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GRID 2

The GRID 2 Cheevo Diaries – The Racing Genre: Inspirations and Limitations
Written Monday, January 07, 2013 By Dan Webb
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With all things worth doing in life, research is a necessary part of the overall equation. Whether you’re learning to play the piano, learning a new language, prepping a news piece for you fine people or even cooking a steak, without any real knowledge of the task at hand, research is a necessity. It should be no different for us then when creating the achievement and trophy list for GRID 2, and it’d be foolish for us to forsake research and just assume that we know better. As many have pointed out in the build up thus far, the racing genre is such a restrictive one that can be limiting in terms of creativity, so research is probably more important for us than it would be in creating a list for any other genre.

In order to get a little inspiration then, we’re going to be looking through a series of racing lists, seeing what they did right, and of course, what they did wrong too. Then we’re going to put that research into practice when we’re coming up with ideas for individual achievements and trophies, as well as working out the balance and taking a few tips from our research. There are literally hundreds of racing games with achievements (more so than trophies, thanks to their late inception), but we decided to focus on the following:

The Forza Series

My disdain for the Forza series’ achievements is widely known in these here parts of the internet, mainly because of its lack of effort for the most part, but there’s one thing that Turn 10 has always done superbly, and that’s push players into various avenues of their titles, whether it’s the car tuning stuff, utilising the painting tools, and so on. Forza's lists have improved as years have gone on i.e. Forza 4 is better than Forza 3, although for the most part it’s pretty derivative with a lot of grinding involved. You have to wonder whether it’s Turn 10 creating a list for a serious racer, or something else entirely. The weird thing is that if you look at the Forza Horizon list – from Playground Games with Turn 10 on project overseeing duties – it’s largely the same in terms of tactics i.e. balance, breadcrumb achievements and completion achievements, but it looks like Playground had more fun with them, and as a result, the list doesn’t seem nearly as bland as the Forza sim lists. It’s pretty odd in truth, but it’s a good lesson in making the everyday achievements interesting and relevant.

Notable achievements:

  • Bottomed Out – Jump five feet – Forza 3.
  • Demon - Travel in excess of 200mph – Forza 3.
  • Outta Time - Reach 88 mph in a DeLorean – Forza 4.
  • Legendary Battle - Beat a Ferrari 330 P4 in any race while driving a Ford GT40 Mark II – Forza 4.
  • Barn This Way - You found your first barn find – Forza Horizon.

Gran Turismo 5

Gran Turismo 5 is the typical Japanese list, and by that, I mean, insanely hard and time consuming – i.e. 600 hours time consuming! It’s a ridiculous goal to set players, which is a shame, because there’s obviously a lot of thought gone into a few of the trophies. Take note of a few below: the 'Autobahn' trophy shows research and effort; the 'Half a Century of Cars' trophy shows a little creativity; and the 'Rollover' trophy shows a little ingenuity – especially for a hardcore simulation racer. That said, the 'Within One Hundredth' trophy reveals Polyphonic’s inexperience at creating in-game rewardables, putting an emphasis on luck, as opposed to skill. That also comes across in the 600+ hour time frame, but the Japanese culture is a lot more different to that of the West, as this is a common problem with Japanese games.

Notable trophies:

  • Beyond the Autobahn – Drive 12,718km total - the length of all Germany's Autobahns combined.
  • Half a Century of Cars – Own at least one car from the '60s, '70s, 80's, '90s, and '00s.
  • Within One Hundredth – Win a race by a margin of 0.01 seconds or less.
  • Rollover - Total a car by flipping it over.

The DiRT Series

Like many of the early lists, when the system was in its experimental phase, developers were finding their feet, so rather than plough through DiRT 1’s by-the-numbers list, we jumped straight into DiRT 2, DiRT 3 and DiRT Showdown’s lists. With DiRT 2 and DiRT 3 especially, both lists actually demonstrate a great balance, good spread, but more importantly from our perspective, there’s plenty of creativity and such sprinkled throughout. Because they’re Codemasters games too, using the Ego Engine, it’s a great base for us to go off as well, in terms of what’s possible with the engine.

Notable achievements:

  • Gnarly! – Finish with Flair! Cross the finish line with no more than two wheels touching the ground (DiRT 2).
  • Head Over Wheels – Roll your vehicle and still win the race (DiRT 2).
  • Terminated! – Take terminal damage while travelling at over 140mph (225km/h) (DiRT 2).
  • On The Bubble – Be second to last at each elimination point but go on to win a Last Man Standing race (DiRT 2).
  • Self Preservation Society – You won a race using the Mini Cooper without receiving any damage (DiRT 3).
  • Crash Proof – You used a flashback to take you to victory after facing defeat (DiRT 3).

The Project Gotham Racing Series

First off, when we say “series,” we basically mean just Project Gotham Racing 4. I say this because a.) PGR3 was a launch title and Bizarre Creations was working with a new system that was an unknown quantity; and b.) because we won’t be looking there for any inspiration anytime soon. PGR4 showed us how once it had got a handle on the system, Bizarre was able to be creative in a racing game with its achievements. PGR4 was probably the first game to demonstrate this. There’s a huge amount of different achievements, not much copy & pasting, a solid spread and plenty of creativity. Creativity in the racing genre is possible, see?

Notable achievements:

  • Strike a Pose – Get two bikes facing each other, 15 metres apart, with each performing an impressive endo.
  • Catch ‘Em All – Swap paint with every opponent in an eight vehicle race.
  • Show Jump – Get eight vehicles in the air at the same time.
  • 3CZ657 - Puzzle #1 (Drive over 88mph in a DeLorean).
  • Secret Agent – Puzzle #2 (Take an Aston Martin DBS to outside the casino in Las Vegas).
  • Tonight Make Me Unstoppable – Puzzle #3 (Finish second in a race where The Bloc Party’s The Prayer is playing).

The Need For Speed Series

There are 8 Need For Speed games on the Xbox 360 with achievement lists – slightly less so on the PS3. Some were early in the achievement cycle and aren’t worth looking at (Most Wanted – 2005), some are more story-based and aren’t worth touching with a barge pole (The Run - 2011), but for the most part, they are tricky to take inspiration from simply because of the external elements they have in the game i.e. the cops and the takedown measures, but they do have the odd creative achievement here and there, so it was worth going through all eight lists just to discover these few.

Notable achievements:

  • Flight of the Bumblebee - Win the 'Muscle Reflex' race in a Bee Yellow Chevrolet Camaro SS – Hot Pursuit 2010.
  • Shaken, Not Stirred – Win any Hot Pursuit in an Aston Martin – Hot Pursuit 2012.
  • Showboat – Cross the finish line in reverse to win a ranked Sprint race – Carbon.

Burnout Paradise

Considering that Burnout Paradise is such a beloved and lauded racer, the achievement list isn’t particularly inspiring. There’s a lot of by-the-numbers achievements (collect all these, do all that), but that might work in an open-world game like Burnout Paradise without distracting the player too much. Still, there’s a huge potential for creativity in the open-world, which we can’t help but feel was a missed opportunity for Criterion. What’s probably more disappointing is that when they patched in the trophy list – which was different to the achievement list – Criterion failed to rectify that. In fact, the list is probably worse and lacks even the slightest bit of creativity that the achievement list had – just take a look at the trophy names below as an example.

Notable achievements:

  • Perfect Rage – Get 10 Takedowns in Road Rage without Wrecking (achievement).
  • Spinnin’ Around – Perform a 360 Flatspin in any car (achievement).
  • Daredevil – Landed a 2 barrel roll jump (achievement).
  • Drive on the wrong side of the road for 547 yards – Awarded for driving a distance of 547 yards in Oncoming Traffic in one go (trophy).
  • Jump Dead Man’s Edge – Awarded when you first jump over Dead Man's Edge in White Mountain (trophy).

And last, but not least…

GRID 1

We couldn’t start on the GRID 2 list without looking back at the GRID 1 list, a list which looking back is actually a good foundation for us to go from for the sequel. It has a fairly decent balance – for the most part, except maybe the online goals it sets – it drops breadcrumbs in various modes so you try them out and there’s some truly challenging achievements in there – maybe a little too challenging judging from the feedback in the forums. On top of all that though, there’s creativity in there and it harks back to what I said in the “perfect achievement list” feature where I said that the list must speak to the core themes of the game. It also not only gives us some insight into what’s capable with the engine as well, but it’ll give us an insight into what we can get away with.

Notable achievements:

  • Airborne – Get the car airborne for 1 second.
  • Road Block – Be involved in a 10-car pile up.
  • Keep Rolling – Roll your car twenty times.
  • Spin & Win – Complete a 360 and still win the race.
  • Back to Front – Cross the finish line in first place in reverse.

So there we have it, some of the finest and most lauded racing franchises and their achievements/trophies, all put under the microscope. We’ve got a great base to go off here, a solid foundation and a few ideas on ways to be creative, as well as a rough idea as to how a good racing list should be structured. Combined with the perfect achievement/trophy list feature and the 20 dos and don’ts of creating an achievement/trophy list feature, we feel we’re just about ready to jump into the game. Time to head to Codemasters and meet with the GRID 2 development team then. Now the fun starts! In the meantime, we’re off to watch as many automotive, car-based movies as possible and write down as many nods to popular culture that we can.




 
 

User Comments

Forum Posts: 1
Comment #1 by Denzel 515
Monday, January 07, 2013 @ 01:09:57 PM
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Make some kind of reference to Megadeth's '1,320' and I will love you forever. It's a song about racing!


Forum Posts: 1195
Comment #2 by UberPirateNinja
Monday, January 07, 2013 @ 01:11:13 PM
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Hot pursuit 2012? Eh?

Great article tho! ;)


Forum Posts: 1313
Comment #3 by Grey Delta
Monday, January 07, 2013 @ 01:15:31 PM
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Within One Hundredth – Win a race by a margin of 0.01 seconds or less.

Please god no achievements like this


Forum Posts: 1
Comment #4 by Daniel Agger
Monday, January 07, 2013 @ 01:16:31 PM
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Am massively looking forward to this game and the achievements.

No pressure x360a!


Forum Posts: 76
Comment #5 by Silentoblivion1
Monday, January 07, 2013 @ 01:26:26 PM
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A great article. A few things I hate in achievement lists which forza is guilty of is online based such as the car auctions. General online achievements are fine like rank up but an achievement such as drive backwards for a lap then go on to win the race online (I know not a real achievement but stuff that players have to focus on is annoying)

Another one is kinect based. Fortunately I have kinect but annoying if 1000 can't be gained without it.

And the achievement in forza 4 you can only get by owning forza 3 and the one in horizons you can only get by owning either.
I own all but haven't played 3 or 4 and have to restart horizons to get the achievement for playing the other ones and have to start 3 to complete 4.



Forum Posts: 231
Comment #6 by Infomouse
Monday, January 07, 2013 @ 01:39:03 PM
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A semi-good list to take some notes from would be Blur. Obviously some of the achievements are an outright grind, or require an immense level of luck, but for the overall template, it's pretty solid.


Forum Posts: 14708
Comment #7 by Webb [STAFF]
Monday, January 07, 2013 @ 01:58:32 PM
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@#2 - D'oh! Fixed! =)


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Comment #8 by Dr Popodopolus
Monday, January 07, 2013 @ 02:11:49 PM
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The amount of effort put into this article alone, is quite obviously indicative of the effort that'll be put into the list for GRID 2.

I have 100% faith. I'll pre-order nearer the time.

Only GRID 2 and GTA V are my must-buy's so far this year.

Looking forward!


Forum Posts: 192
Comment #9 by DarkGin87
Monday, January 07, 2013 @ 02:20:08 PM
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@7 - I will say this about Forza they did a lot of the boring kind of achievements "complete this complete that" those types which all racing games have had those and that maybe the problem I like achievements to pop for doing something that was fun for example if being in and almost fatal crash and still to win the race


Forum Posts: 0
Comment #10 by Phat Princess
Monday, January 07, 2013 @ 02:31:00 PM
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I think you should have mentioned the F1 series. There were some pretty creative ones in there giving a nod to past F1 events, unlike FIFA, which doesn't include anything about real life football.


Forum Posts: 221
Comment #11 by Snowed
Monday, January 07, 2013 @ 03:51:09 PM
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Gotta work on your conclusions. You have a base and a foundation? Those are effectively synonymous. Not to mention a "rough idea of how a good achievement list should be structured" is the exact same idea you're trying to get across with the base and foundation analogies. Essentially, you said the same thing three times.

As for the actual content, I like what you pointed out and it sounds fun. I just hope you do realize that some people do not enjoy going out and doing random weird things for every single achievement. Myself, I enjoy a few of those but prefer the bulk to be general completion in a racing game. The feeling of hitting milestones as you level up is fantastic. Forza may have overdone it, but the general idea is not a bad one.


Forum Posts: 19
Comment #12 by Frozen Wasp
Monday, January 07, 2013 @ 03:56:38 PM
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Nice list with some good examples, good hopes for the final game.

Also, I liked the 'gentlemen driver' cheevo in Grid 1.


Forum Posts: 267
Comment #13 by macd
Monday, January 07, 2013 @ 04:01:33 PM
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Glad we are more creative than press start - 1000G.

As #12 said, F1 had some nice achievements. Stuff like beating records, emulating or beating famous events (like the Donington 93 one in 2011)

Back to the Future ones seem a little overdone. Okay, so we have two in the above but putting one in the GRID2 list would just be really derivative.

I really like that Half a century of cars one from Gt5. I like that.


Forum Posts: 576
Comment #14 by Hurricane Of 87
Monday, January 07, 2013 @ 04:59:18 PM
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Nothing from Midnight Club: Los Angeles? Awwwww Shiiiiiiiiit. Though it seems a bit of a grind with it's "do/win ## of " that list really did hit pretty much every area the game had to offer.
Once you complete it you really feel like you conquered all the game had to offer and a strange kind of affection for it.

How about a Split/Second style Beat The Team achievement? You just have to complete a course faster than some devs did. There's room for a creative track/car/title combination!


Forum Posts: 8852
Comment #15 by Maka
Monday, January 07, 2013 @ 05:48:23 PM
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GRID 1 had a good difficulty. Other than the online rank ones and the grinding for 750 miles, I loved all the other achievements. There was a good basis, and I personally found the difficulty just enough to still make earning achievements gratifying.


Forum Posts: 28
Comment #16 by gamewizard96
Monday, January 07, 2013 @ 05:53:05 PM
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Try referencing the site in one of the achievements like

"Achievements for All" - 5G
Thanks for buying GRID 2 and have fun. Enjoy. Sponsored by X360A.org


Forum Posts: 2
Comment #17 by MajickBullitt
Monday, January 07, 2013 @ 05:58:25 PM
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One achievement I have always been surprised no one has used is a reference to the Joe Walsh song "Life's been Good", where you need to drive a Maserati 185 mph, like he says in the song.


Forum Posts: 479
Comment #18 by xI VARSITY
Monday, January 07, 2013 @ 07:46:26 PM
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Really.. Grid 2? after they ignored the users that e-mailed them about the 'Gotta drive em all' achievement problem. I'm sorry, but NO! I was one of the lucky ones that got that cheevo legit, I know there is a work-around, but still. they ignored so many people, so, so many people should ignore Grid 2, no excuses!


Forum Posts: 5
Comment #19 by djeggman78
Tuesday, January 08, 2013 @ 04:06:17 AM
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Can't wait for this list to take shape, like me many people dodge good games based on shoddy achievement lists which is strange but nothing adds to my joy of games more than doing something great in a great game and the pop of a clever cheevo going off bliss...

I do think a competition would be amazing on here though with one person's winning achievement being put in the game and us flexing our creative muscles where better to get inspiration than the achievement whores home ground...:)


Forum Posts: 2085
Comment #20 by pined5551
Tuesday, January 08, 2013 @ 06:10:59 AM
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Will you guys have a chance to play the game fully before you create the list?


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Comment #21 by Webb [STAFF]
Wednesday, January 09, 2013 @ 05:37:39 PM
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@#20 - Yes sir, extensively.


Forum Posts: 5
Comment #22 by Igzy 23
Friday, January 11, 2013 @ 01:36:02 PM
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WET PAINT - Don't touch the walls for a complete race. Maybe a certain distance or time limit so it is not too easy. Are you guys actually holding a competition or something so we can post our ideas?


Forum Posts: 216
Comment #23 by gabwe
Friday, January 11, 2013 @ 03:19:45 PM
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I've never made the effort to complete GRID 1 because of the glitched "Gotta Drive 'Em All" achievement, that was never patched despite all the requests people made. I'm still pissed off at Codies for that.

I hope you pass them the word.


Forum Posts: 0
Comment #24 by wellingtonbalbo
Tuesday, January 29, 2013 @ 04:31:15 AM
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gabwe, in this link, Gotta Drive 'Em All achievement glitch is resolved:

http://www.xbox360achievements.org/forum/showpost.php?p=3053822&postcount=296

Hope this help.

Sorry 4 my English, I'm brazilian =)


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Game Info
Developer:
Codemasters

Publisher:
Codemasters

Genre / Subgenre:
Racing / Sports and Fitness

Release:

US: May 28, 2013
Europe: May 31, 2013

Collection:8
Wishlist:71
 
 
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