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GC 2008: Left 4 Dead Preview

GC 2008: Left 4 Dead Preview
Written Tuesday, August 26, 2008 by Dan Webb

It seems as if zombies are the new black. First, a successful remake of the classic Dawn of the Dead hit our screens receiving a huge amount of praise and even more recently, Dead Rising was a resounding success for Capcom way back in 2006. Now, industry veterans Valve want in on the act.

Left 4 Dead pits you and 3 survivors (who can be computer controlled AI if you wish) against a relentless zombie army in a co-op experience that is meant to scare the wits out of you. The Games Convention was my real first hand experience of the title and the fact that we got live commentary from Valve legends Gabe Newell and Doug Lombardi made the experience that little bit more special.

The first thing that initially struck me about Left 4 Dead were the visuals. Crisp detailed textures, superbly rendered character models and a lighting engine that adds so much atmosphere to the situation that it would be enough to scare the beejezus out of even the coolest of characters. It all seems to set a mood of desperation. You know, that feeling that you get when you are unsure what is around the next corner ...  The immersion aspect to get to that point is key and the visuals definitely help check that box. Lombardi at this point assured us that the 360 version and the PC version are identical to one another.

Come on though, let’s be serious, a game needs to do more than look good in this day and age. It needs to play well, entice the gamer and evoke the senses. Left 4 Dead does all these and stylishly as well. The director script is a big part of this and it will cleverly assess your performance, your team mates performance and the team performance as a whole before deciding what to throw at  you and when. What this ultimately means is that every playthrough will be different. Lombardi and Newell claimed to have played through the campaign over 1000 times now which bodes well for the rest of us.

The director code affects the world around you in every possible way whether it is the amount of ammo it drops, the placement of health kits or the amount of onscreen enemies which can be anywhere up to and beyond of 70 depending on the player’s performance. It factors in such things as accuracy, friendly fire, damage taken, team functionality and general speed. Newell told us that a good team playing well may struggle with the sheer difficulty because ammo starts to become scarce and it’s tricky facing off against a wall of zombies with only a couple of clips left but it is then likely the director script will respond to you struggling and so on.

The game boasts about 8 kinds of zombie in all; there are the unique zombies known as Tanks, Boomers, Smokers, Hunters and Witches as well as the 3 types of standard zombies which differ in terms of speed and viciousness. Newell made his way through the streets and side alleys of an all but zombie deserted, dark city scene before he sunk in to the subway and was faced by the grotesque beast zombie, the Tank. After endless clips later and some terrible team work it must be said, the Tank was despatched but it hit the team pretty hard.

The little touches make such a difference throughout the Left 4 Dead experience and it’s great to see Valve apply them. The game features a dynamic audio that responds to key things in the environment, for example, if you come across a big ammo stash and you’re full, your character will inform the others of your find through their character dialogue. It’s all a part of the behavioural science of the game that adds to the whole immersion of the experience. Want to shine a torch in your companion’s face? Great, go ahead, but he’ll raise his hand to shield his eyes from the bright light. At this point, Newell placed emphasis on the whole world and its interactivity with the player saying that to get a truly great experience you must make the player feel like they are there and can interact with anything and anyone.

If the incredible amounts of replayability weren’t enough, Lombardi told us of their plans to release DLC after the release of the title that would include new achievements, new characters and new maps with new scenarios.

The game at release will feature many modes to keep you busy which include 4 separate campaigns, a skirmish mode that allows gamers to play one map and finally, a versus mode that pits survivors against a series of boss monsters.

When the game ships on November 20th, Left 4 Dead is surely a must buy. If 30 minutes alone with it in a dark room was enough for us to cast away all doubt and fall head over heels for it... Imagine what a week of all zombies and no sleep with a bunch of friends can do. Goodbye social life, hello zombie hordes!


User Comments
Comment #1 by MattyHustedUk
Tuesday, August 26, 2008 @ 01:30:16 PM

this is gonna be so fun online with friends

Comment #2 by Xx Overkill VR
Tuesday, August 26, 2008 @ 01:32:59 PM

Have been looking forward to this game since the orange box came out..... zombie survival in counter strike and gary's mod have nothing on this game and those two are godly gametypes!!!!!!!!!

Comment #3 by eddie cheese
Tuesday, August 26, 2008 @ 01:35:04 PM

Yes PLEASE!

Comment #4 by scott1234678
Tuesday, August 26, 2008 @ 01:37:25 PM

i want to no more about the multiplayeri saw a video on youtube and it didnt look to promising but then i saw sum vids of the capaign jus simply wow sum intense crazy stuff..

Comment #5 by Slim Pizza Boy
Tuesday, August 26, 2008 @ 01:40:15 PM

I am going to love this game!!!! If I can tear my hands off GOW 2!!!

Comment #6 by SkillfulMmd
Tuesday, August 26, 2008 @ 01:41:41 PM

look's ok but i don't think the online will be to good.

Comment #7 by Webb
Tuesday, August 26, 2008 @ 01:49:11 PM

Scott - The multiplayer is the campaign. It's a co-op FPS zombie title so they are part of the same part probably. Maybe just a bad vid cause YT's resolution isn't the greatest.

Comment #8 by scott1234678
Tuesday, August 26, 2008 @ 01:53:31 PM

ok thanks for the reply definite buy for me just hope 3 of my friends get it : )

Comment #9 by YanksForTheWin
Tuesday, August 26, 2008 @ 02:04:10 PM

Valve kicks ass and I expect this game to kick ass too.

Comment #10 by RonanN1
Tuesday, August 26, 2008 @ 02:09:31 PM

I love this game! I will play it untill blood will drop from my eyes! :D

Comment #11 by Bleeding Star
Tuesday, August 26, 2008 @ 02:49:43 PM

definatly buying this game on release, gonna be so awesome

Comment #12 by jginsy827
Tuesday, August 26, 2008 @ 02:58:18 PM

After seeing this game at E3 2007 it looked amazing and now it just polished off. I know its going to be great I just hope the AI plays well and will allow for 2 real people and 2 AI or different variations.

Comment #13 by dragonboyandy
Tuesday, August 26, 2008 @ 03:04:58 PM

I just can't wait to get this game and get online. Zombies rule and everyone knows it!

Comment #14 by jakeyelm
Tuesday, August 26, 2008 @ 04:22:30 PM

Finally another zombie game for the 360

Comment #15 by Invader Skooj
Tuesday, August 26, 2008 @ 06:08:32 PM

I replacing Dead Rising with this. Dead Rising was fun but this is more what I want in a zombie game. Valve looks like they're going to really make this perfect as possible.

Comment #16 by TESTUBE BABY 82
Tuesday, August 26, 2008 @ 06:33:54 PM

oh yes bring it on

Comment #17 by G_Ghoul
Tuesday, August 26, 2008 @ 08:30:27 PM

I want this game to do well, but it being released around the same time as Gears of War 2 isn't going to help.

Comment #18 by super-gerbil
Tuesday, August 26, 2008 @ 08:38:16 PM

simply amazing

Comment #19 by j0hnnyfrancis
Tuesday, August 26, 2008 @ 09:07:38 PM

O.k what is the game exactly is it like a map where u and others just defend a area from hordes of the undead

Comment #20 by Invader Skooj
Tuesday, August 26, 2008 @ 09:10:25 PM

No, it's a campaign where you and your survivor buddies go to objectives. It's a story mode basically but made for co-op. I'm pretty sure they will have side modes just for fun.

Comment #21 by I LoMar I
Wednesday, August 27, 2008 @ 01:43:13 AM

w00t FIRST!!!!

BTW this game is sick as hell.

Comment #22 by Zombii300
Wednesday, August 27, 2008 @ 02:52:42 AM

This is going to be the best game ever made.

Comment #23 by FlimFlam
Wednesday, August 27, 2008 @ 07:24:20 AM

@ #21 lol

Zombies. Any game with zombies is going to be bad ass. Zombie hordes? Even better. Lightning quick zombie hordes overunning a small group of survivors? OMG. Lightning quick zombie hordes overunning a small group of survivors with super bad boss zombies too? ZOMG. From Valve? *faints*

This is going to be the best game ever.

Comment #24 by master1113111
Friday, August 29, 2008 @ 12:31:37 AM

Want to PLAY!!!!


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Game Info
Developed By:
Valve

Published By:
EA

Genre:
Action

Release Date:

US: November 20, 2008
Europe: 
Japan: 


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