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Dragon Ball Z for Kinect

E3 2012: Dragon Ball Z for Kinect & Power Rangers: Super Samurai Hands-On Preview – Hi-Ya!
Written Saturday, June 16, 2012 By Richard Walker
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Namco Bandai has the Saturday morning television stuff sewn up with its Kinect line-up it seems, boasting both Dragon Ball Z for Kinect and Power Rangers: Super Samurai – also for Kinect – providing more punching and kicking, motion-controlled japery than you can shake a stick at. Each game looks to offer high-energy martial arts action, and both titles had us out on the E3 showfloor looking undoubtedly like a complete tool as we flailed around trying to work out how to play them.

Starting with Dragon Ball Z for Kinect, we find ourselves inhabiting the body of Piccolo, as we take on Vegeta while floating above one of the anime series' typically expansive green plains. You view the action from a first-person viewpoint, while on the left of your HUD you can see some of the various steps and gestures you need to replicate in order to execute the pyrotechnic moves and fireworks. On the right hand of the screen, you can keep track of the moves you've pulled off, so you can learn the results of each of your actions.

Using Kinect, we started with some basic jabbing combos to get warmed up, smacking Vegeta around a bit. As you punch and kick, you'll see your character's limbs lashing out on-screen, giving you a nice bit of feedback, while the camera swoops around just like an episode of Dragon Ball Z. It's suitably dynamic and it works well enough, but if you're unfamiliar with the popular anime, you might not realise you have to charge up energy to unleash devastating moves that can turn the tide in a battle.

Guided by one of the game's devs, we're told to put our index and middle fingers to our forehead to charge a special move, at which point an energy gauge appears on the left of your HUD that steadily fills. Once fully charged, you can thrust your palm forward and blast your rival with a spectacular screen-filling impact. In this particular case, Piccolo performs a 'super beam cannon' tearing a huge furrow along the battlefield, sending Vegeta flying. Dragon Ball Z fans will no doubt be in heaven with this kind of thing.

That said, we did find that almost the entire duration of our hands-on had us jabbing wildly for a seemingly interminable amount of time. We realise that Dragon Ball Z battles are usually drawn out affairs, but we felt like we were flailing like a madman and making very little progress. Still, with the HUD showing us what we should have been doing, perhaps we should have paid more attention. After a while, we managed to vanquish Vegeta with a few super beams, thrown fireball projectiles and punches. Loads of punches. It's responsive, and we can see that Dragon Ball Z fans will most definitely enjoy what's on offer here.

Over 100 different moves from the series are supposedly in the game, despite us feeling like we used about three at the most, and there are more than 50 characters on the roster, although around 20 of these will be unlocked by scanning special QR codes. Chuck in over 30 minutes of bonus Dragon Ball Z anime footage, motion-controlled gameplay that works, and Dragon Ball Z for Kinect is a package that fans of the anime and comic books should certainly check out when it releases this October.

We're slightly less convinced by Power Rangers: Super Samurai, which is certainly more of a flail fest than Dragon Ball Z for Kinect. There's a whole bunch of modes to check out in Super Samurai, including one where you're on-screen copying moves with the Power Rangers gang to score points based on the accuracy of your move matching. But we skip that for the Megazord Battle mode, in which you fight against a giant-sized monster as the combined might of the towering Megazord.

The crux involves timing punches and kicks to wear down the extra-terrestrial creature, before becoming locked in a struggle as you stomp around skyscrapers and tower blocks like Godzilla. It's classic Power Rangers fare, but it's pretty lightweight and undemanding, requiring simple rinse and repeat tactics to topple the monster. It's all very bright and colourful, intercut with actual clips from the TV show and the corresponding voiceovers from the actors.

There isn't a huge amount of variations in your actions however, other than copying the Power Rangers' moves as the action cuts to the interior of the Megazord. We can't imagine that anyone but the true die-hard fans will want to take return trips to this mode, but at the very least, it does look like the TV show.

We decide to take the game's Ranger Mode for a spin next. An on-rails slice 'em up in which your chosen Ranger runs through a stage cutting down enemy (Nighlok, right?) foot soldiers with a variety of mighty morphin' weapons. Get into it and you'll break a sweat, but only because you have to keep performing constant slashing motions or your character won't move forward. You can mix things up with kicks if you like, but generally, it seems that your enormous oversized sword is usually a lot more effective.

The on-rails slicing goes on for what seems like a small eternity, with our transforming blade lending the only variety to proceedings. It's fun in a mindless sort of way, and once we carve our way to the end of stage boss, things do get a little more challenging. Here you have a health bar to keep an eye on and the boss's attack patterns to figure out. A human-sized version of the large monster we fought earlier in Megazord Mode, we have to duck his spinning fist attacks, lean left and right to avoid his stretchy-arm swipes, and be sure to keep swishing our sword around. That's a lot of arm waving.

All in all, Power Rangers: Super Samurai is good clean fun, albeit rather mindless fun. We're not entirely sure that we're the target audience though, as we actually found it quite wearisome having not watched an episode of Power Rangers since the original show aired back in the 90s. Like Dragon Ball Z for Kinect, it's clearly one for the fans again, and no doubt they'll find something to love amid the endless arm-swooshing when the game launches this September.

Consider yourself lucky if you're a fan of Dragon Ball Z or Power Rangers: Super Samurai then. Namco Bandai's got you covered with a brace of Kinect titles that might be worth a look. Non-fans meanwhile, might not find much in the way of redeeming qualities in both games. They're perfectly fine at what they do, but not particularly groundbreaking. The core Kinect experiences you've been waiting for? Not so much, no.




 
 

User Comments

Forum Posts: 63
Comment #1 by UltimateBane32
Saturday, June 16, 2012 @ 08:51:15 AM
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"It's morphin time" I guess.


Forum Posts: 137
Comment #2 by yoda12320
Saturday, June 16, 2012 @ 08:56:01 AM
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"Go Go Power Rangers!" Enuff said lol.


Forum Posts: 183
Comment #3 by Wing Gundam Zero
Saturday, June 16, 2012 @ 08:57:41 AM
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Oh boy, dbz kinect.


Forum Posts: 90
Comment #4 by packers4life12
Saturday, June 16, 2012 @ 09:13:19 AM
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F#%k DBZ, but I might be able to get into some Power Rangers!


Forum Posts: 20
Comment #5 by GodsmacKam
Saturday, June 16, 2012 @ 09:31:41 AM
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Consider ourselves lucky? DBZ Kinect is the worse idea, period. Why can't they just make a decent DBZ game, is it so hard to ask? I don't care if they have to spend another year making it because i'd rather wait for a DBZ game rather than playing a shitty DBZ game EVERY year since the next Gen...


Forum Posts: 91
Comment #6 by EvilWays
Saturday, June 16, 2012 @ 09:51:27 AM
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So it will take about a half hour to use the Kamehameha wave?


Forum Posts: 303
Comment #7 by Rickmassacre
Saturday, June 16, 2012 @ 09:52:46 AM
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fuckyeahdbz


Forum Posts: 4942
Comment #8 by iBuzz7S
Saturday, June 16, 2012 @ 09:56:27 AM
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What the hell is Super Samurai? And since when were there 7 Power Rangers? So thankful I grew up in the 90's and got to see things when they were original.

DBZ on Kinect... not a fan. Any fighting game and Kinect = no from me.


Forum Posts: 776
Comment #9 by XxStuartxX 1990
Saturday, June 16, 2012 @ 10:45:42 AM
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Is was really worried about DBZ: kinect despite been a huge fan of the series, but after this my hopes have raised to OVER 9000!!!


Forum Posts: 54
Comment #10 by DDDLOTS
Saturday, June 16, 2012 @ 11:46:33 AM
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@9 an excitement level over 9000!!! I'm rechecking the scouter. This is impossible for a monkey.

OT: It's Special Beam Cannon. Unless it's just not that special anymore.


Forum Posts: 218
Comment #11 by Cinderkin
Saturday, June 16, 2012 @ 11:53:35 AM
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I really want a MMPR (Original) Lego game. That would be so awesome!


Forum Posts: 139
Comment #12 by The Kenz
Saturday, June 16, 2012 @ 01:00:28 PM
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DBZ Budokai Tenkaichi was one of the first Wii games and it worked REALLY well. Based on that alone, I've got high hopes for this.

@8 There are only six rangers (like there was in the original series after Tommy came in) - Red is on the image above twice for some reason...and they're in some weird mixture of their different costumes/modes. Very odd image. It's a great series anyway...it's silly to write it off without even seeing it, just because you saw the original. You need to realise you're being a snob about a kid's TV show.

I'm really looking forward to both games anyway.


Forum Posts: 50
Comment #13 by TrueDestiny619
Saturday, June 16, 2012 @ 01:02:53 PM
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DBZ Budokai Tenkaichi 4, nuff said


Forum Posts: 10
Comment #14 by The Captain097
Saturday, June 16, 2012 @ 02:04:32 PM
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@12 There are two reds because the male red isn't the "real" red ranger and the female comes in near the end of the series to take over..well at least that's how it went in the japanese version. Idk how the american one will turn out.


Forum Posts: 36
Comment #15 by Hannibal king 88
Saturday, June 16, 2012 @ 03:08:21 PM
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To #4 dude seriously how about f*** both of em u think power rangers is better than dbz for games ur on drugs the last pr game i played that was good for for sega. Thays the good rangers now its abinch of fags in drag. And all the dbz games suck they always f up the games . If a game is based off a tv show and they try to copy exactly what happens in the tv show and still f it up horrible theres a problem . If any thing both of these games r a hrrible idea . Dbz reminds me of that gay dance game that came out with the kimect. Im sorry these r really bad ideas and im a fan of the original power rangers and im still a fan pf dbz considering i draw it.


Forum Posts: 0
Comment #16 by Decster
Saturday, June 16, 2012 @ 03:34:27 PM
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kinect dbz sounds good, but...I won't be holding my breath


Forum Posts: 90
Comment #17 by packers4life12
Saturday, June 16, 2012 @ 05:30:02 PM
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@15 dude I'm not expecting the Rangers game to be good. I'm just glad to see a company with the balls to make something besides a dance game for the Kinect.


Forum Posts: 281
Comment #18 by ronnie42
Saturday, June 16, 2012 @ 06:59:50 PM
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Sorry if this sounds offensive but what a pile of crap the new power rangers are. Seriously mighty morphin power rangers were the best version.

Now thats out of way I'd love a new dragonball game but kinect is too expensive.


Forum Posts: 57
Comment #19 by Shikamaru FTW
Saturday, June 16, 2012 @ 07:01:06 PM
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Team three star
nice DBZ abridged reference


Forum Posts: 3
Comment #20 by Mizusaru
Saturday, June 16, 2012 @ 07:13:05 PM
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Fuck DBZ Kinect, its just Ultimate Tenkaichi but with kinect and that was crap to begin with, people are better off with Raging Blast 2 or better yet Budokai Tenkaichi 3.


Forum Posts: 776
Comment #21 by XxStuartxX 1990
Sunday, June 17, 2012 @ 12:23:18 PM
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@6

If that takes 30 mins, imagine the spirit bomb....


Forum Posts: 52
Comment #22 by Cheesemonkey994
Sunday, June 17, 2012 @ 01:26:27 PM
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'super beam cannon'

It's called the Special Beam Cannon.


Forum Posts: 423
Comment #23 by BLQQDCQRE
Sunday, June 17, 2012 @ 05:37:46 PM
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I grew up making fun of people who watched power rangers. There is nothing cool about that show. I feel sorry for people who liked watching a show about guys in tight suits.


Forum Posts: 10
Comment #24 by The Captain097
Sunday, June 17, 2012 @ 06:37:52 PM
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@23 Omg you're so cool, please let me blow you? How do you manage getting through the day being that awesome?


Forum Posts: 2599
Comment #25 by Venomized
Sunday, June 17, 2012 @ 11:33:06 PM
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@23

Grew up making fun of people? U made fun of 5-9 year old kids? Wow you must have been real.cool, especially with your awesome username there. Bloodcore in all caps? With q's instead of o's. That is some thought shit.


Power rangers was the shit back then, at.least the original and a few after the original too. If you grew up in the 90's and didnt like power rangers, u missed out man. Power rangers was popular and all the Lisa watched it :)

And stop being so homophobic man, jeeze


Forum Posts: 2599
Comment #26 by Venomized
Sunday, June 17, 2012 @ 11:34:48 PM
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Tough* autocorrect!


Forum Posts: 20
Comment #27 by SonOfStayPuft
Monday, June 18, 2012 @ 03:17:17 AM
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The Power Rangers will always be best remembered for the original Mighty Morphin show. When they started releasing all those other ones, it became dead to me. That, and I was starting to become a Teenager lol.

I would however buy a Mighty Morphin Power Rangers game for XBLA, especially if it was good & had all the original cast, including Tommy, Bulk & Skull. Purely for nostalgia reasons though. The Movie game for the Megadrive was pretty decent back in the day.

This story has made me go on Youtube to listen to the theme again lol.


Forum Posts: 115
Comment #28 by Mittens2317
Monday, June 18, 2012 @ 06:40:43 AM
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Man, what happened to Power Rangers? Shit went south when Lord Zedd started shaggin Rita Repulsive (yes, I'm quite proud of myself for remembering their names without having to look it up)


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Game Info
Developer:
Spike Chunsoft

Publisher:
Namco Bandai

Genre
Fighting

Release:

US: October 09, 2012

Collection:24
Wishlist:36
 
 
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