Username
Password
 
GRID 2

The GRID 2 Cheevo Diaries: What Makes the Perfect Achievement List?
Written Friday, December 21, 2012 By Dan Webb
View author's profile

Having been around trophies and achievements since their respective inception, and been so heavily invested in them for so long, I honestly get asked this question a lot:

“What makes the perfect achievement and trophy list?’

It’s a valid question, and something that we’ve been thinking about for years, but there isn’t a simple answer. Like I’ve said previously, there’s no genius mathematical equation behind it, there’s more of a science to it. Naturally, we think we’ve cracked it, or are there and thereabouts.

Before we get down to the nitty gritty with Codemasters to discuss the actual GRID 2 list, we felt that this was an important issue to touch upon. It’s slightly different to our 20 Dos and Don’ts of Creating an Achievement/Trophy List feature, but not so much that we’re disregarding what we said there. In fact, we’re going to apply those formulas into making a recipe of sorts.

An achievement and trophy list, first and foremost, should capture the spirit of the game. If your game doesn’t have a spirit, then start worrying now. You’re basically bottling up the game’s soul here and pouring it all over the game’s achievements and trophies. For instance, Half Life 2’s achievement/trophy list (in The Orange Box) had some interesting and humorous ones, but they reflected the game’s sense of choice, morality and rebellious nature in more than one or two ways – whether that’s breaking the mini-teleporter in Dr Klein’s lab, using the grav gun to make a basket in the yard with DOG’s ball or choosing to put the can in the trash can or slap it against the guard’s head. They’re three examples that sum the game up perfectly. The rest of the list contains nods to what have become franchise’s staples, like the crowbar, the airboat, the grav gun and so on. In GRID 2’s case, what we have here is a racer that’s all about speed, style and immersion, and that should come across somewhat in the list.

That’s a good starting point, but the most important thing and core aspect of an achievement and trophy list should be its balance. The whole single-player versus multiplayer; career progression vs. creative, off-the-beaten path rewards; and so on. Not just that though, rewarding the player with the right amount or correct value of trophy is just as important. If developers are having players spend 30 hours going after a 5G cheevo or a bronze trophy, they’re doing no-one any favours, especially themselves.

A key part of the balance should be length and difficulty of the list. The “How hard? How easy? And how long should it take?” aspects. Well, they're genre dependent for the most part. If you’re churning out a yearly title, don’t expect players to play it for 100 hours. If you’re an RPG that takes 150 hours to complete, having a list that takes 150 hours isn’t necessarily a bad thing. If you’re a shooter with a single-player mode that takes players 5 hours to complete, don’t force them to grind for 20 there. There is though, in our opinion, a sweet spot for all of those. There needs to be some easy ones and there needs to be some really hard ones – ones that require a bit of practice and patience to unlock – but there should never be an achievement or trophy that causes the player to grind. The ones in between need to be spread out and encourage players to keep playing, keep improving and keep striving to become better players.

In terms of hours, I personally think for the most part that the 30 hour mark is spot on for most genres, whether it’s sports, action-adventure titles, racers, shooters, and so on. That obviously depends on skill too – there needs to be difficult rewards in there otherwise the sense of accomplishing something won’t shine through. I may be in the minority here, but 30 hours feels like a.) I’ve accomplished something; and b.) When I see others with the full allocation, I know they’ve applied themselves to reach that goal. And that’s all you want, right?

It should be relevant to how long your game is though. Maybe something like: if your single-player is 15-20 hours long and you want people to dabble online for 3-5 hours, then spend 5 more hours or so trying to improve and letting them try out all the important facets of the game, as well as retry certain achievements and trophies, then you shouldn’t be far off. So… single-player top end time + MP bottom end time + 25% of single-player top end time = perfect amount. Well, I don’t think we’re that far off with that, as a general formula. That said, if you’re a single-player only game, your MP isn’t the game’s focus or it’s been tacked on, then the formula should probably change to single-player completion time x 1.5 = perfect completion time. That includes time to do side-missions, collectibles, and whatever else too.

Understanding the objective of an achievement and trophy list is just as important though. The perfect list should lay a breadcrumb trail to encourage players to finish the majority of the game – if not all of it. In other words, the majority being the single-player, save for the odd occasion where the game is an MMO or MOBA – where the goal should be to encourage players to progress the narrative or its core element.

It should also encourage players to test out the other areas of the game, but should be there to steer players there, not to keep them there. If you’re a single-player game who’s attempted multiplayer, a la Assassin’s Creed, tempt players in, don’t bribe or force them to stay. If you have a map editor that’s in the vein of Halo or Far Cry, then use achievements and trophies to tempt people in to sample its brilliance. Co-op? Then encourage players to try it, but nothing more, unless you’re a game like Borderlands, but even then, be careful, as you don’t want to alienate the single-player audience from the off – chances are, they make up a good portion of your audience. The same could be said with multiplayer in general, actually. The last thing you want though is to change the face of your online by forcing players to play a certain way, there are other ways – a la Infinity Ward with Call of Duty, and Halo, for the most part – of keeping players entertained and progressing there, such as unlockables and the like.

There absolutely must be an element of creativity and originality in the list as well, no matter how restricting the genre. Thinking outside the box is a necessity, whether that’s in how players get the achievement or trophy, or in the name or the actual tile itself. It’s a common misconception that creativity is defined by what you do to get the achievement or trophy, and while that’s true for the most part, there are other ways to be creative. I don’t care what genre the game is, there’s always enough room in the gameplay for developers to be creative, whether that’s a sports game or a racing game. If it’s a sandbox game, there’s no excuse. None. If you’ve got a chance to be funny, humorous or intelligent too, then why not show off? We plan to. These elements are a necessity in creating the perfect list, because without them, the greatest you can aspire to is excellence, which while that might be good, it’s not “perfect”…or close to what is classed as “perfect.”

So after all that, what we have in the end is this:

For the perfect achievement or trophy list, take a dollop of the spirit of the game; mix in copious amounts of balance, including easy achievements and trophies, and hard achievements and trophies; sprinkle in career progression rewards; scatter a smidgen of breadcrumb rewards to entice players into all hefty elements of the game; stir in oodles of creativity and originality; and to finish it off, the cherry on top should be a healthy amount of humour and nods to other mediums. Don’t cook too long, because if it takes too long to cook, it sullies the rest of the dish – yes, cooks is a metaphor for how long the list takes to complete. We’re wordsmiths like that.

That’s our Christmas recipe right there, in essence, but any good developers out there reading this, this “perfect” achievement and trophy cake recipe is not just for Christmas, it’s for life.

As usual, let us know your thoughts on the above in the comments below. With what we’ve said above and in our 20 Dos and Don’ts of Creating an Achievement/Trophy List feature, do you think we have everything in place to design a stunning list? If not, where are we going wrong?

That’s the announcement and theory stage out of the way though, folks. The next stage, which starts in January, will have us actually researching other lists for inspiration, as well as meeting with Codemasters to talk balance, the usual creation process for the list and getting some advice from the GRID 2 development team as well. It’s going to be a blast, so keep your eyes locked right here.




 
 

User Comments

Forum Posts: 74
Comment #1 by Soilydude
Friday, December 21, 2012 @ 04:07:50 PM
(0) Thumbs Up Thumbs Down Report Comment
Hoping there'll be one grand achievement in here somewhere. Something you guys put that little extra effort into for the creme de la creme of achievements!


Forum Posts: 42
Comment #2 by Super_Shot_Sammy
Friday, December 21, 2012 @ 04:15:47 PM
(-3Thumbs Up Thumbs Down Report Comment
put simply easy,meduim, and hard achievments that dont force you to play in a certain style that you dont wish to AC3 springs to mind, they most also fill relevant to the series like completing cod on vetaran, but most importantly time, not every has a lot of spare time so making a achievment like seriosly from gears is just stupid with so many games out you vant afford to spend 100hours on each to make sure you got them all.

Thats my verdict im not an experct like 360A but honstly i dont think there is anymore to it then that


Forum Posts: 76
Comment #3 by NMANOZ
Friday, December 21, 2012 @ 04:20:38 PM
(2Thumbs Up Thumbs Down Report Comment
Too many games have a single very annoying achievement just put in there to be a pain and not for fun.
I know plenty of people who gave up on getting 5G, 100K drifting achievement in Forza 3 (i am sure many people out there are stuck on 995G because of it).


Forum Posts: 130
Comment #4 by SPARTANxx3xx
Friday, December 21, 2012 @ 04:53:39 PM
(1Thumbs Up Thumbs Down Report Comment
I like achievements that support every aspect of the game, every mode and feature if possible should have an achievement attached to it. Also goofy ones are fun to like in PGR4.


Forum Posts: 138
Comment #5 by smacd
Friday, December 21, 2012 @ 04:53:46 PM
(2Thumbs Up Thumbs Down Report Comment
I'm not generally put off by games that take a long time to achieve all the achievements, and I do enjoy a good variety of things. But I can say that I do take the achievement list into account before I consider buying a game. I'm not a fan of playing online with others and having achievements tied to it, nor am I a fan of achievements that rely on the skill (or even presence) of another person locally or online. As long as the achievements are all achieveable, and achieveable by ME and ME alone, have fun with it. Include a single achievement that requires online or someone else, and the chances that the game will get anywhere near my gamercard falls to almost 0. Mass Effect 3 is one of the few games that did it right with the online achievements being achieveable without playing the online (and is oddly one of only two games with online that I've enjoyed playing online without achievement stress, the other being Rock Band 1-3).


Forum Posts: 1705
Comment #6 by cheevo360
Friday, December 21, 2012 @ 04:55:33 PM
(0) Thumbs Up Thumbs Down Report Comment
Maybe have 99 achievements for 1000G. (no way not for racing game. Joke)

So have some of 50 achievements for challenge/difficulty balance to get.

Have many achievements for type of completing of Tour, Championship etc...

Some achievements should have miscs like how long mile travel while in racing / driving, long jump from ramp on road, having a great spin donuts etc...

Have few online MP achievements for allow unlock in online or private just like DiRT series.

Cheers, Codemasters and happy christmas. I promise buy this amazing racing fracnhise. Take my money whenever you all release this!!


Forum Posts: 199
Comment #7 by ViNyLek
Friday, December 21, 2012 @ 04:56:58 PM
(1Thumbs Up Thumbs Down Report Comment
@#6 Not to put you off, but that's dumb. So if a greta game has shitty achievements you will pass on an amazing game? I might be understanding, but what I sumed up from you post is that you buy games after looking at their achievement list and make choice based on that....


Forum Posts: 376
Comment #8 by BosmaniaK
Friday, December 21, 2012 @ 04:57:19 PM
(3Thumbs Up Thumbs Down Report Comment
there should be achievements in there that are just for the ones that excel in the game. otherwise it wouldn't be achievements, they would be cookies.

"I completed my first race, yay!"
- "What do you want, a fucking cookie?"


Forum Posts: 138
Comment #9 by smacd
Friday, December 21, 2012 @ 05:02:13 PM
(5Thumbs Up Thumbs Down Report Comment
@7 guess you're talking to me. If the achievement list is awful, then yes I'm more likely to pass on it, or choose a different platform like the PC. I have a large backlog and my time is reasonably important to me. I'm ok putting in my own time for achievements, but crap like Halo 3's online achievements has taken me years to finish. Fact is, as great as a game might be, there are a dozen others I can play instead and I'll be just fine.


Forum Posts: 1494
Comment #10 by RDrules
Friday, December 21, 2012 @ 07:51:32 PM
(0) Thumbs Up Thumbs Down Report Comment
on online achievements i stand firm on the fact that there should be no such thing as an achievement or trophy that you HAVE to be online to get

tome the way bioware handled he most part of their achievements for online play is perfect do this in single PR this in multi, its the only fair way.

I have 2 main reasons for this 1) it alienates us gamers that dont really use our consoles online, the one time im likely to pass on a game because of cheevos is when i look at the list and theres a string of ones that force me online to get because unless the game is fantastic im just not going to do it

2) and perhaps more importantly servers, eventually these games wont be available to play online at all and those achievements wont be unlockable at all and thats just wrong in itself, its just not fair to take something away from games that come to the game late after release


Forum Posts: 701
Comment #11 by Darkforce412
Friday, December 21, 2012 @ 07:53:28 PM
(0) Thumbs Up Thumbs Down Report Comment
#9 thats sad u care about cheevos more then the game itself? how do u live? so if the game u have been waiting for years and then u see the cheevos and u dont like them u would forget about it? i really dont understand how someone can do that please help me understand!


Forum Posts: 61
Comment #12 by jeremyh120
Friday, December 21, 2012 @ 09:42:30 PM
(-1Thumbs Up Thumbs Down Report Comment
@11 Did you just ask him how does he live? Wtf?

Anyway, I am really looking forward to this game... mainly because you guys are making the list. I have never played a grid game before hah.


Forum Posts: 125
Comment #13 by Jesuit007
Friday, December 21, 2012 @ 09:45:21 PM
(0) Thumbs Up Thumbs Down Report Comment
@7 I understand where you are coming from... but over the years I've had to reexamine my achievement philosophy. My target now for a game that I like is 90%. 100% only if I absolutely love the game, and fuck things like Seriously from Gears of War. I don't have the time, and 90% is fine.


Forum Posts: 125
Comment #14 by Jesuit007
Friday, December 21, 2012 @ 09:54:24 PM
(0) Thumbs Up Thumbs Down Report Comment
Read it wrong... meant @9 who referenced @7. My bad.

In any case, my general philosophy on achievements and what they should be is that 500/1000 should be for completion on normal difficulty and collection achievements. 250 more should be for completion on higher difficulties and for skill based challenges within the game not directly related to completion. The last 250 should be either multiplayer or single player grinding or completionist achievements.

NEVER EVER EVER should achievements require an order of magnitude of additional time simply for the purpose of grinding stupid repetitive garbage or be based on luck and randomness.

Good example of shitty achievements? Seriously 3.0 or the Yahtzee one in Witcher 2. Fucking stupid.


Forum Posts: 151
Comment #15 by Shinnizle
Friday, December 21, 2012 @ 10:02:00 PM
(0) Thumbs Up Thumbs Down Report Comment
@3

I don't understand why so many people have trouble with this. It took me around 30 minutes to do and did it on my first try (with lots of flashbacks obviously, hence the 30 minutes).

I'm not bragging or anything, I just see far worse achievements in games than this one.


Forum Posts: 0
Comment #16 by Games 4 Ever
Friday, December 21, 2012 @ 10:52:15 PM
(0) Thumbs Up Thumbs Down Report Comment
Off topic.

@Dan, why haven't X360A released any info on Defiance, or State of Decay?? (Or as you guys called it last year, the first and apparently last time you wrote about, Class4)

http://defiance.com/en/game/

http://undeadlabs.com/stateofdecay/


Forum Posts: 575
Comment #17 by Hurricane Of 87
Friday, December 21, 2012 @ 11:30:15 PM
(0) Thumbs Up Thumbs Down Report Comment
"There absolutely must be an element of creativity and originality in the list as well, no matter how restricting the genre."

Need to head down to the Shotputting Facility tomorrow so I can practice throwing that one back in Dan's face. Originality? Creativity? In a racing game? By Codemasters? ARGAWARGAARGAWARG. We'll see about that one. ;)

I'm considering Midnight Club LA as the gold standard for racing game lists unless someone can tell me otherwise.

Anyone who has Seriously 2.0/3.0 is a sucker. EPIC are just absolute pisstakers/trolls when it comes to achievements. They wanted to see if you were willing to spend your time on THEIR game just because of one ultimately meaningless award and you obliged them. Well done.
They've dialled it down alot, but go look at the achievements for Unreal Tournament 3 for some true grinding. (Untouchable, Like the Back Of My Hand, Get A Life..., Ranked Champion for example)

Hey Dan, ALL CAPS (like RE5/L4D2) or all lowercase. Feelings?


Forum Posts: 84
Comment #18 by ReklezZTrini
Saturday, December 22, 2012 @ 12:01:41 AM
(-1Thumbs Up Thumbs Down Report Comment
If a game has MP, it should have MP achievements. Just because certain people don't like the MP, doesn't mean that there shouldn't be achievements for it. Thats your god damn problem. And to the people complaining that you don't have enough spare time to complete a game; again thats your problem.


Forum Posts: 220
Comment #19 by Snowed
Saturday, December 22, 2012 @ 01:10:37 AM
(-1Thumbs Up Thumbs Down Report Comment
I agree that multiplayer games should have multiplayer achievements. Halo games are good examples of what those multiplayer achievements should not be. Almost no achievements for progression but a whole smattering of them you need to be extremely lucky to get if you're not boosting? Fucking dumb. I had multiple level 50's in Halo 3, 1000's of games, trying to get achievements whenever I could and I still don't have like half of them. That's stupid.


Forum Posts: 228
Comment #20 by I X I Shock I
Saturday, December 22, 2012 @ 01:19:12 AM
(0) Thumbs Up Thumbs Down Report Comment
My two cents, I feel like having an even 50 achievements is actually a negative to the game. With only 20 GS/A, if you want to reward a player for completing something that requires a lot of time and dedication (ex. 100% completion in GTA IV for 100GS), then essentially you are having to make 5-6 achievements worth only 5 GS to even it out. The problem with small ones like that is either they really aren't deserving of an achievement, or the time required to do them isn't worth it. Halo 4 is a good example of 5 GS achievements being utterly non-satisfactory. With a smaller number of achievements (30-40) it allows the list to have its time/reward achievements plus room to have small ones without taking away from the list.


Forum Posts: 1494
Comment #21 by RDrules
Saturday, December 22, 2012 @ 01:57:07 AM
(0) Thumbs Up Thumbs Down Report Comment
@18 I only half disagree, you should have achievements available to multiplayers (more specifically online) but you shouldnt be forced into it

the main problem is because multiplayer isnt there forever, n every game they will inevitably shut dwn the servers at some point whether it be within a year in the case of companies like EA or after the life span of the console like MS

this means that at some point there will be players without access to all the achievements and thats just not fair.

further more you shouldnt be forced into it anyway, when a games multiplayer is optional and in the case of MOST console games tacked on and rubbish the achievement system is just used to force people onto it

and more with sporting games its actually just lazy on the devs part, all modes in sport games are always going to be essentially the same thing - the sport - and so with that in mind anything you can do against other players you can do against the computer so the achievements are inevitably - reach this rank reach that rank grind for hours yawn -

I know people are bringing up seriously 3.0 here but aside from the dumb ass event medal you can actually achieve every single one of them offline and you can get every achievement other than lambency and the events medal with nothing more than system link

the only difference is that they are easier to do with more human players


Forum Posts: 1226
Comment #22 by Nitnoid
Saturday, December 22, 2012 @ 05:40:06 AM
(0) Thumbs Up Thumbs Down Report Comment
Half-Life2 was mentioned as a "good" example. Granted, they had creativity in the list. HOWEVER - there are several achievements in the Portal section that are next to impossible to achieve on a controller. Obviously designed for a mouse pointer system. Platform specific achievements should be included if ultimate dexterity is needed.

On a side note, while GTA has some really good, 'creative' achievements, too bad you guys can't help them with the GTA V list.


Forum Posts: 2084
Comment #23 by pined5551
Saturday, December 22, 2012 @ 06:57:35 AM
(0) Thumbs Up Thumbs Down Report Comment
@17 UT3 takes no time at all to complete when put aiside Gears 2/3. I've abandoned Epic's games altogether. I simply can't be bothered with them. Endless over priced DLC and insane grind achievements.


Forum Posts: 0
Comment #24 by sweet oni
Saturday, December 22, 2012 @ 09:07:38 AM
(0) Thumbs Up Thumbs Down Report Comment
i like achievements that make you do things for fun the deadrising games have many of those like knocking zombies with bowling balls 10 times


Forum Posts: 1192
Comment #25 by ZedChuva
Saturday, December 22, 2012 @ 09:36:10 AM
(0) Thumbs Up Thumbs Down Report Comment
I have never, and will NEVER buy or not buy a game, cause of the achievements. To me, cheeves are secondary to the game. If the game looks good, I'll get the game. I never check cheeve lists before buying a game. Once I get a game, I quickly parooze the list to see roughly what I may come away with. 1000'ing a game means nothing to me. If it's doable, and the game is fun, I'll go for it. If it's doable, and the game sucks balls to play, I'll stop playing.

Take Far Cry 3 for instance. Love, LOVE the game, and I'm at 860 right now. Will I ever get 1000? Probably not, cause I doubt I'll play co-op (the only person I game with, doesn't have the game, and I hate playing with randoms), and the stupid poker cheeve can eat a dick. Poker... Jebiz... poker is THE stupidest fucking thing. It may only be $1500, but I just don't have the patience for it. It's a shooter, so, why poker? Just cause it's "hip" and "in"? Had the same issue with RDR... guh! Poker can eat a giant ballsack.


Forum Posts: 376
Comment #26 by BosmaniaK
Saturday, December 22, 2012 @ 10:26:12 AM
(0) Thumbs Up Thumbs Down Report Comment
@ #25
getting 1500 in pokr is easy
go for the highest buy in. go all in.
repeat. exit the table after winning a few to see if you have enough, then repeat if necessary.


Forum Posts: 0
Comment #27 by asilent boom
Saturday, December 22, 2012 @ 11:07:36 AM
(0) Thumbs Up Thumbs Down Report Comment
Lol this is going to be funny. I wonder how many people you'll piss off with this list because you broke some imaginary rule that achievement hunters have.


Forum Posts: 14706
Comment #28 by Webb [STAFF]
Saturday, December 22, 2012 @ 11:33:42 AM
(1Thumbs Up Thumbs Down Report Comment
@#16 - Got a preview coming actually, possibly over Xmas. We'll see =)
@#17 - Ha, we'll see. We'll see ^_^ Also, all caps, not too bothered about it these days. I used to be, ha.


Forum Posts: 0
Comment #29 by Games 4 Ever
Saturday, December 22, 2012 @ 12:18:14 PM
(0) Thumbs Up Thumbs Down Report Comment
@Dan/28 - Oh, awesome!

And sorry if what I wrote looked a bit rude, not my intention. :-D


Forum Posts: 175
Comment #30 by Fullbrook
Saturday, December 22, 2012 @ 03:54:02 PM
(0) Thumbs Up Thumbs Down Report Comment
@27 I am sure they will piss off a lot of people. No matter what somebody is going to have something to bitch about. Doesn't mean it's going to be valid at all. I can see the comments already :P


Forum Posts: 153
Comment #31 by Yourburntstar
Saturday, December 22, 2012 @ 10:46:34 PM
(3Thumbs Up Thumbs Down Report Comment
How about you just totally take achievements away completely. Because games were way better before they introduced "achievements"

Has anyone honestly got a compliment from ANYONE because you unlocked a certain achievement, or because your gamerscore is high? No you have not.

Actually it is quite the opposite. So the whole idea behind achievements have lost their meaning a long time ago.

But now they are just aimed at people with OCD who feel like they NEED to unlock a certain achievement or unlock all achievements in a certain game, otherwise to them their Life will seem to not go on without it.


Forum Posts: 13
Comment #32 by TECO Energy
Saturday, December 22, 2012 @ 10:48:50 PM
(0) Thumbs Up Thumbs Down Report Comment
For multiplayer, if anything happens to servers, make them co-op or download them?


Forum Posts: 1226
Comment #33 by Nitnoid
Sunday, December 23, 2012 @ 06:58:12 AM
(-1Thumbs Up Thumbs Down Report Comment
@31 - Gamerscore is a marketing tool, nothing more. They sell more games because people buy into wanting more points. Rockstar had it right from the beginning with a % completion list, which is REALLY all we need. Are you 100% complete? Then keep trying!


Forum Posts: 1534
Comment #34 by HalfEVILmonkey
Sunday, December 23, 2012 @ 08:16:04 AM
(0) Thumbs Up Thumbs Down Report Comment
Race in 10,000 online ranked matches. 1 G


Forum Posts: 743
Comment #35 by l.maciver
Sunday, December 23, 2012 @ 09:16:24 AM
(0) Thumbs Up Thumbs Down Report Comment
31# its mouse find cheese marketing, once you get it you do another. hint the reason for this site. i will admit i am still playing minecraft even though i got all the achievements in 3 days of release,


Forum Posts: 138
Comment #36 by smacd
Sunday, December 23, 2012 @ 12:45:54 PM
(0) Thumbs Up Thumbs Down Report Comment
@31 I've been both complimented, and complimented others on achievements. Given that I have 96 completed games of the ~110 I've got on my gamercard. I've gotten comments from other Rock Band players (achievements seem to be a good guide to their skill), and several RPGs I've played. I had a pretty decent conversation with a guy whom I was very impressed by his 1000 in Star Ocean 4.

Just because you haven't been complimented doesn't mean there aren't people who aren't genuinely impressed by what others have gotten. Maybe you just don't have anything impressive.


Forum Posts: 228
Comment #37 by I X I Shock I
Sunday, December 23, 2012 @ 02:53:50 PM
(0) Thumbs Up Thumbs Down Report Comment
@36
And how many of those 96 games did you have to look at a video guide, achievement guide, or anything else that a) tells you what a secret achievements is or b) give you a quick or sure fire way to get it.
Simple point is GS doesn't meant anything to an individual player since 99% of the population uses guides at one point or another.


Forum Posts: 153
Comment #38 by Yourburntstar
Sunday, December 23, 2012 @ 03:46:39 PM
(-2Thumbs Up Thumbs Down Report Comment
@36 you obviously missed the whole point of what I said. but that is pretty typical for someone who ONLY stays inside all day on his Xbox unlocking achievements then talking to other kids who have done the same!! holy crap that sounds so exciting.

As for the fact that you have 96 games complete, it honestly doesn't mean ANYTHING sadly. except the fact that you have 1. too much time on your hands, 2. really bad case of Xbox OCD. 3. you need to get a girlfriend.


Forum Posts: 29
Comment #39 by Ereaser NL
Sunday, December 23, 2012 @ 04:38:33 PM
(0) Thumbs Up Thumbs Down Report Comment
Drive a complete lap backwards ;)


Forum Posts: 1494
Comment #40 by RDrules
Sunday, December 23, 2012 @ 04:39:48 PM
(0) Thumbs Up Thumbs Down Report Comment
@38 statements like that are the kind of crap people shouldnt have to put up with on a site like this

we play games for different reasons and we get achievements for different reasons but we are all gamers here and shouldnt have to put up with ignorant statements like "you need to get a girlfriend" etc

personally i love achievements to even though i dont go for completion really I like them because they give me something extra to do in a game after completion which in this day and age where most games dont last more than a few hours is a god send

and i do feel its ok to compliment people on completion, never on gamerscore coz it means nothing but if someone does have 100 on a game thats actually hard to do then yeah they deserve a little praise for it

also gamers now come from all walks of life and arent all kids so all you did was make yourself sound ignorant


Forum Posts: 4
Comment #41 by jonezy247
Sunday, December 23, 2012 @ 05:19:44 PM
(0) Thumbs Up Thumbs Down Report Comment
press start 1000g!! :)


Forum Posts: 138
Comment #42 by smacd
Sunday, December 23, 2012 @ 06:34:16 PM
(0) Thumbs Up Thumbs Down Report Comment
@38 I find it amusing that the guy with 189k gamerscore is the one telling me I have too much time on my hands and need to get a girlfriend. And for some reason his recent history is hidden on xbox.com, got something to hide? I'm betting you have Avatar on your gamercard, just for the gamerscore boost. Hypocrite much?


Forum Posts: 1397
Comment #43 by linktriforce007
Monday, December 24, 2012 @ 12:09:11 AM
(0) Thumbs Up Thumbs Down Report Comment
Beat the hardest difficulty without ever dying.


Forum Posts: 701
Comment #45 by Darkforce412
Monday, December 24, 2012 @ 01:50:44 PM
(-2Thumbs Up Thumbs Down Report Comment
38# says the man with the most gs on here lol.


You need to register before being able to post comments.

 


 
Game Info
Developer:
Codemasters

Publisher:
Codemasters

Genre / Subgenre:
Racing / Sports and Fitness

Release:

US: May 28, 2013
Europe: May 31, 2013

Collection:8
Wishlist:71
 
 
Screenshots
 
 
Videos
 
 
My360Achievements
You need to log in or register to use My360Achievements.
 
 
Related News