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F1 2012

E3 2012: F1 2012 Hands-On Preview and Live Demo Video – Don't Mess With Texas
Written Thursday, June 21, 2012 By Richard Walker
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It's saying something when we're not all that surprised by F1 2012. It measures up to the lofty standard that Codemasters sets itself with the games produced by its world-beating racing studio, looking and playing like F1 2010 and 2011 before it, but with noticeable, incremental improvements to the gameplay, handling, presentation and other aspects that'll likely warrant you adding this to this year's racing wish list.

Unless you utterly despise the sport of Formula One itself, there's no denying that F1 2010 and 2011 have been the best realised simulations of F1 racing to date, with features like tyre wear, an unparalleled weather system and all manner of small details combining to create a realism and feel that's about as close to shuffling into the cockpit of an F1 car as you're ever likely to get. For F1 2012, Codemasters is bringing about a few big changes, starting with the game's front end.

Wave goodbye to the parc fermé and your little office on the paddock from F1 2011. It was deemed too complicated and too confusing, and goodness knows it resulted in some lengthy load times. In it's place is what Senior Producer Paul Jeal calls a “more high brow” approach, with “more car porn”. What that boils down to is a series of streamlined menus designed to quickly get you on to the track without any of the faffing. It looks great and while it may mean losing some of the immersion, it pushes the racing front and centre.

It's less “live the life” this year then, and more just race the goddamn race. And F1 2012 wants to embrace some newcomers that might have been scared away by F1 games in the past, introducing a whole new introduction in the form of the 'Young Driver Test' mode, designed to get rookies acquainted with the handling and intricacies of a Formula One car without being too daunting. It's the perfect 'in' for anyone wanting to get into playing Codies' consistently brilliant F1 games. If you've yet to play one, this year could be your chance to give it a go.

Taking place in Abu Dhabi, you'll master circuits in sections in the Young Driver Test tutorial mode, tackling racing lines and other more technical aspects just like the actual young drivers do for real every November. In an effort to appeal to a wider audience, F1 2012's handling has also been overhauled, striking a happy balance between F1 2010 and F1 2011's handling, doing away with the excitable back ends of F1 2011's cars, meaning a grippier and less unpredictable ride with controllable slides. The same goes for the game's physics, which are a happy “best of” medium between 2010 and 2011. There's also flashbacks taken from the DiRT games for when you bugger up.

Taking to the new Circuit of the Americas in Austin, Texas, due to race later this season on November 18th, we climbed behind the wheel of Lewis Hamilton's McLaren Mercedes to take on a time trial lap of the track, finding the handling to be infinitely more accessible in F1 2012 than in its predecessor, without compromising on the realism. Starting with a blind apex into turn one, we make use of the new dynamic 3D racing line that helps you determine the severity of inclines, slopes and camber on the circuit, making it a perfect learning tool.

There are fast left and rights requiring full grip and speed, an Abu Dhabi-style hairpin that demands careful braking and a technical double apex to tackle on the Austin track, which is one of the longer circuits at almost three and a half miles, meaning lap times of just over 1 minute 30 seconds or so are generally considered pretty good. We gave it our best shot, as you can see in the live demo video we recorded from the E3 showfloor below with commentary from Jeal.

You'll notice that there's more detail in the circuit and its surroundings, including more populated grandstands, fronds of waving grass and so on. From a technical standpoint, KERS and DRS is still in the game in accordance with the current FIA Formula One rules, but you can also now adjust your brake bias on the fly using the d-pad, just like the professionals. Apparently Schumacher is constantly fiddling with his brake bias. Now you can too! There's also localised weather fronts, so only parts of the track may be affected by rain or other fronts moving in, meaning tyre choices play a more vital role than ever before.

F1 2012 is still very much a thinking man's racing game then, with careful strategising and tactics required to win races. There's also a more concerted effort at work to make F1 2012 more like watching real Formula One on TV, with even more broadcast-style replays and cameras, as well as more cinematic pit sequences. Codemasters has thought of almost everything for F1 2012 it seems, hoping to please established fans of the series while beckoning in newcomers with open arms. It's still the only F1 game in town, but it's also a great looking racer that promises plenty of depth behind its glossy style and presentation, and therefore likely to be an essential addition to any self-respecting race fan's collection. Which is entirely unsurprising.

F1 2012 will be taking up pole position in September 2012.




 
 

User Comments

Forum Posts: 54
Comment #2 by Clarky08
Thursday, June 21, 2012 @ 04:10:27 AM
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Had the previous 2 and will likely get this on as well. Due to a back log of games still at the moment and likely around release i may wait for a price drop.


Forum Posts: 4
Comment #3 by BathofBleach
Thursday, June 21, 2012 @ 04:18:42 AM
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This website needs a sense of humor. For those that didn't see my deleted post , it said pole. As in first for F1. It was a joke. After spending 10 minutes reading a very long report i felt like lighting the mood and some super mod deleted it.

Yet every news thread i go in its people bitching at each other.

Pathetic.


Forum Posts: 10
Comment #4 by ChrisDrummer
Thursday, June 21, 2012 @ 04:48:13 AM
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@3 And then hopefully they'll delete you too. One can wish

OT Loved 2011, so day one buy for me. I think this is the only franchise that I can't wait for the yearly release


Forum Posts: 390
Comment #5 by ReD S1X
Thursday, June 21, 2012 @ 04:54:48 AM
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hopefully no online pass, that is all I'm asking since I keep fighting with idiots who rammed me and penalized me instead of the idiots.


Forum Posts: 1071
Comment #6 by Lebowski
Thursday, June 21, 2012 @ 05:19:45 AM
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Cool, can't wait to drive the new Circuit of The Americas at Austin.
I'll personally be buying this for PC as with the previous 2 though :)


Forum Posts: 4
Comment #7 by BathofBleach
Thursday, June 21, 2012 @ 05:22:53 AM
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@4 thanks for proving my 2nd point kidder.


Forum Posts: 0
Comment #8 by ThoracicKez
Thursday, June 21, 2012 @ 07:28:54 AM
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that track seems to have taken alot of parts from other tracks


Forum Posts: 268
Comment #9 by macd
Thursday, June 21, 2012 @ 08:04:24 AM
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@8 it is partially a track consisting of great corners from other tracks, so that is why it seems like that.


I don't know if it was the driver or a symptom of this year's cars lacking EBD but the rear end looks quite twitchy.


Anyway, much in all as I am the kind of guy who thinks people buying Fifa or Madden every year is stupid, I'm inevitably going to buy this making me just as bad.


Forum Posts: 1
Comment #10 by theintersect
Sunday, June 24, 2012 @ 05:38:16 AM
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Where they mentioned the change in handling, does that mean its been dumbed down to more of an arcade game for the idiots that just like ramming into people online? On a plus note, good to see they've maybe sorted the amount of loading times out and got rid of the half hearted attempt at the paddock thing. Now all they need to do is sort out the online modes (find a way to not match you against people that think they're playing destruction derby!)


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Game Info
Developer:
Codemasters

Publisher:
Codemasters

Genre / Subgenre:
Racing / Sports and Fitness

Release:

US: September 18, 2012
Europe: September 21, 2012

Collection:114
Wishlist:38
 
 
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