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Call of Duty: Black Ops II

Call of Duty: Black Ops II Interview – Jay Puryear Talks Zombies, the 80s and Creativity
Written Sunday, October 14, 2012 By Richard Walker
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With less than a month to go until Call of Duty: Black Ops II, the hype machine will no doubt be kicking into high gear, so as well as getting to see the game again and play multiplayer once more, we had a chance to have another quick chat with Treyarch about its fresh CoD.

Sitting down to talk with Director of Brand Development Jay Puryear, we attempted to probe as much as we could regarding single-player and Zombies, yet with the developer playing its cards so close to its chest, it wasn't easy. We had a go at prying out some info anyway.

With a story spanning an era of the 1980s and the near-future setting of 2025, alongside Zombies, Strike Force and multiplayer, there's a raft of content in Call of Duty: Black Ops II, and we looked to cover as much as we could. Get on the bus and read on to find out more Black Ops II info nuggets. Thirsty for more? Check out our latest preview here.

What do you think is the main thing that's made the Call of Duty franchise such a huge success and so popular over the years?

I think at the end of the day, Call of Duty brings together a lot of players, lots of different people, and when you look at how popular its been, it's really become this part of popular culture that almost everybody does. It's exciting when you start looking start looking at Call of Duty as three games in one, where single-player is like the big summer blockbuster, where you get to play as this super soldier, where you're going through it, destroying things or you've got an objective that you've got to take and it really gives you that emotion of what it's all about to be that superhero.

Then you get into the competition where in multiplayer you're wanting to get better, playing with your friends and that interaction where you're having a great time, and then you look at Zombies. For us it's such a huge package when it comes to all the different things you can do...it's just this complete package, right? For the 60 dollars you're going to spend, all this entertainment, all the things you can do makes for really great value, as well as being just a great thrill ride.

Why did you opt to take Black Ops II to the near-future setting of 2025? Has it freed the team up to be more creative?

Absolutely. Our team came off of Black Ops, so we'd done the Cold War, the 80s and all that, so we thought, “where do we want to take our story, where do we want to go?” And so when you look at this time-spanning narrative we're talking about, it really gave us the backdrop to not only tell a great story, but now you get this impression of “oh, this guy (Alex Mason) has been around for a while”. He's been doing lots of things, so for us it was a way for us to really tell this great narrative we wanted to tell. Then along the way, we incorporated the technology like the Nano Gloves, the wingsuit and so on, talking to PW Singer about where the battlefield of the future is going, with drones and so on, and really looking at all that technology and the play mechanics we can bring to the interactive space. And as we're telling this story, 2025 seemed to be a natural progression for us.

How much of the story is going to take place during the 1980s then?

About a third of the game takes place during the 80s, with the other two thirds obviously set in 2025. Multiplayer is purely set in 2025, so you get the MMS scope, the Guardian turret and all of that other technology.

So it's safe to assume you're playing as Alex Mason during that third of the game set during the 80s?

Yes.

And so far, all we've seen of the 80s sections are the horse-riding bits in the debut trailer...

In one of the trailers we've shown a little bit of that, sure. It was just the bit with the horse-riding, yeah...

Are any of the 1980s sequences inspired by any of the action movies from the time?

Well, if you look back at what we did with Black Ops, and how we told the narrative of these actual historical events, suffice it to say we've done the same thing during the 80s portion of Black Ops II. I think we'll go to places where people will be like, “oh, that was pretty clever.” So we're really looking at what was going on during that particular period of time and go to places that are again inspired by historical events.

Talking about what you've shown us of Black Ops II Zombies so far, what was the key remit for the mode this time around?

I think the Zombie team – just like the single-player and multiplayer team – looked at it and started tearing it apart, looking at what makes Zombies great. What is it that the fans are really looking for? I think it's a combination of the strategy that's come into play, but I think the team were most excited about jumping into the multiplayer engine too, and what that brought. It brings Zombie theatre, it brings leaderboards, it brings stats, and it really gives the team the opportunity to introduce different things within that, where we can see that world is much bigger than it used to be. I think for us it was really about evolving the story, some of those key plotlines and some of those key fundamentals that are associated with Zombies, twist it a bit, turn it on its head a bit so that now instead of a particular room or something, maybe you have to travel to a different place.

So the idea of being able to venture out into this huge environment that's a lot bigger than it has been in the past, and really find these strategies that I've mentioned is key. And then there's the bus, which is very interesting. People are going to be able to use the bus in a very strategic way.


The impression I've got from the Black Ops II Zombies trailer is that the bus will essentially be used to track back and forth between environments. Is that the case?

You're close. If you watch the trailer, I think we've dropped enough hints there. But we think the bus is going to be a really interesting play mechanic.

In terms of Zombies' new 'buildables', will you be able to create them from found objects in the environment or will they be pre-defined items?

Again, I can't really get too much into it, but in the trailer, the shield that you saw was fabricated from parts you find in the environment. We'll leave it at that.

Can it be frustrating not being able to say more about Zombies? Presumably you're excited about it and want to say more than you can?

We would love to be able to talk more about all of this, but I think when you look at the fans of Zombies and what has driven that community is the idea of letting them find those things out for themselves. So we're very protective over that. We don't want to give away too much, we want to let the fans know that we're listening, that we've added some things to the game that they asked for, but we really want them to have that sense of discovery and to find out all of these things. We want it to be a surprise, we've worked hard to ensure there are lots of surprises in there, and we want the fans to find them for themselves.

With Black Ops II packing in so much content – it's possibly the biggest Call of Duty yet – where can the franchise go next do you think?

There's so many creative people working on the franchise that it's really only limited by our creativity, and I think the fans have always supported what we've done across the entire franchise. So I think the future is very exciting when you look at the talented teams that we have, and knowing what they can do and seeing what they're going to be able to do in the future is very exciting for us.

Do you think it's going to be difficult to top Black Ops II in terms of content? You certainly seem to be setting a hell of a precedent.

Well, it's typical Treyarch, right? (laughs) When you start to look at Black Ops and all the things we did there, it's just something that everyone at the studio is so passionate about what we're doing and we want to make sure that we're pushing ourselves to make the best product possible and really bring things to the table that will allow fans to enjoy again, to take this journey with us. As you said it really is this complete package. I mean, there's a lot of stuff on that disc. It's just like wow, Zombies, single-player, multiplayer and you can play some or play it all. There's a lot of stuff there and Black Ops II is a wonderful opportunity for us to do all that, and we're very excited.

Finally then, what would you say is your single favourite aspect of Call of Duty: Black Ops II?

For me, well, I'm a multiplayer guy. I have played multiplayer on this franchise for what appears to be forever, and I just love it so much. And the things we've brought to the table this year with 'Pick 10' really looks at that fundamental notion of why you have to have a primary weapon, why do you have to have a secondary weapon? It really allows players the choice of finding content that we have in the Create A Class system, finding the content that they want, so if they want to work on their submachine guns or whatever, they can. The exciting part for me then, is that Pick 10 system, the flexibility it brings and the different loadouts you're going to see when you're playing as people are just experimenting with that stuff. I think that's a great way for a lot of players to see new content. As far as the Call of Duty franchise goes, I love multiplayer, while for Black Ops II specifically, I love Create A Class. I think it's going to be very exciting.

Call of Duty: Black Ops II is out on November 13th.




 
 

User Comments

Forum Posts: 1534
Comment #1 by HalfEVILmonkey
Sunday, October 14, 2012 @ 07:29:39 AM
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I love how the word "creativity" is used in the headline for a Call of Duty game.


Forum Posts: 448
Comment #2 by Ehrenfried
Sunday, October 14, 2012 @ 07:35:54 AM
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I love how the first comment is (always) the stereoptype/cliche of a little dumb kid whose parents should've had beaten him more respect/intelligence/behaviour.


Forum Posts: 183
Comment #3 by Wing Gundam Zero
Sunday, October 14, 2012 @ 07:43:46 AM
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The zombies are strong in this one.


Forum Posts: 30
Comment #4 by Astrex
Sunday, October 14, 2012 @ 07:44:48 AM
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only getting this game for zombies!


Forum Posts: 14
Comment #6 by Jjcharter
Sunday, October 14, 2012 @ 07:54:16 AM
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Haven't Been this excited for a CoD game since MW2!


Forum Posts: 12
Comment #7 by Epic Gamer Will
Sunday, October 14, 2012 @ 08:07:27 AM
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@1 - I love how you waste your time posting that comment

Anyway can't wait for Zombies and I think this will be the last CoD game using this engine because of the 720 in the near future


Forum Posts: 27
Comment #8 by welsh dragon888
Sunday, October 14, 2012 @ 08:15:04 AM
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@1 At least read the article before posting your dribble.

OT: I think from this interview Black ops 2 is sounding like it will be really good (and I'm a battlefield guy) looking forward to this COD though. Hope it lives up to it's hype.


Forum Posts: 33
Comment #9 by Magsec5
Sunday, October 14, 2012 @ 09:12:26 AM
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finally a new cod, i was getting bored.


Forum Posts: 0
Comment #10 by DCFCMorris
Sunday, October 14, 2012 @ 09:15:13 AM
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Treyarch are the more creative than infinity ward, they brought us theater mode, zombies, interactive maps, interesting storyline and all that infinity ward do is get cod 4 and create new maps


Forum Posts: 6
Comment #11 by daardu
Sunday, October 14, 2012 @ 09:50:24 AM
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Oh I'm gonna love these new zombies!


Forum Posts: 6273
Comment #12 by Nevander
Sunday, October 14, 2012 @ 12:21:32 PM
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I love how you guys hate on #1, he's right.


Forum Posts: 2
Comment #13 by GeekSven
Sunday, October 14, 2012 @ 12:25:11 PM
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This is a CoD game I will buy because I want it, not because it's a hype like Modern Warfare 3. I had so much fun on Black Ops, wether playing the campaign on Veteran, shooting waves of zombies or making emblems to show off in the multiplayer.


Forum Posts: 1534
Comment #14 by HalfEVILmonkey
Sunday, October 14, 2012 @ 12:39:04 PM
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@#12: Thank you for backing me up. I am just being honest....how does this game look any different than the last two or three iterations of CoD? It seems very cut-and-paste to me.

Go look at a game like Dishonored for how to get creative nowadays.


Forum Posts: 19
Comment #15 by DeepInfern0
Sunday, October 14, 2012 @ 12:45:46 PM
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CoD and creativity doesn't match. It's not in their dictionary they just get confused and throw a bunch of buildings from other games in the series and call it the next "biggest thing".


Forum Posts: 43
Comment #16 by KING 4D
Sunday, October 14, 2012 @ 12:48:36 PM
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I accept Call of Duty for what it is, and I have fun playing it. But I am hoping the guys from Respawn Entertainment (the original Infinity Ward Devs) can put the creativity back in FPS with their inaugural game.


Forum Posts: 108
Comment #17 by Slayinfool
Sunday, October 14, 2012 @ 01:47:07 PM
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Seriously, story & Call of Duty in the same sentence don't go.. After all the Call of Duty releases every year, I've lost track of the stories.. Just give me MP & zombies..


Forum Posts: 1
Comment #18 by DrGreenThumb NZ
Sunday, October 14, 2012 @ 02:00:14 PM
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make WaW 2 or GTFO


Forum Posts: 448
Comment #19 by Ehrenfried
Sunday, October 14, 2012 @ 02:05:49 PM
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If i compare CoD2 with CoD BO, there are worlds between, but no CoD hating kiddo will see this, oh yeah dishonored is so much better lol are you fucking retarded? Disonered uses the same ass old unreal engine just a lil but pimped. 34 games use the UT3.5 engine, Mass Effect Trilogy, all 3 games copy and paste textures etc.All 3 Gears games do the same, and even Borderlands 2 copies textures etc. from the first one, but no dumb hate flame there...Take a look in the mirror you double standard fuckhead idiots!
I HATE, i fucking hate these little kids, i can't stand them anymore.


Forum Posts: 656
Comment #20 by Stormy2k
Sunday, October 14, 2012 @ 02:30:35 PM
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This version of COD is definatly value for money.

Like he said, SP, MP and Zombies all in one package.

Zombies looks like L4D on steriods!


Forum Posts: 122
Comment #21 by DopeGivesMeHope
Sunday, October 14, 2012 @ 02:31:45 PM
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hyped for this because of zombies


Forum Posts: 1534
Comment #22 by HalfEVILmonkey
Sunday, October 14, 2012 @ 02:36:03 PM
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Um #19. I don't care about graphics. My argument has nothing to do with graphics. At all. The game is unique and fun to play. It is something that really hasn't been done before. You wouldn't understand that though.


Forum Posts: 495
Comment #23 by AirborneRichard
Sunday, October 14, 2012 @ 03:12:23 PM
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As much i do understand the hype around Black-Ops 2, and to be honest i like the concept def the zombie part and the futuristic setting in 2025, i must admit that all these modern warfare games seem to get a little bit to much. As much i enjoy a good match in BF3 or COD, i long for the days we had WWII FPS and MP. I not want to drag about past days or getting sentimental either, but i def miss the days games like Day Of Defeat showed up as a mod in its early stage for Half-Life and still in beta mode too. I had so much fun and frankly everybody was nice and talked even the guys on the other team. I think after all those modern day shooters its def time for at least one good WWII game again. I woudn,t mind a Day Of Defeat on xbox360 either, but i would miss the add-ons to be downloaded to give your soldiers another skin and other stuff on the maps as in the PC version then. Anyways not get me wrong i def enjoy COD but what about another WAW 2?


Forum Posts: 0
Comment #24 by Kamran7143
Sunday, October 14, 2012 @ 03:12:27 PM
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YES YES Yes finally.New Call of Duty is here,I'm so excited now.


Forum Posts: 122
Comment #25 by Akatsuki Sensor
Sunday, October 14, 2012 @ 03:21:34 PM
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No let's not take a fucking minute, let's GO AGAIN and not have you fucking walking in! You're unbelievable man, you're unfuckingbelievable!


Forum Posts: 0
Comment #26 by ATOMICKILA3000
Sunday, October 14, 2012 @ 03:23:48 PM
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@19 Well if you compare a game like Dishonored with one of the first games to use the Unreal engine, then you would also se that they are completely different. The BO2 engine is also the same engine, just a little bit pimped. Talk about double standards.


Forum Posts: 111
Comment #27 by xxdiamondxxinfernoxx
Sunday, October 14, 2012 @ 03:55:42 PM
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@19 you sound like a little bitch
Yes COD 2 was much different because it wasnt made by greedy little boy manipulaters (like you) but ever since 4 its been the SAME FUCKING THING every game.and also been on the same engine too since then, graphics dont matter if gameplay and hit registration are the worst of any game today. If someone is in the middle of your crosshair you shouldnt be missing sorry COD gayboys. Face it your game sucks and its people like you that is the reason they even sell copies


Forum Posts: 1534
Comment #28 by HalfEVILmonkey
Sunday, October 14, 2012 @ 04:25:13 PM
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I am not saying I haven't played CoD. I played Cod 3, CoD 3, CoD 4, and Modern Warefare 1 and 2. But for f*cks sake! Nothing is different. Nothing! It is all the same sh*t over and over again. It is the same with the Gears of War franchise! I am done with both franchises and am whistling happy-f*cking-doo-da all the way to new games that are actually fun and new. Good day to you....I need to get back to My Horse and Me 2.


Forum Posts: 10
Comment #29 by TheSilvermaster
Monday, October 15, 2012 @ 12:05:12 AM
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I like how number 19 criticizes the Unreal 3 engine for having slight tweeks and modifications here and there over the years when that is exactly how most people would describe the COD engine and rightly so. Don't get me wrong Treyarch are definitely alot more creative than Infinity Fail Ward and I am a fan of World At War and Blacks Ops big time. But lets face facts people seriously come on you know Call of Duty is the most bland, boring, unimaginative, unoriginal and least creative franchise out in the game market right now. They have stolen so many ideas from other franchises these past few years it just gets hard to believe when they say "so this is one of our new ideas".


Forum Posts: 10
Comment #30 by TheSilvermaster
Monday, October 15, 2012 @ 12:13:15 AM
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Okay lets do a little track record of COD's creative works.

-They came up with the idea for a Zombie survival mode wait Resident Evil 4 thought of that 3 years before World at War with Mercenaries mode.

-They made an army shooter in modern day setting with Call of Duty 4 wait Battlefield, Ghost Recon, and Rainbow Six thought of that first.

-They put a theater mode in Black Ops so you could watch your multiplayer action wait Halo 3 thought of that 3 years before.

-They dedicated a mode to collecting Dog Tags from fallen players wait Battlefield 3 and Crysis 2 thought of that first.

-Well the success of Modern Warfare 2's multiplayer was pretty unique wait alot of their multiplayer ideas came from games like Team Fortress and Counterstrike.

I could continue this all day but I think you get my point Call of Duty equals zero creativity most of the time.


Forum Posts: 512
Comment #31 by KutleryKing
Monday, October 15, 2012 @ 02:17:18 AM
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God I hate all of you. Arguing over a game? Really?
Grow up. Play the games you like, and don't criticize other people for playing games they like.
Children. All of you.


Forum Posts: 199
Comment #32 by ViNyLek
Monday, October 15, 2012 @ 04:36:28 PM
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I'm glad to see CoD players strong here. I personally would have tough time saying which one I like the best (Halo, CoD, BF, yeah I play them all), just because there is something to love and hate in all of them. Truth.

In any case, sounds promising and I like how they are overhauling the MP system, should make for some fresher and interesting gameplay. I predict other franchises to follow suit if it is popular enough=)


Forum Posts: 0
Comment #33 by gamin24hr365day
Sunday, March 10, 2013 @ 09:14:38 PM
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I found CoD 2's campain to be an eye opener. the choices in the gamer allow the player to control what happens to the characters of the game. I didnt really like how those choices weren't very noticable throughout the game.
the zombies is the game is awesome. the map tranzit is the greatest thing that CoD had to offer.


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Game Info
Developer:
Treyarch

Publisher:
Activision

Genre
Shooter

Release:

US: November 13, 2012
Europe: November 13, 2012

Collection:1991
Wishlist:236
 
 
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