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Brother in Arms: HH - Destructable Cover Trailer & Interview

Brother in Arms: HH - Destructable Cover Trailer & Interview
Written Thursday, June 19, 2008 by Dan Webb

The new thing in gaming these days seems to be the player's interactivity with the environment, whether it be using a faithful cover system or allowing players to blast the shit out of it. It's definitely the "in" thing in the gaming world. Ubisoft are hoping to take this to a new level with their latest Brother in Arms: Hell's Highway title and boy does it look good. Check out the trailer for yourselves and stand back in awe when the rocket hits the church spire. Classic.
 
 
 
 
BIAHH: Destructible environment Q&A

Questions answered by Randy Pitchford (President, Gearbox Software) and Benny Wilson (Programmer, Gearbox Software)

Can you tell us more about one of the new features in BIAHH, the destructible environment/cover?
RP: In Brothers in Arms Hell's Highway, being able to shred the kinds of things soldiers hide behind is a big deal.  Yes, it does look awesome to see bullets tear apart a wooden fence splinter by splinter, but it is about more than just looking amazing.  You see, if the cover that the enemy is protected by is invulnerable (as it is in just about every game you've played before), then your only option is to wait them out or charge up on them.  Brothers in Arms has always been about suppression and looking for flanks (like real combat), but now it's also about combined arms and volume of fire.  It's intense and the feature takes Brothers in Arms Hell's Highway to a new level of authenticity.


How does it impact gameplay?
RP: The enemy can run, but they can't hide. Wood can be shredded splinter by splinter and hard cover emplacements, like sand bags, can be blown away with high explosives (grenade and bazookas). It's amazing to watch and great fun to play with. I can't believe we're actually doing what we're doing because no game I've ever played feels this cool with destructible environments. Having destructible environments/destructible cover changes the decisions that are made on the battlefield and the options for winning. It changes the game quite a bit. And there's a lot of variety too, not just in the gameplay but also in the background, in the level design and the ways that you progress through these environments and the tactical encounters you run into.


Can you tell us more about the development process of the destructible environment?
BW: The very first destructible was a 12 piece checker-board prop that resembled a fence.  This was used as a proof-of-concept to ensure that we could get it to break apart the way we needed it to and also to set memory and performance budgets. From there we designed the workflow for getting destructible cover into the game.  It starts with the art guys modeling their pieces, setting up a skeleton which defines how the destructible needs to break, getting it into the engine, and level designers placing them into the levels. With that in place, art began cranking out various destructible objects, while code had to develop a few other components to the system like telling soldiers when the cover they're on is destroyed, etc.


Did you meet any particular challenges?
BW: Yes, our destructible system requires interaction with many other game systems.  They have to interact with the cover and navigation system, physics, and even some rendering tricks needed to pull it off.  Each of these considerations was a challenge of its own.


User Comments
Comment #1 by ronbeech
Thursday, June 19, 2008 @ 06:52:59 PM

Destructible cover should be manditory in shooters.

Comment #2 by H3ADHUNTER2K7
Thursday, June 19, 2008 @ 07:05:42 PM

^^^i agree its unrealistic when you take cover behind an indestructible wooden cart but i hope there not too destructible coz you dont wana be changing cover every 10 seconds

Comment #3 by Ruthless
Thursday, June 19, 2008 @ 07:06:59 PM

You do realise this is in with Frontlines guys?

Comment #4 by Carlos123977
Thursday, June 19, 2008 @ 07:17:24 PM

ehm.... is this news for frontlines or brothers in arms?

Comment #5 by boofarama
Thursday, June 19, 2008 @ 07:17:44 PM

this looks awesome played and beaten every brothers in arms so this should be really good.

Comment #6 by xgonscm2
Thursday, June 19, 2008 @ 07:28:20 PM

@1 100% agree

Comment #7 by Edable Giraffe
Thursday, June 19, 2008 @ 07:30:41 PM

one question, why is this listed under frontlines: fuel of war?

Comment #8 by WAHsu
Thursday, June 19, 2008 @ 07:38:49 PM

The environment should have been destructible day one in video games... yet they still cannot jump this hurdle.

Comment #9 by dark lord me
Thursday, June 19, 2008 @ 07:56:49 PM

#7 i was thinking the exact thing...but i also agree it should be mandatory.

Comment #10 by flyingvee
Thursday, June 19, 2008 @ 07:57:34 PM

This looks awesome! I hope it's not a let-down like the previous Brothers In Arms games.

Comment #11 by Drexbox 360
Thursday, June 19, 2008 @ 08:28:39 PM

"because no game I've ever played feels this cool with destructible environments" What about Battlefield Bad Company?

Comment #12 by pavementpoop
Thursday, June 19, 2008 @ 08:37:42 PM

i think it looks good a nice shooter with the cover system and blowing everything up lol although the last brother in arms was a bit of a let down this looks promising :)

Comment #13 by Blackjaw x
Thursday, June 19, 2008 @ 09:54:43 PM

This game looks pretty cool. I'll probably buy it, but make it my last WW2

Comment #14 by Blackjaw x
Thursday, June 19, 2008 @ 09:55:49 PM

..shooter ever. I think I hit tab then enter in quick succession there, so it kind of just posted on me mid-sentence.

Comment #15 by darwin628
Thursday, June 19, 2008 @ 11:03:17 PM

looks like its going to be a sweet game

Comment #16 by exo-apollo
Thursday, June 19, 2008 @ 11:43:00 PM

alright more destructible stuff is always a win.

Comment #17 by Webb
Thursday, June 19, 2008 @ 11:51:25 PM

Blame me for putting it in with the Frontlines guys, the ID's were very similar and I was taking a guess :P

Comment #18 by rsxdelerium
Friday, June 20, 2008 @ 05:40:39 AM

yeah I think bad company would be the first to utilize destructable enviornment right? Although frontlines did have somewhat destructable things, but not to a great extent.

Comment #19 by Jmashed
Friday, June 20, 2008 @ 07:57:12 AM

Sicsick of WWII games but onyl cause I'm more of a sci-fi kind of person

Comment #20 by TESTUBE BABY 82
Friday, June 20, 2008 @ 08:03:27 AM

i hope this aint jusy another hyped up game.its been delayed alot. im gonna get it anyway so i hope im not disappointed

Comment #21 by Almighty Tubsta
Friday, June 20, 2008 @ 08:46:11 AM

@#18

Guess you never heard of 'Red Faction' then, on PS2. As far as i'm aware that was the first.

I was really psyched for BF:BC, until i played that lousy ass demo. Didnt feel like BF at all, dont think it will ever work on console.

@#16

Damn Right!!!

Comment #22 by daman12369
Friday, June 20, 2008 @ 08:58:58 AM

BF:BC demo is really fun, how can u not like it?

Comment #23 by Invader Skooj
Friday, June 20, 2008 @ 09:36:13 AM

Daman12369, It is fun... very fun... o.o

Anyway, I never take anything Randy has to say to heart. I'm a huge BiA fan but they bull most of what they say. However, the reason I'm still a huge BiA fan is that the gameplay is really hardcore. It may seem boring by word, but when you try it, you'll get hooked.

Comment #24 by Screwface89
Friday, June 20, 2008 @ 10:08:10 AM

Looks like this is on my list to get ;)

Comment #25 by JCFG
Friday, June 20, 2008 @ 11:27:15 AM

Sweet trailer. I love ww2 fps's :D

Comment #26 by technique420
Friday, June 20, 2008 @ 12:26:02 PM

looks pretty. can't wait for it to drop.


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Game Info
Developed By:
Gearbox Studios

Published By:
Ubisoft

Genre:
Shooter

Release Date:

US: September 23, 2008
Europe: September 26, 2008
Japan: 

Resolution: 720p
Sound: Dolby 5.1 Surround
Players: 1

Collection:

563 (Add to collection)
Wishlist:75 (Add to wishlist)

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