Warren Spector’s Goodbye to Junction Point
Written Wednesday, January 30, 2013 By Lee BradleyView author's profile
A new type of game-related news has emerged in the past couple of years, and it’s a thoroughly depressing one. With a worrying amount of studios closing their doors of late, we’re reporting more and more emotive goodbye messages from suddenly unemployed devs.
The last one we saw was from ex-Vigil combat designer Ben Cureton. Today it’s Warren Spector’s turn.
It was announced yesterday that Spector’s latest studio, the Epic Mickey creators Junction Point, had been closed by Disney. "Yes, it's true," said Spector, responding on Facebook. "The Junction Point journey is over. To all those who've asked, or want to ask, I'm sad but excited for the future.
"JPS had a good eight year run. I got to work with some amazing people on some amazing projects. I've had some of the most magical times of my life, fulfilling several life-long dreams. I've gotten to know Disney fans and Disney cast members, gotten hands on with Disney's history, walked where Walt walked... 'Magical' really is the only word."
"But now it's time to... (Man, I almost said, 'now it's time to say goodbye to all our fa-mi-ly...' Which would have led me right to 'M-I-C-K-E-Y-M-O-U-S-E!')," continued Spector. "Let's just say, now it's time to move on to the next adventure. I honestly don't know what that will be yet, so don't ask.
"Anyway, whatever you think of me, or Junction Point, or Disney or the Disney Epic Mickey games - yes, I know we polarized people! - I'll always look back on the last eight years with nothing but pride. Rarely have I worked with a team more dedicated or harder working. Never have I been part of a game - of anything, really - that touched people at as deep or personal a level as the Epic Mickey games. That's priceless.
"I said to myself as Junction Point embarked on the Epic Mickey journey that, worst case, we'd be 'a footnote in Disney history.' Looking back on it, I think we did far better than that. With Mickey Mouse as our hero, we introduced a mainstream audience to some cool 'core game' concepts... and, most especially, we restored Oswald the Lucky Rabbit to a place of prominence.
"WE did that.
"I'll always be grateful to Disney for that opportunity, to the folks who helped out along the way in Glendale, on the studio lot in Burbank, at the parks in Anaheim and Orlando and Paris, at Disney offices around the world and at Pixar. (You know who you are!) I'm grateful to the Disney fans, bloggers and historians who embraced me, the team and our work - that was huge. And, most especially, I'll always be grateful to the folks - the family - at Junction Point who did all the real work.
"I'll see all of you in the future!"
Attention now turns to Spector’s next project. With titles like Deus Ex, Thief and System Shock on his CV, we imagine we’ll be seeing him again soon.