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Fable: The Journey

E3 2012: Fable: The Journey Hands-On Preview – Just Horsing Around…
Written Friday, June 15, 2012 By Dan Webb
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Believe it or not, despite having seen the game multiple times since its announcement at E3 2011, this year’s E3 marked our first real 'hands-on' with Fable: The Journey. This is the part where I’m meant to tell you, “Panic over, folks. It's actually pretty good now I’ve had the chance to play it myself.” But unfortunately, that’s not the case.

I will precede this preview with one note first though, apparently, the Kinect unit that our hands-on demo was setup on wasn’t calibrated properly. Why? We’ll never know, but anyway, that wasn’t really the problem. Well, not entirely anyway.

Fable: The Journey tells the story of the plight of Gabriel, a young chap thrown into adversity and a tricky situation when the corruption comes a knocking, leaving him as the only person who can save franchise stalwart, Theresa. That’s essentially where we pick up the proceedings, to learn the ropes. Quite literally.

The first section of our hands-on had us controlling the game’s infamous horse and carriage. First, a bit of a laid back jaunt across a dirt trail to learn the basics. It does very much control like a horse too, with us having to pull back on one rein and push the one hand forward to turn a corner. Pull the right hand back to turn right; pull the left hand back to turn left. All you need to know then is that flicking the reins will make the horse go faster – which is essential if you want to pick up the red experience orbs. The green orbs on the other hand are fair game no matter what speed you’re travelling.

That’s basically all you need to know, and after a few minutes of casual riding as well as a slickly presented cutscene, things are dialled up to about eight and players are tasked with having to steer the horse while in full flow, avoiding obstacles along the way while the corruption chases them. Here’s where the first issue became apparent. It’s easy enough to turn left and right, but trying to steer the steed back into the centre of the dirt track is harder than you’d think. In fact, I found myself zigzagging from start to finish, and it couldn’t be any more frustrating!

As part of Gabriel’s journey, Theresa will gift the chap magical gauntlets that allow Gabriel access to powerful magic. On the right hand, Gabriel has access to a lightning spell. Do circular motions with said hand and you can heat them up and turn them into fireballs. On the left hand, it’s Gabriel’s force push, which can also turn into a stun tendril of sorts, allowing players to remove body parts from Hollow Men – including their heads – as well as locking foes in place to bombard them with right hand spells. It’s all well and good in theory, but when put into practice, it didn’t work all too well.

“It’s the calibration!” I hear you say. “You suck!” I hear you scream. Maybe, but the fact I couldn’t control my spells efficiently made it a frustrating affair. For the first time in my life I felt helpless. No matter what I did, I couldn’t control the damn spells. I aimed at the middle of the screen. The spells went to the right. Aim to the right, and my spells went to the left. It was only after using the ‘after touch’ – which allows you effectively to cheat and auto-lock in on your targets after you’ve fired – after I’d mis-aimed the spell that I was able to hit anything. It’s not a frustration I’ve ever had with a controller. Calibrated or not.

Gary Carr, Lionhead’s Creative Director, who jumped into the hot seat after me, used a similar tactic with the after touch, and whether it was calibrated or not, the gameplay reminded me a lot of Kinect Star Wars – constant aimless waggling of the extremities. It’s hardly inspiring gameplay. From there we went on to catch a sneak peek at the new gauntlet section, a la, obstacle course, before catching some eyes-on time with a boss fight.

Facing off against a huge stone troll with blue eyes and glowing markings was actually the highlight of the demo. For one, it seemed like a little strategy was needed here, as Gabriel had to dodge huge boulders being thrown whilst also ducking in and out of cover and also choosing his moment to attack – all the time fending off Hollow Men too. Secondly, it actually looked like you needed to mix up your powers to truly take down the hulking goliath. Again though, it hardly looked like gripping gameplay, and Mr Cynical over here can’t help but see that it’s a shameless cash-in on the Fable franchise for a device that desperately needs a core experience to tempt in a new audience. We hope that isn’t the case, but after seeing the game countless times now, it’s a taste that’s lodged deep in the back of our throats.

Even without the calibration issues, we’re still finding it tough to believe The Journey has got enough depth to capture someone’s attention for an hour, let alone five or so – or however long the campaign will be. It really is a shame too that Fable: The Journey might not really live up to its billing, because beneath the clumsy and joyless exterior of the actual gameplay lies a Fable game that looks and sounds the part. Sure, it might have seemed more interesting than hands-off presentations gone by, but it’s not really shaping up to be the core Kinect game that we’re all clamouring for. There’s still time for Lionhead to turn it around, but the clock is now ticking faster than ever.

Fable: The Journey is scheduled for an October 6th and October 9th release in North America and Europe respectively.




 
 

User Comments

Forum Posts: 1207
Comment #1 by UberPirateNinja
Friday, June 15, 2012 @ 11:39:17 AM
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You'd think for showing off this, they'd make sure the damn kinect was calibrated!


Forum Posts: 173
Comment #2 by Blue Thunder28
Friday, June 15, 2012 @ 11:40:09 AM
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I'm still looking forward to this as it looks like it could be quite fun.


Forum Posts: 776
Comment #3 by XxStuartxX 1990
Friday, June 15, 2012 @ 11:41:20 AM
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so it sucks?

can't say I'm all that suprised.

I actually enjoyed Fable2 and 3, but ever since was announced it put a sour taste in my mouth.


Forum Posts: 25
Comment #4 by DarthTrakd
Friday, June 15, 2012 @ 11:42:19 AM
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Hardly surprised that it dosen't quite live up to expectations. I mean for 1, it's Kinect, for 2, Fable has almost consistently lost it's appeal the more games they come out with. I've yet to try fable heroes but I'm not even sure I will to be honest...


Forum Posts: 39
Comment #5 by MasterGazelle
Friday, June 15, 2012 @ 11:49:49 AM
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We all knew that they'd make a hash of this, just like kinect star wars. I love Fable. But the recent Xbla offering & this lacklustre attempt at a kinect version are going to kill off the franchise. Shame because if they wanted to they could make a good kinect version, by removing their heads from the closed mindset that plaging all kinect games.


Forum Posts: 530
Comment #6 by o D M C o
Friday, June 15, 2012 @ 11:56:29 AM
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I bought a few Kinect games but Im done with it now, 95% of the games are absolute tripe; this one appears is going to follow suit


Forum Posts: 22
Comment #7 by sumthingchronic
Friday, June 15, 2012 @ 12:14:22 PM
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Renting, definitely no purchase here


Forum Posts: 0
Comment #8 by STREET02
Friday, June 15, 2012 @ 12:14:40 PM
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gross.


Forum Posts: 5
Comment #9 by Cyclone Jack
Friday, June 15, 2012 @ 01:13:40 PM
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What? A Kinect game that has you flailing around like you're having a seizure, slow response time, and overall poor controls? I never would have guessed.


Forum Posts: 880
Comment #10 by TacticalTodger
Friday, June 15, 2012 @ 01:40:19 PM
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Kinect is terrible imo, I can only name a few games where it's useful and still they're more Kinect features in the game not kinect only titles.


Forum Posts: 776
Comment #11 by XxStuartxX 1990
Friday, June 15, 2012 @ 02:11:35 PM
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I have a Kinect and if it was up to me I would sell it, but sadly its not only up to me since the GF is addicted to dance central -_-


Forum Posts: 16
Comment #12 by Spandex Stiffy
Friday, June 15, 2012 @ 03:30:39 PM
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I don't want to believe this article so badly.

I love the Kinect for parties. I like the voice commands and the media control. "Xbox Pause" is the premier bladder saving technology since indoor plumbing. It's miles beyond the Wii fit for interactive exercise.

The game experience just isn't going anywhere right now. You need a 100% lag free environment and, let's face it, holograms to really make this work. And that's just not coming to our living rooms for $100-$150.

The good news, though, is that it is improving. Just not for real games.


Forum Posts: 118
Comment #13 by Lbrun12415
Friday, June 15, 2012 @ 10:07:22 PM
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Good job messing up Fable -_-


Forum Posts: 631
Comment #14 by bob101910
Friday, June 15, 2012 @ 11:35:06 PM
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Isn't it supposed to be calibrated for each individual? Wonder how it is if it was calibrated properly


Forum Posts: 19
Comment #15 by Nathan de Jack
Saturday, June 16, 2012 @ 03:19:27 AM
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No offense, but I don't think I want to trust the opinion of someone who can't tell the difference between PANTS (greaves) and GLOVES (gauntlets).
Oh, and the way people actually steer horses in real life is by tugging on the side of the reins you want to go to (you'd have known that if you'd been following the game's press releases) - might have been useful considering your problems with steering, and with writing, and with pretty much everything.


Forum Posts: 160
Comment #16 by thisispreston
Saturday, June 16, 2012 @ 08:23:36 AM
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@15 i love how you started with 'no offense', then progressively got more offensive with each sentence, ending with saying he got everything wrong! it's classic :D


Forum Posts: 11
Comment #17 by gearsofmetroid
Saturday, June 16, 2012 @ 09:54:40 AM
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Fable continues it's decline, its sad the first one literally blew my mind 2 & 3 were enjoyable as was heroes. As for Kinect its 1st gen tech if they can update it surely it could only get better?


Forum Posts: 190
Comment #18 by ash356
Saturday, June 16, 2012 @ 11:02:11 AM
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@15
I'm afraid I must have missed the part where he complained about the realism of the horse. In fact, I always thought someone saying 'It does very much control like a horse too,' meant quite the opposite, but quite obviously not.


Forum Posts: 12
Comment #19 by Snake West
Saturday, June 16, 2012 @ 11:45:00 AM
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Looks like they need Garrus to perform a few calibrations for them...


Forum Posts: 14708
Comment #20 by Webb [STAFF]
Sunday, June 17, 2012 @ 07:02:40 AM
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@#15 - Okay, so I make a 4am mishap, after writing constantly for 12 hours, that's fair enough, but to base your opinion on one slight brain fart, then that's your fault. If you'd been following our coverage I think you'd find I've previewed the game 3 times now - which is more insightful than reading some press release.

As for controlling a horse... yeah, I know how it works, but you're missing the point and obviously not reading the article... I couldn't get the horse to go straight. I was zigzagging. Someone is obviously a Fable fanboy and doesn't respond to criticism that well.

We'll see who's right come release time ;)


Forum Posts: 88
Comment #21 by Bastado
Sunday, June 17, 2012 @ 07:30:42 AM
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#20.... Webb says ... Come at me Bro! On topic: don't have kinect , don't fuckin care... I like sitting down smoking pot and playing games ;)


Forum Posts: 3
Comment #22 by kidego71
Sunday, June 17, 2012 @ 08:32:45 PM
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Hmmm..maybe it will be terrible, than again maybe it wont. There are decent Kinect games and then there are extremely bad ones. The one thing I would say to the people posting (and no disprespect to the reviewer) is that I have seen articles of people of previewed who FTJ and came to the exact opposite conclusion: That is controlled very well and was also very intertaining.
I for one and buying it. Love my Fable universe!


Forum Posts: 0
Comment #23 by xxvsureshotvxx
Thursday, July 12, 2012 @ 09:08:44 PM
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Kinect is garbage. Are you surprised when the games turn out to be garbage?


Forum Posts: 4
Comment #24 by misslazybones
Saturday, July 21, 2012 @ 06:46:35 AM
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As much as I love Fable games I don't like Kinect. I prefer to use a proper controller to play my games.


Forum Posts: 9
Comment #25 by Niall1801
Tuesday, August 07, 2012 @ 06:05:19 PM
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This is the first game that actually makes me want to buy a kinect


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Game Info
Developer:
Lionhead Studios

Publisher:
Microsoft Game Studios

Genre / Subgenre:
Shooter / Action

Release:

US: October 09, 2012
Europe: October 12, 2012

Collection:117
Wishlist:118
 
 
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