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Need for Speed: Most Wanted (2012)

Need For Speed: Most Wanted Hands-On Preview – Police, Camera, Action!
Written Friday, October 12, 2012 By Dan Webb
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A lot has been said about Need for Speed: Most Wanted to date: “It’s Criterion’s take on Most Wanted,” “It’s a spiritual successor to Burnout Paradise!” and “It’s like Hot Pursuit but in a sandbox city environment.” The truth is, these statements are all right and Need For Speed: Most Wanted is the result of Criterion’s experience on some of the most memorable racing games. Funnily enough, of what’s been said to date, it’s all been positive, which based on Need For Speeds of yesteryear, is something of a surprise. This is Criterion though, arguably one of the best racing studios in the UK - although Codemasters might have something to say about that - so we expect nothing less.

This was the first time since the game’s announcement where we’ve actually had chance to plough some considerable time into Criterion’s latest. Dabbling in the single-player, climbing the Most Wanted leaderboard amongst our fellow journalist friends and then diving head first into the manic multiplayer.

What you need to know about Most Wanted is this: there’s no structure, it’s your game experience and you can do with it as you please. Craig Sullivan, Creative Director on Most Wanted, noted that if you looked around at everyone else’s progress after an hour, no two people would be at the same point or doing the same thing. He was right. Some people were doing the races, but in different cars. Others were smashing billboards, searching for cars and racking up the fastest speeds they could on the speed cameras. Some people were even just racing around like maniacs and battling with the police. Yes, that was us.

Everything in Most Wanted earns you Speed Points (SP) and at the game’s core is the Most Wanted table, where you and your friends list battle it out for the number one spot. Some people will climb the ranks while playing multiplayer, others will do it in the single-player races, whereas others will do it by smashing security gates and the like. It’s an addictive core to have at the centre of the race experience, taking Autolog to the next level – in this case, the 2.0 is warranted – and fuels the experience somewhat, but it all depends on who your friends are and how competitive you are. That said, you can’t help but do one more race to overtake a friend in the leaderboard. It’s classic “just one more go” gameplay. After all, there’s nothing better than beating a friend to a pulp and showing him up for the inferior racer that he is, figuratively of course!

With the 'Most Wanted' suffix in the title, there are Most Wanted rivals to defeat too. Beating these will grant you a good SP boost, but take them down after and you’ll net their car. Whereas in the previous Most Wanted, each rival had a personality per se, Criterion’s Most Wanted instead offers you just a fast car to race. No personality. No reason to beat them. Nothing. That’s the only department in which the 2005 version tops its spiritual successor.

Unlike most racing games known to man, if not all, you can pretty much drive every car in the game – aside from the Most Wanted racer’s cars – from the off. I say from the off, but you do have to find them first. If you do though, they’re yours to ride around in unabated. Because there’s no difficulty level in Most Wanted, Criterion does some interesting things in making the game more challenging, and honestly, I’m not sure they work. Instead of having a set of events that you can race in using one of a number of cars, each car has their own set of events. So, if you, like us, were to have a blast with the Lamborghini Gallardo and loved driving it, once you’d completed all the events and got all the upgrades, there was nothing left for you to do but get in another car. Like the Aston Martin for instance, which was complete crap. It handled like a bus, which is lifelike of course, but I’ve never used an Aston Martin in any other racing game ever, so why should I change now? The Ariel Atom on the other hand...boy is that car a wee bit nippy! It is about as durable and reliable as racing a high-powered soapbox derby contraption at 150 miles per hour though, so clip something at your peril.

For us, the multiplayer is where it’s at when it comes to Most Wanted. Having played it briefly at E3 and Gamescom this year, we suspected as much anyway, but having sat down for hours on end to play it with a bunch of like-minded rapscallions, it only cemented our initial thoughts: it’s bloody good fun, manic and ridiculously addictive. You should all know the setup by now, as we've covered it multiple times. For those blissfully unaware, it goes like this: drive to the meet-up, take part in a race, team-race or challenge, move onto the next. The winner is the one who earns the most SP, which is not only awarded for where you finish, but for who you wreck as well.

The freedom for the host to setup the events as you see fit will mean you can tailor the experience to how you like it. Don’t want to travel too far? That’s fine, you can choose all the events in a small subsection of the monstrously huge city. Want to do team races for every event? Okay, that’s fine. I suspect what most people will do is set it up every event as a challenge, because let’s be honest, that’s where the fun is.

The challenges do vary considerably too, so one minute you could be seeing who can amass the most amount of drifting yards and the next minute you could be using a structure in the middle of the city to jump onto the roof of a nearby car park. Some of them do get a little complex and confusing in truth, due to a lack of clarity and tame signposting, but still tend to be fun. Take for example the one challenge that had us jumping cars over our opponent’s cars.

One of the greatest aspects of Need for Speed: Most Wanted’s multiplayer is being able to screw with everyone else. Seriously, it’s what makes it so manic. If you win a race, why not turn around and park on the finish line, or even better, turn around and drive the wrong way around the track? If you set the fastest time in a speed trap challenge, then why not just disrupt everyone else and try and put them off? The sky’s the limit when it comes to dirty tactics, something that resonated with us ever so much, though we have no idea why!

All in all though, Most Wanted is looking like a solid package for racing fans where freedom is at the forefront. If you like your racing games with a bit of structure, you might have to look elsewhere. If you like your games with a hefty dose of anarchy, then Need for Speed: Most Wanted might be right up your street. Look out for our review at the end of the month.

Need For Speed: Most Wanted is scheduled for a October 30th and November 2nd release in North America and Europe respectively.




 
 

User Comments

Forum Posts: 40
Comment #1 by Phoenix501
Friday, October 12, 2012 @ 12:45:09 PM
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Already got it preordered, can't wait!


Forum Posts: 163
Comment #2 by DeadlySinz86
Friday, October 12, 2012 @ 12:52:31 PM
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Hah! Yeah same :) not been this excited about a NFS game in awhile!


Forum Posts: 12
Comment #3 by HT101
Friday, October 12, 2012 @ 12:53:30 PM
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This seems like it will be a much small jump in difficulty throughout the game instead of the crazy jump that happened in Hot Pursuit which got so that if you didn't take a turn at exactly the right time and way then you were screwed. Now we just need Burnout Paradise 2 to be there first game for Durango/Orbis and the world will be in it's right place once again.


Forum Posts: 199
Comment #4 by ViNyLek
Friday, October 12, 2012 @ 03:30:10 PM
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YOu sounds like poeple I have during Forza races. Always trying to slam or bounce off of my car when I'm in the lead, because they don't actually have much skill in driving=P Having said that, Most Wanted is arcade and it's cool to play it lik that here, so you have my blessing=D


Forum Posts: 0
Comment #5 by asilent boom
Friday, October 12, 2012 @ 03:44:56 PM
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@4 As the great Harry Hogge once said, "he didn't bump ya, he didn't nudge ya... he rubbed ya, and rubbing is racin".

I spent a lot of time in Paradise, hope to do the same with this game.




Forum Posts: 0
Comment #6 by Layzmaster
Friday, October 12, 2012 @ 05:38:36 PM
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Multiplayer does not, I repeat does not, make a game. A game needs to have story, structure and progressive difficulties. I give game developers a big thumbs down for the laziness of not making a storyline.

All this said, it can be great fun, but again, multiplayer alone does not make a game. *cough* COD *cough*


Forum Posts: 8
Comment #7 by creaper210
Friday, October 12, 2012 @ 07:01:54 PM
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@6 Agreed. They're taking the easy way out. Removing all the content we are used to, most likely because it's "easier".


Forum Posts: 578
Comment #8 by Hurricane Of 87
Friday, October 12, 2012 @ 07:46:18 PM
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#6: No it doesn't. Football is a game. Boxing is a game. Running is a game. None of them have 'true' storylines, but only a braindead fool would accuse them of having 'no' story. Every game game tells its own story with or without words.

Customization~#!1


Forum Posts: 578
Comment #9 by Hurricane Of 87
Friday, October 12, 2012 @ 07:52:55 PM
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Nice job on the stuff mentioned in paragraph 6 Webb, that really helps clear up the confusion with the Second Is Nothing achievement.


Forum Posts: 578
Comment #10 by Hurricane Of 87
Friday, October 12, 2012 @ 09:50:43 PM
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"Multiplayer does not, I repeat does not, make a game" Pretty much every beat 'em up ever says Hi!


Forum Posts: 0
Comment #11 by asilent boom
Friday, October 12, 2012 @ 09:59:13 PM
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@6 @7 It does when you make a huge, open world playground for cars. I'd rather them focus on making that world better, and filling it with things to do than forcing in an uninspired single player campaign that I MIGHT play through one time.


Forum Posts: 9506
Comment #12 by Carmona25
Saturday, October 13, 2012 @ 08:46:54 AM
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I'll pick this up...but when the price comes down.


Forum Posts: 512
Comment #13 by lizard9979
Saturday, October 13, 2012 @ 09:23:55 AM
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@6 & 7 : story? Racing game? What story would be legitimate for a bunch of 100,000 dollar cars racing through a city over and over? Not every game has to have a sub plot and realisticly hinged physics. Some games are just meant to be fun.

Have three copies on order. One for me and my two sons. Cannot wait!!!!


Forum Posts: 3
Comment #14 by deadlyninja33
Saturday, October 13, 2012 @ 01:39:29 PM
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this game is fun I played it at my friends but the game is to pricy


Forum Posts: 8
Comment #15 by creaper210
Saturday, October 13, 2012 @ 06:19:00 PM
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@13 Story.. yes. Racing game.. yes
It's been done before. And it's better than no story at all. At least it makes us race for a reason and not just... to keep it a racing game...

Because even though I'm playing a racing game, if I'm not progressing in any way, then what's the point? I'm doing all these races... for what? The same reason I would never play Mass Effect if there was no story.


Forum Posts: 560
Comment #16 by MakoBallistic
Saturday, October 13, 2012 @ 09:50:27 PM
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@6 - A racing game doesnt need a story to be enjoyable, want proof? Gran Turismo 1-5, FORZA 1-4, V-Rally, I dont recall any of the Burnouts having a story either, and DJ Atomika's incessant explanatorial ramblings dont count as a story.


Forum Posts: 0
Comment #17 by asilent boom
Saturday, October 13, 2012 @ 09:59:16 PM
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@15 Racing games have been done without a story before too, so it's not mandatory. The developers aren't doing it this way because it's easier, they are doing it this way because they want to. Also, don't forget some people actually play games because they are fun, and it looks like this will be a fun game.


Forum Posts: 155
Comment #18 by Delboy06eu
Sunday, October 14, 2012 @ 04:24:01 AM
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All well and good, but can someone answer my question which is as follows: Will you still get the racing take down gizmos such as the stinger and helicopter, and EMP. Blast to use against fellow racers? Or was that unique to Hot pursuit?



Forum Posts: 33
Comment #19 by Kroesis
Monday, October 15, 2012 @ 09:52:00 AM
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I don't need a big story, I want to be Most Wanted so I do enough events to become most wanted. That's all I need. Besides, like Paradise, MP is going to be the part of the game I spend most!


Forum Posts: 36
Comment #20 by TheHun99
Tuesday, October 16, 2012 @ 12:55:11 PM
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@18 Unique to HP, at least so far absolutely no indication for such things. I watched a 40 minute gameplay (2 YouTube videos, ~15 minutes single, 25ish minutes multi) of the final game, nothing on the HUD suggests gizmos. The D-Pad is used for EasyDrive like in Burnout Paradise.


Forum Posts: 9
Comment #21 by iFR3SH69
Thursday, October 25, 2012 @ 11:44:24 AM
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Follow me on Twitter for the latest xbox news and updates @Evil_XmasTree!!!!


Forum Posts: 1
Comment #22 by Pathos Da Ghost
Thursday, October 25, 2012 @ 01:27:19 PM
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I'm still waiting for NFS: Underground 3


Forum Posts: 4
Comment #23 by otimothy
Thursday, January 03, 2013 @ 10:07:45 PM
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This game is really fun. The only thing I want to see is a DL update for police chases in multiplayer.


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Game Info
Developer:
Criterion Games

Publisher:
Electronic Arts

Genre
Racing

Release:

US: October 30, 2012
Europe: November 02, 2012

Collection:378
Wishlist:115
 
 
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