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Resident Evil 6

E3 2012: Resident Evil 6 Hands-On Preview – Evil To The Power of Three
Written Wednesday, June 13, 2012 By Richard Walker
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Ever since Resident Evil 4 shredded the Resi rulebook and Resident Evil 5 moved even further into action shooter territory, many have wondered what shape Resident Evil 6 would take. But with some fans longing for the slower-pace and creeping sense of dread from the Resident Evils of yesteryear, while others demand the more action-oriented gameplay of Resident Evil 4 and 5, what is Capcom to do? Attempt to please everyone all at once, of course!

Resident Evil 6 wants to be all things to all Resident Evil fans, and in looking to appeal to every kind of survival horror taste, it's divided into three parallel narrative lines each focusing on a different character and a different style of game. Our E3 time with Resident Evil 6 is split into three 15-minute hands-on chunks starting with Leon S. Kennedy's story, which is supposed to represent traditional survival horror at a more considered and careful pace. Partnering up with sultry secret service agent Helena Harper, Leon finds himself stalking the dark corridors of a university campus, following mysterious sounds through a dining hall decorated with celebratory balloons, streamers and banners.

This is much closer to the original Resident Evil titles in terms of tone and setup, although it retains the third-person shooter perspective first introduced in Resident Evil 4 and later honed in Resident Evil 5. The mechanics are even more streamlined and refined in Resident Evil 6, with a slick PDA HUD and the ability to quick heal using a single button. In Leon's case, you can even dual wield his handguns. Following the clattering and bumping noises through the university's kitchen, Leon and Helena find a terrified coughing man looking for his daughter. Despite Helena's protests, Leon decides to help the man, and so we retrace our steps back through the hall as the power goes out and the only illumination is provided by bolts of lightning outside the window.

Finding the man's daughter behind a blood-stained door, we fear the worst as she runs towards us, but it turns out she's fine. Or is she? Escorting father and daughter to an elevator that leads to a parking garage, it soon stalls as elevators tend to do in survival horror games, and in the darkness, we hear an unsettling gurgling sound. The lights come back on and the man's daughter has chowed down on his jugular, leaving him spluttering on the floor as she crouches over him in full zombie mode. We soon have plenty of company as zombies pour through the doors into the confines of the claustrophobic lift sending the action into a confusing blur as we shoot our way through the raging horde. It's pandemonium for a moment.

Exiting into the parking garage, we're confronted with even more shuffling zombies, but manage to make good our escape past the undead. This first taste of Resident Evil 6 still doesn't prepare us for what's ahead in Chris Redfield's portion of the demo though. Washed up and knocking back whisky in an Eastern European dive bar, we find Chris struggling with amnesia and the locals, as he refuses to stop drinking. “I'll tell you when I've had enough!” he says. Probably. Maybe.

Enter Piers Nivens, an up and coming BSAA agent who's been tasked with bringing Chris back to fight against marauding bio-organic weapons in China. Flashing forward to some rooftops in a Chinese slum, the action picks up with Chris and Piers pairing up to fight an army of gun-toting porcelain clown-masked infected foes. There was a hint of these zombies with guns in Resident Evil 4 and 5, but here they're out in full force. We don't like the idea of zombies with guns.

Playing as Chris, it's more than apparent that this is Resident Evil 6 unleashing its action id, feeling like a straight up third-person shooter, with the ability to tag enemies for Piers and the rest of your squad to shoot, while blasting through numerous clown-faced freaks. Close-quarters melee attacks are no longer context-sensitive, so you can pistol whip and punch to your heart's content, smashing the porcelain visages right off the zombies' faces. Ammo is still in relatively short supply, but there's more than enough to keep you shooting away at marauding bio-organic monsters, who also sprout mutated arms or flying moth-like appendages to keep you on your toes. They're typically gooey and massively dangerous Resident Evil enemies. Yet they're not particularly scary.

Fighting our way across the rooftops, dangling from a rail and climbing as Piers provides covering fire, we finally call in the extraction chopper and mount a last stand against wave after wave of aggressive zombies attacking from all angles, including the air with those pesky moth winged nasties. It's a hard fought battle that requires a great deal of trigger-happy gameplay, confirming outright that this is Resident Evil 6 as balls-to-the-wall action without compromise. It might not be to everyone's tastes, and it could jar with Leon's sections, but it was inevitable that Resident Evil would at least experiment with this style of gameplay. To it's credit, it's well done and suitably intense stuff.

Wesker's son Jake is the last character we sample, and the third and final central protagonist in Resident Evil 6. He's teamed up with a grown-up Sherry Birkin from Resident Evil 2 and on the run from a hulking Nemesis-like bio-organic beast known as the Ustanak. A nigh-on invincible tank with interchangeable metal arms, the Ustanak is the stuff of nightmares and he'll relentlessly pursue Jake and Sherry throughout the course of their story in Resident Evil 6. He'll even pop up in other parts of the game too, he's just that nice.

The first section is a straightforward escape as it runs after us, before we're trapped in a warehouse with the Ustanak as it strives to kill us. Shooting him is futile, so we have to lure the Ustanak near to explosive barrels and then shoot them, damaging him enough to buy us time to raise the bar on the exit door and get out of the building before we're crushed to death beneath his gigantic boots. Incidentally, we fail spectacularly even with Sherry's help.

Boasting three very different narrative threads all running parallel to one another (apparently each being about the length of Resident Evil 5), no one could accuse Capcom of not being ambitious with Resident Evil 6. Each story will offer 2-player co-op throughout, with intersecting junctures in the timeline that see characters meeting offering the opportunity for 4-player co-op. All three sets of characters will interact at some point and even swap partners, making for some interesting co-operative setups during designated moments in the story. If you're playing 2-player co-op, a pair of AI characters will take over the joining team, whereas you can happily play the game in single-player with all AI characters, barking commands with a single button, like shouting at Sheva in Resident Evil 5.

In striving to cram every kind of Resident Evil game into one package, Capcom runs the risk of making Resident Evil 6 a confused, uneven mess. But based on the 15-minute sections we've played from each character's perspective, it all seems to hang together rather well with the shift between gameplay styles keeping things exciting without being too jarring. How this will translate when you're fully invested in the story remains to be seen, and of the three sections we played, Leon's was the most engaging, while Chris's was a frenetic shooting gallery and Jake's was a tense chase sequence. We're looking forward to seeing how Resident Evil 6's story will unfold and where Capcom will take its characters, but rest assured, it looks as though we're in for one hell of a rollercoaster ride. Or should that be a ghost train ride?

Resident Evil 6 will be going viral on October 2nd, 2012.




 
 

User Comments

Forum Posts: 6376
Comment #1 by Nevander
Wednesday, June 13, 2012 @ 04:38:47 PM
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I just hope your co-op AI partner will actually help you this time when you're dying.


Forum Posts: 1167
Comment #2 by InsaneKane87
Wednesday, June 13, 2012 @ 04:39:24 PM
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Looking good already lets hope it stays that route!


Forum Posts: 400
Comment #3 by UltimateAuron32
Wednesday, June 13, 2012 @ 04:42:47 PM
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@1 know what you mean, AI for team-mates seams to stand moe for Artifical Incompitance these days...

overall the games looking good so far, cant wait to play it, just not sure if i'll be done with Borderlands 2 by then :)


Forum Posts: 1536
Comment #4 by Schism
Wednesday, June 13, 2012 @ 04:48:34 PM
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Needs more HUNK


Forum Posts: 6
Comment #5 by DeathCultLegion
Wednesday, June 13, 2012 @ 04:51:38 PM
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Even though theres a few things im not too happy about, im still looking very foreward to this game.


Forum Posts: 5
Comment #6 by GamePlayUK
Wednesday, June 13, 2012 @ 04:56:28 PM
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Can't wait for this, Resi 1,2,3,4 and even 5 where awesome games in my opinion I've had fun playing all of them although I hope there's more dark horror parts which is what Resi 5 was missing.


Forum Posts: 251
Comment #7 by Fang Foom
Wednesday, June 13, 2012 @ 05:15:20 PM
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Needs more BARRY BURTON!


Forum Posts: 222
Comment #8 by Cinderkin
Wednesday, June 13, 2012 @ 05:18:08 PM
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I find it odd that Claire isn't in this, Jill, Rebecca, or any Lead female character other than Ada. I feel like this game would have been absolutely amazing if Claire teamed up with Leon, Jill with Chris and you can leave Sherri with Jake.

I love RE and will buy this no doubt, just wish they would have given us some of the older female characters. Can't wait to play the demo next month!


Forum Posts: 16
Comment #9 by K1NG NATHAN
Wednesday, June 13, 2012 @ 05:23:27 PM
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Each time I read about Resident Evil 6 I get more and more excited! October needs to be here now!


Forum Posts: 149
Comment #10 by GOWnage
Wednesday, June 13, 2012 @ 05:28:47 PM
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Haters gonna hate... I just can't wait.


Forum Posts: 66
Comment #11 by akamatzu
Wednesday, June 13, 2012 @ 05:38:16 PM
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Resident Evil 4 was the begin of the end for this series.


Forum Posts: 30
Comment #12 by Man On The Run
Wednesday, June 13, 2012 @ 05:47:44 PM
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Looks and sounds great. Ive never minded the djrection the games have taken because they, for me anyway have always been tremendous fun to play. I hope we get some backstory to Sherry though unless its been outed and someone could fill me in maybe? Been quite a few years for her between 2 and this.


Forum Posts: 47
Comment #13 by Ninja Sharingan
Wednesday, June 13, 2012 @ 05:51:30 PM
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Can't wait for this! Sick of all the haters saying its not resi anymore, things change people! Your exactly the same people who would be saying it was shit if you couldn't move while aiming or did the god awful walk on the spot turning from the first 3 games. Things change, were not trapped in a 4 be roomed detached anymore! Lol rant over, just hope the AI is OK this time.


Forum Posts: 2
Comment #14 by Lastborn Null
Wednesday, June 13, 2012 @ 06:05:05 PM
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I applaud Capcom for the risks they're taking with altering Resident Evil. It's evolving, it's improving. Yes it may have lost the horror...which is sad, but the new things they implement with each game more than makes up for it, and now Resident Evil 6 trying to cater to those who want survival horror, and those who want the action that 5 brought…I just hope it pays off.


Forum Posts: 578
Comment #15 by rrushn
Wednesday, June 13, 2012 @ 06:09:40 PM
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#13: The reason we don't want it to change (which it already did) is because it's only adding to an already saturated market of 3PS/FPS casualfests. (quick heal ? meh !)

Survival horror is a dying breed, and the ones who invented it are delivering the final blow.

That's why we hate the change.


Forum Posts: 1015
Comment #16 by The Bum-Mobile
Wednesday, June 13, 2012 @ 06:16:33 PM
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Gotta say, from the demos I've seen, the game doesn't look too impressive. I don't even care about the lack of horror in the game that was supposed to "bring horror back to the franchise", but it just looks like a decent game in general. Never will the series return to the quality of Resident Evil 4, but it doesn't look like Capcom is even trying.


Forum Posts: 0
Comment #17 by RODEMdeviL
Wednesday, June 13, 2012 @ 06:32:03 PM
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awesome!!!!!!


Forum Posts: 32
Comment #18 by blleiffer
Wednesday, June 13, 2012 @ 06:42:54 PM
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ehhhhh im really not sure about this one.I cant believe im saying this but this may be the first Main Series Resident Evil i dont buy new.


Forum Posts: 31
Comment #19 by Nemesis Sieg
Wednesday, June 13, 2012 @ 06:49:19 PM
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If everyone is going to be so negative and pessimistic towards a game before it is even released then how can it possibly amount to anything whether it be good ot bad? Too many people have made a quick judgement on Resident Evil 6 and Resident Evil as a franchise in my opinion. I've played every Resident Evil game and loved them all (even ORC with all it's problems). I do think survival horror is a dying breed, but this is the direction Capcom are taking Resident Evil now. If you didn't enjoy RE4 and RE5 then this probably isn't for you but saying "the franchise is dead" is too far. RE4 and RE5 were great in their own way even if they didn't satisfy the survival horror element. I look at dead space 3 and worry that the survival horror has been substituted for action but I'll buy the game, play it then make my judgement. I suggest people do the same with RE6.


Forum Posts: 30
Comment #20 by Man On The Run
Wednesday, June 13, 2012 @ 07:57:47 PM
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@15 - Casual Fests? Quick Heal lol, seriously because the game took action as its lead it is now a game for casuals? Pressing start and going to a menu to heal, yea man thats hardcore. Really resi has been about action pretty much since the second game or have you all forgotten 2's abundance of ammo and massive zombie groups? Lots of healing herbs to. Remember 3's dodge function which i believe added points to a scoring system? the original and CV are the closest to each other. Rest are mostly action games mixed with small puzzles. Resident evil to me has always been more sci fi with monsters, theyve kept up with that. We still fight grotesque beasts and mutated humans, we have lab facilities and huge houses. They even keep the atmosphere which was always for me the more frightening part. The only thing with 5 that felt really different was alot of it being in the day and the locations brightly lit. 6 seems to be different.


Forum Posts: 0
Comment #21 by MI6
Wednesday, June 13, 2012 @ 09:33:00 PM
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I need a herb.. SHUT UP SHEVA!!


Forum Posts: 284
Comment #22 by ronnie42
Wednesday, June 13, 2012 @ 10:01:54 PM
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Still ignoring the classic fans. When will capcom just give us classic re1-3 games?


Forum Posts: 18
Comment #23 by Tridenter
Wednesday, June 13, 2012 @ 10:24:15 PM
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@1 - It was actually funny watching the Capcom-Unity streams for Jake and Chris because the guy actually complained about the AI doing what it was supposed to. He was trying to do a counter as Jake and with Chris, trying to shoot off the guy's arms to show mutations. Both times, the AI Partner decided to instead blow off the enemy's head and kill it. So he was getting frustrated.

And Helena did most of the work in his first Leon stream because he wasted his ammo.


Forum Posts: 43
Comment #24 by Dead Giveaway
Wednesday, June 13, 2012 @ 10:30:07 PM
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I've been playing Resident Evil since day 1 & it is one of the few franchises I fully complete every game I get.
I must say that I highly enjoy them all, every single damned one of them.
The amount of play time I get out of the newer versions far exceed the originals simply for the Co-op aspect.
But mainly Mercs, man do I love playing Mercs, especially with friends.


Forum Posts: 0
Comment #25 by GAlVlOVER Xl
Thursday, June 14, 2012 @ 01:38:31 AM
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I hope given the ever nearing release date of R.E. 6 they don't stop supplying fresh dlc content for operation raccoon city, hoping to get 2000G for ORC but moreover extra missions and back-story for both campaigns.


Forum Posts: 37
Comment #26 by MrHyms
Thursday, June 14, 2012 @ 03:16:02 AM
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"Each story will offer 2-player co-op throughout"

Sold!


Forum Posts: 0
Comment #27 by iSnipe U
Thursday, June 14, 2012 @ 04:18:12 AM
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I'm excited for this, hopefully this game turns out great!


Forum Posts: 0
Comment #28 by SneezyWizard
Thursday, June 14, 2012 @ 05:47:35 AM
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Well I really can`t believe Capcom are trying to please everyone by ruining what used to be a brilliant franchise in my opinion. But Capcom being the greedy arseholes they are, they will probably charge you for the ending just like they did for Asura`s wrath and the fact that they`re bringing co-op again which ruined Resident Evil 5 and Resident Evil: Operation Raccoon City (along with the fact that they are mainly co-op or team based shooters)just proves that Capcom are just following in other big brand`s ideas instead of being a independent and recognizable brand. Capcom you`re heading downhill :(


Forum Posts: 14
Comment #29 by sniper mantis
Thursday, June 14, 2012 @ 09:22:54 AM
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can't wait to play this next month, only 3 weeks away :)


Forum Posts: 397
Comment #30 by BullZeye
Thursday, June 14, 2012 @ 10:01:01 AM
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Yeah the Resident evil 6 demo is definetely the thing I'm looking forward to the most this summer, can't wait for it and the final game!


Forum Posts: 706
Comment #31 by Darkforce412
Thursday, June 14, 2012 @ 10:12:16 AM
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i dont think this game is going to be scary but atleast the gameplay is looking good i really am looking forward to playing this.


Forum Posts: 552
Comment #32 by Hansathan
Thursday, June 14, 2012 @ 02:59:21 PM
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So excited for this I stopped reading once the first minor spoiler happened (in the elevator). I wanna go into this one blind! No demo for me either.


Forum Posts: 41
Comment #33 by deathstealer9
Thursday, June 21, 2012 @ 09:55:23 PM
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needs more mustard on that jill sandwhich


Forum Posts: 117
Comment #34 by Pwnedbyspas
Saturday, June 23, 2012 @ 09:23:09 AM
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As long as you can move and shoot at the same time in this one, it's a step up.


Forum Posts: 0
Comment #35 by ANDYCUSH
Saturday, June 23, 2012 @ 11:40:35 AM
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Looking forward to the achievement list, looks like it's gonna be a ripper of a game!


Forum Posts: 2072
Comment #36 by jules the great
Monday, July 09, 2012 @ 12:55:32 PM
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oh god, i cant wait for this. only a few months to go!!


Forum Posts: 0
Comment #37 by Yellowflash
Sunday, August 05, 2012 @ 07:35:20 PM
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@28 stop bragging if you hate co-op then play by yourself isn't that hard to do be smart..


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Game Info
Developer:
Capcom

Publisher:
Capcom

Genre / Subgenre:
Action / Shooter

Release:

US: October 02, 2012

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Wishlist:300
 
 
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