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Medal of Honor: Warfighter

E3 2012: Medal of Honor: Warfighter Multiplayer Hands-On Preview – Classifaction
Written Wednesday, June 20, 2012 By Dan Webb
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You know we like to bust out the honesty here at X360A. It’s what we do best. Let us continue that trend by categorically saying that the original Medal of Honor’s multiplayer – and by original, we mean the last iteration of the franchise from 2010, a la, the reboot – was pretty disastrous. Poor level design and puzzling design choices made the game a bit of a minefield. From constant spawn killing to too many choke points, it wasn’t the greatest start to EA’s new era in the Medal of Honor series. Despite DICE’s impressive capabilities in crafting large, wide-scale battlefields, they ultimately fell short in a much more claustrophobic and enclosed environment.

While we might not have been overawed with the single-player when we first saw Medal of Honor: Warfighter, with Danger Close now on multiplayer duty, it seems like it’s a move that could benefit the franchise. Offering plenty of madness and tools of the trade to play around with, it was actually a rather enjoyable experience. Okay, so we only got to play one map – Pirate Town in Somalia – and we only got to play one mode – Sector Control, AKA territories – but we did get a chance to try out all six classes, which come with some vastly different tools of the trade to try out.

The six classes – and their respective tools of the trade – are as follows:

  • Australian SRS Pointman – Equipped with the Steyr AUG assault rifle with a heavy hitter magazine (that when equipped does 20% more damage). They can also call in an air burst mortar strike.

  • US Navy Seal Sniper – Equipped with the McMillan high-powered sniper rifle. They can also launch the Switchblade UAV for devastating results.

  • Canadian JTF2 Heavy Gunner – Equipped with the M249 LMG, they can take a supportive prone stance to offer powerful covering fire with increased accuracy. They can also call in a black ops transport chopper, which gives the team instant respawns in any tactical area.

  • USOG Spec Ops – Equipped with an MP7, as well as heat vision. They also have access to A10 strafe air support.

  • SFODD Demolitions – Equipped with a shotgun and able to use the Milkor M32. They can also equip extra armour, AKA tank mode, to boost their armour and damage taking abilities, but at the cost of speed.

  • Polish Grom Assaulter – Equipped with a HK416 with M320 grenade launcher for additional firepower. Can call in AH6 Little Bird air support.

The general make-up of the game is this: each class has a primary starting weapon; each class has a special ability of sorts (like Tank mode, the heavy hitter magazine, and so on); and each class has special support they can call in (one of which is defensive and one of which is offensive – drone support vs. a mortar strike, for instance, depending on which class you choose). It’s worth noting as well that the special ability is on a cooldown timer, whereas the special support you have to earn. The good news though is that despite having six classes, none of them seemed overly powerful and they all seemed to have their obvious advantages and disadvantages. Balance is obviously always key in class-based games.

Similar to Battlefield’s spawn system, Medal of Honor: Warfighter adopts what is essentially a buddy system, teaming players up with another player when it comes to spawning. It’s actually an important system to manage if you want to be successful. When you die you can spawn in one of two places: base camp or on your buddy. If your buddy is in combat, you can’t spawn. If he’s not, and your timer has reached 0, you can. That said, if your buddy kills the aggressor who killed you, you can spawn straight away without a delay.

Master this system and you can dominate the round and the opposition. Fail to master it and you’ll spend far too long in the menu system waiting to spawn on a buddy or spawning back at base camp, a bit of a trek from the action. It almost places a duty on the surviving teammate to get into cover so his buddy can spawn on him, rather than the other side of the level. It encourages teamwork, and we like that in a game. No, we love that.

In terms of the actual gameplay and what not… well, the level design seemed pretty faultless, with plenty of multi-storey buildings to enter, alleyways, open spaces by a large lighthouse, decimated walls to use as cover and/or shortcuts. There were no obvious exploits either, like in the last Medal of Honor, which is refreshing to report. Of course, this is only one map though.

As far as controls are concerned, it’s a Frostbite 2.0 powered shooter, so you should know what to expect by now with DICE’s Battlefield engine. The in-game action is surprisingly mental. With all the offensive and defensive supports being deployed, it can get a little heated, all of which actually come thick and fast. At any one time there can be Blackhawks hovering overhead, mortar strikes raining down, drones buzzing around and a whole host of powerful weapons – like the automatic grenade launcher – producing nothing but explosions and utter carnage. It was - and I’m surprising myself here when I say this, especially after the last outing - a good dose of multiplayer fun.

It is clear from the brief hands-on that the 2010 outing for Medal of Honor was an experience that Danger Close and EA have learnt from, and the disjointed feeling from rolling from an Unreal single-player experience to a Frostbite multiplayer experience is surely a feeling of the past. It’s tough to judge the whole multiplayer experience from playing just one map, but if this is a sign of things to come, instead of getting a frustrating multiplayer arena we could be getting the polar opposite.

Yes, it plays remarkably similar to Call of Duty, but that’s not necessarily a bad thing or indeed surprising considering it’s more of a corridor military-based shooter than an open-world shooter like Battlefield. Combined with the wide range of assists that come with each class and the sheer amount of support that players can call in, Medal of Honor: Warfighter is a manic, yet enjoyable, affair. If this is indicative of the whole multiplayer experience, a lot of people could be pleasantly surprised this coming October.

Medal of Honor: Warfighter is scheduled for an October 23rd and October 26th release in North America and Europe respectively.




 
 

User Comments

Forum Posts: 0
Comment #1 by Extreme Liam
Wednesday, June 20, 2012 @ 09:16:19 AM
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*Clears Throat* I can't find SAS.


Forum Posts: 3654
Comment #2 by littlejay
Wednesday, June 20, 2012 @ 09:25:01 AM
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I enjoyed the last game. It did have it's faults but hardly a bad game. I can't wait to try this one out!


Forum Posts: 24
Comment #3 by SS07WHU
Wednesday, June 20, 2012 @ 09:25:04 AM
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to be honest i quite liked MOH MP,i just thought of it as BF with pointstreak rewards. As long as they get the spawns right and better map layouts ill be happy


Forum Posts: 171
Comment #4 by O0mix0O
Wednesday, June 20, 2012 @ 09:28:20 AM
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Update the leaderboards.


Forum Posts: 24
Comment #5 by DJLight890
Wednesday, June 20, 2012 @ 09:31:29 AM
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Awesome!


Forum Posts: 248
Comment #6 by Warfighter1000
Wednesday, June 20, 2012 @ 09:51:47 AM
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I hope the sorechains aren't hoering plains that cause people to sit in buildings until they leave.


Forum Posts: 105
Comment #7 by hotdogenigma
Wednesday, June 20, 2012 @ 09:54:37 AM
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I love how EA continues to try with this series...it's just going to roll over and die, again.


Forum Posts: 1901
Comment #8 by Benny34
Wednesday, June 20, 2012 @ 10:04:45 AM
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australian sasr fuck yah


Forum Posts: 253
Comment #9 by secretkaos187
Wednesday, June 20, 2012 @ 10:52:49 AM
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Sounds Good...


Forum Posts: 2
Comment #10 by Joe Mauler
Wednesday, June 20, 2012 @ 10:53:36 AM
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I'm surprised that they didn't include the SAS in there. I am happy they did include the Canadian JTF2. Those guys are so hardcore most Canadians don't know much about them.


Forum Posts: 391
Comment #11 by chach7171
Wednesday, June 20, 2012 @ 11:23:34 AM
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I actually really loved MOH's story in the last iteration, mp wasn't that hot but I'll pick this up no issue on day 1


Forum Posts: 7
Comment #12 by wyliecoyote1973
Wednesday, June 20, 2012 @ 12:11:19 PM
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I personally enjoyed the MP but only on the rush style maps of which there were only 3 (big let down) this is sounding really good.


Forum Posts: 1204
Comment #13 by UberPirateNinja
Wednesday, June 20, 2012 @ 01:02:29 PM
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So how does the mp work? Is it a team of those nations versus another team of random nations?


Forum Posts: 152
Comment #14 by skaghead
Wednesday, June 20, 2012 @ 01:10:23 PM
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@1 and @10 SAS is listed on the Medal of Honor:Warfighter website, along with some other countries special forces


Forum Posts: 2082
Comment #15 by StillTIPPIN187
Wednesday, June 20, 2012 @ 02:28:15 PM
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Im just ecstatic dice is not partaking any role in the development of this game.. Hated the MP for the last MoH.. still kinda sucks that, Once again there is a game from EA running FB2.. but ill deal i guess.


Forum Posts: 495
Comment #16 by AirborneRichard
Wednesday, June 20, 2012 @ 03:20:13 PM
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To be totaly honest, i played all MW,s and the last BF3, but yes i know it may be a sin, but i enjoyed the single player story more in Medal Of Honor, to explain myself i somehow felt more part of the team i was supposed to be the playable caracter, i not had the feeling alot in MW or the last BF. This said i did enjoy the Bad Company games, that actualy was fun.
So i def looking ahead to give the new Warfighter a go, and no this is in no way an offence or strike at all those that enjoy and love MW & BF, just to make that clear ;)


Forum Posts: 495
Comment #17 by AirborneRichard
Wednesday, June 20, 2012 @ 03:23:05 PM
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Not sure if its added here but, as you progress thru the MP the unlock more caracters or better put different spec-ops units from across the globe with different abilities and weapons. SAS is also included ;)


Forum Posts: 26
Comment #18 by Black Dahlia
Wednesday, June 20, 2012 @ 03:58:43 PM
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where is Willie Apiata?


Forum Posts: 202
Comment #19 by Sanchezz4387
Thursday, June 21, 2012 @ 05:04:16 AM
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I'm genuinely looking forward to this now it sounds very promising


Forum Posts: 180
Comment #20 by cheifjordan
Thursday, June 21, 2012 @ 09:48:51 PM
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Day 1 for me, looks awesome!


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Game Info
Developer:
Danger Close

Publisher:
Electronic Arts

Genre
Shooter

Release:

US: October 23, 2012
Europe: October 26, 2012

Collection:336
Wishlist:101
 
 
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