Comment #19 by G_Ghoul
Wednesday, August 27, 2008 @ 07:31:10 PM

Wow!

The more I hear about this game, the better it gets! I didn't like the multiplayer on the first Far Cry, so hopefully this one will blow the first one out of the water!

Comment #20 by Atarii
Wednesday, August 27, 2008 @ 08:05:27 PM

24 hour day/night cycles? I mostly only play games in the evening - so without messing with my consoles time/date settings will I be playing mostly at night? That seems lame :*(

Comment #21 by secretkaos187
Wednesday, August 27, 2008 @ 08:46:52 PM

farcry ont the xbox was cool,lets hope this one is good....makes me wish they would port crysis

Comment #22 by StephenJ360
Wednesday, August 27, 2008 @ 09:07:17 PM

I think they're trying for the Crysis look, here.

Comment #23 by Webb
Wednesday, August 27, 2008 @ 10:38:53 PM

@ Atarii, I think you misunderstand, they are in-game cycles, like the GTA day/night cycles. Maybe I was a little misleading. I'll remove the "24 hours" bit :)

Comment #24 by Atarii
Wednesday, August 27, 2008 @ 10:58:50 PM

@ Webb

thanks, sorry if I misunderstood the idea of the cycles.

Comment #25 by o0 RECON 0o
Thursday, August 28, 2008 @ 12:03:47 AM

Here is the most recent Map Editor Video...

http://www.youtube.com/watch?v=-qE4ko0DfaU&eurl=http://farcry.uk.ubi.com/index.php?page=blog

Comment #26 by FlimFlam
Thursday, August 28, 2008 @ 07:24:54 AM

When I saw the original PC tech demo I wasn't sure the 360 would be able to pull it off, but this looks like the only FPS I'll need this winter (bit of luck as I don't think there are too many out this year). Stunning. I wasn't even sure how 2008 was going to shape up against the quality titles of winter 2007, but damn if it isn't looking like another expensive Xmas period...

Comment #27 by Blue Thunder28
Thursday, August 28, 2008 @ 07:06:04 PM

Wow.. super hyped for this one now!

Comment #28 by halopimp21
Thursday, August 28, 2008 @ 11:12:57 PM

gay...im tired of FPS already there all the same

Comment #29 by Kaiyo
Saturday, August 30, 2008 @ 06:20:00 AM

Kinda hyped for this game.


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Game Info
Developed By:
Ubisoft Montreal

Published By:
Ubisoft

Genre:
Shooter

Release Date:

US: October 21, 2008
Europe: 
Japan: 


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