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Need for Speed: Most Wanted (2012)

E3 2012: Need For Speed: Most Wanted Multiplayer Hands-On Preview – Burning Rubber
Written Tuesday, June 19, 2012 By Dan Webb
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EA is so keen to promote that Need For Speed: Most Wanted is a Criterion title that it almost looks like it's the game's tagline. Seriously. We’ve not seen so much effort to promote an entity and attach it to a game since Sid Meier came on the scene. Like Sid Meier though, it’s justified, so you can understand the reasoning behind it. Criterion is one of the few studios that seem to have the Midas touch when it comes to video games.

If the studio has put a foot wrong in recent years, then we’ve yet to see it. Successfully rebooting the Hot Pursuit brand a few years back, it’s now the Most Wanted name's turn, and on the strength of what we’ve seen so far, Criterion looks on track to reinvigorate the Need For Speed franchise once again… You know, after the mess that was The Run.

“We don’t make sequels to other people’s games,” said Criterion’s Matt Webster. “So 2012, our take on Most Wanted is an open-world driving game where players race, chase, explore and compete to become the Most Wanted amongst their friends.” In short, it’s a bit of a Burnout and Need For Speed hybrid, which we’re more than alright with.

Most Wanted welcomes back Criterion’s much-lauded Autolog too, which is much improved. So much so they’re calling it version 2.0. According to Webster, Autolog 2.0 will not just track races and times, but it’ll track everything and give you instant comparisons along the way. That means it’ll track speed camera speeds, jumps, security gates, cooldown spots, jack spots; literally everything. Everything you do in Most Wanted will earn you ‘speed points’ that’ll get you to the top of the Most Wanted list above your friends, so it’s not just about the racing.

It’s about making a competition out of everything. It’s about freedom. It’s about openness. So in the open-world – which is incidentally bigger than Burnout Paradise – players will have billboards to smash, huge jumps to test their mettle with, garages to repair your car, jack spots to pick up supercars and much more. Of course, there’ll be races galore as well. Jumping behind the wheel of a BMW M3, we headed into the open-world and prepared for some multiplayer madness.

Criterion is looking to do away with lobbies in Most Wanted and instead, players are invited to “meet-ups” around the city while they're free roaming. It should be noted, that while you’re waiting for everyone at the meet-up, things tend to get a little mental as players look to pass time by decimating their opponents. Once every car is at the meet-up, the game then transitions into an event seamlessly. First up, a straight up checkpoint race.

As you’d expect in a Burnout – or even a Need For Speed – game, players are expected to race dirty, taking down other players along the way using their nitro boost where possible – something that makes the races completely manic. Remember, this is an open-world game too, so going off-road and looking for shortcuts – getting your car dirty in the process – is very much a part of the game too. So long as you hit the checkpoints or meet the event criteria, of course.

The second and third events were possibly the most fun though. The second asked players to jump a highway – the game’s I-92 – and log a record jump distance, while the third asked us to set a fastest speed going through a speed trap. Interestingly enough though, once you’re wrecked by another car in these modes you’re actually eliminated, so setting a record distance or speed and then sabotaging everyone else is actually a pretty sound tactic. Incidentally, it’s probably worth mentioning that by elimination, we mean that you can no longer set a new record, but what you achieved up until that point counts.

Last, but not least, the session finished – again with a meet-up being called and a seamless transition into the race – with a Team Race, in which players can earn their team points for takedowns and the position they finish in the race. Rather amusingly, if you finish the race you can turn around and try and assist the rest of your team by becoming a nuisance to your opposition – turning around and driving head-on into a rival team’s car was a particular highlight. You can even spot rival team players and earn extra points if a fellow racer takes them down.

Simply put, the whole multiplayer experience that we were involved in at E3 was utter carnage and barrels of fun. The playlist threw up a nice variety of events and even the meet-ups – which are essentially the game’s lobbies – resulted in a ton of laughs. Who knew that placing a meet-up on the end of a pier would descend into what can only be described as a destruction derby? We did.

In terms of the handling, it’s fast, responsive and definitely feels more like a Need For Speed game than a Burnout game. That said, the influence of working on Burnout is definitely apparent in the open-world design. It should be noted though, that this isn’t the end for Burnout, as Matt Webster was keen to point out. All we need EA to do now is to stop damaging the Need For Speed franchise when Criterion isn’t developing a game for it, because based on this, Criterion has got the Need For Speed franchise back on track… Yet again.

Need For Speed: Most Wanted is scheduled for an October 30th and November 2nd release in North America and Europe respectively.




 
 

User Comments

Forum Posts: 3575
Comment #1 by The BiggD
Tuesday, June 19, 2012 @ 09:53:22 AM
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This game looks solid, would get on release date but will have to wait since ACIII comes out that day as well.


Forum Posts: 223
Comment #2 by JT Fever
Tuesday, June 19, 2012 @ 09:57:14 AM
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I loved Hot Pursuit, need 2 more cheevos on it

Autolog really adds to longevity


Forum Posts: 22
Comment #3 by sumthingchronic
Tuesday, June 19, 2012 @ 09:58:07 AM
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Hmm, might actually pick this up


Forum Posts: 3242
Comment #4 by Gun-Nut
Tuesday, June 19, 2012 @ 10:08:40 AM
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Looking forward to this! I hope the open world Multiplayer will contain the challenges like seen in Burnout Paradise! Loved getting a few friends together and having a co-op goal to achieve!


Forum Posts: 1194
Comment #5 by UberPirateNinja
Tuesday, June 19, 2012 @ 10:09:32 AM
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The lobby system is nearly identical to Burnout Paradise then?


Forum Posts: 0
Comment #6 by djchrishay
Tuesday, June 19, 2012 @ 10:13:23 AM
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Nice!


Forum Posts: 148
Comment #7 by sleepynow
Tuesday, June 19, 2012 @ 10:20:52 AM
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I just recently finished the last Most Wanted- the one from 2007 (I think) and it made me crazy. Friggin' bounty system.... So I told myself I was done with NFS games. And then this comes out...


Forum Posts: 0
Comment #8 by SHADOW KANKURO
Tuesday, June 19, 2012 @ 10:36:15 AM
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no more informations about tuning so far and again... will it be back, does someone know details ???. It is a big aspect to buy the game for much players, not for me cuz even only the open world of Most Wanted is a reason to buy for me ^^
November 2012 is also about going to be a busy and competing month for developers and gamers ... but i will play AC 3 and Most Wanted before Halo 4 launches on November 6 and ill be suddenly sick for a month and a half and cant visit school :D


Forum Posts: 253
Comment #9 by secretkaos187
Tuesday, June 19, 2012 @ 10:45:20 AM
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Does it have the Car customizing that The One from back in the day had?


Forum Posts: 575
Comment #10 by Hurricane Of 87
Tuesday, June 19, 2012 @ 10:47:27 AM
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Saw the developers of Blur and Grid moaning that racing games 'next next-gen consoles now', y'know, for the graphics. Bollocks, racing games need a kick up the arse and a shot of originality and fun in the arm. This is why I


Forum Posts: 14
Comment #11 by Rancidblaze
Tuesday, June 19, 2012 @ 11:01:43 AM
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I would buy and love this game.
But the fact that 99% sure i would need another online pass from EA puts me off greatly.


Forum Posts: 9
Comment #12 by The_Viper
Tuesday, June 19, 2012 @ 11:24:36 AM
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I still don't understand why they didn't add customisation. Why did they choose to do a Need for Speed game built around customising if they didn't want to... It's basically just a Burnout game but they wanted to use real cars.


Forum Posts: 917
Comment #13 by I mak3 big boom
Tuesday, June 19, 2012 @ 11:46:25 AM
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EA are saying criterion because they are the "good" developer for the NFS games.


Forum Posts: 41
Comment #14 by TurboDonkey007
Tuesday, June 19, 2012 @ 12:19:25 PM
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FAO Author of Article!!

Just 1 question....

WIll the online have group challenges like in Burnout Paradise???

Like jump through hoops, smash 20 billboards, speed challenges, etc???


Forum Posts: 84
Comment #15 by ReklezZTrini
Tuesday, June 19, 2012 @ 12:57:06 PM
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Online sounds nice!

But the game itself looks like shit. Hot Pursuit was garbage & was nothing like it's predecessors. I say fail until it can be proven otherwise.


Forum Posts: 130
Comment #16 by m-iichel
Tuesday, June 19, 2012 @ 02:09:19 PM
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i normally dont read the handson previews but this game is my most wanted for this year! (see what i did there) XO

but seriously.. criterion should own the license for NFS.. EA just screws it up ..

it is burnout in a NFS world, looking at the online meetups and records and everything really.. .. love it !! i will not buy a NFS game unless Criterion is the developer :) nuff said ;P


Forum Posts: 130
Comment #17 by m-iichel
Tuesday, June 19, 2012 @ 02:11:05 PM
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@13 criterion should be the only one making NFS titles.. and not every year a new release but every 2.. 3 years a very good one!


Forum Posts: 202
Comment #18 by Sanchezz4387
Tuesday, June 19, 2012 @ 02:37:45 PM
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Definately getting this


Forum Posts: 7
Comment #19 by creaper210
Tuesday, June 19, 2012 @ 05:20:23 PM
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Free Roam. That's cool. But I still want customization. Half the fun in car games is trickin' out your ride.


Forum Posts: 493
Comment #20 by Timmsy
Sunday, July 08, 2012 @ 01:17:59 PM
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burnout paradise with police cars and real cars not made up ones, cant go wrong there


Forum Posts: 512
Comment #21 by lizard9979
Friday, July 13, 2012 @ 05:20:48 AM
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NFS or Forza.....OMG!!! Then Halo 4 around the corner. Ummm yeah boss I am calling in sick. For the next two months.


Forum Posts: 90
Comment #22 by Krazy Bass Ted
Saturday, August 11, 2012 @ 06:37:14 PM
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Burnout meets Old School Need For Speed.....
With added Autolog...

Now that's my kind of Hybrid!

*Pre-Order*


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Game Info
Developer:
Criterion Games

Publisher:
Electronic Arts

Genre
Racing

Release:

US: October 30, 2012
Europe: November 02, 2012

Collection:376
Wishlist:115
 
 
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